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Posted

Yes but walk you will and very slowly.

 

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Posted

and controls for the pilot. Proper ones (WASD or arrows) and why not... a flight model for the pilot and pilot in chute.

 

... and different chutes.

[sIGPIC][/sIGPIC]

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Posted

It would be great getting out of cockpit without ejection and walking around with synchronization with other players in MP environment. :)

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Posted

Isn't that planned for the future aircraft carrier modules ?

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

Posted
It would be great getting out of cockpit without ejection and walking around with synchronization with other players in MP environment. :)

 

With melee, and watch rampage unfold :).

  • Like 1

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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Posted

I know this wish seems to go off-rails and people throwing "great" ideas on top, but I'd actually prefer a proper walking/running game-mechanic both before and after flight. This would give us the opportunity to do external preflight and have a reason for the aircraft to be left on ramp after shut down, instead of the current "player leaves, aircraft disappears".

 

Naturally a lot of people would be annoyed by this, I get it. And such a system is likely never coming to the game.

 

But hey, this is the wishlist.

 

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

Posted

I don't asking for a realistic FPS view with body awarness, but just a simple wasd moving view with "teleportation" in/out in the cockpit just to be able to look at or aircraft before and after the flight. Have an idea of its size.

Posted
I'd like to have a player model that is (comfortably) controllable so that SAR-missions are more fun to play =)

 

 

Now, THIS, is what's supposed to be. +1 rep.

Posted

iirc this was an option way back in 1.1 or 1.2.xxx Right Alt (AltGR) & J was assigned as get in / get out,

so it worked same as in F2 view now, but when on the tarmac with canopy open the pilot got out and could be walked around with ',./ or arrow keys can't remember which

and iircf you could walk up to another plane / vehicle and get in, so you could have 3 or 4 AI uncontrolled aircraft on the ground you could walk up to get in to and take each one for a spin

[sIGPIC][/sIGPIC]

Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly:

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Posted
I don't want a walking simulator. Don't walk, fly!

 

Happy landings,

 

Talisman

 

 

I wouldn't like that either, but keeping the player strictly in the cockpit, or outside only after ejection misses out on some proper opportunities. I don't think there would ever really be a reason to fully fledge the functionality, but as said, an exterior preflight-check would add to the immersion. I don't really have real gameplay reasons to have it, other than have the aircraft be on the ramp before the player interacts with it, and leave it there after said player has left... all airfields seem so empty when you park to the ramp and see 1 by 1 aircraft just disappear.

DCS Finland | SF squadron

Posted
I don't want a walking simulator. Don't walk, fly!

 

Happy landings,

 

Talisman

 

Such feature should be absolutely optional for people that don't want it.

 

When you choose the airfield/airplane you should be asked if rampstarting where do you want to start: In cockpit or down beside the plane for walk-around.

 

This feature should be also mission/server enforceable. If the mission suppose you do a pre-flight (for some sneaky in flight failures) player should be force to do the preflight (or skip it by directly climbing in the cockpit and fail in mid-air because of it).

[sIGPIC][/sIGPIC]

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Posted
Isn't that planned for the future aircraft carrier modules ?

 

Saw that somewhere too :unsure:

 

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Posted
Saw that somewhere too :unsure:

 

Yes, in the official newsletter that announced the carrier DLCs: https://forums.eagle.ru/showpost.php?p=2659915&postcount=13

We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships.

 

It's not clear yet what that means exactly.

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DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

  • 1 year later...
Posted

Is this possible? I've seen a couple of youtube videos of avatars walking around. Can't find any key commands to move down pilot around though.

Check out my 'real world'

video series

 

 

[sIGPIC][/sIGPIC]

Posted
Is this possible? I've seen a couple of youtube videos of avatars walking around. Can't find any key commands to move down pilot around though.

 

Eject and move around with your joystick

Posted

Although it may not be high up on ED's list of priorities, I feel like it would greatly add to the game to simply be able to naturally get in and out of airplanes and do a pre/post flight inspection.

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