Devrim Posted August 25, 2016 Posted August 25, 2016 I´ve flown a bit today and was shocked how dirty the cockpit glass was :helpsmilie: Any chance for a cleaner version?+1+1 :thumbup: Here. Please check my mod; DCS: SA342 Gazelle Clean Windows. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Mt5_Roie Posted August 25, 2016 Author Posted August 25, 2016 If you tip your crew chief better, he'll wipe your windows clean before you take off. But I got it....clean the windows. Geez what has my life become... Here. Please check my mod; DCS: SA342 Gazelle Clean Windows. :) Coder - Oculus Rift Guy - Court Jester
Devrim Posted August 25, 2016 Posted August 25, 2016 Actually windows are fine. I've never noticed until Golani's post. :) :P Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Schmidtfire Posted August 26, 2016 Posted August 26, 2016 (edited) From Commander seat, ability to reveal/hide the Gazelle when in autohover behind cover. Pressing a button or key gives the (AI) pilot order to raise or lower the helicopter a few meters. Inspiration: Edited August 26, 2016 by Schmidtfire 1
shagrat Posted August 26, 2016 Posted August 26, 2016 From Commander seat, ability to reveal/hide the Gazelle when in autohover behind cover. Pressing a button or key gives the (AI) pilot order to raise or lower the helicopter a few meters. Inspiration: +1 That would be awesome in SP!!! Even better a simple raise/lower by 2m command, so you can better control the hover as with a real pilot? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Deaths Posted September 8, 2016 Posted September 8, 2016 Are the weapon systems going to be modular at some point? The ability to swap out this for that, would go a long way to stretch the limited weapons available. I get that the hot needs the big scope but the rockets and machine gun and mistrals would be great. Keep up the good work, love the little chopper now that she doesn't want to kill me when I turn or land.
gabuzomeu Posted September 8, 2016 Posted September 8, 2016 Hello, According to a veteran "old timer" on french checksix forums, the nadir polar system has other features, much more simple ( ie display distance and heading betwenn two waypoints, modify directly these rho and theta to change the second point, with direct display of coordinates in utm and lat/long.) This is supported by docs Could you have a look? ( or perhaps this is already being developed?) Anyway, polar or not, gazelle is fantastic animal, thanks to Polychop team, Details: Asus Z-170E, Intel i5-6600K @ 4.2GHz, 16GB RAM MSI GTX970 Gaming 4G Win 10 Home
RastaPutin Posted September 19, 2016 Posted September 19, 2016 Please please please Mr PolyChop ... in order to integrate the Gaz into mission more easily ... please give them smoke rockets !!!! this would give the Gaz a good FAC and obderver role. Smoke rockets surely not difficult?
Rabb Posted October 14, 2016 Posted October 14, 2016 Yesterday and today I fiddled with some simple missions. I do not own Gazelle, but I had included them as AI flights. And I noticed couple of things which could be improved and add to immersiveness, ie. realism. Situation #1: Flight of 4 Gazelles performs cold start from FARP. Their rotors start turning at the exact same moment, and in sync. I tried varying skill levels within one single flight, with leader being of Excellent skill to #4 being of Poor skill, but result is the same. Suggestion: Even within same skill setting, it would be beneficial to include some slight randomness, for instance 2, 3 or 4 second variation of start up sequence duration. Surely, lower skill AI should take longer to start a helicopter and perform other tasks. BTW, I believe that feature like this should be employed on all vehicles/planes/helicopters within DCS. Situation #2: Just to inspect damage model, I shot a short burst at AI Gazelle, and ripped her tail off. To be more precise, Fenestron and vertical stabilizer, just behind vertical stabilizers. The same thing happened couple of times due to mid-air collisions of AI helicopters. Result: None. AI helicopters continued to fly, follow waypoints, turn and land like nothing had happened. With additional damage, ie. ripping of the entire tail section, helicopters just plummet to the ground, with minimal rotation and such. Suggestion: She would benefit from flight model/physics improvements.
gospadin Posted October 16, 2016 Posted October 16, 2016 Suggested enhancement: I'd love to see the Gazelle modules combined into a single SA-342. For the most part they share avionics besides the targeting capabilities. With EFM, weights could be adjusted. Alter the cockpit avionics using visibility arguments in 3DS, so that based on which weapons we choose to load on the pylons, the cockpit auto-configures itself when you re-arm. As it is, gazelle competes for already crowded spawn slots in multiplayer, and having 4-6 generic SA-342s available that could be configured however we choose, versus being forced to 1 or 2 of each variant hard-coded, would be a nice enhancement. --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Ilyushka00 Posted October 17, 2016 Posted October 17, 2016 Suggested enhancement: I'd love to see the Gazelle modules combined into a single SA-342. For the most part they share avionics besides the targeting capabilities. With EFM, weights could be adjusted. Alter the cockpit avionics using visibility arguments in 3DS, so that based on which weapons we choose to load on the pylons, the cockpit auto-configures itself when you re-arm. As it is, gazelle competes for already crowded spawn slots in multiplayer, and having 4-6 generic SA-342s available that could be configured however we choose, versus being forced to 1 or 2 of each variant hard-coded, would be a nice enhancement. --gos Good point, but I would salute anyone who's been able to dispatch tanks in MP with the 342L. :yes: Otherwise the choice for many I guess will always be a HOT carrying Gazelle, unless we get smoke rockets.
gospadin Posted October 17, 2016 Posted October 17, 2016 Good point, but I would salute anyone who's been able to dispatch tanks in MP with the 342L. :yes: Otherwise the choice for many I guess will always be a HOT carrying Gazelle, unless we get smoke rockets. Very true. However, as it stands today, if you approach a threat and realize your 342L isn't going to work, you have to go back to spectator then hopefully switch into an empty 342M slot. Versus the ability to just fly back and re-arm. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
shagrat Posted October 18, 2016 Posted October 18, 2016 (edited) Very true. However, as it stands today, if you approach a threat and realize your 342L isn't going to work, you have to go back to spectator then hopefully switch into an empty 342M slot. Versus the ability to just fly back and re-arm. You are aware, that "just rearm" would mean to strip some panels and their wiring, put them back in with the gun/rocket controls, replace the pylons, dismount the Viviane and mount an Athena, cable everything to the panels, make a full check of all systems, including a check flight and then(!) you can rejoin the fight... Given it would take more than just a FARP to do this work, it likely would take the better part of a workday to do it... :D The difficulty is to swap the cockpits, while you have them loaded and active in the Sim. You need to go back to the Menu/MP-Lobby, unload the cockpit and load the new one. Edited October 18, 2016 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
gospadin Posted October 19, 2016 Posted October 19, 2016 You are aware, that "just rearm" would mean to strip some panels and their wiring, put them back in with the gun/rocket controls, replace the pylons, dismount the Viviane and mount an Athena, cable everything to the panels, make a full check of all systems, including a check flight and then(!) you can rejoin the fight... Given it would take more than just a FARP to do this work, it likely would take the better part of a workday to do it... :D The difficulty is to swap the cockpits, while you have them loaded and active in the Sim. You need to go back to the Menu/MP-Lobby, unload the cockpit and load the new one. Yes, I know what it'd be in real life. =P Hence my original idea to merge the cockpits, and just use animation parameters to hide elements depending on which weapons are loaded. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Home Fries Posted October 22, 2016 Posted October 22, 2016 You are aware, that "just rearm" would mean to strip some panels and their wiring, put them back in with the gun/rocket controls, replace the pylons, dismount the Viviane and mount an Athena, cable everything to the panels, make a full check of all systems, including a check flight and then(!) you can rejoin the fight... Given it would take more than just a FARP to do this work, it likely would take the better part of a workday to do it... :D The difficulty is to swap the cockpits, while you have them loaded and active in the Sim. You need to go back to the Menu/MP-Lobby, unload the cockpit and load the new one. The maintainers in the game are amazing, though. In exactly three minutes they can repair the surfaces and avionics of a completely shot-up aircraft. Switching a few panels and optics should be a breeze! :D In all seriousness, I like the idea of allowing the choice of version in the mission, provided the mission builder has the option to restrict the selection to the current variant, especially in missions where threats are spawned based on which aircraft are flown by players. I just don't think it would work with a simple weapon selection because going between the L/M changes the entire cockpit and 3D object. Going between the L and Mistral by loadout might be possible depending on coding, but a better option would be choosing the L/M/Mistral when choosing the slot on the role selection screen. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
shagrat Posted October 22, 2016 Posted October 22, 2016 The maintainers in the game are amazing, though. In exactly three minutes they can repair the surfaces and avionics of a completely shot-up aircraft. Switching a few panels and optics should be a breeze! :D In all seriousness, I like the idea of allowing the choice of version in the mission, provided the mission builder has the option to restrict the selection to the current variant, especially in missions where threats are spawned based on which aircraft are flown by players. I just don't think it would work with a simple weapon selection because going between the L/M changes the entire cockpit and 3D object. Going between the L and Mistral by loadout might be possible depending on coding, but a better option would be choosing the L/M/Mistral when choosing the slot on the role selection screen. Leaves the issue with unloading the Cockpit and reinitialization. But the idea is nice... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Scifer Posted November 12, 2016 Posted November 12, 2016 Crew AI When player is in pilot position, commander should have autonomy to turn TV on, search around through it and warn about potential threats. When player switch to other positions, pilot should assume last auto-pilot type like level flight, circle around or maintain attitude as in UH-1H Huey. Thank you
TripRodriguez Posted January 29, 2017 Posted January 29, 2017 Manuals are still being worked on. The orginal manual is in French and I've been helping with the convertion. But still a lot to go, but we wanted to get you guys flying first. @Poly_Roie I'm looking at putting together a partial dual cockpit for the Gazelle, is it possible for you go give me access somehow to detailed dimensions for the cockpit? Thanks for giving us the multi-crew experience I so desire! [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
Slazi Posted February 5, 2017 Posted February 5, 2017 . Situation #2: . AI helicopters continued to fly, follow waypoints, turn and land like nothing had happened. With additional damage, ie. ripping of the entire tail section, helicopters just plummet to the ground, with minimal rotation and such. Suggestion: She would benefit from flight model/physics improvements. This is the same for most DCS aircraft right now. It only affects AI. Everyone wants this improved.
iborg Posted February 5, 2017 Posted February 5, 2017 From Commander seat, ability to reveal/hide the Gazelle when in autohover behind cover. Pressing a button or key gives the (AI) pilot order to raise or lower the helicopter a few meters. Inspiration: Um, you can already do that ! You can take control of the collective while in commander seat ("disable auto collective"). Ryzen 3600X - RTX 2080 - 32 GB Ram - DCS on SSD. DCS Modules : M2K-C, F18-C, FW-190D, Huey, Gazelle, Black Shark, Mig-15, all maps.
gpelfort Posted August 23, 2017 Posted August 23, 2017 (edited) Suggested enhancements : - Possibility to only have the 20mm canon on the L version, no rocket pod on left pylon http://www.helicopassion.com/images/PHL07/gazelle_canon/PHL07D417h.jpg - Adapted cockpit for L and Mistral versions without the Sagem screen and left WSO stick Edited August 23, 2017 by gpelfort
Rabb Posted August 25, 2017 Posted August 25, 2017 Yugolav SOKO built Gazelles armed with Malyutkas or Strelas or empty. Out of 1775 built, 300 were built by Westland and 132 by SOKO.
flanker0ne Posted November 10, 2017 Posted November 10, 2017 Please Smoke rocket for the L version SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
beboe Posted February 10, 2018 Posted February 10, 2018 Any update on new weapon systems for the Gazelle? The loadouts are a little underwhelming.
myHelljumper Posted February 12, 2018 Posted February 12, 2018 Any update on new weapon systems for the Gazelle? The loadouts are a little underwhelming. What are you thinking about ? Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
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