Redglyph Posted December 20, 2019 Author Share Posted December 20, 2019 Uhm, now?! I tried a few times yesterday, a while after the post, then gave up thinking it was planned for next week, I suppose the update came somewhat later. It's a huge and slow download so I'll check tomorrow maybe, since people managed to post 13 pages on my thread without answering my question :huh: System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR Link to comment Share on other sites More sharing options...
Axel40 Posted December 20, 2019 Share Posted December 20, 2019 Link to comment Share on other sites More sharing options...
VAF [136] Striker Posted December 20, 2019 Share Posted December 20, 2019 When I look out the sides of the cockpit I get a lot of micro-freezes but I'm sure that's just going to be handled in some optimizations. Otherwise I love the new pit. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Redglyph Posted December 20, 2019 Author Share Posted December 20, 2019 I see, apparently nobody gives a damn. However, tested and it's much better-looking, but the framerate has significantly dropped (can't do 40 where it was doing 70+ before...). And as expected the switches were not fixed, that's very disappointing, especially since they have received the patch years ago but simply won't apply it. It's like trying to talk to a wall. System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR Link to comment Share on other sites More sharing options...
randomTOTEN Posted December 20, 2019 Share Posted December 20, 2019 It is surprising they didn't update the mouse interaction to their "new standard." Link to comment Share on other sites More sharing options...
RichardG Posted December 20, 2019 Share Posted December 20, 2019 Can I have my old pit back please? Just make an option in a10 settings "default" or "old" pit. Link to comment Share on other sites More sharing options...
Emmy Posted December 20, 2019 Share Posted December 20, 2019 There's an odd POV mis-match going on... And what I mean by that is while the default position "feels" like my head is a bit too low (which does feel better with a couple of taps on the switch to raise the seat a bit), the HUD feels as if the display is shifted up too much. IOW, if I raise the seat even a little, the horizon (and the gun sight) are so far up that they are basically getting cut off. I can tip my head down a little, but that makes my TrackIR go stupid. As it sits right now (after the update and hotfixes), I can see a lot of "Off Dry" calls on gun runs because I either can't see the gun sight or my view will have gone wonky because my TIR went stupid. I'd shift the total HUD display down some on the combiner glass. And the interior lights do need some "umph" as well. If I were sitting in a pitch black room where my eyes were fully dilated, then the lighting might be ok but under normal room lighting (which I do keep low), the lighting needs to be enhanced by maybe half. The artwork (minus any character via weathering) is very, very good. Everything is now nice and crisp with no doubled up lettering and nothing is fuzzy. I give it a 7/10 as is but it does need some tweaks and I'm glad to read that's coming. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Komrad Posted December 20, 2019 Share Posted December 20, 2019 Can I have my old pit back please? +1 Bryan. Link to comment Share on other sites More sharing options...
-Jeti- Posted December 21, 2019 Share Posted December 21, 2019 (edited) Great work was done on the new cockpit much better looking at hi res and the contrast is spot on for reading the instruments. Edited December 21, 2019 by -Jeti- AMD Ryzen 5 3600X X570 AORUS PRO WIFI Sabrent Rocket 4.0 1TB Samsung SSD 970 EVO 500GB Samsung SSD 860 QVO AORUS GeForce RTX 2080 SUPER 8G 32Gb HyperX 3600 MSI MAG321CQR Thrustmaster Hotas Warthog Joystick T.Flight Rudder Pedals Buddy-Fox control box Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 21, 2019 ED Team Share Posted December 21, 2019 The old cockpit is available if you don't update to the version it was introduced, that would be the only way you can stay with the old one. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
randomTOTEN Posted December 21, 2019 Share Posted December 21, 2019 Thanks for so quickly bringing back the yellow windshield tint. Link to comment Share on other sites More sharing options...
OttoPus Posted December 21, 2019 Share Posted December 21, 2019 Yep the switch logic is different from other modules (Viper, Hornet), which is a little confusing. Also the mirrors are a little bit low-res, and there is no pilot model. And the HUD projection is too big. It's a WIP, so I think we will see a lot of improvements in all these areas during the following years. Link to comment Share on other sites More sharing options...
Emmy Posted December 21, 2019 Share Posted December 21, 2019 Yep the switch logic is different from other modules (Viper, Hornet), which is a little confusing. Also the mirrors are a little bit low-res, and there is no pilot model. And the HUD projection is too big. It's a WIP, so I think we will see a lot of improvements in all these areas during the following years. Years? Jeezus I hope not... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
ac5 Posted December 21, 2019 Share Posted December 21, 2019 Axel 40 Quite a bold statement you post there: “The A-10 doesn't really get flown as much as the new stuff these days” That might be true for you, but how would you know what the others do? Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair Dominator Platinum DDR4-3000 Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB Monitor ASUS PA 329 32" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 860 PRO 4 TB Windows 10 - 64 V. 2004 CH Pro combatstick, throttle and pedals Link to comment Share on other sites More sharing options...
Razor18 Posted December 21, 2019 Share Posted December 21, 2019 Hay Guys, I'm a bit confused. Had Ricardo's HD cockpit previously (applied in Options/Special tab). Fired up DCS, switched off Ricardo's to have the improved new (stock) one, then went to a free flight mission to look at the new cockpit. Throttle looks like a toy, but that's not the main problem for me. In the HUD, apart from the ADI ladder and the depressible pipper at the top, nothing appears. Any change I didn't caught up with maybe? Then I wanted to test this with Ricardo's cockpit, but Ricardo's never came back again despite switching it back in Options/Special/A-10C. New stock came up again, no matter what. Anyone please reflect on HUD and cockpit change question maybe? Thanks a lot Link to comment Share on other sites More sharing options...
dmatt76 Posted December 21, 2019 Share Posted December 21, 2019 You will never go back to Ricardo cockpit because the 3D model is completely different now. HUD is now a little too big to fit in the HUD glass. You need to try different camera positions or look around with VR/Track IR Link to comment Share on other sites More sharing options...
escaner Posted December 21, 2019 Share Posted December 21, 2019 Additionally the switch for the G-meter and compass illumination does nothing now. Those lights are bound to one of the other lighting controls. Is that a bug? I see that this was fixed in yesterday's patch. Step by step... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Razor18 Posted December 21, 2019 Share Posted December 21, 2019 You will never go back to Ricardo cockpit because the 3D model is completely different now. HUD is now a little too big to fit in the HUD glass. You need to try different camera positions or look around with VR/Track IR Thanks for the help, but I've found the real reason. I had the ancient "Bigger HUD font" mod applied, cause I tried to hack the previous HUD picture, where you needed to "lean" forward a lot to see the whole field of symbols within the HUD. I deactivated the mod and now the HUD is honky dory again. Just wanted to mention so anyone else knows what can be a reason. Thanks anyways. Link to comment Share on other sites More sharing options...
Fred00 Posted December 21, 2019 Share Posted December 21, 2019 It looks nicer than the old cockpit for sure. However: * It's too dark. Areas not directly lit by the sun are hard to make out. * The cockpit lighting is too dim. Link to comment Share on other sites More sharing options...
Emmy Posted December 21, 2019 Share Posted December 21, 2019 Is there a way to code the HUD in the new pit such that there can be a check box under “Special” for “VR” or “Non VR” ? [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
escaner Posted December 22, 2019 Share Posted December 22, 2019 The head position was advanced a bit again in one of the patches. Sent from my Redmi Note 4 using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Weta43 Posted December 22, 2019 Share Posted December 22, 2019 (edited) Also, if i follow your thinking, why does the HUD fit the whole HUD frame in VR now and it's only messed up in 2D (messed up exactly how it was in VR since this patch). Parallax. In 2D you look at the HUD from a single spot in the centre, in 3D you look from 2 places at the same time, 1 to the left of the HUD looking at the right of the HUD, the other to the right of the HUD looking at the left... Edited December 22, 2019 by Weta43 Cheers. Link to comment Share on other sites More sharing options...
DarkStar79 Posted December 22, 2019 Share Posted December 22, 2019 It looks nicer than the old cockpit for sure. However: * It's too dark. Areas not directly lit by the sun are hard to make out. * The cockpit lighting is too dim. Totaly agree! They need to make the lamps brighter. I can hardly see the green flood lights.. Link to comment Share on other sites More sharing options...
lobo Posted December 22, 2019 Share Posted December 22, 2019 +1 Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
lxsapper Posted December 23, 2019 Share Posted December 23, 2019 Parallax. In 2D you look at the HUD from a single spot in the centre, in 3D you look from 2 places at the same time, 1 to the left of the HUD looking at the right of the HUD, the other to the right of the HUD looking at the left Exactly! Think about it. VR and 2D are using the exact same cockpit 3D geometry. The difference is in the limitations imposed by a 2D display. Link to comment Share on other sites More sharing options...
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