Jafergon Posted April 14, 2021 Share Posted April 14, 2021 Besides from the jumping clouds issue one thing that I've noticed is that regardless of the quality setting I select in VR, the clouds look the same with no difference or very litte in detail between LOW and ULTRA. Maybe this is related with the jumping bug, but I was curious about this and if anyone else have the same impression. Other than that they look amazing in 2D and performance is incredible! 5 Link to comment Share on other sites More sharing options...
dopebogey Posted April 14, 2021 Share Posted April 14, 2021 (edited) Same here. From low to ultra I really do not see much difference. I wasn't sure if is was just an HMD issue(using odyssey plus)but interesting to hear someone else is having the same issue. And I too am get the vibrating clouds. And it's really bad outside the cockpit. I am glad that is a known bug already. Edited April 14, 2021 by dopebogey 5 Link to comment Share on other sites More sharing options...
Jafergon Posted April 14, 2021 Author Share Posted April 14, 2021 I'm using a Reverb G2. I don't think it's and HMD issue. Somehow it looks that quality settings are capped in VR... 2 Link to comment Share on other sites More sharing options...
bomber Posted April 14, 2021 Share Posted April 14, 2021 Clouds disappointing in vr. Same no diff low to ultra? 1 [sIGPIC][/sIGPIC] This must be reality, no sim can have this many bugs! 13700kf, 4090, 64gb. HP g2. Link to comment Share on other sites More sharing options...
Dragon1-1 Posted April 14, 2021 Share Posted April 14, 2021 Yeah, I've put it on Ultra and the clouds don't look anything like in Wags' videos. They still look pretty neat, but I was expecting more. Hopefully this will be resolved in the next patch. At least the performance didn't seem to have tanked. Whether that'll stay true after the quality issue is fixed remains to be seen. 2 Link to comment Share on other sites More sharing options...
nrosko Posted April 14, 2021 Share Posted April 14, 2021 Yes its all very blurry & low resolution in vr, the lighting & shadows is much better on the ground but looking at the clouds its like I'm partially sighted. I'm wondering if there is some sharpening issues as well as it can look very blocky when the cloud interacts with the ground. 1 Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
DST Posted April 14, 2021 Share Posted April 14, 2021 The default cloud quality option in general setting menu after starting 2.7 for the first time was "standard" so I guess this is the option in which the cloud quality is stuck in VR. Can confirm there is no noticeable change when switching to "ultra". So this appears to be a bug? At least performance is good... 2 I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S Link to comment Share on other sites More sharing options...
Lovcar Posted April 14, 2021 Share Posted April 14, 2021 Тоже самое парни и у меня. Link to comment Share on other sites More sharing options...
Jumper77A Posted April 15, 2021 Share Posted April 15, 2021 Also getting the vibrating clouds in VR. Valve Index. Hopefully there is a hotfix soon. 2 Link to comment Share on other sites More sharing options...
Doc3908 Posted April 15, 2021 Share Posted April 15, 2021 Same here. The distant vibrating clouds don't bother me as much, but the quality of the clouds is VERY disappointing right now in VR. I'd rather not have any clouds than these shapeless blobs we have now in VR. Totally ruins the realism for me. 4 Link to comment Share on other sites More sharing options...
pimp Posted April 15, 2021 Share Posted April 15, 2021 3 hours ago, nrosko said: Yes its all very blurry & low resolution in vr, the lighting & shadows is much better on the ground but looking at the clouds its like I'm partially sighted. I'm wondering if there is some sharpening issues as well as it can look very blocky when the cloud interacts with the ground. I'm experiencing this also. The scenery seems blurry to me like the resolution is low. Also there's no diff between standard & ultra clouds. 1 i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
A2597 Posted April 15, 2021 Share Posted April 15, 2021 ditto, even set to ultra, VR clouds are low quality. (But still way better than the old head-spinning puffs!) 4 Link to comment Share on other sites More sharing options...
BMGZ06 Posted April 15, 2021 Share Posted April 15, 2021 Yup clouds are blurry and pretty much awful in VR. The sea is also way too dark and the game just looks grainy now in the G2. It looked clean and sharper before. 4 System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2. Link to comment Share on other sites More sharing options...
Hoirtel Posted April 15, 2021 Share Posted April 15, 2021 BN did say once that in game PD affects cloud quality. 0.5 they look rubbish. Link to comment Share on other sites More sharing options...
Wychmaster Posted April 15, 2021 Share Posted April 15, 2021 (edited) vor 32 Minuten schrieb Hoirtel: BN did say once that in game PD affects cloud quality. 0.5 they look rubbish. Interesting. Have to test it. Good to know that others experience the same. I was also really diappointed by the VR quality of the clouds and didn't see any effect of the quality settings in VR. I had also some problems when comparing what I see in VR with the mirrored image on the screen. The clouds seemed to look so different in quality (better on screen) that it was hard to find individual clouds to compare how I perceive them in VR and on a flat screen (used the highest overcast setting). Maybe this was just because I was extremely tired yesterday and the screen was too small and far away. If not, it might be some extra or missing post processing step in VR that is applied. Otherwise, it doesn't make sense to me since both images share the same frame buffer. Edited April 15, 2021 by Wychmaster Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted April 15, 2021 Share Posted April 15, 2021 (edited) Same results here, the bouncing clouds can only be tolerated for so long before nausea starts to sneak up on you, and it doesn't seem to matter what the quality for the clouds is in the settings, they look 'too soft' in VR and no different whichever the setting. They look much better on my monitor if I fire up DCS without VR enabled. Edited April 15, 2021 by Highwayman-Ed 4 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nima2014 Posted April 15, 2021 Share Posted April 15, 2021 How do you guys even have an ultra option?! I’m having the option between low, standard and high. cheers Link to comment Share on other sites More sharing options...
gunterlund21 Posted April 15, 2021 Share Posted April 15, 2021 same issue here I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Lurker Posted April 15, 2021 Share Posted April 15, 2021 (edited) Yep no difference in quality settings of the clouds in VR. At least none that I could notice. No difference in frame-rates either. Hopefully someone from Eagle Dynamics can reply, whether this is "working as intended" or if it's a bug? *edit* 3090RTX user here. I don't mind the jitter, which I'm sure will be solved, but the quality difference between what we see in 2d and VR is quite off-putting. Maybe the two issues are related? Edited April 15, 2021 by Lurker Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
chichowalker Posted April 15, 2021 Share Posted April 15, 2021 Yesterday I did a lot test flying with LOW to ULTRA clouds settings. Using Rverb G2 with P.D:1 and SS150 I had always same low quality in VR clouds textures and flickering problems in the distance but I noticed that 2d screen mirrror had a good ones, like in the Wags videos. Flickering depends on what kind of weather preset you choose in the editor. I know that is WIP so hopefully it will be a hotfix soon. Performance is incredible good. Link to comment Share on other sites More sharing options...
Wychmaster Posted April 15, 2021 Share Posted April 15, 2021 vor 24 Minuten schrieb chichowalker: ... but I noticed that 2d screen mirrror had a good ones, like in the Wags videos... I also mentioned it in my earlier post. Wasn't sure if it was only me being too tired. I guess this information should be quite valuable to the devs, since it narrows down where this is coming from. Link to comment Share on other sites More sharing options...
Lurker Posted April 15, 2021 Share Posted April 15, 2021 1 minute ago, Wychmaster said: I also mentioned it in my earlier post. Wasn't sure if it was only me being too tired. I guess this information should be quite valuable to the devs, since it narrows down where this is coming from. Yeah, unfortunately that could be because the mirrors in VR lack depth perception, or in other words the clouds are rendered like they would be on a 2d screen. Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
Wychmaster Posted April 15, 2021 Share Posted April 15, 2021 vor 11 Minuten schrieb Lurker: Yeah, unfortunately that could be because the mirrors in VR lack depth perception, or in other words the clouds are rendered like they would be on a 2d screen. Don't think the clouds are missing depth. They are just lacking detail and are blurred out. My bet is on some difference in postprocessing of the frame buffer when the pipeline of mirrored image and VR image diverge. However, since I don't know the exact code, I am just guessing 1 Link to comment Share on other sites More sharing options...
SquidgyB Posted April 15, 2021 Share Posted April 15, 2021 (edited) I don't think he meant that clouds are lacking depth, but rather the mirrors do - mirrors in VR look like LCD screens displaying an image, with no depth perception at all. Compare it to mirrors in IL-2, where each eye's viewpoint is taken into consideration and you see "depth" in the mirror image. I don't know why clouds would be affected by that though other than strange rendering reasons. Edited April 15, 2021 by SquidgyB 1 2 Link to comment Share on other sites More sharing options...
Lurker Posted April 15, 2021 Share Posted April 15, 2021 Yep what @SquidgyB said Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now