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Posted

Just want to say thank you for giving player the option to remove rudder from the trim.

I know it's not the way the real bird behaves but it makes a simmer pilots life so much easier.

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Posted

Yes! I was going to mention about that, too.

Great option.

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Posted

In OB now. Please explain.

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Posted

Srsly? Woohoo, great news! :thumbup:

 

Just the other day I trimmed the Black Shark rudder all over the place while testing something with Huey, Hip and Mi-8 all in the same mission. :smilewink:

 

(And I've always been to lazy to apply the unchain rudder from trim fix)

Posted

Yes. Many thanks him for his mod. Saved many lives. :)

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Posted

Ya I prefer no trim of rudder myself too. Don't be a commercial airline pilot and fly that bird lol

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Posted

I just checked the options for this, and it looks like rudder trimmer is unchecked by default. But the way this sim has traditionally handled, and the more realistic way, is with rudder trim? Seems like it should be checked by default. ED is forcing a change on some unsuspecting users here.

Posted
ED is forcing a change on some unsuspecting users here.

No big deal here, imho. It is documented in the changelog and, well, it is optional. So nobody is "forced" to anything. Worst what can happen is, you start a mission and the helo acts weired. Leave mission, change option, restart mission. Problem solved.

Posted

I'm also a big fan of this change that ED has made through us asking for. It's not a huge detriment to realism and doesn't permanently change anything for those not wanting the change.

 

I have no idea about the safety or if this is done but if I was designing a helicopter i'd like to have a decoupled trim or lock system to hold the pedals in place for cruise. Maybe thats what the trim is meant to be, I dont know.

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Posted

I too like that this option is available. ED does a pretty good job of restraining their artistic license and keeping things realistic, while still providing us with useful but non-intrusive deviations.

 

I won't be using the option personally though. My procedures prevent me from ever being a stationary target, so I'll usually trim into a 50kph side slip or funnel while I engage targets. It's difficult to set up this flight profile properly at first, and takes serious SA of terrain, but it's extremely effective for evading fire. After you get your muscle memory used to trimming this profile, it takes seconds. Seems to take tank round probability of hit down below 10%.. and ATMs to 0. Anyone else use this method?

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
It eludes me why someone would want to remove the rudder from the trimmer. You guys are using pedals I assume?

The thing is, nobody has force feedback pedals. Therefore you have to re-center the pedals - similar to what you do with your non-ffb joystick - and that results in a discrepancy between your pedal position and the virtual pedal position in 99% of the time. And if you now even use a FFB joystick, it can get really confusing (for me at least) with the hand/feet/eye coordination ... ;o). Also a point (again for me): even with a non-ffb stick, you can always see your RL stick position and your virtual cyclic position - and work out on the fly how to get the helo to do what you want it to do. But the pedals are just hard to see - in game and also IRL.

 

With rudder trim disabled, the positions IRL and in-game always match. Drawback: you have to keep the pressure up all the time - but that is only a minor nuisance imo as the Ka-50 does not rely that much on it as perhaps other helos.

Posted

If you trim rudder to maintain a funnel or sideslip for evasion purposes, having to hold the rudder pedals steady for a long period of time becomes more than a drawback. I compensate by using the (RCTRL+ENTER) Trim Overlay. If my rudder pedals are out of center after trim, I can clearly see it on the indicator. But again, I think it's nice to have the option available to turn it off for those who don't rely on rudder trim.

 

 

I too like that this option is available. ED does a pretty good job of restraining their artistic license and keeping things realistic, while still providing us with useful but non-intrusive deviations.

 

I won't be using the option personally though. My procedures prevent me from ever being a stationary target, so I'll usually trim into a 50kph side slip or funnel while I engage targets. It's difficult to set up this flight profile properly at first, and takes serious SA of terrain, but it's extremely effective for evading fire. After you get your muscle memory used to trimming this profile, it takes seconds. Seems to take tank round probability of hit down below 10%.. and ATMs to 0. Anyone else use this method?

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

It is nice to finally see this added to the Kamov as it is such a brain drain to concentrate on the trimmed position of non FFB joysticks and Non FFB rudders.

This will allow a wider market to enjoy flying the Kamov.

 

Although I set up Thrustmasters target to allow both Trimmed and untrimmed rudders, I rarely used Trimmed rudders so this is very welcome.

Edited by Rogue Trooper

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  • 1 month later...
Posted (edited)
Just want to say thank you for giving player the option to remove rudder from the trim.

I know it's not the way the real bird behaves but it makes a simmer pilots life so much easier.

 

Well that explains why I have been having to use way more rudder to fly straight on course. I have not flown the Ka-50 in quite awhile until this past week. I was wondering what changed. Now I know. I fly the Shark like how I was taught in BS1 where I am constantly using the trimmer button; I have gotten used to flying it that way. Thanks for the post.

 

There is a YouTube video out there of a real life Russian helicopter pilot doing quals on a Russian aircraft carrier. The copter is not the Ka-50. In the video I can hear the constant clicking sound when the pilot is using the trimmer on every move bringing the copter on-board to land it.

Edited by DieHard

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  • 2 weeks later...
Posted
The thing is, nobody has force feedback pedals. Therefore you have to re-center the pedals - similar to what you do with your non-ffb joystick - and that results in a discrepancy between your pedal position and the virtual pedal position in 99% of the time. And if you now even use a FFB joystick, it can get really confusing (for me at least) with the hand/feet/eye coordination ... ;o). Also a point (again for me): even with a non-ffb stick, you can always see your RL stick position and your virtual cyclic position - and work out on the fly how to get the helo to do what you want it to do. But the pedals are just hard to see - in game and also IRL.

 

With rudder trim disabled, the positions IRL and in-game always match. Drawback: you have to keep the pressure up all the time - but that is only a minor nuisance imo as the Ka-50 does not rely that much on it as perhaps other helos.

 

 

Thanks for this post Flagrum, I have been trying to figure out what the big deal is with this rudder trim thing, now I understand.

 

As soon as I started using an FFB stick I found that my helo flying skills improved dramatically, specifically the heuy, damn I struggled for ages to learn how to fly that beast.

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