rcjonessnp175 Posted May 27, 2015 Posted May 27, 2015 I seriously doubt people whining in the forums will dictate wether they have vive support at release or in future. I'm pretty sure at release it will just be oculus rift I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Python Posted May 29, 2015 Author Posted May 29, 2015 I seriously doubt people whining in the forums forum whiners. Did I miss something? Who is whining? We're on a public forum having a discussion guys. The Vive is an exciting prospect, it has the potential to be a rift beater, of course people are going to wonder whether DCS will support it. [sIGPIC][/sIGPIC]
rcjonessnp175 Posted May 29, 2015 Posted May 29, 2015 Did I miss something? Who is whining? We're on a public forum having a discussion guys. The Vive is an exciting prospect, it has the potential to be a rift beater, of course people are going to wonder whether DCS will support it. It's a generalization I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Chivas Posted May 29, 2015 Posted May 29, 2015 Agreed. I also doubt they make decisions based on forum whiners. If they do, they are not smart. Until someone from DCS announces, no one knows anything. I could guess DCS is working round the clock with OR, and OR is pumping some of their billions into DCS and it is OR's number one developer, but unless I work for DCS or OR, I would know nothing. We won't know anything until someone at DCS spills the beans. Of course we don't know. Forums are mostly full of speculation, which isn't a problem, just like your statement that DCS will quickly have Vive support because its apparently easy, and copies of DCS are sold on steam. Its just that some speculation is based on more logic than others.
Chivas Posted June 6, 2015 Posted June 6, 2015 It appears the latest Vive prototype has a physical IPD adjustment that not only moves the lenses, but the displays aswell. That should make the adjustment work much better than having to adjust the software of a single display to accommodate the new lens positions.
shagrat Posted June 6, 2015 Posted June 6, 2015 New Kickstarter for a VR Headset including eye tracking so realistic depth perception and focal adjustment can be realized... And a similar technology as an available upgrade for the Oculus Rift DK2 http://www.smivision.com/en/gaze-and-eye-tracking-systems/products/eye-tracking-hmd-upgrade.html Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Python Posted June 14, 2015 Author Posted June 14, 2015 Me too so far, but I'm very much keeping an open mind, I'll go with whichever impresses most upon release. [sIGPIC][/sIGPIC]
ctguy1955 Posted June 14, 2015 Posted June 14, 2015 The new rift hand controllers sure look a lot more comfortable then the Vives ?
vicx Posted June 15, 2015 Posted June 15, 2015 When I saw the Vive controllers my thought was that they were intentionally simple reference designs. I think Valve is deliberately leaving the door open for third parties to make better designs. I have watched interviews with the Lighthouse developer and he said that Valve wanted third parties to use the Lighthouse technology. I also watched a panel discussion where lighthouse tracking was discussed - although hand tracking always gets the attention it was suggested on the panel that putting lighthouse tracking on keyboards, mice and joysticks would have a lot of utility.
Chivas Posted June 15, 2015 Posted June 15, 2015 Microsoft in not only partnering with Oculus, but Vive aswell to provide seamless Windows 10 support for VR.
ED Team Wags Posted June 18, 2015 ED Team Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Scoggs Posted June 18, 2015 Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Awesome! Thanks for the info Wags! My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
Python Posted June 18, 2015 Author Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Cool, be sure to let us know how you get on with them please. :thumbup: [sIGPIC][/sIGPIC]
Chivas Posted June 18, 2015 Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Do you also have an Oculus Crescent Bay prototype ,or are you still using the old Oculus DK2 prototype.
Kraut Posted June 19, 2015 Posted June 19, 2015 Sweet! I planned on getting the Vive and Oculus to compare the two. Vive is still going to be out first? So it would be great to have DCS support right away as that's the first game I want to test the Vive with! Hope the res is high enough to be useful with DCS, I'm sure the tracking will be great with the system they are using. https://www.youtube.com/user/jackwilson4747
tobaschi Posted June 21, 2015 Posted June 21, 2015 (edited) starvr looks awesome ( http://www.starvr.com ). But i think it will be a highend solution for a highend price and they will have big difficults to establish against oculusvr(facebook) and Valve/HTC on the market. Well i think the real VR breakthrough will come with the second generation of consumer vr devices, the current upcoming devices have very fragmented feature sets, the second generation will bring them all together in one device. Edited June 21, 2015 by tobaschi
blksolo Posted June 23, 2015 Posted June 23, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Hell frigging yeah!!! Key word being a couple of kits!!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
SkateZilla Posted June 24, 2015 Posted June 24, 2015 odd thing is, I just switched Cell Phone providers and got a QHD Note 4. Now... I wonder what I can use to broadcast mydesktop to my phone screen :) as the Note4 has Samsung's GearVR Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tobaschi Posted June 24, 2015 Posted June 24, 2015 odd thing is, I just switched Cell Phone providers and got a QHD Note 4. Now... I wonder what I can use to broadcast mydesktop to my phone screen :) as the Note4 has Samsung's GearVR i think for DCS the deplay will kill you
Lensman Posted July 23, 2015 Posted July 23, 2015 odd thing is, I just switched Cell Phone providers and got a QHD Note 4. Now... I wonder what I can use to broadcast mydesktop to my phone screen :) as the Note4 has Samsung's GearVR http://intugame.com/ :) Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional
Python Posted August 7, 2015 Author Posted August 7, 2015 Nothing technical, but at least these guys seem impressed. [sIGPIC][/sIGPIC]
S3NTRY11 Posted September 13, 2015 Posted September 13, 2015 For the Vive fans: http://www.pcworld.com/article/2982422/software-games/why-the-htc-vive-is-still-the-most-immersive-appealing-vr-headset-on-the-horizon.html Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Chief1942 Posted September 13, 2015 Posted September 13, 2015 Would be nice if they provided an "estimated" consumer price point for the VIVE. I sense costs will be a major factor for many "simmers" but then I could be wrong. I've personally spent waaaaay too much on my favorite pastime, and will most likely figure out a way to extricate myself from even further $$$$$ in the future. Onward and upward!! Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT
Chivas Posted September 13, 2015 Posted September 13, 2015 For the Vive fans: http://www.pcworld.com/article/2982422/software-games/why-the-htc-vive-is-still-the-most-immersive-appealing-vr-headset-on-the-horizon.html Reading the review people that haven't follow VR closely will assume that Oculus doesn't have full movement solution by comparing a Vive unit with "two" trackers, against a Rift unit with "one" tracker. That said I'm not sure if we will be able to preorder two trackers, or have to wait and buy the Touch inputs that would include the other tracker. One tracker will be fine for the majority of VR users that prefer cfs, or racing sims, while two tracking units will be popular with those that want more movement. I doubt that Oculus will make the mistake of selling only one tracker, and not have an option to buy two trackers with the first preorders.
Chivas Posted September 13, 2015 Posted September 13, 2015 Would be nice if they provided an "estimated" consumer price point for the VIVE. I sense costs will be a major factor for many "simmers" but then I could be wrong. I've personally spent waaaaay too much on my favorite pastime, and will most likely figure out a way to extricate myself from even further $$$$$ in the future. Onward and upward!! All we know is that Vive said their hardware won't be cheap and Oculus has suggested that want to sell their hardware near cost, and make their money on the software side. Oculus has said there is no point in selling their hardware without a lot of available software, so they have been agressively funding third parties and have created their own software development company. This suggests that the Oculus could be significantly cheaper. If this hold true Vive better come up with a killer app to help sell their hardware. Preorders for both unit should start before the end of this year, so it won't be long before we have accurate pricing.
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