BlackLibrary Posted August 4, 2018 Posted August 4, 2018 (edited) Here is our Navy Equipment mod Some Towtrucks and other Equipment for the Navy. The Models are Freeware from some 3D Model sites. The IFOLS Model is from "Paddels" (vLSO MOD) GTR-18 Model is from thesystem Included: IFOLS (static, witout Meatball) (THX to Paddels for the Model) IFOLS (static, with working Meatball) (THX to Anubis) MD-3 Tow Truck MD-3 Tow Truck with Towbar MD-3 Fire Truck MD-3 Air Truck Towbars (open,Closed) Holdbackbar Fire Extinguisher Forklift FCLP Box Lights (only Lights) GTR-18 "Smokey Sam" (THX to Sunstag for the Lua and thesystem for the Modell) Models convertet/build by cdpkobra Textures by cdpkobra & BlackLibrary They are Static and Carrier placeable (in 2.5.6) Link: User Files Edited April 4, 2020 by BlackLibrary aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
Oban Posted August 4, 2018 Posted August 4, 2018 superb!!!!! AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Highwayman-Ed Posted August 4, 2018 Posted August 4, 2018 Excellent, all placable as static objects on the deck I presume? Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
BlacleyCole Posted August 4, 2018 Posted August 4, 2018 When will it be approved? BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
uscstaylor Posted August 4, 2018 Posted August 4, 2018 Right now static objects (cargo, equipment) on decks does not work....unless they are listed as aircraft in game then the may be placed on decks..I believe...
BlackLibrary Posted August 5, 2018 Author Posted August 5, 2018 Link active aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
crazyeddie Posted August 5, 2018 Posted August 5, 2018 (edited) Right now static objects (cargo, equipment) on decks does not work....unless they are listed as aircraft in game then the may be placed on decks..I believe... Sadly not working in the case of these models, I have created a large add for a number of static deck objects but for some reason these models are not showing up in the Mission Editor or in the game. Can't figure this problem out, the others all work perfectly, but not these items. They are set up correctly in the entry.lua and each .lua is correctly presented as an aircraft with correct links to skins and shapes, but nothing shows up. Anyone else had any luck doing this with these particular models.? Edited August 6, 2018 by crazyeddie
Highwayman-Ed Posted August 7, 2018 Posted August 7, 2018 (edited) I've done them for our Squadron and with the help of Stonehouse's editing of my original Deck Crew mod, there is no longer any conflict with any other mods. I'm currently waiting on the Author of this mods permission to upload them. Edited August 7, 2018 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
joey45 Posted August 7, 2018 Posted August 7, 2018 have you read the help read me file?? translated from Russian.. Howtos Creation of PAPI / VASI We create a connector that will indicate the point of contact on the strip. The connector name must begin with "touch_down_zone_". In the properties of the connector, set the following parameters: runway_number = uint (33); - number of the strip. runway_suffix = uint (0); - strip suffix, can take the values 0/1/2/3, which correspond to the trace. suffixes none, left, right, center. We create fake light sources, which will be PAPI . Assign them material als_lamp. Fill in the User Defined Properties. Example: TYPE = "fake_lights"; - says that these are fake light sources. light_type = "als"; - indicates the type of sources. argument = "airfield.als.33"; - Specifies the argument that will control the sources. ATTENTION! 33 this is the band number, it must be replaced with the correct strip number and suffix (L, R, C) if necessary. size = 2.0; - size of sources tex_coords_lb = vec2 (0.0.0.0); tex_coords_rt = vec2 (0.5,1.0); low_glide_path = array (0.5,0.5,0.5,0.5); - at the lowest angle of the glide path, the texture coordinates of all 4 sources will be offset by 0.5. slightly_low_glide_path = array (0.5,0.5,0.5,0.0); - the texture coordinates of the first 3 sources will be displaced by 0.5, the texture coordinates of the 4th will remain unchanged. on_lower_glide_path = array (0.5,0.5,0.0,0.0); on_upper_glide_path = array (0.5,0.5,0.0,0.0); slightly_high_glide_path = array (0.5,0.0,0.0,0.0); high_glide_path = array (0.0.0.0.0.0.0.0); Creation of model with lods in the same file Create a dam with the lod_root flag . Make the lody. Attach the lodges to the dam. In User defined properties , list the names of the loops with the ranges in which these loops will be visible. The ranges of the ladders can overlap, in this case several lots will be drawn at once. Example User defined properties that are attached to 3 logs with the names Text01 , Text02 and Text03: TYPE = "lod_root"; Text01 = vec2 (0.0,100.0); # the first argument is the minimum distance on which the boat will be seen, the second - the maximum Text02 = vec2 (100.0,200.0); Text03 = vec2 (200.0.11000000.0); The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
crazyeddie Posted August 7, 2018 Posted August 7, 2018 I don't understand that in English ... so no sodding chance of ever understdning it in Russian :cry:
muehlema Posted August 7, 2018 Posted August 7, 2018 I've done them for our Squadron and with the help of Stonehouse's editing of my original Deck Crew mod, there is no longer any conflict with any other mods. I'm currently waiting on the Author of this mods permission to upload them. Approved :megalol: X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S
Highwayman-Ed Posted August 8, 2018 Posted August 8, 2018 BlackLibrary & cdpkobra have graciously given me permission to combine the MD-3 Tow Tractors into my US Navy Deck Crew mod. This has been uploaded to the userfiles section and as soon as it is approved by ED, I'll post a link here and update my own thread. Thanks for your mods and the permissions guys! Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
MurderOne Posted August 8, 2018 Posted August 8, 2018 Nice! Thanks for all of your cooperation and work together to make this happen! Sorry, no cool signature here.
Highwayman-Ed Posted August 8, 2018 Posted August 8, 2018 The file has been approved by ED and is available in the Userfile section here: https://www.digitalcombatsimulator.com/en/files/3301580/ Thanks again to BlackLibrary & cdpkobra for letting me include their Tow trucks. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
oscar19681 Posted November 23, 2018 Posted November 23, 2018 This doesnt seem to work for the DCS steam version. I tried installing it as instructies. Didnt work (steam version doesnt even have mode/tech folders in the used files, and making them myself didnt work) i tried jgsme to get it to work, didnt work either. Seems the mods/tech folder for the steam version is located at the root folder instead of mysaved games. I tried putting the files into the mods/tech folder there. Also didnt work. I just keep getting the ertoe that it needs fhe module (when i start the top-gun campaign which needs it). Anyone else got it to work for dcs steam? [sIGPIC][/sIGPIC]
oscar19681 Posted December 3, 2018 Posted December 3, 2018 Anyone? Need help installing this mod. On the download page i was told to post here for help. Havent gotten any so far [sIGPIC][/sIGPIC]
oscar19681 Posted December 3, 2018 Posted December 3, 2018 I've done them for our Squadron and with the help of Stonehouse's editing of my original Deck Crew mod, there is no longer any conflict with any other mods. I'm currently waiting on the Author of this mods permission to upload them. How did you manage to zoom on the deck like That in the mission editor. Satilite mode or something? [sIGPIC][/sIGPIC]
Habu_69 Posted December 3, 2018 Posted December 3, 2018 Anyone? Need help installing this mod. On the download page i was told to post here for help. Havent gotten any so far Download the mod .zip file. Extract the Navy Equipment folder Copy the Navy Equipment folder to Your Saved Games\DCS.openbeta\Mods\tech\
oscar19681 Posted December 4, 2018 Posted December 4, 2018 Download the mod .zip file. Extract the Navy Equipment folder Copy the Navy Equipment folder to Your Saved Games\DCS.openbeta\Mods\tech\[/quote I Got it working now, i think the problem was you have to extract the Navy equipmet folder and make the mods/tech folder manually if your running the steamversion instead of physicly moving the folder there yourself. I think it has something to do with the face there are also Some zip files left in fhe Navy equipment folder itself. [sIGPIC][/sIGPIC]
muehlema Posted December 5, 2018 Posted December 5, 2018 Do the AI still taxi, T/O and land if you place the lights on a runway? X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S
BlackLibrary Posted March 7, 2019 Author Posted March 7, 2019 Here is our Update for Navy Equipment mod: New are: IFOLS (static, with working Meatball) (thx to Anubis) MD-3 Tow Truck with Towbar MD-3 Fire Truck Towbars (open,Closed) Holdbackbar Forklift Texture updates Updated Link in first Post aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
Rudel_chw Posted March 7, 2019 Posted March 7, 2019 Here is our Update for Navy Equipment mod: ... Thanks a lot .. will give it a try :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Nealius Posted March 20, 2019 Posted March 20, 2019 Does anyone else have framerate issues with the IFLOLS? Without IFLOLS in view I get 44fps with 50 objects rendered. If I get right next to the IFLOLS I get 3fps and 250 objects rendered.
Highwayman-Ed Posted March 21, 2019 Posted March 21, 2019 Great update, in the ME the model shows correctly, however in game the towbar attached to my MD3 Tractor is the closed one and not the open one? Any ideas? Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
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