speed-of-heat Posted July 20, 2022 Posted July 20, 2022 looks like you have installed the wrong version... try this one 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Fulgrim Posted July 21, 2022 Posted July 21, 2022 I'm stuck when loading, and my PC is quite beefy, may this be related to the update? Thanks,
diamond26 Posted July 21, 2022 Posted July 21, 2022 9 minutes ago, Fulgrim said: I'm stuck when loading, and my PC is quite beefy, may this be related to the update? Thanks, yes as always after updates - fxo and metashaders are taking long to rebuild for each map/scenario 1 MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
Bazz_Mulder Posted July 21, 2022 Posted July 21, 2022 I'm not using vr but I'm on ultawide screen. Will this mod improve image in game? If so what I can enable? Performance is good, I'm after picture quality Kowalsky - "Fox 3" simply means that you have commitment issues
Goffik Posted July 21, 2022 Posted July 21, 2022 1 hour ago, Bazz_Mulder said: Will this mod improve image in game? No. This mod isn't about increasing quality, it is about increasing VR performance by tweaking things you barely notice in an HMD. If performance is fine for you then there is literally no reason to use it at all. (Besides which it's said that even in VR the performance benefit is very small these days.) 1
Dr.Cure Posted July 29, 2022 Posted July 29, 2022 Uh, excuse me gentlemen I think I need some help with a log here..... Any help is appreciated thank you (this situation should not occur on end user PC, if there is no manual shader editing) 2022-07-29 21:00:18.927 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=0;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;ENABLE_SKELETAL_ANIMATION;METROUGH_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-07-29 21:00:18.927 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=0;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;ENABLE_SKELETAL_ANIMATION;METROUGH_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-07-29 21:00:18.930 ERROR DX11BACKEND: Can't open include file: /shaders/_HMD.hlsl. 2022-07-29 21:00:18.952 ERROR DX11BACKEND: Can't open include file: /shaders/../../deferred/_HMD.hlsl. 2022-07-29 21:00:24.639 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;ENABLE_SKELETAL_ANIMATION;METROUGH_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-07-29 21:00:24.673 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=1;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_SKELETAL_ANIMATION;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-07-29 21:00:24.673 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=1;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_SKELETAL_ANIMATION;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-07-29 21:00:24.676 ERROR DX11BACKEND: Can't open include file: /shaders/_HMD.hlsl. 2022-07-29 21:00:24.698 ERROR DX11BACKEND: Can't open include file: /shaders/../../deferred/_HMD.hlsl. 2022-07-29 21:00:29.554 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=1;BONES_WEIGHTS_SIZE=4;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_SKELETAL_ANIMATION;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-07-29 21:00:29.586 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-07-29 21:00:29.586 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-07-29 21:00:29.589 ERROR DX11BACKEND: Can't open include file: /shaders/_HMD.hlsl. 2022-07-29 21:00:29.612 ERROR DX11BACKEND: Can't open include file: /shaders/../../deferred/_HMD.hlsl. 2022-07-29 21:00:35.375 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait Phantom Phorever
speed-of-heat Posted August 9, 2022 Posted August 9, 2022 1 hour ago, D4rkness said: Where can i find the latest version of the mod? Really... 6 posts above this one SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
boquinauer Posted August 14, 2022 Posted August 14, 2022 Is this mod still making any difference in performance playing DCS? I’ve noticed that it has been simplified.
zildac Posted August 15, 2022 Posted August 15, 2022 10 hours ago, boquinauer said: Is this mod still making any difference in performance playing DCS? I’ve noticed that it has been simplified. I think the performance gains realised now are negligible, however there are some other features of the MOD that are "nice" Albedo super sampling for example... 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
diamond26 Posted August 15, 2022 Posted August 15, 2022 33 minutes ago, zildac said: I think the performance gains realised now are negligible, however there are some other features of the MOD that are "nice" Albedo super sampling for example... Yes, performance gain are negligible (or not even noticeable) but as said some features like Albedo or haze reduction are still very useful. 1 MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
StarLightPL Posted September 1, 2022 Posted September 1, 2022 On 8/15/2022 at 10:55 AM, diamond26 said: Yes, performance gain are negligible (or not even noticeable) but as said some features like Albedo or haze reduction are still very useful. Aren't the same things (sharpening and haze reduction) done by @lefuneste01's 3dmigoto vr mod? I'm setting up DCS after a break for VR with the Index and was wondering what's used currently. Sharpening, haze reduction and IC check pass are a must. i7-9700k, RTX 3080, 32GB RAM, Valve Index My VR YouTube channel || Streaming here sometimes || Tweeting silly things how to make Kegetys VR performance mod OvGME compatible || Valve Index masksize for Kegetys mod
Fiztex Posted September 1, 2022 Posted September 1, 2022 (edited) 46 минут назад, StarLightPL сказал: Aren't the same things (sharpening and haze reduction) done by @lefuneste01's 3dmigoto vr mod? I'm setting up DCS after a break for VR with the Index and was wondering what's used currently. Sharpening, haze reduction and IC check pass are a must. Before OXRTK I was using 3dmigoto mod daily, but currently OXRTK + VR shaders combo is doing everything I need (sharpening + SS + color adjustment + haze reduction + bloom disabling). Even though you have Index which natively supports SVR, I'd try to play with OpenXR anyway to see what works better for you. E. g. I have Quest 2 and it's better in OXR than in native Oculus mode in DCS.. So, these are all great mods, but it's up to you what to do at the end. 3dmigoto does indeed have some unique features, but every injector asks for resources, so find the combo you like the most. Edited September 1, 2022 by Fiztex 1 AMD 7800x3d + RTX 4090 + 64 GB RAM + VR Quest 3 VDXR
speed-of-heat Posted September 1, 2022 Posted September 1, 2022 OXR many things haze reduction alas, is not one of them, nor is shadow reduction, nor cluster reduction, etc... 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
HoBGoBLiNzx3 Posted September 21, 2022 Posted September 21, 2022 Hey Speed, I'm trying to get it to pass IC. I saw you mention something about it a few pages back but there wasn't much of an explanation. Shadow reduction and haze reduction was my main reason for using it but I enjoy using everything in here. What do I need to do to get it to pass IC? Appreciate any help I can get!
speed-of-heat Posted September 21, 2022 Posted September 21, 2022 I no longer use this mod, for haze reduction and shadow reduction I use: from memory, you would have to be able to mod atmosphere.hlsl to reduce haze via kegetys and I think that will cause an IC fail, I might be wrong, it has been a looong time since I last looked at this. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
HoBGoBLiNzx3 Posted September 21, 2022 Posted September 21, 2022 20 minutes ago, speed-of-heat said: I no longer use this mod, for haze reduction and shadow reduction I use: from memory, you would have to be able to mod atmosphere.hlsl to reduce haze via kegetys and I think that will cause an IC fail, I might be wrong, it has been a looong time since I last looked at this. I have used that in the past, maybe I'll give it another go. I hated having to start that cmd window before every time I played though. Would you happen to know WHICH of the files in this mod would cause it? Or a good guess at least? If that passes, this technically should too... atmosphere.hlsl -- Disable atmosphere for things close to camera. Haze bloom.fx -- Disable bloom blurCompute.fx -- Disable bloom Compose.fx -- Removed one GBuffer Compose.hlsl -- Read multi-sampled terrain shadows histogramCompute.fx -- Simplified histogram calculation shadows.hlsl -- Use less samples in shadow mapping Tonemap.fx -- Disable bloom. NVG gain control. Enable dithering to reduce banding. ils151.hlsl -- Mip bias adjustment for sharper text diffuse.hlsl -- Albedo texture supersampling forward_def_ps.hlsl -- Simple transparent object shading (propellers, smoke, etc.) glass.hlsl -- Simplified canopy glass NVD_common.hlsl -- NVG gain control. Size of the NVG scope. Vertical position of the NVG scope NVD_HDR.fx -- NVG gain control. NVG noise strength. NVG noise threshold for "hot" pixels. Vertical position of the NVG scope
speed-of-heat Posted September 21, 2022 Posted September 21, 2022 atmosphere compose.hlsl ils151 diffuse forward_de_ps and glass nvd common and nvd hdr will all cause a fialure of IC , so will others this file (should) pass IC https://forum.dcs.world/applications/core/interface/file/attachment.php?id=247708&key=607b543537fc0be5580fbde6eb5090c5 look at the file names i have added -- to they all cause an IC fail SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Roller25 Posted September 22, 2022 Posted September 22, 2022 Anyone having issues with this mod since latest update?
Roller25 Posted September 24, 2022 Posted September 24, 2022 Bump.. anyone? I was still getting a nice result from these shaders on my AMD card.
Taz1004 Posted September 24, 2022 Posted September 24, 2022 Updated for DCS 2.7.18.30348 Included filelist.txt which shows you what each file does. You may delete ones you don't use for faster loading. You must not delete _helper.hlsl and _HMD.hlsl however. DCS VR Shaders mod for 2.7.18.30348.zip Notes This version is for compatibility only. Purpose of this version is to keep as much of Kegety's original as possible. As before, this version will have big compiling time when first launched. FXO and Metashader2 workaround still works. Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders. 3 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Roller25 Posted September 24, 2022 Posted September 24, 2022 41 minutes ago, Taz1004 said: Updated for DCS 2.7.18.30348 Included filelist.txt which shows you what each file does. You may delete ones you don't use for faster loading. You must not delete _helper.hlsl and _HMD.hlsl however. DCS VR Shaders mod for 2.7.18.30348.zip 39.96 kB · 1 download Notes This version is for compatibility only. Purpose of this version is to keep as much of Kegety's original as possible. As before, this version will have big compiling time when first launched. FXO and Metashader2 workaround still works. Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders. Legend!
Arcticfox Posted September 30, 2022 Posted September 30, 2022 On 9/24/2022 at 4:49 AM, Taz1004 said: Updated for DCS 2.7.18.30348 Included filelist.txt which shows you what each file does. You may delete ones you don't use for faster loading. You must not delete _helper.hlsl and _HMD.hlsl however. DCS VR Shaders mod for 2.7.18.30348.zip 39.96 kB · 74 downloads Notes This version is for compatibility only. Purpose of this version is to keep as much of Kegety's original as possible. As before, this version will have big compiling time when first launched. FXO and Metashader2 workaround still works. Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders. Awesome, thanks!
lt.shifty Posted October 12, 2022 Posted October 12, 2022 Is this still a valid mod for the latest versions of DCS? And will it work with PimaxXR runtime?
trevoC Posted October 14, 2022 Posted October 14, 2022 also wondering if people are using this mod with most recent version. AMD 7900x3D | Asus ROG Crosshair X670E Hero | 64GB DC DDR5 6400 Ram | MSI Suprim RTX 4090 Liquid X | 2 x Kingston Fury 4TB Gen4 NVME | Corsair HX1500i PSU | NZXT H7 Flow | Liquid Cooled CPU & GPU | HP Reverb G2 | LG 48" 4K OLED | Winwing HOTAS
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