grunf Posted September 11, 2017 Posted September 11, 2017 Some info here: https://www.facebook.com/heatblur/posts/774159932771627. 1
Buckeye Posted September 11, 2017 Posted September 11, 2017 Saw this earlier, looks and sounds absolutely incredible. Really impressive work that Heatblur is doing, pushing the envelop and setting themselves a cut above the rest. Can't wait to see/hear more from them on the Tomcat! Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
JABO2009 Posted September 11, 2017 Posted September 11, 2017 Wow sounds awesome ! So much love for detail ! great job 1 Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
westr Posted September 11, 2017 Posted September 11, 2017 Sounds really exciting. I really hope they develop pilot bodies for in cockpit view. To look over your shoulder and be able to see your RIO I think is important for immersion. I also feel it really adds something to the VR experience when you can look down and see a pilot body. Love the attention to detail here, things like not seeing a target because it's behind a mountain, sounds simple but these little things will make such a difference. 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
amalahama Posted September 11, 2017 Posted September 11, 2017 Cool! It seems the raytracing algorithms they developed for the Viggen AG radar are paid off :D Regards
QuiGon Posted September 12, 2017 Posted September 12, 2017 Cool! It seems the raytracing algorithms they developed for the Viggen AG radar are paid off :D Regards I'm not sure if that is how JESTER works. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
EagleEye Posted September 12, 2017 Posted September 12, 2017 Really impressive work that Heatblur is doing, pushing the envelop and setting themselves a cut above the rest. Can't wait to see/hear more from them on the Tomcat! +1 Absolutely love their work.:thumbup: 1 Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
twistking Posted September 12, 2017 Posted September 12, 2017 looks great. i just hope, that they find good ways of interacting with jester. this might be even more important than the pure ai-capabilities... maybe voice-commands could be possible?! My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
QuiGon Posted September 12, 2017 Posted September 12, 2017 looks great. i just hope, that they find good ways of interacting with jester. this might be even more important than the pure ai-capabilities... maybe voice-commands could be possible?! I think they said a while ago, that they wanted to implement a radial menu to interact with Jester. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
grunf Posted September 12, 2017 Author Posted September 12, 2017 I think they said a while ago, that they wanted to implement a radial menu to interact with Jester. You're right. :) I think you will find it to be far easier than you let on in your post. It will be based around a quick-access GUI (probably radial) that will have the most common commands quickly identifiable and selectable. E.g.: RIO -> Target -> Single -> Flanking RIO -> Radar -> Dogfight Close RIO -> Scan -> Visually -> Rear RIO -> Callouts -> Altitude & Speed These are just rough examples, don't take them at face value. The AI system will evolve and be expanded as time goes on; you shouldn't expect it to be perfect on release day. There will be obvious things missing that will just become obvious once people have started using the system. There are good examples of quick access radial menus in other games that provide a good idea of how quick and easy it can be to issue commands.
VampireNZ Posted September 13, 2017 Posted September 13, 2017 (edited) I must say I am a little concerned with this statement - JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. I am sure HB are working with RL RIO'S and getting their input, but I can guaranteee they won't find one that doesn't know where the switches are in the rear and needs to 'look exactly at it' to manipulate it! As ex aircrew who's job it was to sit on the flight deck and operate switches on multiple panels above and below my line of sight, I never needed to look to find a switch or control - muscle memory takles your hand directly to it while you are scanning outside for airborne/ground targets, watching the airspeed/altitude when at 200' etc. Generally it is 'good practice' (but certainly not when a Mig-29/missile is on your six!) to confirm your switch selection before activation - which only takes approx 0.5 a second - so you can absolutely scan the sky at the same time! I can only assume HB actually mean while the RIO is manipulating and operating the RADAR. Will be very disappointed if the RIO takes his eyes off the bogey/missile everytime he actuates a switch! Edited September 13, 2017 by VampireNZ Vampire
Esac_mirmidon Posted September 13, 2017 Posted September 13, 2017 Good point. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
QuiGon Posted September 13, 2017 Posted September 13, 2017 I have to say I'm kinda suprised how few responses there are in this thread. I think the development of JESTER is almost revolutionary for DCS and yet almost no one seems to care. :huh: 1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Esac_mirmidon Posted September 13, 2017 Posted September 13, 2017 I dont think so. Maybe because we dont have the whole picture about Jester AI people are waiting for the release or more info to talk about. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
QuiGon Posted September 13, 2017 Posted September 13, 2017 Yes, it seems like most people here are not really aware of what JESTER actually will be, because most of the infos about it are burried deep in the forum. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Cobra847 Posted September 13, 2017 Posted September 13, 2017 I must say I am a little concerned with this statement - JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. I am sure HB are working with RL RIO'S and getting their input, but I can guaranteee they won't find one that doesn't know where the switches are in the rear and needs to 'look exactly at it' to manipulate it! As ex aircrew who's job it was to sit on the flight deck and operate switches on multiple panels above and below my line of sight, I never needed to look to find a switch or control - muscle memory takles your hand directly to it while you are scanning outside for airborne/ground targets, watching the airspeed/altitude when at 200' etc. Generally it is 'good practice' (but certainly not when a Mig-29/missile is on your six!) to confirm your switch selection before activation - which only takes approx 0.5 a second - so you can absolutely scan the sky at the same time! I can only assume HB actually mean while the RIO is manipulating and operating the RADAR. Will be very disappointed if the RIO takes his eyes off the bogey/missile everytime he actuates a switch! The look length will be realistic. Most of the switch flipping the RIO will be doing will be radar related, and that involves a lot of knob tweaking and staring into the DDD and TID. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
twistking Posted September 13, 2017 Posted September 13, 2017 cobra, can you already say, if development for jester may result in a shared AI framework for future dcs doubleseaters? i think it would be beneficial to have some sort of framework, so interacting with RIO is consitent between different modules and capabilities of AI RIO are somewhat comparable. i'm sure, that there must have been discussions with ED about it, but i understand, if this is not yet open for public discussion. that said, i'm really looking forward to flying the tomcat. i will probably buy it day 1. i'm sure it will be a fantastic module. still i'm a little bit concerned about the AI aspect, not because your status-update about jester wasn't promising (it sure was), but simply because the RIO AI will be such an integral part of the experience and AI/AI-interaction in general is such a tricky thing to get right, even for the big studios. that said, keep up the good work!!! My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
QuiGon Posted September 13, 2017 Posted September 13, 2017 It sure would be great if this AI framework would be available to all DCS developers, but I doubt that will happen just like Heatblurs ground mapping radar. But I don't know of course, I'm just guessing. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Tackle Posted September 13, 2017 Posted September 13, 2017 I have to say I'm kinda suprised how few responses there are in this thread. I think the development of JESTER is almost revolutionary for DCS and yet almost no one seems to care. :huh: I hold my praise until I hear and read that it actually works. [sIGPIC][/sIGPIC]
Buckeye Posted September 13, 2017 Posted September 13, 2017 You're right. :) I would assume that Hollywood315 will be updating VAICOM 2.5 to have a F-14 Profile that would allow us to to use VoiceAttack to navigate the Jester AI comms rose verbally (i.e. voice commands)...if not, we could always just do it ourselves. Cobra and Heatblur should consider give Hollywood some early accessibility to it (once it is ready) so he can get a head start on building the VAICOM profile. :thumbup: I have to say I'm kinda suprised how few responses there are in this thread. I think the development of JESTER is almost revolutionary for DCS and yet almost no one seems to care. :huh: Thought the same thing, honestly. Tons of "Likes" and comments on Facebook, but not much discussion here. I thought this would blow up with excitement and discussion on the forums, it's a game changer IMO. I'm very impressed. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
MikeMikeJuliet Posted September 13, 2017 Posted September 13, 2017 (edited) The Jester is discussed around other places as well... not every discussion translates to these forums. Secondly, not every user follows facebook, so this might be missed information for many. I read the post when it was fresh out of the oven, but I really don't have anything to add to that right now. It is all fine, but flooding the forums with "this is awesome" and/or concerned comments is the exact way information gets buried. Everyone is of course allowed to post, but I wouldn't feel bad if they don't. EDIT: I think you gentlemen read a bit too harshy into what I noted above. As the third paragraph states in the beginning: "It is all fine". I did not mean that as a "do as I say". It was but a comment. See what I did here punk? I answered your post without creating an additional post. Touché. *EDIT: And RaceFuel85, I would not call a general comment as complaining. I made an observation. If I were to complain, the wording would be along the lines of "Too many people just flood the forums with unnecessary comments and bury information, and you want more of it. Stop!" There is a difference. Regards, MikeMikeJuliet Edited September 13, 2017 by MikeMikeJuliet DCS Finland | SF squadron
punk Posted September 13, 2017 Posted September 13, 2017 The Jester is discussed around other places as well... not every discussion translates to these forums. Secondly, not every user follows facebook, so this might be missed information for many. I read the post when it was fresh out of the oven, but I really don't have anything to add to that right now. It is all fine, but flooding the forums with "this is awesome" and/or concerned comments is the exact way information gets buried. Everyone is of course allowed to post, but I wouldn't feel bad if they don't. While I understand where your sentiment comes from, I can not help but say how rude it is that you took time to post it and have the temerity to tell others how they should use an open forum on the interdweebs. Then again, it is an open forum... see what I did there? :P Ease up mate, it is all good. There are now two more useless posts burying the information and who knows how many more if you answer me back and I answer you and others chime in blah, blah, blah ... <Salute> Punk Punk [sIGPIC][/sIGPIC]
RaceFuel85 Posted September 13, 2017 Posted September 13, 2017 The Jester is discussed around other places as well... not every discussion translates to these forums. Secondly, not every user follows facebook, so this might be missed information for many. I read the post when it was fresh out of the oven, but I really don't have anything to add to that right now. It is all fine, but flooding the forums with "this is awesome" and/or concerned comments is the exact way information gets buried. Everyone is of course allowed to post, but I wouldn't feel bad if they don't. You're burying information with this post complaining about non-contributing posts burying information.
Cobra847 Posted September 13, 2017 Posted September 13, 2017 No worries everyone. :) I'm sure there will be plenty of discussion once you actually use JESTER. To be quite frank and blunt; in the beginning, JESTER will probably be pretty dumb. We are laying the foundation for something that will play an integral part in many of our future modules. We will be introducing new functions, algorithms and routines to make it better and more lifelike as we go along, that includes taking a lot of feedback from the community on things they want or feel could be better. A Large usage sample size is critical to this process. 2 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Coxy_99 Posted September 13, 2017 Posted September 13, 2017 So jester will get levels of difficulty, Easy medium high etc in the future? Maybe already answered but im not following the replies :)
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