Specter Posted December 20, 2018 Posted December 20, 2018 More testing! I turned water detail down to Medium and all flickering stopped. Turned it back up, started again. Turned it back down, stopped again. I'd say it has something to do with the water. Made any changes there ED? i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs
westr Posted December 20, 2018 Posted December 20, 2018 I have this black flickering issue with VR RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
rowdgordypiper Posted December 21, 2018 Posted December 21, 2018 Have the black flicker on the rift I was over water in the f18 and spitfire Sent from my iPhone using Tapatalk
ca787546 Posted December 21, 2018 Posted December 21, 2018 More testing! I turned water detail down to Medium and all flickering stopped. Turned it back up, started again. Turned it back down, stopped again. I'd say it has something to do with the water. Made any changes there ED? I confirm this fixed it for me. High water settings brings the black flicker on and Medium water removes it. Medium looks terrible though after flying with High all the time :( Hope they fix it soon.
imacken Posted December 21, 2018 Posted December 21, 2018 On a positive note, I noticed MUCH improved framerate and general smoothness. So I reckon these black artefacts are a by-product of the VR-optimisations that were included in this patch. What VR optimisations? I have seen nothing to suggest there are any in this update. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Raijin Posted December 21, 2018 Posted December 21, 2018 (edited) Set water to medium...apparently when u have it on high after this update it will cause that bug everytime u have water rendered in ur FOV.. Edited December 21, 2018 by Raijin
birdstrike Posted December 21, 2018 Posted December 21, 2018 (edited) are you guys talking about the new 2.5.4 bug, where you have split seconds "black screens" mainly on a single eye, which feel like you were blinking with your eyes? EDIT: ok, yes after reading the thread more carefully...yes i got the same issue...will test now with water set to medium.... EDIT: yes, setting water to medium does indeed fix the issue....but god water set to medium looks ugly. ED fix it please quickly. Edited December 21, 2018 by birdstrike
Wolf8312 Posted December 21, 2018 Posted December 21, 2018 Ah maybe why I am unaffected cause mine was set to medium anyway! ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
javelina1 Posted December 21, 2018 Posted December 21, 2018 Ah maybe why I am unaffected cause mine was set to medium anyway! :thumbup:;) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
FoxDelta Posted December 21, 2018 Posted December 21, 2018 same issue as well my projects: https://www.sim-addons.com/ https://www.shapeways.com/shops/sim-addons-1 AV8B nozzle lever https://forums.eagle.ru/showthread.php?t=233670 F18C fingerlifts https://forums.eagle.ru/showthread.php?t=234747 F18C radar elevation https://forums.eagle.ru/showthread.php?t=248080
FragBum Posted December 21, 2018 Posted December 21, 2018 Okay left of field I haven't experienced it but I am still on 391.01 driver, maybe?? Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
ED Team USSR_Rik Posted December 21, 2018 ED Team Posted December 21, 2018 Confirmed, thanks. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
Krag6 Posted December 21, 2018 Posted December 21, 2018 Same for me, just spent an hour troubleshooting. Same thing, putting water detail on medium/low fixes it.
dburne Posted December 21, 2018 Posted December 21, 2018 What VR optimisations? I have seen nothing to suggest there are any in this update. Neither have I , my performance is the same at least in the Spit over Normandy. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Raven (Elysian Angel) Posted December 21, 2018 Posted December 21, 2018 (edited) What VR optimisations? I have seen nothing to suggest there are any in this update. There are often things done in the background that don't make it into the patch notes. Don't forget about this: "Virtual Reality Update We see VR as an amazing tool to enjoy DCS World and the future of PC gaming for many. To make DCS World even better, we’ve been working on some great VR improvements that include: Optimized VR performance. Touch control that allows direct finger interaction with cockpit controls. Touch control to allow the right and left Touch controllers to act as stick and throttle when positioned correctly in the virtual cockpit and holding down the middle-finger button." I reckon we got the first batch of these optimisations in 2.5.4. Neither have I , my performance is the same at least in the Spit over Normandy. Yes but that's Normandy. Performance there is indeed as horrible as it always was. Try the other terrains for a moment :) I avoid Normandy as I have done since its launch, precisely because of the horrible performance. I'd love to fly there one day though, particularly with helicopters. Perhaps the inclusion of Speedtrees and the other upcoming optimisations will render it playable again... Edited December 21, 2018 by Elysian Angel typo Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
FragBum Posted December 21, 2018 Posted December 21, 2018 Yes but that's Normandy. Performance there is indeed as horrible as it always was. Try the other terrains for a moment :) I avoid Normandy as I have done since its launch, precisely because of the horrible performance. I'd love to fly there one day though, particularly with helicopters. Perhaps the inclusion of Speedtrees and the other upcoming optimalisations will render it playable again... Well once upon a time you could get mostly 90FPS with Rift using a 4Ghz CPU and a 980Ti free flight all helicopters, alas not not so good now. Shame it could be so good looking into shop fronts or spotting a blue bicycles such details. ;) Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
imacken Posted December 21, 2018 Posted December 21, 2018 There are often things done in the background that don't make it into the patch notes. Don't forget about this: "Virtual Reality Update We see VR as an amazing tool to enjoy DCS World and the future of PC gaming for many. To make DCS World even better, we’ve been working on some great VR improvements that include: Optimized VR performance. Touch control that allows direct finger interaction with cockpit controls. Touch control to allow the right and left Touch controllers to act as stick and throttle when positioned correctly in the virtual cockpit and holding down the middle-finger button." I reckon we got the first batch of these optimasations in 2.5.4. Yes but that's Normandy. Performance there is indeed as horrible as it always was. Try the other terrains for a moment :) I avoid Normandy as I have done since its launch, precisely because of the horrible performance. I'd love to fly there one day though, particularly with helicopters. Perhaps the inclusion of Speedtrees and the other upcoming optimalisations will render it playable again... I reckon we did not get the first batch of these optimisations in 2.5.4. The changelog would have said so. In any case, I would say that the VR performance in 2.5.4 is significantly worse. My benchmark is the Hornet 'On the Ramp' Persian Gulf instant Action mission, which is by far the most testing for VR. Worse than 2.5.3 and so are my other tests, e.g. F-5E Free Flight IA in Caucasus, and various Las Vegas Tour missions. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
jef32 Posted December 21, 2018 Posted December 21, 2018 I was about to create a topic about that but I'm reassured, I'm not alone to having noticed that, the very intermittent shadows, specially with the new P-51 cockpit, but I see that plenty of people have noticed this issue. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Raijin Posted December 21, 2018 Posted December 21, 2018 I use odyssey+ and performance is much better,,. fps increase, text readability and enemy spotting..
Mule Posted December 21, 2018 Posted December 21, 2018 I'm getting this in the Spitfire. Fighter Pilot Podcast.
Mr_sukebe Posted December 21, 2018 Author Posted December 21, 2018 Current workaround seems to be to set the Water texture to Medium 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Kula66 Posted December 21, 2018 Posted December 21, 2018 I'm not sure if its one eye or two, but I've certainly noticed an intermittent shadow flicking across my FOV since 2.5.4 arrived yesterday ... irritating.
Schmidtfire Posted December 21, 2018 Posted December 21, 2018 The shadow is a bug. Put water to medium or low fixes it for now. My VR performance is way better in 2.5.4 and this bug is probably a result of ED implementing optimizations. Besides graphic changes, Sweetspot is tighter, FPS is better and shimmering/jaggies are almost gone entirely (PD 1.6, MSAA OFF). So Im guessing we already got some of these VR optimizations in 2.5.4
jef32 Posted December 21, 2018 Posted December 21, 2018 I love too much seeing water in high settings So for now, I'll continue to use the release, waiting a fix. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
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