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VR Shaders mod for better VR experience


Kegetys

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6 minutes ago, Taz1004 said:

I don't even remember what NVG Clarity mod is or where I posted it.

Yeah I can also not find anymore where I found it. No worries 🙂

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58 minutes ago, Ready said:

I ran the performance test. It seems I am not getting any performance gain with your update of the shader mod.

image.png

  • Test 95 - DCS 18996, VR Shader mod 17830 (Taz1004 IC Pass)
  • Test 96 - DCS 21408.1, without VR Shader mod
  • Test 97 - DCS 21408.1, VR Shader mod 17830 (Taz1004 IC Pass)+ adjusted tonemap.fx (from Astronaut)
  • Test 98 - DCS 21408.1, VR Shader mod 21408,1 (Taz1004)

Switching on NVG with the NVG Clarity mod also crashes DCS.

Also, I just remembered I set Albedo supersampling to 6x in _HMD.hlsl for my personal use.  Default is 4x.  This might or might not affect performance.  I changed it back to 4x and updated my previous post.

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2 minutes ago, Thedoc_tv said:

How did you get  VR Shader mod 17830 (Taz1004 IC Pass) to work? I get a manifest.bin error when loading any shaders mod.

Using OVGME I removed the previous version, ran DCS repair, installed the new mod.

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
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SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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23 minutes ago, Taz1004 said:

I don't even remember what NVG Clarity mod is or where I posted it.

@Taz1004 I do remember mentioning this a while back as I used it, but it seems you have forgotten you did it (or perhaps there was some confusion over who did it) 😀 Anyway, if it's of use here is the MOD. As I recall (when it worked a fair few OB's back) it cleaned up the NVG's and was very nice.

 

Taz-NVG-MOD.rar

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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24 minutes ago, Ready said:

Using OVGME I removed the previous version, ran DCS repair, installed the new mod.

Hmm, I tried repairing and installing the mod but I still get the error, It also happen with the new 2.7.11 compatible version

 


Edited by Thedoc_tv
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8 minutes ago, zildac said:

@Taz1004 I do remember mentioning this a while back as I used it, but it seems you have forgotten you did it (or perhaps there was some confusion over who did it) 😀 Anyway, if it's of use here is the MOD. As I recall (when it worked a fair few OB's back) it cleaned up the NVG's and was very nice.

 

Taz-NVG-MOD.rar 4 kB · 0 downloads

For me it was working until the current OB update.

27 minutes ago, Taz1004 said:

Also, I just remembered I set Albedo supersampling to 6x in _HMD.hlsl for my personal use.  Default is 4x.  This might or might not affect performance.  I changed it back to 4x and updated my previous post.

Setting Albedo to 4x gives almost the same performance.

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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6 minutes ago, Ready said:

For me it was working until the current OB update.

Setting Albedo to 4x gives almost the same performance.

I tried it last a fair while back and I *thought* it was causing some crashes so I disabled it, perhaps it wasn't the culprit.

Re Albedo I find it makes a big difference to the amount of shimmer on cockpit edges, it's incredibly useful.

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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2 minutes ago, zildac said:

I tried it last a fair while back and I *thought* it was causing some crashes so I disabled it, perhaps it wasn't the culprit.

Re Albedo I find it makes a big difference to the amount of shimmer on cockpit edges, it's incredibly useful.

You have Albedo on 6x to negate the shimmer? Never paid attention to it before. Will put it back to 6x then.

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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1 minute ago, Ready said:

You have Albedo on 6x to negate the shimmer? Never paid attention to it before. Will put it back to 6x then.

I actually have it set to 4=8x currently, need to do some testing re the frametime impact. The best example I;ve found is Hornet ready on the ramp and look at the gear indicators , or that general area.

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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40 minutes ago, zildac said:

@Taz1004 I do remember mentioning this a while back as I used it, but it seems you have forgotten you did it (or perhaps there was some confusion over who did it) 😀 Anyway, if it's of use here is the MOD. As I recall (when it worked a fair few OB's back) it cleaned up the NVG's and was very nice.

 

Taz-NVG-MOD.rar 4 kB · 1 download

This should work.  Must be applied on top of Kegety's.

Taz1004_ClearNVG.zip

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23 minutes ago, zildac said:

I actually have it set to 4=8x currently, need to do some testing re the frametime impact. The best example I;ve found is Hornet ready on the ramp and look at the gear indicators , or that general area.

Tested: 8x gives me about 1FPS less and 0,1msec GPU Framerate more vs 6x. Will leave it to 8x. Thanks for the tip!

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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21 minutes ago, Taz1004 said:

This should work.  Must be applied on top of Kegety's.

Taz1004_ClearNVG.zip 5.45 kB · 3 downloads

Thankyou sir!!

16 minutes ago, Ready said:

Tested: 8x gives me about 1FPS less and 0,1msec GPU Framerate more vs 6x. Will leave it to 8x. Thanks for the tip!

Cool. The difference between having it off completely is very noticeable re the shimmering. As you say, the cost in terms of performance is cheap, so I've always just run 4=8X


Edited by zildac

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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34 minutes ago, Taz1004 said:

This should work.  Must be applied on top of Kegety's.

Taz1004_ClearNVG.zip 5.45 kB · 4 downloads

Works! Great thanks! 

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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11 minutes ago, Quekel said:

What version of shader mod is now compatible with the new update? Kegetys and then apply Taz NVG fix?

I put the link in my sig.

NVG mod is optional.  It wont blur the cockpit as much but not sure if it's realistic or not.  I don't know about the NVG in these jets but the consumer grade NVG I've tried don't get that blurry.


Edited by Taz1004
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15 hours ago, Taz1004 said:

This is the Full version of Kegety's mod merged with latest DCS OB 2.7.11.21408.1 (3/17/2022)

DCS VR Shaders mod for 2.7.11.21408.1.zip 124.87 kB · 19 downloads

 

Few notes

  • As before, this version will have big compiling time when first launched.  FXO and Metashader2 workaround still works.
  • You can basically turn this into Simplex version by deleting files to match that of Simplex.
  • Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders.
  • This is modified for compatibility only.  I have not tested performance.
  • New FLIR and NVG seems to be working.

 

Hi Taz,

First of all, fantastic work on the shader mod!

I see that you turn this into Simplex version by deleting the files ,

but which files should I delete? Just the extra folders present in your file (materialfactory,model,Posteffects) or should I change the files inside the deffered folder too?

I want to make it IC compatible.

I'm totally new to this, but happy to learn 😉

 

 

 

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10 minutes ago, Archwing said:

Hi Taz,

First of all, fantastic work on the shader mod!

I see that you turn this into Simplex version by deleting the files ,

but which files should I delete? Just the extra folders present in your file (materialfactory,model,Posteffects) or should I change the files inside the deffered folder too?

I want to make it IC compatible.

I'm totally new to this, but happy to learn 😉

Just make entire folder and file structure to match that of Simplex.  And yes it means deleting the extra folders that are not in Simplex.

And just to be clear, this is Kegety's work.  I just modified it to be compatible.


Edited by Taz1004
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Can confirm that this works with the openxr mod.

I tested initially on vanilla and it doesn't seem to give a huge boost these days, maybe 1-2 fps although it did seem to stabilise the franetimes with less spiking. Is this concurrent with previous usage or have some of the default shaders been updated to similar effect?

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Anyone else have this freeze up on loading?

I waited over a half hour for it to compile, it just never came back. Basically locked up on loading. I've never had to wait that long for compiling before... Anyone else?

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7 hours ago, Taz1004 said:

Just make entire folder and file structure to match that of Simplex.  And yes it means deleting the extra folders that are not in Simplex.

And just to be clear, this is Kegety's work.  I just modified it to be compatible.

 

Anyone manage to pull this off yet?

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Yes it really took very long with me. I also did not gain performance afterwards it seems. So will fly without the shaders mod I guess.. 😞

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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In case anyone is interested, SIMPLEX has been updated to be compatible with latest OpenBeta (2.7.11.21408.1): https://www.digitalcombatsimulator.com/en/files/3317762/

Due to missing bloom parameters, the game would crash after loading to Briefing/Fly - NOW FIXED!

 

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 PERFORMANCE ISSUES WITH DCS ?  ==> DCS 2.5.6 <==                                          aka "Ducko"  -  my mods/files

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3 hours ago, LucShep said:

In case anyone is interested, SIMPLEX has been updated to be compatible with latest OpenBeta (2.7.11.21408.1): https://www.digitalcombatsimulator.com/en/files/3317762/

Due to missing bloom parameters, the game would crash after loading to Briefing/Fly - NOW FIXED!

 

Thanks for the notice. Did you test the performance difference with/without SImplex? Will try it myself in a bit.

Subscribe to my DCS A-10C channel I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina 
476th virtual Fighter Group - 76 vFighter Squadron  
SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Reverb G2, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, TM TPR Rudders. 64GB RAM, W10, VoiceAttack, VAICOM PRO, TACView, SRS, Monstertech deskmounts. Gametrix Jetseat, PointCTRL.

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Quote
3 hours ago, LucShep said:

In case anyone is interested, SIMPLEX has been updated to be compatible with latest OpenBeta (2.7.11.21408.1): https://www.digitalcombatsimulator.com/en/files/3317762/

Due to missing bloom parameters, the game would crash after loading to Briefing/Fly - NOW FIXED!

 

24 minutes ago, Ready said:

Thanks for the notice. Did you test the performance difference with/without SImplex? Will try it myself in a bit.

Yes, of course. 

This time around the performance improvement seems slightly reduced for some reason.
With RTX3060Ti GPU @ 4K, I got ~6% improvement in GPU usage (with previous DCS version plus previous Simplex it was ~9%).
So, smaller or not, there is improvement over vanilla shaders - for me, still worth using.


Edited by LucShep

 PERFORMANCE ISSUES WITH DCS ?  ==> DCS 2.5.6 <==                                          aka "Ducko"  -  my mods/files

LM transparent DCS icons_hs_LESSshdw - Jan08_2023_smaller.png
Win10 Pro x64 | Intel i7 10700KF (all core OC@4.9) | 64GB DDR4 - Crucial Ballistix (OC@3466/CL16) | RTX 3090 24GB - EVGA FTW3 Ultra (UV@1830/1312/825mV) | 1TB NVMe + 500GB SSD + 4TB TB HDD | Corsair RMX 850W | 
MSI Z490-A Pro | Fractal Meshify C tg | 43'' 4K QLED Toshiba 43QA4C63DG | M-Audio USB + Sennheiser HD-599SE | TP-Link Hub 7x USB 3.0 |  TM Warthog stick + Logitech X56 throttle | TrackHat Clip w/ OpenTrack (Head Tracking)

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