majapahit Posted January 4, 2019 Posted January 4, 2019 I have all the mic volumes maxed out but still must speak pretty loudly for VA to respond accurately. As I said I connected a 5$ ebay microphone, but also, certain words, I am no native english speaker and mix american with Brit accents, so some commands VA simply and stubbornly will not understand (from me) f.i. "Chaff" to drop a chaff, when VA will simply keeps rejecting this word (tomatoes, tomatoes), I stop VA, I then start windows "speech recognition" I switch this on clicking the microphone "listening" Right click menu and "Open the Speech Dictionary" do "add a new word" type in word "chaff" - next - check "Record a pronunciation upon finish" - finish - do "Record" say "chaff" in microphone - check the recording by "listen" - "finish" this, the word "Chaff" is no freshly added to the dictionary with your own voice. End windows "speech recognition" Restart VA Voila, new word "chaff" recognized. | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
vracan Posted January 15, 2019 Posted January 15, 2019 DCS VR optimizations Hi everyone, A couple of months ago ED had stated in their newsletter that they would put some love into VR in the form of performance optimizations. So before I re-install ED's DCS I would like to know if these VR optimizations were actually done and released please?
Knock-Knock Posted January 15, 2019 Posted January 15, 2019 Hi everyone, A couple of months ago ED had stated in their newsletter that they would put some love into VR in the form of performance optimizations. So before I re-install ED's DCS I would like to know if these VR optimizations were actually done and released please? Still in the works, no release date mentioned. From the last newsletter: DCS World Foundation In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
majapahit Posted January 16, 2019 Posted January 16, 2019 Still in the works, no release date mentioned. From the last newsletter: I do think though there was this 'up fps with VR' mod that doesnt work anymore, but DCS now when fps drops to 22-32 fps, doesnt seem to drag or stutter, and my wild guess is DCS integrated this mod (a simple shader tweak presumably) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
vracan Posted January 16, 2019 Posted January 16, 2019 I do think though there was this 'up fps with VR' mod that doesnt work anymore, but DCS now when fps drops to 22-32 fps, doesnt seem to drag or stutter, and my wild guess is DCS integrated this mod (a simple shader tweak presumably) 22-32fps yikes!! I think I'll wait!
majapahit Posted January 16, 2019 Posted January 16, 2019 22-32fps yikes!! I think I'll wait! Well, if you tune your settings its 45fps which is the Tray Tool .5x default (not for those pesky missions with a lot going on) BTW VR is like watching through the bottom of milk bottles, so .. then again most VR users choose to stick with VR not going back to 2D | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
Harlikwin Posted January 16, 2019 Posted January 16, 2019 On the VR low FPS comments, I find that even my low end system can run DCS at 45 frames when I tweak the settings. It doesn't look brilliant, but thats as much a Rift issue as it is a GFX card issue. I can turn up stuff to really high (and get low frames) and it doesn't look that much better than my standard settings where I can pull 45 FPS. The Shader mod does seems to work still and I find I can turn up my GFX quality a bit by using it, or keeping everything the same and getting more stable fps. That being said, frame rates in the 30's are still relatively smooth for me. Its when it dips into the 20's it starts to be not good. This is with ASW on, so those numbers are really "double" the number. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Habu_69 Posted January 16, 2019 Posted January 16, 2019 How does one use Oculus Mirror? When I use it to demo VR to my friends, the normal narrow VR view displays on my monitor on top of the mirror view. If I click on the mirror window to move it in front, focus is lost on the main VR view and controls cease to work. I have also set the audio to play on both the headset and speakers, but sound only comes thru the headset.
etherbattx Posted January 16, 2019 Posted January 16, 2019 Oculus Rift with DCS World Discussion VR is like watching through the bottom of milk bottles, so .. then again most VR users choose to stick with VR not going back to 2D hormone infused milk can do that to a person.
Habu_69 Posted January 21, 2019 Posted January 21, 2019 How does one use Oculus Mirror? When I use it to demo VR to my friends, the normal narrow VR view displays on my monitor on top of the mirror view. If I click on the mirror window to move it in front, focus is lost on the main VR view and controls cease to work. I have also set the audio to play on both the headset and speakers, but sound only comes thru the headset. OK, I will bump this once. Hard to believe nobody has figured this out.
hansangb Posted January 21, 2019 Posted January 21, 2019 OK, I will bump this once. Hard to believe nobody has figured this out. I'm not sure there is anything to figure out. The mirror is a copy of one of the views as seen by the eye. If you click on the mirrored viewed on the monitor, you're taking Windows focus away from DCS so DCS would stop responding. I don't think there's much to it. And you can't really showcase VR using the monitor since it defeats the purpose. If you are trying to record from the monitor, Jabbers has a thread here "all things VR" or something like it and towards the end, he goes over how to record the VR sessions. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Habu_69 Posted January 21, 2019 Posted January 21, 2019 Ahhh, Tx. I just ASSUMED that the existence of the Mirror feature meant there was some way to make it the primary display window while still having functional control devices. Guess it would work that way with the Oculus hand controllers.
71st_Mastiff Posted January 22, 2019 Posted January 22, 2019 With the ott and super sampling on at 1.0 I get steady 90fps. ASW off "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Harlikwin Posted January 23, 2019 Posted January 23, 2019 hormone infused milk can do that to a person. I grew up on that stuff. Its good stuff! :thumbup: New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
DeTesla Posted January 24, 2019 Posted January 24, 2019 Anybody noticed severe lagg when switching from cockpit view to F10 map view and then back to cockpit view again ? I've never experienced anything like it. It ends up with me having to forcekill DCS through terminal. My specs are up to date. Norwegian Rotorhead w\ All Helicopters Watercooled AMD FX-8350 | Geforce 1060 6GB | 16 GiG DDR3 | Warthog Everything w/ pendulum pedals | Rift VR Watercooled AMD Ryzen 9500X | RTX 3080 12GB | 64 GB DDR4 3600mhz | Warthog Everything w/Pendulum Pedals | Rift VR (CV1)
Svsmokey Posted January 25, 2019 Posted January 25, 2019 Anybody noticed severe lagg when switching from cockpit view to F10 map view and then back to cockpit view again ? I've never experienced anything like it. It ends up with me having to forcekill DCS through terminal. My specs are up to date. Welcome to the forums ! Known bug . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
DeTesla Posted January 25, 2019 Posted January 25, 2019 Welcome to the forums ! Known bug . Thanks, my dude. Now i know it is known. Norwegian Rotorhead w\ All Helicopters Watercooled AMD FX-8350 | Geforce 1060 6GB | 16 GiG DDR3 | Warthog Everything w/ pendulum pedals | Rift VR Watercooled AMD Ryzen 9500X | RTX 3080 12GB | 64 GB DDR4 3600mhz | Warthog Everything w/Pendulum Pedals | Rift VR (CV1)
izzyssm Posted January 26, 2019 Posted January 26, 2019 Anybody noticed severe lagg when switching from cockpit view to F10 map view and then back to cockpit view again ? I've never experienced anything like it. It ends up with me having to forcekill DCS through terminal. My specs are up to date. I just got my oculus tuesday and havent had any problem like this. I'm running on the beta version. Ryzen 7 3800x - 32G DDR4 3400Mhz - RTX 2070 - M.2 1TB - Saitek x52 - Thrustmaster TFRP Pedals - Oculus Rift - 2 lap cats Modules: FC3, Mirage 2000, AJS37 Viggen, AV-8B, MIG-21bis, MIG-19P, Mig-15, F5-E3, F-86F, A-4, F-14, A-10C, JF-17
Ziptie Posted January 26, 2019 Posted January 26, 2019 Anybody noticed severe lagg when switching from cockpit view to F10 map view and then back to cockpit view again ? I've never experienced anything like it. It ends up with me having to forcekill DCS through terminal. My specs are up to date. Exact same issue here, MP primarily i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
DeTesla Posted January 27, 2019 Posted January 27, 2019 Exact same issue here, MP primarily Yes, im running DCS Beta branch. This happens primarily in MP, dosent matter which server. I usually avoid looking at the map all together, however, it makes it a bit harder to find out where the Stennis is etc. Norwegian Rotorhead w\ All Helicopters Watercooled AMD FX-8350 | Geforce 1060 6GB | 16 GiG DDR3 | Warthog Everything w/ pendulum pedals | Rift VR Watercooled AMD Ryzen 9500X | RTX 3080 12GB | 64 GB DDR4 3600mhz | Warthog Everything w/Pendulum Pedals | Rift VR (CV1)
GTFreeFlyer Posted January 27, 2019 Posted January 27, 2019 Yes, im running DCS Beta branch. This happens primarily in MP, dosent matter which server. I usually avoid looking at the map all together, however, it makes it a bit harder to find out where the Stennis is etc. Me too. Too much of an immersion break to look at the map. My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server Supercarrier Reference Kneeboards IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast
Larry Brown Posted January 28, 2019 Posted January 28, 2019 DCS VR Rudder Pedals Thrustmaster HOTAS Warthog and Oculus Rift. My question is what are people using for rudder pedals while playing DCS in VR? My concern is that the rudder pedals will be configured through an "axis" and Oculus Rift will not work with axis (ie the "INCR/DECR lever just to the right of the throttles on the Warthog throttles, I had that axis mapped to zoom in and zoom out). That worked prior to getting the Oculus Rift but not since. So the question is, which rudder pedals will work with DCS and Oculus Rift. Secondarily, if anyone knows how to get Oculus Rift to work with axis', I would immensely appreciate that information.
Chief Instructor Posted January 28, 2019 Posted January 28, 2019 Thrustmaster HOTAS Warthog and Oculus Rift. My question is what are people using for rudder pedals while playing DCS in VR? My concern is that the rudder pedals will be configured through an "axis" and Oculus Rift will not work with axis (ie the "INCR/DECR lever just to the right of the throttles on the Warthog throttles, I had that axis mapped to zoom in and zoom out). That worked prior to getting the Oculus Rift but not since. So the question is, which rudder pedals will work with DCS and Oculus Rift. Secondarily, if anyone knows how to get Oculus Rift to work with axis', I would immensely appreciate that information. Hi Larry, For use with Rift you can go to the UI Layer section of the controls configuration in the settings and map a button on your throttle or joystick to VR Zoom (or something like that). It means that your VR view will zoom in when you depress the button, and zoom out when you release it. I don't think that the traditional analogue zoom works in VR. Cheers. CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System
dburne Posted January 28, 2019 Posted January 28, 2019 Thrustmaster HOTAS Warthog and Oculus Rift. My question is what are people using for rudder pedals while playing DCS in VR? My concern is that the rudder pedals will be configured through an "axis" and Oculus Rift will not work with axis (ie the "INCR/DECR lever just to the right of the throttles on the Warthog throttles, I had that axis mapped to zoom in and zoom out). That worked prior to getting the Oculus Rift but not since. So the question is, which rudder pedals will work with DCS and Oculus Rift. Secondarily, if anyone knows how to get Oculus Rift to work with axis', I would immensely appreciate that information. I would imagine about any standard rudder pedals should do fine, certainly should be no conflict between the Rift and the Pedals. The Rift and the Pedals are certainly two very different devices, not sure how they would manage to conflict with each other. I personally have been using the MFG Crosswind pedals. You can map VR Zoom and VR Recenter to buttons in the UI Layer of your controller setup menu in DCS. Very handy to have both. If you are asking if VR zoom can be mapped to an axis - at least currently no. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Chief Instructor Posted January 28, 2019 Posted January 28, 2019 I would imagine about any standard rudder pedals should do fine, certainly should be no conflict between the Rift and the Pedals. The Rift and the Pedals are certainly two very different devices, not sure how they would manage to conflict with each other. I personally have been using the MFG Crosswind pedals. You can map VR Zoom and VR Recenter to buttons in the UI Layer of your controller setup menu in DCS. Very handy to have both. dburne, How's your new rig panning out? I'm about to do something similar myself! :) CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System
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