-Sky- Posted November 27, 2023 Posted November 27, 2023 @SharpeXB MSFS is definitely not following head by default, im not sure if you changed any settings, but for me the mouse is stabilized in the cockpit and if u look away it follows your VR POV limit so u dont lose the mouse, DCS keeps the mouse moving with the head which makes it hard for some of us to accurately press small buttons especially if u need to push them multiple times, ur head would shake due to the heavy VR and cant press the button consistently. And yes we are talking about VR, i dont personally know about TrackIR. 1
SharpeXB Posted November 27, 2023 Posted November 27, 2023 14 minutes ago, -Sky- said: And yes we are talking about VR, i dont personally know about TrackIR. I realize that, this would be a good option for head tracking too. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
mrsylvestre Posted November 27, 2023 Posted November 27, 2023 20 hours ago, SharpeXB said: Are you using head tracking (TrackIR) or VR? That’s the difference then, you must be using VR. Well yes, that is what the OP's question was about. In your frame of reference (TrackIR, OpenTrack, etc), if you hold your hand still the mouse pointer stays at same screen coordinates whatever head movements you do (that change what is displayed on the screen), whichever game you play (DCS, MSFS,...). In VR, you can have a pointer that stays where it is *relative to your virtual world* as long as your hand doesn't move even if you move your head. That is how it works in MSFS and many games, but not DCS, alas. 5800X3D - 64GB DDR4 - Samsung 990 PRO SSD @ PCI 4.0 x 16 - 6950XT - Pico 4 (VDXR)
scotth6 Posted April 5, 2024 Posted April 5, 2024 Please revisit this ED. It has always been an annoyance in VR, as spectacular as VR is in DCS. Makes it very hard to bring up the SMS page, select two tanks to drop, to drop your tanks while you are doing 550 Kts at 100 feet in the F-16. It is fine while you r sitting in your cockpit at startup, but flying and hitting multiple small buttons become a PITA when the mouse cursor keeps moving all over the place from minute head movements in VR. 3
LancerVI Posted April 5, 2024 Posted April 5, 2024 Seems to be a difficult issue to address, as this continues to be an issue. Options are good. Cheers, Lancer VI John 3:16-21 1
Grodin Posted April 10, 2024 Posted April 10, 2024 On 4/5/2024 at 9:27 AM, scotth6 said: Please revisit this ED. It has always been an annoyance in VR, as spectacular as VR is in DCS. Makes it very hard to bring up the SMS page, select two tanks to drop, to drop your tanks while you are doing 550 Kts at 100 feet in the F-16. It is fine while you r sitting in your cockpit at startup, but flying and hitting multiple small buttons become a PITA when the mouse cursor keeps moving all over the place from minute head movements in VR. Yes please, a toggle to unlink mouse cursor from head movement in VR. Annoying to try and hold my head absolutely still while hitting buttons. 5 Fighting for peace is like screwing for virginity.
Tom Kazansky Posted April 10, 2024 Posted April 10, 2024 2 minutes ago, Grodin said: Yes please, a toggle to unlink mouse cursor from head movement in VR. Annoying to try and hold my head absolutely still while hitting buttons. +1 for this option 1
AllThatD Posted July 20, 2024 Posted July 20, 2024 Please try and make this feature!!! It's immersion-breaking to have to slowly exhale like I'm pulling a trigger to just click a cockpit button. 4
MadKreator Posted July 20, 2024 Posted July 20, 2024 (edited) I was just thinking about this while flying on Paradise Lost in the Huey trying to adjust my air pressure and HSI in the air since I forgot to during pre-flight. Big +1 for this. Edited July 20, 2024 by MadKreator 3 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
instigatorxb Posted August 2, 2024 Posted August 2, 2024 +1 for the option to disable mouse tracking from the VR headset. This issue primarily affects my use of the Jester UI in the Heatblur F-4. I have controls to navigate the Jester UI but they are not helpful when head movements seem to take precedence in action selection. 1
Victor3 Posted August 2, 2024 Posted August 2, 2024 +1 for me as well. 1 Aorus Z370 Ultra Gaming WiFi MB | i7-8700k @ 4.9 GHz | EVGA GTX 1070 Ti | 32 GB CORSAIR Vengeance 3000 MHz DDR4 Ram | Corsair H100 Pro Cooler | RaidMax TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD |TM Warthog Hotas w/ F/A-18 Hornet grip | Corsair Gamer 570x Crystal Case | Oculus Rift S DCS | AV8B | F18C | F-16C | A10C | Mig 29 | F15 | SA-342 | Huey | Persian Gulf | NTTR | Combined Arms
Baldrick33 Posted August 2, 2024 Posted August 2, 2024 +1 here too! 1 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
Lace Posted September 20, 2024 Posted September 20, 2024 (edited) I'm firmly in the head-look-point camp, and have no issues interacting with cockpit controls without ever needing to touch the mouse. However, I appreciate that others may want to do things differently, so by all means offer an option, but please don't take away the coupled method. Edited September 20, 2024 by Lace Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
ED Team BIGNEWY Posted September 20, 2024 ED Team Posted September 20, 2024 an option has been requested but I have no news to share currently thank you 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
AacAac Posted September 20, 2024 Posted September 20, 2024 (edited) There has been a lot of focus on VR in the comments, I just wanted to check that it would be and option for all head tracking i.e Track IR as well. Thanks for all the good work. Edited September 20, 2024 by AacAac
SharpeXB Posted September 20, 2024 Posted September 20, 2024 (edited) 39 minutes ago, AacAac said: There has been a lot of focus on VR in the comments, I just wanted to check that it would be and option for all head tracking i.e Track IR as well. Thanks for all the good work. Since the head movement with TrackIR is magnified I would think getting the mouse pointer steady on the cockpit is more challenging. Fortunately the DCS aircraft all seem to have big knobs Something like the Garmin with its little double set knobs are a real challenge. IMO this game is the gold standard for clickable cockpits. I don’t have the trouble here like in other games. Again some of that is simply the tiny controls and click zones. I haven’t tried the DCS Garmin. It really may be due to military pilots wearing gloves that these aircraft don’t appear to have the tiny double knobs that civilian aircraft have. Edited September 20, 2024 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
MiiCh Posted September 23, 2024 Posted September 23, 2024 In the VR tab add the option 'HMD Cursor On/Off' or something like that. It is enabled by default but those who do not want it can easily disable it. Those who use it would continue without problems. I have already posted this in another thread. The option is included in the VR tab and does not affect head tracking.
darkman222 Posted September 23, 2024 Posted September 23, 2024 (edited) The option youre mentioning is "use mouse cursor" if you disable it, you have the opposite of what that thread is about. Then you can only move it with the head, which is not what we want. The problem with the current implementation is that you naturally counter move the head movement with mouse movement, which makes it so hard to click something in a battle, when you dont have time to fumble around. I dont want to disable the mouse movement. But I dont want to have it bound 1:1 to my head movement so that I have to keep my head perfectly still to hit the button I want and not the one besides it. It should just sit and stay where I put it. If it comes to the boundaries of the VR view (probably due to a head movement), it can be dragged around by the boundary. So you can bring it back in focus with a little mouse jiggle. Edited September 23, 2024 by darkman222 5
Supernova-III Posted September 24, 2024 Posted September 24, 2024 On 9/20/2024 at 11:29 AM, BIGNEWY said: an option has been requested but I have no news to share currently thank you at least, there could be key binding for moving the cursor back to the center 1
metzger Posted September 24, 2024 Posted September 24, 2024 That would be really good feature. Right now when you have to use the apache or kiowa keyboard, my neck hurts from trying to keep my head steady while clicking the tiny buttons. 3 [sIGPIC][/sIGPIC]
MiiCh Posted September 25, 2024 Posted September 25, 2024 a quick experiment i did yesterday with opentrack i programmed the input for oculus, and the output as mouse, i inverted the yaw and pitch axes and adjusted the sensitivity. the idea is a mouse that pulls the cursor in the opposite direction to cancel the dcs one. when entering dcs, already in the cockpit i activate it with the shortcut programmed in opentrack and when moving my head the cursor starts to move for a brief moment, until it stops, shaking. it works! but dcs adjusts a dead zone or reduces the sensitivity of the oculus tracking when it detects that the movement is minimal to increase the precision of the cursor. outside of dcs, on the desktop, without inverting the axes, the cursor follows our movements perfectly centered. DCS does something... The next step would be to configure a phone with Freepie to act as an external OpenTrack sensor that DCS can't see, and stick it to my glasses. But... the DCS cursor is not linear, it will be impossible to adjust OpenTrack to override it. I don't know, maybe one day when I'm really bored I'll try again. Disappointing 1
hansangb Posted April 28 Posted April 28 UGH. I've been away for a while. It's impossible to use PointCTRL device with this head movement = mouse movement. PLEASE let us toggle it off. As I was reading page one...I was thinking "surely by now...this option is available" 1 hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
skywalker22 Posted Tuesday at 10:05 PM Posted Tuesday at 10:05 PM I am also waiting for this feature for a looong time. It's so damn hard to get a hit of specific control in the cockpit if your head is not completely still! Please, can this become a priority? 2
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