Uxi Posted November 18, 2022 Posted November 18, 2022 Best thing ED could do spills be official Mod repository and integration into the game UI. Community would fill out escorts and assets from each era with much more volume and detail (see all the livery). They would just need to make sure all the weapons are modeled. I want to see the Long Beach and Virginia CGN and the nuclear Bainbridge etc 1 Specs & Wishlist: Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2
D4n Posted November 20, 2022 Posted November 20, 2022 11 hours ago, Бойовий Сокіл said: So I guess the FLOLS is never getting fixed? Seems so... Also still waiting for that barricade net, which will turn carriers into epic operating platforms for prop aircraft aswell 1 DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
WarthogOsl Posted November 20, 2022 Posted November 20, 2022 Wo 14 hours ago, Бойовий Сокіл said: So I guess the FLOLS is never getting fixed? Or have the proper crew animations for the F-14A? 1
draconus Posted November 20, 2022 Posted November 20, 2022 10 hours ago, WarthogOsl said: Or have the proper crew animations for the F-14A? There's no animated crew on Forrestal. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Nealius Posted November 21, 2022 Posted November 21, 2022 Crew has been unlocked for the Stennis. There's a possibility the same will be true for the Forrestal in the future. 2
fagulha Posted November 21, 2022 Posted November 21, 2022 3 hours ago, Nealius said: Crew has been unlocked for the Stennis. There's a possibility the same will be true for the Forrestal in the future. The CVN-74 was part of the Supercarrier module. First ED launched CVN-71, 72 and 73 and afterward was planned the remaining carriers, CVN-75, and finally CVN-74 Stennis. The only thing that was not planned is the updated old Stennis to a new default one with the standards of the Supercarrier module (without the deck crew of course). 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
D4n Posted November 23, 2022 Posted November 23, 2022 On 11/20/2022 at 2:27 PM, Бойовий Сокіл said: This isn't the super carrier though? So no barricade is planned. Indeed, but I'm assuming Heatblur realizes what a big revenue they could make if they get a deal with ED to get animated crew + barricade net (or even all supercarrier features) on the Forrestal aswell (for all F-14 module owners for example). On 11/21/2022 at 2:04 PM, fagulha said: The CVN-74 was part of the Supercarrier module. First ED launched CVN-71, 72 and 73 and afterward was planned the remaining carriers, CVN-75, and finally CVN-74 Stennis. The only thing that was not planned is the updated old Stennis to a new default one with the standards of the Supercarrier module (without the deck crew of course). Huh, so are there seriously 2 Stennis versions in DCS now? One for Supercarrier owners only, one for everyone? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
draconus Posted November 23, 2022 Posted November 23, 2022 6 minutes ago, D4n said: Huh, so are there seriously 2 Stennis versions in DCS now? One for Supercarrier owners only, one for everyone? No, there is only one but it got updated to the SC quality and some of its features depend now on user's SC ownership, namely animated crew or advanced comms. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
fagulha Posted November 23, 2022 Posted November 23, 2022 1 hour ago, D4n said: Huh, so are there seriously 2 Stennis versions in DCS now? One for Supercarrier owners only, one for everyone? Read again what i wrote. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Nealius Posted November 23, 2022 Posted November 23, 2022 (edited) On 11/21/2022 at 10:04 PM, fagulha said: The CVN-74 was part of the Supercarrier module. First ED launched CVN-71, 72 and 73 and afterward was planned the remaining carriers, CVN-75, and finally CVN-74 Stennis. The only thing that was not planned is the updated old Stennis to a new default one with the standards of the Supercarrier module (without the deck crew of course). Whether it was planned or not is irrelevant. It wasn't planned for SC comms to be an unlockable feature either, and those work on the Forrestal. Ultimately it will come down to ED's/HB's decision on whether or not to integrate a deck crew on the Forrestal like it is now integrated on the Stennis, but given the precedent set by the Stennis I believe it will, at some point, happen. Edited November 23, 2022 by Nealius
RustBelt Posted November 23, 2022 Posted November 23, 2022 4 hours ago, D4n said: Indeed, but I'm assuming Heatblur realizes what a big revenue they could make if they get a deal with ED to get animated crew + barricade net (or even all supercarrier features) on the Forrestal aswell (for all F-14 module owners for example). It’s not up to Heatblur. Supercarrier and its features are an Eagle Dynamics product. If ED wants to let third parties use the SC assets, THEY have to do something they are historically loathe to do, which is make a documented API and provide their code. They aren’t that kind of company. So the alternative is you have to wait for ED and ONLY ED to step up. Which, how long have we been waiting for the SC to set up a Tomcat specific Ball? Or LSO grading for the F-14? Heck, how many YEARS now has the “new missile API” been just around the corner? 4
Nealius Posted November 26, 2022 Posted November 26, 2022 Anyone else getting consistent stutters on Forrestal when crossing the ramp or approaching the end of the angled deck after arrestment, but only with motion blur setting on? Turning it off eliminates these stutters, but they don't appear on the Supercarrier, only Forrestal. 1
Sepp666 Posted November 30, 2022 Posted November 30, 2022 The Forrestal looks so good, it's a shame that ED will not include it to the SC module. Here we have another class not just a different hull number and a few things here and there. It's a joke... 2
LanceCriminal86 Posted November 30, 2022 Posted November 30, 2022 How do you expect it to be integrated into a module/framework that itself isn't even partway finished? Why should they burn up focus and coding effort on something that ED themselves haven't even completed and ironed out for their own ships? There's plenty for them to work on with just the F-14 itself while ED figures out exactly what they're doing on the SC module/framework. Right now we can't even access the deck crew to skin them because ED encrypted those away somewhere. 3 1 Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
RustBelt Posted November 30, 2022 Posted November 30, 2022 Exactly. Super Carrier is barely early access and seemingly low priority. They still haven’t gotten new missile stuff to 3rd party yet 3
tms0018 Posted December 16, 2022 Posted December 16, 2022 On 11/18/2022 at 6:48 AM, Northstar98 said: It would be good to get naval assets covering that period (as well as the late Cold War in general) - they would also handsomely complement the upcoming Kola map. While it would be incredibly cool to get the Spruance (finally a Cold War escort) my only point of contention with it is that it's more geared up to do ASW, which is something frankly as good as absent in DCS (of course during the mid 80s they were upgraded and geared up more towards surface attack capability - some received ABL for RGM-109A/B/C/D and the majority were upgraded with the Mk 41 VLS - which is probably the most appropriate fit for the Forrestal as it stands). So personally, I'd put more priority on a pre-NTU Belknap or a post NTU Charles F. Adams (or preferably all 3 - the more classes, the better) Sorry for such a late replay, but you are right an updated 80's naval assets pack would be perfect for the Kola map. Then add in the Kiev Class and the Forger as AI units and it would be perfect. And you make great points about the Spruance, vs implementing Belknaps as the guided missile cruisers to replace our too modern Ticos and Charles F. Adams as the guided missile destroys to replace the Burkes. My idea behind the Spruance was it wouldn't be too much extra work to model both the Spruance and the derivative Kidd class. So, you get two different classes for about the work of maybe one and a half. 2
Northstar98 Posted December 16, 2022 Posted December 16, 2022 5 minutes ago, tms0018 said: Sorry for such a late replay No worries 5 minutes ago, tms0018 said: but you are right an updated 80's naval assets pack would be perfect for the Kola map. Then add in the Kiev Class and the Forger as AI units and it would be perfect. Yeah, that would be great, could re-live SF2:NA. And yes, 80s assets for the Kola map are really sorely needed, (heck, they're needed for the Forrestalas it stands, though at least if you squint hard enough you can fit the Ticonderoga and Oliver Hazard Perry). 5 minutes ago, tms0018 said: And you make great points about the Spruance, vs implementing Belknaps as the guided missile cruisers to replace our too modern Ticos and Charles F. Adams as the guided missile destroys to replace the Burkes. My idea behind the Spruance was it wouldn't be too much extra work to model both the Spruance and the derivative Kidd class. So, you get two different classes for about the work of maybe one and a half. That's a good point, though with the Charles F. Adams you could also do a Lütjens-class with some very minor tweaks - though both the Kidd and the Lütjens aren't very numerous at all. Don't get me wrong though a Spruance should definitely be on the table should these assets be considered - no battle group is complete without them. I just think, for the time being, it might be better to focus on ships more geared up for AAW for the time being, given the limitations of the current naval environment. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
RustBelt Posted December 30, 2022 Posted December 30, 2022 Can’t complain it doesn’t look wrong when it doesn’t work at all.
Nealius Posted December 31, 2022 Posted December 31, 2022 It's usually only on when there's aircraft buzzing around.
marbessi Posted March 26, 2023 Posted March 26, 2023 Is there a bug with Forrestal deck? Launching from catapults or landing on it causes a small amount of damage to the deck and to the plane too. I had one wheel of landing gear stuck after launch.
Clunk1001 Posted March 26, 2023 Posted March 26, 2023 7 minutes ago, marbessi said: Is there a bug with Forrestal deck? Launching from catapults or landing on it causes a small amount of damage to the deck and to the plane too. I had one wheel of landing gear stuck after launch. I’ve been getting the same issue for a few months. “Forrestal Damaged 1%” message on cat launch. 5
Tweety777 Posted March 30, 2023 Posted March 30, 2023 Have they removed the armor of the flightdeck? I got the same issue but with 0% damage. AMD Ryzen 5700X3D, RX7900 XTX, 48GB 27" 1440P monitor and Oculus Quest 2. WinWing Orion 2 w/ FA18 throttle, VKB Gladiator EVO w/ F14 grip, Logitech G rudder pedals, TrackIR 5, WinWing MFD (2x), WinWing UFC and Voice Attack. Planes: F14A/B Tomcat, mostly the B, F/A 18 C Hornet, F4E Phantom II, F16 Fighting Falcon Modules/ maps: Super carrier, Nevada, Persian Gulf, Kola
RustBelt Posted March 30, 2023 Posted March 30, 2023 Always been an issue. Some DCS weird to do with an object being both a vehicle with Hit points and a collision box, and a landable surface simultaneously. Making “ground” that moves has been a consistent challenge for DCS if you recall the Ice Rink carrier days. 1
joey45 Posted April 3, 2023 Posted April 3, 2023 I think they need to tell the collision Mesh that it is a runway. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Jackjack171 Posted April 29, 2023 Posted April 29, 2023 Is animated deck crew for the Forrestal still being looked at? Not trying to stir the pot, I just hadn't heard anything in a while (I'm patient). I hope that it is not a dead issue, CV-59 has that nostalgic effect and I enjoy it very much. 3 DO it or Don't, but don't cry about it. Real men don't cry!
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