obious Posted January 1, 2021 Posted January 1, 2021 Hi All, First let me say that the below isn’t a criticism, I pre-ordered the Super Carrier the day it became available and think it’s a great addition to DCS World 2.5. As much fun as I’ve been having with it since it’s release into Beta last year, I can’t help but feel let down by the landing experience at touchdown. I guess my main point is that I feel like the instant a single wheel touches down the aircraft becomes ‘glued’ to the deck and doesn’t ‘bounce around’ as much as I feel it should. I know ED struggled to fix the deck sliding issues on the old carrier implementation and a reduced physics implementation is the price we paid for the fix? Couple that with the lack of arrest wire physics/animations and I’m starting to feel like (through lack of updates recently), the SC is just a prettier Stennis model with a great deck crew animation element. BTW I think the above is applicable to both the F-18 and the F-14 Am I mad or does anyone else feel the same? I was somewhat triggered to write this after watching Heatblur’s F-14 50th Anniversary tribute video which was awesome apart from the somewhat cringeworthy traps 5 Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
fmedges Posted January 2, 2021 Posted January 2, 2021 (edited) No I don’t think that you are wrong, it does need some improvements. Edited January 2, 2021 by fmedges [sIGPIC][/sIGPIC] Allied Air Command Website | Allied Air Command Discord
Jackjack171 Posted January 2, 2021 Posted January 2, 2021 I agree. I still can't put my finger on what's missing. Gear compression and wire physics? Something is missing though! 1 DO it or Don't, but don't cry about it. Real men don't cry!
CoBlue Posted January 2, 2021 Posted January 2, 2021 8 hours ago, obious said: BTW I think the above is applicable to both the F-18 and the F-14. Couple that with the lack of arrest wire physics/animations. F-14 has arcadish trap-physics, it glues itself every time, no hook-skip, you can be way to fast or slow on AoA . F-18 is the opposite, wrong AoA or hook-skip, you won't trap! Everybody traps the F-14 every time, F-18 bolters more often & is a challenge every time to trap if you're doing proper Case I. Dude, they're worlds apart when it comes to trap-physics.....you sure you've got "Game flight mode" disabled? "Lack of arrest wire physics/animations?" what lacks? there are animations. 1 i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
notproplayer3 Posted January 2, 2021 Posted January 2, 2021 1 hour ago, CoBlue said: F-14 has arcadish trap-physics, it glues itself every time, no hook-skip, you can be way to fast or slow on AoA . F-18 is the opposite, wrong AoA or hook-skip, you won't trap! Everybody traps the F-14 every time, F-18 bolters more often & is a challenge every time to trap if you're doing proper Case I. Dude, they're worlds apart when it comes to trap-physics.....you sure you've got "Game flight mode" disabled? "Lack of arrest wire physics/animations?" what lacks? there are animations. Yes, now that you mention it, trapping the f14 seems awfully easy. Like you said, you simply slam the plane down on the deck and it will catch the wire. That's pretty much exactly like the FC3 su33. The f/a-18 on the other hand. I remember how frustrated I was when doing my first carrier landings because it was so goddamn hard to catch the wire. Full fidelity su27/mig29 ?
fagulha Posted January 2, 2021 Posted January 2, 2021 +1 here. Felling same here. As soon the aircraft land it feels "glued" to the deck, no bouncing, etc About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
obious Posted January 2, 2021 Author Posted January 2, 2021 (edited) 9 hours ago, CoBlue said: "Lack of arrest wire physics/animations?" what lacks? there are animations. If you look at the footage here for the F-14, its as if the wire just sticks to the back of the Tomcat rather than the actual hook. Edited January 2, 2021 by obious Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
Riojano Posted January 2, 2021 Posted January 2, 2021 First i want better carrier physics, some more roll (pitch is good enough, but a little more would be fine) is needed. Also no slippery deck would be awesome.
CoBlue Posted January 2, 2021 Posted January 2, 2021 4 minutes ago, obious said: If you look at the footage here for the F-14, its as if the wire just sticks to the back of the Tomcat rather than the actual wire. Yes, you're right. F-14's trap physics are arcadish & it's Heatblur's fault not the SC's or ED's. They've been delaying the trap-physics, since release, coz they think there are more "important things" to do, a shame for an Naval airplane. Anyways all concerns about trap-physics should be posted in the respective aircraft forums. 2 1 i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Fri13 Posted January 2, 2021 Posted January 2, 2021 32 minutes ago, Riojano said: First i want better carrier physics, some more roll (pitch is good enough, but a little more would be fine) is needed. Also no slippery deck would be awesome. If the captain tries to turn the ship in the wind, then why would the ship be rolling heavily when it is traveling directly toward the waves? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Stearmandriver Posted January 2, 2021 Posted January 2, 2021 6 hours ago, Fri13 said: If the captain tries to turn the ship in the wind, then why would the ship be rolling heavily when it is traveling directly toward the waves? Because cross or secondary swell is often a thing on the open ocean. 1
Jackjack171 Posted January 2, 2021 Posted January 2, 2021 7 hours ago, Fri13 said: If the captain tries to turn the ship in the wind, then why would the ship be rolling heavily when it is traveling directly toward the waves? Oh, she rolls brother, like a mug! I still remember the calls, "Stand by for heavy rolls". As she turns, she rolls and you either have to stop your aircraft moves or be very careful. I've seen a Prowler jackknife will under tow with a tractor, very scary! DO it or Don't, but don't cry about it. Real men don't cry!
aviation360 Posted January 21, 2021 Posted January 21, 2021 Last I heard Heatblur will be adding Hook skip physics to the F-14 some time in the future, also I have missed wires multiple times when landing the F-14 especially learning Case 1, and even more so trying Case 3 I messed up, took me for attempts to catch the wire on my first Case 3, you don’t get the wire every time in the tomcat unless you’re experienced or you aren’t doing it correctly yet found a way to trap every time. Regardless Hook skip is being worked on from Heatblur last I heard, and it still takes practice to trap on the carrier. 1
Bonz Posted February 18, 2021 Posted February 18, 2021 As someone who has done both ... RL and Sim traps ... what's missing is the physical sensation of deceleration and being thrown forward into your straps... Not something even Navy RL simulators can duplicate. I would focus Future Super-Carrier improvements on the AirBoss station, better CATCC operations, ACLS, the Burble effect and pitching and rolling decks. 10
Nealius Posted February 21, 2021 Posted February 21, 2021 On 2/19/2021 at 6:05 AM, Bonz said: As someone who has done both ... RL and Sim traps ... what's missing is the physical sensation of deceleration and being thrown forward into your straps... Not something even Navy RL simulators can duplicate. I would focus Future Super-Carrier improvements on the AirBoss station, better CATCC operations, ACLS, the Burble effect and pitching and rolling decks. Shouldn't there also be quite a bit of bounce and nose-whip of the airframe while decelerating? The lack of that is what I notice the most; jets just seem glued to the deck on trapping. 3
CarbonFox Posted February 21, 2021 Posted February 21, 2021 I'd just like to see improvements to the trap animation where the goes from catching the cable to being halting the aircraft in one single frame. It also seems like the aircraft come to halt after trapping alittle to short of where they appear to in real life footage. 1 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
Jackjack171 Posted February 21, 2021 Posted February 21, 2021 1 hour ago, CarbonFox said: I'd just like to see improvements to the trap animation where the goes from catching the cable to being halting the aircraft in one single frame. It also seems like the aircraft come to halt after trapping alittle to short of where they appear to in real life footage. That's situational. It happens IRL. Don't rely on what you see in a video. The trap animations do need improving though! DO it or Don't, but don't cry about it. Real men don't cry!
Blackeye Posted February 23, 2021 Posted February 23, 2021 On 2/21/2021 at 7:59 AM, Nealius said: Shouldn't there also be quite a bit of bounce and nose-whip of the airframe while decelerating? I don't think so. The high rate of descent and the high AoA make sure that you have quite a bit of weight on the wheels on touchdown immediately overcoming any ground effect. The gear is designed to not only withstand those hard landings but also dampen the impact and not act as a spring. And once the nose drops the reduction in AoA reduces the lift even further so that the aircraft will firmly stick to the ground, not to mention the rapid deceleration. The nose will probably dip down during this but nothing crazy. Here's a nice video of an F-14 landing on a carrier: https://www.youtube.com/watch?v=Y45rzmDaABI&t=231 It's certainly a bit violent but there's no deck hopping.
draconus Posted February 24, 2021 Posted February 24, 2021 17 hours ago, Blackeye said: Here's a nice video of an F-14 landing on a carrier: https://www.youtube.com/watch?v=Y45rzmDaABI&t=231 It's certainly a bit violent but there's no deck hopping. In this same video I see aircraft wobbling laterally and dip nose then back up after trap. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
fagulha Posted February 24, 2021 Posted February 24, 2021 On 2/21/2021 at 6:59 AM, Nealius said: Shouldn't there also be quite a bit of bounce and nose-whip of the airframe while decelerating? The lack of that is what I notice the most; jets just seem glued to the deck on trapping. Agreed. Aircraft just seem glued to the deck. Hope that can be possible to improve by ED. I fly in VR and it´s a deal breaker. At least for me, i know that probably for others makes no difference. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Blackeye Posted February 24, 2021 Posted February 24, 2021 10 hours ago, draconus said: In this same video I see aircraft wobbling laterally and dip nose then back up after trap. So you basically agree then - a nose dip but no bouncing.
Nealius Posted March 9, 2021 Posted March 9, 2021 On 2/25/2021 at 8:17 AM, Blackeye said: So you basically agree then - a nose dip but no bouncing. Nose dip and coming back up is bouncing. I don't mean "deck hopping" where the tires separate from the deck, I mean the gear suspension causing the airframe to bounce. 2
Pieterras Posted March 22, 2021 Posted March 22, 2021 here a video of how to operate realistic carrier ops in
fagulha Posted March 23, 2021 Posted March 23, 2021 It´s not only a carrier issue, Even in taxiways on AFB´s the aircraft seems glued to the floor, the front gear suspension bounces a little but i noticed that the rear/main gear suspension does not move while the aircraft is moving and that gives the impression that the aircraft is glued to the floor. Hope this can be improved.... About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
obious Posted December 21, 2024 Author Posted December 21, 2024 So here we are almost 4 years later and still no better physics for the wires. 3 Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
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