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Posted

This is an awesome addition. Didn't actually realise how much I needed this until I saw it in action. Can't wait to start playing around with it.

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Posted

If only this was available on the F10 Map for MP.  I really see the potential in this obviously great for static mission planning but surely its best use is for Tac Commanders in real time re FLOTS?  Please please can you pass onto the dev's that this is pushed though to the live F10 map?

 

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Posted
59 minutes ago, Paladin1cd said:

Wait… not something that will work in MP?

It'll work in multiplayer.

I think what Hawkeye is asking for is live annotation, so people can dynamically update the map for other players during the mission (versus it being "baked in" from the start).

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Posted

hoping i can link this to triggers... once a area is captured or occupied i can make it so the lines and such change updating the map to the current situation.

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Posted
20 hours ago, Pizzicato said:

It'll work in multiplayer.

I think what Hawkeye is asking for is live annotation, so people can dynamically update the map for other players during the mission (versus it being "baked in" from the start).

This is already possible via scripting and is also built into the excellent "GameMaster" script by Cake/Sorbus. You can type stuff into map marks and make it all happen. 

In MP, in realtime.  

 

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Posted
21 hours ago, Pizzicato said:

It'll work in multiplayer.

I think what Hawkeye is asking for is live annotation, so people can dynamically update the map for other players during the mission (versus it being "baked in" from the start).

you mean like this ?

did this 5 months ago

 

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Posted

Looking forward to this ME feature.

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Posted
On 10/17/2021 at 7:27 AM, Topper81 said:

Will this marks also be visible on some hsi's (e.g. Hornet) or in the apaches tsd? And / or in the kneeboard map's?

 

No this has nothing to do with DTC functionality. This is for ME/Planner/F10 map usage. 

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Posted

Is there a delete function? Being a clutz I'm finding myself messing up the drawings (or just weird stuff like the segment tool making endless segments). DEL key and the delete icon don't seem to function. I rewatched Wags' tutorial but, unless I've missed it, he didn't mention a delete function. Is there one?

Posted (edited)
23 minutes ago, Nealius said:

Is there a delete function? Being a clutz I'm finding myself messing up the drawings (or just weird stuff like the segment tool making endless segments). DEL key and the delete icon don't seem to function. I rewatched Wags' tutorial but, unless I've missed it, he didn't mention a delete function. Is there one?

Click on the Object or Text Box on the map (if selected you will see tiny white square/box on the Object or Text Box), then hit your DELETE key on your keyboard.

Edited by Backy 51

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Posted

a tutorial from Wags / ED would be handy for this feature ... rather than having to guess this stuff

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Posted
3 minutes ago, HC_Official said:

thanks

you're welcome.

It's rather short though....

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Posted
30 minutes ago, Backy 51 said:

Click on the Object or Text Box on the map (if selected you will see tiny white square/box on the Object or Text Box), then hit your DELETE key on your keyboard.

 

Thanks that worked this time. I must have been clicking outside the hitbox to select the object. 

Posted

You can do this already with the DCS scripting engine or the easier way use MOOSE

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Posted

Just a follow up from what  Octuplefire was asking. Does anyone have any examples of a script on how to show/hide an object? It would be great to show or hise them when needed. 

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