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SAM Sites Asset Pack - A 3D assets mod to populate you SAM sites, FARP and other bases


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Posted

These assets along with the HDS mod, are awesome. Since I stumbled across them, they are a must for every mission I layout. It would be so great if ED could pick them up. Thanks to everyone involved, for sharing your hard work.

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Posted (edited)

Hello , is there any progress concerning the compatibility with mod HighDigitSAMs ?

Edited by clanitho

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Posted
11 hours ago, CarbonFox said:

Any fix on the SA-20B yet?

No. I'm real busy IRL right now. I'm logging the issues and requests but I'll need to find some free time to actually work on them and publish an update.

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  • Thanks 5
Posted (edited)

Greetings guys.   @Strigoi_dk @Stratos I had something from Turbosquid a while ago but was in .obj format, was having issues converting that.  You guys are probably much better with this than I am, and are welcome to it and add to the pack if you want.  Was like 5 bucks but looked pretty neat and I thought would make a great addition as a Radar Tower to the Assets pack as well as something cool to drop a GBU-24 on.  Thanks for the great downloads ! 
 

 

 

Bunker Picture3 Radar.png

RADAR_Station_obj.obj

Edited by Shrike88
added a comment
Posted

Quick question: Did damage models eventually get in? I tried strafing the hell out of the S-75 reload trailer but it didn't appear to take any damage.

Posted
21 hours ago, Nealius said:

Quick question: Did damage models eventually get in? I tried strafing the hell out of the S-75 reload trailer but it didn't appear to take any damage.

They should dissapear when destroyed. I'm logging that for futher investigations.

 

On 8/31/2022 at 3:56 AM, Shrike88 said:

Greetings guys.  @LetMePickThat @Stratos I had something from Turbosquid a while ago but was in .obj format, was having issues converting that.  You guys are probably much better with this than I am, and are welcome to it and add to the pack if you want.  Was like 5 bucks but looked pretty neat and I thought would make a great addition as a Radar Tower to the Assets pack as well as something cool to drop a GBU-24 on.  Thanks for the great downloads ! 

 

 

 

Bunker Picture3 Radar.png

RADAR_Station_obj.obj 3.88 MB · 5 downloads

 

This is a question for @Strigoi_dk. 🙂

  • Thanks 1
Posted

Hello guys, here is a quick fix for some of the small issues with the S-300 pack. I'll be working on the various conflicts with the HDSM in the upcoming days as well.

Changelog:

  • Corrected typo in 5P85SU display name
  • Corrected type in 5P85DE display name
  • Corrected the 3D model of the Grave Stone Truck
  • Corrected the issue preventing the 5V55RUD from displaying a 3D model
  • Corrected the issue preventing the Mast-mounted Grave Stone (30N6) used on the SA-10B/S-300PS from working

Download: https://drive.google.com/file/d/1qcpVERQhsK4xHNrFHQsr5SpG6H7n1Bwf/view?usp=sharing

  • Thanks 6
Posted

All of the long range missile variants are exploding shortly after launch for me. Is this happening to anyone else? I attached a trk file showing the problem with SA-23 firing the 9A82 at some B-52s.

 

SA-23-TEST.trk

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  • 2 weeks later...
Posted

Hi! While using the static versions of the ERO_Hesco_Barriers, George in the Apache is able to pick them up as targets. It's a configuration thing in all Object.lua for all statics:

When changing 

GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort,
                "Fortifications",
                };

to

GT.attribute = {wsType_Static, wsType_Standing};

George ignores them. 

Are those attributes in the first code block needed, is it wanted, or is it just a misconfiguration?

Thanks for this really cool collection 🙂

 

 

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Posted
16 hours ago, PhilSkyfire said:

Hi! While using the static versions of the ERO_Hesco_Barriers, George in the Apache is able to pick them up as targets. It's a configuration thing in all Object.lua for all statics:

When changing 

GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort,
                "Fortifications",
                };

to

GT.attribute = {wsType_Static, wsType_Standing};

George ignores them. 

Are those attributes in the first code block needed, is it wanted, or is it just a misconfiguration?

Thanks for this really cool collection 🙂

 

 

Hey, thanks for the pointer !

As I'm not flying the Apache, I never cared that much about how the barriers were declared. Also, since we released them before the Apache was out, no one pointed it out before you. I guess I'll change that so that this doesn't occurs anymore. 🙂

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Posted
10 minutes ago, LetMePickThat said:

Hey, thanks for the pointer !

As I'm not flying the Apache, I never cared that much about how the barriers were declared. Also, since we released them before the Apache was out, no one pointed it out before you. I guess I'll change that so that this doesn't occurs anymore. 🙂

Cool, thanks :-)! I would have changed it locally, but in your package directly makes more sense.

German Squadron "Serious Uglies"

 

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Skyfire

 

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  • 2 weeks later...
Posted

 

29.08.2022 в 23:33, CarbonFox сказал:

Any fix on the SA-20B yet?

OOO, Yeeeeees!!

Now S-300PMU2 (SA-20B) is working!
need to replace 2 lua files   in  SAMPack_S-300_Series/Database/Vehicle, although one is enough:  S-300PMU2_5P85SE2_LN.lua

And  it would not be bad to change the height of the mast    GT.sensor.height = 27.63         in      S-300PMU2_30N6E2_TR_Mast.lua     

 

S-300PMU2_54K6E2_CP.lua S-300PMU2_5P85SE2_LN.lua

  • Like 2
  • 3 weeks later...
Posted

Hi, Great job you made !

I noticed the SA-23 SR cannot be destroyed by the M2A2, neither MA1A2 with 7.62.

But CBU97 does the job on it. 

maybe need some tunning ?

  • 2 weeks later...
Posted

Feature request, i know this has ben talked about before but would it be possible to include all non-elevated revetments to ground objects as an option as well? 

It has been stated that "the lesser of two evils" is making all revetments static objects but if you don't need the elevation but do really want to make templates this would be the best of both worlds, no?

The mod is awesome but i have to build over 25 sam sites in a campaign and with 6 out of 7 revetments being not elevated that would save me manually placing of 150 static objects.

  • Like 1
Posted

Absolutely amazing mod,  I'm using something from this in almost every mission I make now. 

Just got into using skynet IADS though and can't get the EWR's from 2SAP to work with it, do I have to add any extra files anywhere?

  • Like 1
Posted
8 hours ago, Findingpastorp said:

Absolutely amazing mod,  I'm using something from this in almost every mission I make now. 

Just got into using skynet IADS though and can't get the EWR's from 2SAP to work with it, do I have to add any extra files anywhere?

I sent you a message with the section of script you need to add to the lua.

Posted (edited)

I realize the S-300 Pack is it's own work, but is there any plan on incorporating it directly into the High Digit Sam Modpack?  It seems like HDSM and the S-300 pack would make more sense as one package than as two separate packages.

EDIT:  Any luck getting a HARM onto the SA-23 Grill Screen/Grill Pan Track Radar?  HDSM has an issue where the HARM code for the Grill Screen/Grill Pan doesn't work for the SA-23 but does for the SA-12.

Edited by Whiskey11

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Posted

Anyone else having problems with v2.8.1 loading after installing S 300 0.2? I had not tried to run it under earlier versions. For me, v2.8.1 crashes back to desktop while opening when S300 mod is added.

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