ED Team NineLine Posted August 3, 2017 ED Team Posted August 3, 2017 Wags let me know that this will be available in a future update. It will be tested internally first. AI will now have the same G black out model as the player. AI will use the same G-effect model as human pilot. When G is quite big and blackout is near - AI pilot reduces pressure on the stick, reducing G. If, anyway AI pilot catch blackout - it try to set stick to get G = 1, to remove blackout. And finally - if AI pilot loose consciousness - it try slowly to return plane to "default fly" - horizontal fly with G=1 until consciousness return. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Joni Posted August 3, 2017 Posted August 3, 2017 This is awesome! Huge experience change. Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
Esac_mirmidon Posted August 3, 2017 Posted August 3, 2017 This change with the incoming DM model is a serious and exciting game changer. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ED Team Wags Posted August 3, 2017 ED Team Posted August 3, 2017 In the same vein, our aircraft AI engineer has spent a lot of time working on the aerobatics code that applies to all aircraft. He will then use that as the foundation for a much improved AI dogfight system. 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Joni Posted August 3, 2017 Posted August 3, 2017 Thanks for all the work! Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
Ala12Rv-watermanpc Posted August 3, 2017 Posted August 3, 2017 GREAT news for all who play mostly single, like me... Take a look at my MODS here
joey45 Posted August 3, 2017 Posted August 3, 2017 What brand of vodka dose your engineer like??? :smilewink: Great news :pilotfly: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Buzzles Posted August 3, 2017 Posted August 3, 2017 Both things together are a nice combo. Glad to see improvements in this area. When we see the new DM added, it'll just make AI fighting even better. Fancy trying Star Citizen? Click here!
El Bastardo Posted August 3, 2017 Posted August 3, 2017 And finally - if AI pilot loose consciousness - it try slowly to return plane to "default fly" - horizontal fly with G=1 until consciousness return. Does this mean they won't lawn dart but instead keep pulling until they leveled out and wait for their "consciousness" to return? I want to see the AI punished for over-Gs :joystick:
rrohde Posted August 3, 2017 Posted August 3, 2017 That's great news altogether. Thanks ED team! :thumbup: PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
MikeMikeJuliet Posted August 4, 2017 Posted August 4, 2017 Positive news indeed. When may we see the G-modeling take effect?... or will it be introduced with the other AI-improvements on a later date? DCS Finland | SF squadron
grunf Posted August 4, 2017 Posted August 4, 2017 Great news! AI improvements are always more than welcome. :thumbup:
ED Team NineLine Posted August 4, 2017 Author ED Team Posted August 4, 2017 Does this mean they won't lawn dart but instead keep pulling until they leveled out and wait for their "consciousness" to return? I want to see the AI punished for over-Gs :joystick: I take it more to mean the stick will go to zero input... but I will ask. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted August 4, 2017 Author ED Team Posted August 4, 2017 Positive news indeed. When may we see the G-modeling take effect?... or will it be introduced with the other AI-improvements on a later date? I would imagine it will come through soon, within the next few patches depending on how testing goes. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Gierasimov Posted August 4, 2017 Posted August 4, 2017 Great stuff indeed! Can't wait to test this out. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
zxarkov Posted August 4, 2017 Posted August 4, 2017 This is some of the best news I have heard regarding DCS. I play mostly single player. Thank you for ED for addressing the AI issues. 1 __________________________________________________________ i7 3930k @ 4.7GHz | GTX 980 Ti | 16GB G.Skill 2133 Quad Channel | Samsung 850 EVO SSD | Win7 ProX64 | CH Fighterstick | CH Pro Pedals | CH Throttle | BenQ XL2730Z 1440p
Rangi Posted August 4, 2017 Posted August 4, 2017 Very good news, especially for us single player WWII fans, thanks to all at ED for this work. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Fri13 Posted August 4, 2017 Posted August 4, 2017 This.... That we finally can get AI to bar with the human players at some level... Hopefully the G-level is a possible to get added in Mission Editor so that AI G-level can be a variable by two values, what is the G effect between effects randomly (like we can set that it is anywhere between 6G to 7.5G, or if want to lock to top level then set it 9G to 9G) and then set the amount of time spent in G forces before started to blackout (simulating that some people can withstand longer the G forces than others). This would allow to make AI that can easily start to avoid the high G turns and maneuvers but can do those for longer time. Or AI that can make few high G maneuvers in short period but will do them less often. So there would be G limit from 0% to 100% and then two values how quickly does the "G-bar" fill from 0% to 100% and how quickly it gets back to 0%. So higher skilled AI could pull higher G forces and withstand longer times the G-forces and recover faster from it. Such AI is dangerous. And lower skilled AI could either keep going longer time for lower G forces by keeping "G-bar" not filling up quickly as recovery is slow, or then make a few high G forces but then recovery is slower. And hopefully the AI will get the same flight modeling limitations as human players has, so no more SFM to them and us the different. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
rrohde Posted August 14, 2017 Posted August 14, 2017 And hopefully the AI will get the same flight modeling limitations as human players has, so no more SFM to them and us the different. Or, even if that's not possible due to keeping things reasonable frame-rate wise, at least the AI limits should make things more worthwhile when fighting the them! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Esac_mirmidon Posted August 14, 2017 Posted August 14, 2017 I think new Damage model + AI blackout would be enough. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ED Team NineLine Posted August 14, 2017 Author ED Team Posted August 14, 2017 I believe the goal is to get them on an equal playing field with the player. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Raven (Elysian Angel) Posted August 14, 2017 Posted August 14, 2017 Excellent news! :D Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Joni Posted August 14, 2017 Posted August 14, 2017 I dont think having the AI using the same FM as players will be wise, since it will cause massive CPU loads. The current project treated here is more than enough (AI blackout and G limits) :) Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
Recommended Posts