firmek Posted July 9, 2016 Posted July 9, 2016 Makes perfect sense if people stop griping and take time to adjust and setup their system properly. Theirs a reason you are allowed to adjust your eye point, to match your system setup. It's also a very good enhancement. Just to be clear I'm running small 24'' monitor and couldn't care less about VR. I was also extremely negative for the change but after a while of playing with the settings and getting used to I'm starting to see the updated tracking as a positive. This doesn't have to be like that for everyone and I'm not trying to incline that everyone should like the new way but try to go through the fuss of playing with the settings. With the old controller the pit hasn't been working straight out of the box neither. When entering it for the first time a lot of adjustments of the head position and TIR calibration have been required in order to achieve comfortable result. Until ED gets back with more feedback as a temporary workaround it's possible to restore the 1.5.3 controller or look a bit up and hit recenter button for TIR at the mission start. Another point is that ED should be managing the communication in a better way and include a clear information with the release notes that the change will make the old TIR profiles and cockpit snap views not working anymore. An institution on what has to be done to set the things up should be also added. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
Barao Posted July 9, 2016 Posted July 9, 2016 Another problem that I saw, TrackIR was horrible if I enable full screen (Alt Enter) with nvidia Adaptive (Half Refresh Rate 1/2) Vsync. The change of vision is not smooth, it is flickers Dell U2715H 27" IPS 2560x1440 / 60 Hz; Ryzen 7 7700x; 32gb DDR5 6400; B650M Aorus Pro; Water Cooler Arctic liquid freezer II 280
dburne Posted July 9, 2016 Posted July 9, 2016 Well I have got to where when I enter my KA-50 cockpit in 1.54, I raise up a little and re-center my tracker. I then relax back down and the readout in the HUD is pretty much centered like it used to be. Just have to raise up a little if I happen to re-center during a flight... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Hind Posted July 9, 2016 Posted July 9, 2016 In my opinion it is an big Problrm. It makes the difference betwen "I have control over my Displays and Systhems" and "I am jumping throu my cockpit, see only an smal part of the HUD and have barly a chance to hit the switches in stress of a mission." It is the difference between playable and not. I need a solution for that an I need it fast. At least you just have to lower the default FOW for the use of Track IR. I need the same position I have without Track IR. [sIGPIC][/sIGPIC] Eine Mahnung an mich und Andere, und für alle Foren: Sei respektvoll zu anderen. Halte andere nicht für respektlos. Vielleicht ist ihr Kommunikationsstil nur anders.
dburne Posted July 9, 2016 Posted July 9, 2016 I need the same position I have without Track IR. That I agree with, not sure I understand the reasoning behind the default view without Track IR running being one thing ( like it used to be with Track IR) , and now with TIR running the default fov is higher. I can adjust as I mentioned in my previous post, but kind of a pain to do each time... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
SharpeXB Posted July 9, 2016 Posted July 9, 2016 That I agree with, not sure I understand the reasoning behind the default view without Track IR running being one thing ( like it used to be with Track IR) , and now with TIR running the default fov is higher. I can adjust as I mentioned in my previous post, but kind of a pain to do each time... Right. I don't quite get why, if this new position is "correct" why it only affects the TrackIR. Maybe there could be a game option for this. That's been done for other modules in DCS. The F-86 has two viewpoint options available. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
BSS_Sniper Posted July 9, 2016 Posted July 9, 2016 Just to be clear I'm running small 24'' monitor and couldn't care less about VR. I was also extremely negative for the change but after a while of playing with the settings and getting used to I'm starting to see the updated tracking as a positive. This doesn't have to be like that for everyone and I'm not trying to incline that everyone should like the new way but try to go through the fuss of playing with the settings. With the old controller the pit hasn't been working straight out of the box neither. When entering it for the first time a lot of adjustments of the head position and TIR calibration have been required in order to achieve comfortable result. Until ED gets back with more feedback as a temporary workaround it's possible to restore the 1.5.3 controller or look a bit up and hit recenter button for TIR at the mission start. Another point is that ED should be managing the communication in a better way and include a clear information with the release notes that the change will make the old TIR profiles and cockpit snap views not working anymore. An institution on what has to be done to set the things up should be also added. Maybe for you, but the placement of the head before this change was fine, now I feel like I'm sitting with my head crammed against the top of the canopy. I'm guessing somewhere in this thread someone's posted a way to fix it so I'm going to have to dig through. The way it is now is unplayable for me. I've yet to sit in a cockpit where I'm looking down onto the glareshield. My eyes should be looking straight out, just over the top of it. 1 I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
firmek Posted July 9, 2016 Posted July 9, 2016 I didn't say anything that by default the new position is fine, actually I did say something quite an opposite - that anyone can set it up according to his liking. There is literally no need to wait for any fix from ED to have the head position changed - it's a standard in-sim functionality that has been in DCS since years. Use RCtrl+RShift and num2/num8 to move the head down/up, RCtrl+RShift + num*/num- to move had closer or further from the HUD. To save the default head position: http://en.wiki.eagle.ru/wiki/Snap_views The attached screen shows new default head position for A-10C, now it's not hitting the canopy, it takes as much as 5s to make it - probably much more to set it correctly according to private preferences. The discussion on different view angles is a valid one but I don't get the point of DCS being unplayable because of the head being to high when it takes a moment to change it. To restore the old TrackIR (posted many times, there was also an JGSME mod somewhere): http://forums.eagle.ru/showpost.php?p=2822647&postcount=121 Note however that the old system is also far from being perfect, every aircraft uses a different distance of eyes from the neck, in some the pilot even does not have the neck, nor the shoulders. Nevertheless it doesn't make sense to discuss it as there will be no conclusion, some will like it out of the box, some will like it after investing time to setup the view, some will not manage to find it working after configuration and some will not even try to do anything and complain that it doesn't work as it used to be. ED should make it as an option. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
SkateZilla Posted July 9, 2016 Posted July 9, 2016 (edited) I didn't say anything that by default the new position is fine, actually I did say something quite an opposite - that anyone can set it up according to his liking. There is literally no need to wait for any fix from ED to have the head position changed - it's a standard in-sim functionality that has been in DCS since years. Use RCtrl+RShift and num2/num8 to move the head down/up, RCtrl+RShift + num*/num- to move had closer or further from the HUD. To save the default head position: http://en.wiki.eagle.ru/wiki/Snap_views The attached screen shows new default head position for A-10C, now it's not hitting the canopy, it takes as much as 5s to make it - probably much more to set it correctly according to private preferences. The discussion on different view angles is a valid one but I don't get the point of DCS being unplayable because of the head being to high when it takes a moment to change it. To restore the old TrackIR (posted many times, there was also an JGSME mod somewhere): http://forums.eagle.ru/showpost.php?p=2822647&postcount=121 Note however that the old system is also far from being perfect, every aircraft uses a different distance of eyes from the neck, in some the pilot even does not have the neck, nor the shoulders. Nevertheless it doesn't make sense to discuss it as there will be no conclusion, some will like it out of the box, some will like it after investing time to setup the view, some will not manage to find it working after configuration and some will not even try to do anything and complain that it doesn't work as it used to be. ED should make it as an option. The Head is in the Same spot as 1.5.3 The only Difference is 1.5.3 the Head w/ TrackIR inherits the -27 Degree Angle (Looking down) 1.5.4 the Head w/ TrackIR does not. 0,0,0/0,0,0 In TrackIR = 0,0,0/0,0,0 In Virtual Cockpit. Edited July 9, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
stalhuth Posted July 9, 2016 Posted July 9, 2016 until now this not work for my MIG21 and Mirage 2000 RYZEN 7 1800X 3.5ghz / 32 DDR4 RAM Crucial / Nvidia 2070 RTX EVGA / Samsung SSD 500 GB / Acer XB270H G-Sync / Trackir 5 / Thrustmaster Hotas Warthog / Oculus CV1
Redacuragsr Posted July 9, 2016 Posted July 9, 2016 I tried to adjust my TIR curves and in game curves in the mig-29 and the Su-27, but no matter what I do I can't check my six anymore. The work around that worked for the previous version no longer fixes anything for me. Also I can't seem to adjust my head position with the num pad keys for the mig-29, even though everything is mapped correctly in my controls, the keys simply don't do anything. When I updated my my stable version to the new patch, at first it was working fine, but after turning it on today everything seems to have been brocken. It seems like I am having this problem intermittently, sometimes when I relaunch the game everything goes back to normal, but most of the time nothing works. DCS is now completely unplayable for me. What's the point of having 2 versions if non of them work stable. There goes my free weekend and the hopes of flying, or taking advantage of the sale.
gavagai Posted July 9, 2016 Posted July 9, 2016 (edited) This fix worked great for me: To restore the old TrackIR (posted many times, there was also an JGSME mod somewhere): http://forums.eagle.ru/showpost.php?...&postcount=121 Not a valid link. I want to go back to the 1.5.3 trackir settings. I guess I'll dive through the thread now [holds breath]... ----------------- return { axisCommands = { -- TrackIR axes {combos = {{key = 'TRACKIR_PITCH'}}, action = iCommandViewVerticalAbs , name = _('Absolute Camera Vertical View')}, {combos = {{key = 'TRACKIR_YAW'}}, action = iCommandViewHorizontalAbs , name = _('Absolute Camera Horizontal View')}, {combos = {{key = 'TRACKIR_ROLL'}}, action = iCommandViewRollAbs , name = _('Absolute Roll Shift Camera View')}, {combos = {{key = 'TRACKIR_X'}}, action = iCommandViewHorTransAbs , name = _('Absolute Horizontal Shift Camera View')}, {combos = {{key = 'TRACKIR_Y'}}, action = iCommandViewVertTransAbs , name = _('Absolute Vertical Shift Camera View')}, {combos = {{key = 'TRACKIR_Z'}}, action = iCommandViewLongitudeTransAbs , name = _('Absolute Longitude Shift Camera View')}, {combos = nil, action = iCommandViewZoomAbs , name = _('Zoom View')}, }, } ------------ So I copy and paste this to /DCS WORLD/CONFIG/INPUT/AIRCRAFTS/DEFAULT/trackir/default.lua to fix it? Edited July 9, 2016 by gavagai P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
AstroEma Posted July 9, 2016 Posted July 9, 2016 Guys, I am not sure if others have this problem, but whenever I turn my head left, the view lowers, and when I turn right, the view goes upwards. As if I was also moving up or down (on a vertical axis). Any help with this? Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
SharpeXB Posted July 10, 2016 Posted July 10, 2016 When I tried to change the lua for the head position, a long time ago. I discovered that it will get reset in mp or even some sp missions. So maybe it's not worth messing with. You can actually move your seat up and down in the A-10 with the actual cockpit switch controls but you'll lose sight of the HUD. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Miker0n3 Posted July 10, 2016 Posted July 10, 2016 Track IR not moving correctly I only have about 50% movement with trackIR in the new 1.5.4 release. I can only see my wing tips when I should be able to see the tail when rotating my head. Is there a setting in 1.5.4 for this? 2.0 works fine, so there is no problem with TrackIR.
dburne Posted July 10, 2016 Posted July 10, 2016 Well just my opinion of course, but in this case I think they fixed something that was not broke - at least for Track IR use. I also have lost some degree of how far I can move my head looking back left and right. Perhaps more realistic, but again I prefer the way it was. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
dburne Posted July 10, 2016 Posted July 10, 2016 The Head is in the Same spot as 1.5.3 The only Difference is 1.5.3 the Head w/ TrackIR inherits the -27 Degree Angle (Looking down) 1.5.4 the Head w/ TrackIR does not. 0,0,0/0,0,0 In TrackIR = 0,0,0/0,0,0 In Virtual Cockpit. Now that is interesting, I have compare without Track IR running and with it running, and to me it sure looks like they both are looking straight ahead, just the head appears to be higher in 1.54. I am sure that probably is just perception on my part though... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Winston 60 Posted July 10, 2016 Posted July 10, 2016 (edited) I don't understand what the fuss about this is. I used to use TrackIR for years up until a week ago, so I used TrackIR before and after these changes. The new way is more correct by the way. When view is centered (pilot is looking straight forward) you are not looking downwards, you are looking straight ahead, and this is how new settings are set. To call this unusable is just incorrect. I have used it without issues so it is not unusable. You can say you prefer the old way because you are used to it and you want by default to be looking down a bit into the instruments, but reality is pilot to see the instruments needs to look down a bit, so again new way is more correct. Also ED is indeed listening and they might revert the changes (this is just my guess), maybe even make 2 separate view settings for those using VR and those that don't (and use TrackIR instead). If this new way is "more correct" then why are we getting "Head tracking disabled" message and then TrackIR doesn't work anymore. Is no TrackIR at all supposed to be "more correct"? :huh: I would love if ED made 2 separate view settings for those using VR and those using TrackIR. [ame] [/ame] Edited July 10, 2016 by Winston 60 CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Yurgon Posted July 10, 2016 Posted July 10, 2016 Didn't read through 100+ posts, but flew a couple hours in A-10C and various choppers today (using the same TrackIR profile I'd been using for half a year, TrackIR in DCS at default settings). Especially in the A-10C, TrackIR feels a little bit weird, but much more natural to me. It'll take some time to get used to, but AFAICT this is a big step forward. :thumbup:
ED Team BIGNEWY Posted July 10, 2016 ED Team Posted July 10, 2016 "Head tracking disabled" Message shows when the sim looses your tracking device, and is a different issue to the view changes Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Kuky Posted July 10, 2016 Posted July 10, 2016 Now that is interesting, I have compare without Track IR running and with it running, and to me it sure looks like they both are looking straight ahead, just the head appears to be higher in 1.54. I am sure that probably is just perception on my part though... Head position is not higher. Eyes are in front of the rotating point, meaning when you tilt the head down, your eyes are actually lower. In reverse (which is what was changed) the head tilt was set to zero, meaning eye position becomes little higher. It is exactly how it works in real life also. To add to this, same happens when you rotate the head left/right, eyes move left/right also. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Winston 60 Posted July 10, 2016 Posted July 10, 2016 "Head tracking disabled" Message shows when the sim looses your tracking device, and is a different issue to the view changes How to cure this problem then BIGNEWY? CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Kuky Posted July 10, 2016 Posted July 10, 2016 If this new way is "more correct" then why are we getting "Head tracking disabled" message and then TrackIR doesn't work anymore. Is no TrackIR at all supposed to be "more correct"? :huh: I would love if ED made 2 separate view settings for those using VR and those that don't (and use TrackIR instead) You are getting that message because you are rotating the head more, and trackIR loses tracking. All you need to do is increase trackIR movement for the same head rotation. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Winston 60 Posted July 10, 2016 Posted July 10, 2016 You are getting that message because you are rotating the head more, and trackIR loses tracking. All you need to do is increase trackIR movement for the same head rotation. Kuky, I'm getting this message immediately on mission start, without having ever moved my head yet, just looking straight ahead. What could this be? CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Miker0n3 Posted July 10, 2016 Posted July 10, 2016 Track IR not moving correctly I don't feel that my head moving in slow motion so I can see the wing tip and no farther back is natural in anyway. This is in the A-10C. I keep trackIR loaded with the same profile and open 2.0 and everything works fine.
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