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Posted
The Albedo SS is a game changer for me in the cockpit. Thanks so much!
Absolutely.

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Posted

So OXR and a stripped down shader mod just for Albedo SS? Is that working?

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Posted (edited)
1 hour ago, Ready said:

So OXR and a stripped down shader mod just for Albedo SS? Is that working?


Works nicely. I just use the diffuse.hlsl from the shader mod (plus the mandatory _helper.hlsls & _HMD.hlsls).

Edited by PaulToo
  • Like 2
Posted
7 hours ago, PaulToo said:


Works nicely. I just use the diffuse.hlsl from the shader mod (plus the mandatory _helper.hlsls & _HMD.hlsls).

 

So you keep from Taz's version only the deferred folder with   _helper.hlsl & _HMD.hlsl and model folder with only diffuse.hlsl?

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Posted
11 minutes ago, diamond26 said:

So you keep from Taz's version only the deferred folder with   _helper.hlsl & _HMD.hlsl and model folder with only diffuse.hlsl?

Correct and set the relevant value in _HMD.hsl for the level of Albedo SS you require

  • Like 1

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Posted
14 minutes ago, zildac said:

Correct and set the relevant value in _HMD.hsl for the level of Albedo SS you require

Thanks. You still have to wait for fxo  rebuild. 🙂 

 

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Posted
3 minutes ago, diamond26 said:

Thanks. You still have to wait for fxo  rebuild. 🙂 

 

Unfortunately, yes

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Posted
13 hours ago, PaulToo said:


Works nicely. I just use the diffuse.hlsl from the shader mod (plus the mandatory _helper.hlsls & _HMD.hlsls).

 

This is the way

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Posted

Am going to run the Albedo only part with OXR. Any other parts of the Shader mod or other visual improvement mods worth adding on top?

Haven't played yet with the new settings in the OXR Toolkit. 

I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina     |   Subscribe to my DCS A-10C channel   

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Posted
7 часов назад, Ready сказал:

Am going to run the Albedo only part with OXR. Any other parts of the Shader mod or other visual improvement mods worth adding on top?

Haven't played yet with the new settings in the OXR Toolkit. 

Personally I still run full version of the shaders for the simple glass, disabling bloom and haze reduction to 30% of original value. This helps with visibility and performance a bit, which is IMO always welcome for VR. Instead of default haze I use shadows post processing filter in OXR Toolkit to make everything look realistic to me.

Until we have HDR in VR out some form of eye adaptation stimulated within SDR, the compression of brightness output might be the only way to see things against the ground as well as against the sky. Bloom especially is really weird for VR, like the pilot has serious issues with eyes adaptation to the light in the night missions, and the pointer cross is shining like a Christmas tree right in front of you. Strangely, there is a bloom setting in the VR tab, but it doesn't work for me, so I'm killing it with shaders mod.

  • Like 2

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Posted

What improvements do you all have turned on?

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Posted
On 5/3/2022 at 10:46 AM, Taz1004 said:

Included filelist.txt which shows you what each file does.  You may delete ones you don't use for faster loading.  You must not delete _helper.hlsl and _HMD.hlsl however.

Updated for minor change in DCS 2.7.12.

DCS VR Shaders mod for 2.7.12.23362.zip 39.37 kB · 205 downloads

 

Notes

  • This version is for compatibility only.  Purpose of this version is to keep as much of Kegety's original as possible.
  • As before, this version will have big compiling time when first launched.  FXO and Metashader2 workaround still works.
  • You can basically turn this into Simplex version by deleting files and folders to match that of Simplex.
  • Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders.

 

Can I use OVGME to install this or do I need to override the files permanently? 

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Posted
Can I use OVGME to install this or do I need to override the files permanently? 
I'd strongly suggest you use OVGME or another mod manager.

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Posted (edited)
1 hour ago, zildac said:

I'd strongly suggest you use OVGME or another mod manager.

Perfect, that was my plan. So I need to make any changes to the files, 'Bazar\shaders\deferred\_HMD.hlsl', I want, then repackage and use ovgme?

Do I still need to rename or save the shaders folder ?

What do I delete for the NVD stuff, I have a mod that already manages this?

Edited by jnr4817

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Posted
Perfect, that was my plan. So I need to make any changes to the files, 'Bazar\shaders\deferred\_HMD.hlsl', I want, then repackage and use ovgme?
Do I still need to rename or save the shaders folder ?
What do I delete for the NVD stuff, I have a mod that already manages this?
Fundamentally, yes. That file controls the config of the features. Re the NVG stuff, I've never used it in this mod. I think you should be fine to just leave it disabled as is.

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Posted

Excuse me gentlemen 🙏 now that the new DCS 2.7.14 version is out, does the previous version of the mod work?

Phantom Phorever

Posted
Excuse me gentlemen  now that the new DCS 2.7.14 version is out, does the previous version of the mod work?
Still appears to work here. If using open composite it appears to introduce more motion repro "wobbles" but works fine generally.
  • Thanks 1

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Posted
Just now, zildac said:
4 minutes ago, Dr.Cure said:
Excuse me gentlemen emoji120.png now that the new DCS 2.7.14 version is out, does the previous version of the mod work?

Still appears to work here. If using open composite it appears to introduce more motion repro "wobbles" but works fine generally.

Roger that, mate 🙏 appreciate it

  • Like 1

Phantom Phorever

  • 2 weeks later...
Posted (edited)

I had an FPS drop with the latest version of DCS using a full version of VR shaders by Taz1004. So, I've left only albedo supersampling, disabled bloom and simplified glass and it works OK, though I didn't have a chance to fully test to compare performance with vanilla to measure the gain.

Edited by Fiztex

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Posted
On 3/17/2022 at 11:13 PM, Taz1004 said:

This is the Full version of Kegety's mod merged with latest DCS OB 2.7.11.21408.1 (3/17/2022)

DCS VR Shaders mod for 2.7.11.21408.1.zip 124.87 kB · 622 downloads

 

Few notes

  • As before, this version will have big compiling time when first launched.  FXO and Metashader2 workaround still works.
  • You can basically turn this into Simplex version by deleting files and folders to match that of Simplex.
  • Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders.
  • This is modified for compatibility only.  I have not tested performance.
  • New FLIR and NVG seems to be working.

 

Where can I go to find the latest version of this ?
Also I was told this works with OpenXR ?

  • 2 weeks later...
Posted

As of today this Mod don't work . I'm getting error at 50% load on any maps . 

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Posted
On 5/3/2022 at 5:46 PM, Taz1004 said:

Included filelist.txt which shows you what each file does.  You may delete ones you don't use for faster loading.  You must not delete _helper.hlsl and _HMD.hlsl however.

Updated for minor change in DCS 2.7.12.

DCS VR Shaders mod for 2.7.12.23362.zip 39.37 kB · 350 downloads

 

Notes

  • This version is for compatibility only.  Purpose of this version is to keep as much of Kegety's original as possible.
  • As before, this version will have big compiling time when first launched.  FXO and Metashader2 workaround still works.
  • You can basically turn this into Simplex version by deleting files and folders to match that of Simplex.
  • Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders.

 

This version is still working as expected with latest DCS 2.7.15.26783

MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro

Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe
 

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