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Posted

Will it be possible for third party developers to produce new maps? if so, what would it take to do so, in terms of tools and licensing? Would be great to see more maps coming up, as part of new modules.

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

Posted

Thanks for the info and links. This is exactly what I hoped for! It's gonna be a great!

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

Posted
all i can think of is arma III australia map....

why dont we have something like that?

 

NTTR is a test for ED. NTTR is 600x610km and only 300x300km is on high details - the whole map is around 26GB (all information from Wags Stream and the first post).

 

How big is australia?

Playing: DCS World

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

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Ghost0815

Posted
NTTR is a test for ED. NTTR is 600x610km and only 300x300km is on high details - the whole map is around 26GB (all information from Wags Stream and the first post).

 

How big is australia?

 

26GB!! :noexpression:

So dcs will be a 50GB game?

Posted
26GB!! :noexpression:

So dcs will be a 50GB game?

 

That happens if everybody (including me) wants high-res textures and other fancy looking stuff. :D

 

Better don't even think about game size with all the other maps in mind that are in development right now. It will be huge for sure.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
26GB!! :noexpression:

So dcs will be a 50GB game?

 

Not to be surprised. The amount of new information as DCS gets towards higher definition quality (mesh and texture) as 2.0 will allow is immense.

 

To begin with, 2.0 will need 16gb system Ram as recommended and a GPU with 4gb of Vram.

 

As new modules come, especially the ones with maps included via bundles and what not, I can see, in the best of scenarios, my DCS installation weighting towards 100gb of data at late 2016 early 2017 if I get my hands in some new maps.

Posted
NTTR is a test for ED. NTTR is 600x610km and only 300x300km is on high details - the whole map is around 26GB (all information from Wags Stream and the first post).

 

How big is australia?

Roughly 20x the entire NTTR area. :smartass:

Posted

VEAO and LN has plans to build maps.

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Posted

Due to these new maps it would be good if we could store it to another HDD partition, and when we choose where we'll play it it's loaded on the SSD, if at all possible :music_whistling::smartass:

[sIGPIC][/sIGPIC]Everything is possible ...

Posted

I'm saving up for a new SSD solely for DCS and SC.

 

SSD #1 for O/S and other programs

 

SSD #2 for steam and non steam games

 

SSD #3 for DCS and SC

 

SSD #4 for game recordin.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I just wish the map SDK is allowing people to really make use of randomization functions.

 

Meaning that the mapper could just a draw a height map, then add some noise to randomize its mesh a little bit.

 

Make a textures for height maps that then gets automatically blended and patched with other randomization textures.

 

Then there is a terrain foliage/water editing that is basically randomization paintbrush that adds chosen terrain type around.

 

Then allow the mapper just to lay down a urban areas that then gets connected automatically with roads, railroads etc in simple city building manner like how a Transport Tycoon or even Cities XXL allows to do (You just lay down the design, computer fills everything).

 

And then finally have tools to fine edit everything if wanted.

 

 

Because the graphics engine should be able to load and unload the graphics cache only for the data that is visible to the player on the area, it would allow very big and complex maps with lots of details.

 

Like DCS has supported these from the start, by allowing choose the pre-rendering distance, the grass distance etc. But the graphical elements has been really a "low end" because designed for fighters up height and in fast speed in mind.

 

Like just thinking what is the difference between a SAM driver and a CAS pilot or CAP pilot in the visual levels.

 

I have no idea how the ground units are in future in the DCS1.5/2.0 being rendered like do the EDGE support transparency for ground units to blend those to the terrain? As already now in the DCS 1.2.x I can see ground units popping up at 10-15km range as black dots and it makes so easy to find units if those are not behind buildings or trees that comes visible.

 

But if the mapping SDK allows people to make example 25x25km area in a weekend fairly accurately or larger maps with good terrain without huge accuracy to urban areas, it would benefit amount of maps coming out. Especially if maps can be updated then in future so problems in randomization etc can be fixed.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted (edited)

What would the benefit be from 16GB of RAM?

I got 8 GB at the mo, so will I see a definite improvement with 16GB on DCSW 2.0?

 

I guess it is to reduce MAP data uploads to RAM, is this correct or are there other benefits?

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
I'm saving up for a new SSD solely for DCS and SC.

 

SSD #1 for O/S and other programs

 

SSD #2 for steam and non steam games

 

SSD #3 for DCS and SC

 

SSD #4 for game recordin.

 

 

exactly :D

Posted
I'm saving up for a new SSD solely for DCS and SC.

 

SSD #1 for O/S and other programs

 

SSD #2 for steam and non steam games

 

SSD #3 for DCS and SC

 

SSD #4 for game recordin.

 

With SC being 30GB already and only for the Arena Commander and ArcCorps you may have to re think your SSD allocation...

 

:cry:

Sons of Dogs, Come Eat Flesh

Clan Cameron

Posted

10TB SSDs will be mainstream soon...

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
10TB SSDs will be mainstream soon...

 

A good 1TB SSD costs about as much as my GTX 970. I don't see 10TB being mainstream anytime soon. Lots of talk of cheap SSDs, but price hasn't budged much.

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