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Posted
16 minutes ago, Teio said:

But I can't find animated assets in Ground unit - Infantry while I can find static assets

 

Strange, maybe you have the historic filter enabled? (no user Mod is compatible with that Editor feature)

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Posted
1 hour ago, Rudel_chw said:

 

Strange, maybe you have the historic filter enabled? (no user Mod is compatible with that Editor feature)

Oh wow, it was that simple to activate animate assets. Thanks, I can finally deploy them.

  • Like 2
Posted

< Massun92-Asset Pack >

Container: 40 20 10 ft   ...blablabla

I cant see the Liv in the Missioneditor!  ???

Works fine in the ModelViewer!

i will do like a mobile MED place.

 

THX Mapi

rettungszentrum-von-oben.jpg

MedAusruestung_Rheinmetall.jpg

250_kVA_Energieversorgungscontainer_EVC_Bundeswehr_1.jpg

  • Like 1
Posted

massive thumbs up for this work, again.

Thanks!!

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Posted

Please add some generic modern civilian airport terminal for game missions. Caucasus map seriosly lacks them. Some examples for Caucasus:

1) Sochi International Airport 

adler-airport-sochi-russia-mar-building-

2) Anapa International Airport

1226fe59c509e5e46c06a282ab190b05.jpeg

 

 

 

  • Like 2
Posted

Aint no actual download option I see on the website....confusing website.

"You see, IronHand is my thing"

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Posted (edited)
On 11/9/2024 at 4:09 AM, Steel Jaw said:

Aint no actual download option I see on the website....confusing website.

Just read the note, enter "0" and click "BUY":

Quote

MASSUN92´s ASSET PACK - Ground crew and lights only

The MOD is totally FREE - Just enter "0" in the box below. DO NOT MAKE DONATIONS I CANT GET THE MONEY FROM GUMROAD ANYMORE! DO NOT WASTE YOUR MONEY!
Edited by draconus
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  • 2 weeks later...
Posted

Hi I encountered a problem since the pack was added to DCS.

Everything I had placed before using the mod has now disappeared, because the files aren't were they were before. Is there any way to fix this, or am I gonna have to manually rebuild all the missions I had previously used it for?

  • Like 1
  • 2 weeks later...
Posted (edited)

If you are still thinking of expanding your items for FOB’s some antenna objects would be great to place on buildings etc. and maybe an ISR Aerostat we can deploy? 

love your work, really brings the maps to life. 

IMG_5387.jpeg

IMG_5388.jpeg

Edited by PeneCruz
  • Like 2
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  • 3 weeks later...
Posted (edited)
On 11/23/2024 at 10:13 AM, AleOtto (Jolly04) said:

Hi I encountered a problem since the pack was added to DCS.

Everything I had placed before using the mod has now disappeared, because the files aren't were they were before. Is there any way to fix this, or am I gonna have to manually rebuild all the missions I had previously used it for?

I downloaded the 1.0 lights and personnel mod too. The instructions in the readme does not work, f.i. the "fortress" selection under "statiic" is not present in the ME as being available.

I guess the entry.lua included below should be altered maybe, but me dumbo dunno how:

You'll find f.i. M92_Lights_12mHangarFront) under structures, but there's no picture (textures?) showing up in the ME.

In the game the light shows without the hardware pole:

- Massun92 light hangar front without lamp.jpg

==================================================================

its entry.lua: ==============

declare_plugin("Massun92-Humans",
{
installed      = true,
dirName           = current_mod_path,
version         = "1",         
state         = "installed",
info         = _("Massun92-Humans"),
})
----------------------------------------------------------------------------------------
mount_vfs_model_path      (current_mod_path.."/Shapes")
mount_vfs_texture_path    (current_mod_path.."/Textures/Massun92_HumansTextures")
mount_vfs_liveries_path   (current_mod_path.."/Liveries/")

dofile(current_mod_path.."/Database/db_M92_HumansAssets.lua")
dofile(current_mod_path.."/Database/db_M92_GroundCrew.lua")

plugin_done()

===================================================================

PS Massun92 's other mods are in the game folder: ** DCS World Openbeta\CoreMods\tech\Massun92-Asset Pack on my system.

the entry.lua there reads:

==========================================

declare_plugin("Massun92-Assetpack",
{
installed      = true,
dirName           = current_mod_path,
version         = "4",         
state         = "installed",
info         = _("Massun92-Assetpack"),
})
----------------------------------------------------------------------------------------
mount_vfs_model_path      (current_mod_path.."/Shapes")
mount_vfs_texture_path    (current_mod_path.."/Textures/Massun92_Textures")
mount_vfs_liveries_path   (current_mod_path.."/Liveries/")

dofile(current_mod_path.."/Database/db_M92_Assets.lua")
dofile(current_mod_path.."/Database/db_M92_TugHarlan_drivable.lua")
dofile(current_mod_path.."/Database/db_M92_B600_drivable.lua")
dofile(current_mod_path.."/Database/db_M92_MJ_1_drivable.lua")
dofile(current_mod_path.."/Database/db_M92_P20_drivable.lua")
dofile(current_mod_path.."/Database/db_M92_r11_drivable.lua")

plugin_done()

===============================================================================

Edited by jackd
Posted
1 hour ago, jackd said:

I downloaded the 1.0 lights and personnel mod too. The instructions in the readme does not work, f.i. the "fortress" selection under "statiic" is not present in the ME as being available.

 

The Readme is generic and applies to the objects of the original Mod, it is not specific to the Lights & Personnel.

 

1 hour ago, jackd said:

You'll find f.i. M92_Lights_12mHangarFront) under structures, but there's no picture (textures?) showing up in the ME.

In the game the light shows without the hardware pole

 

This is as intended, the lights are just lights, they do not have any structure attached to them. You use them by attaching to existing objects, for example here I have placed 2 lights on each shelter:

 

jtU1EZp.jpg

 

This is how it looks without the Mod:

 

ZA3PDLT.jpg

 

 

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Posted (edited)

does anyone knows where i can find that dodge ram pickup/hauler? i have everything in the picture but cant find that ram. thanks!

 

image.jpeg

Edited by Melv428
Posted
10 minutes ago, Melv428 said:

does anyone knows where i can find that dodge ram pickup/hauler? i have everything in the picture but cant find that ram. thanks!

 

It was present on version 2.1 of this Mod, but was dropped when the Mod became part of DCS. My guess would be because Massun couldn't obtain a license from General Motors.

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted
5 hours ago, Rudel_chw said:

It was present on version 2.1 of this Mod, but was dropped when the Mod became part of DCS. My guess would be because Massun couldn't obtain a license from General Motors.

He should have tried a tessla truck, enlightening to boot:

- tessla truck on fire.jpg

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Posted
48 minutes ago, jackd said:

He should have tried a tessla truck, enlightening to boot:

 

The VPC Airfield Objects Mod has an F-150 pick-up, maybe it could suit you?

 

0xYcJbT.jpg

 

  • Like 2

 

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Posted

Anyone have any idea if this insurgent outpost will make its way back into the asset pack? It was my most used asset for insurgent stronghold scenarios.

IMG_3502.jpeg

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  • 2 weeks later...
Posted
42 minutes ago, jackd said:

what's the actual file name and location in the ME selector? got up to 4 years of downloads since i started with DCS.

Is time for a cleanup 🙂 

Massuns assets are now part of DCS Core and they are not needed to be loaded as extra mod. Actually loading them as extra mods are creating conflicts. They can also be found with the "M92 " prefix.

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Posted
6 hours ago, Abburo said:

Is time for a cleanup 🙂 

Massuns assets are now part of DCS Core and they are not needed to be loaded as extra mod. Actually loading them as extra mods are creating conflicts. They can also be found with the "M92 " prefix.

So right. Yet i do not see the Massun92-tents or the Massun92-Humans in that mod. Might be a idea to keep these a little longer.

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Posted (edited)
On 1/7/2025 at 5:23 PM, RWC said:

So right. Yet i do not see the Massun92-tents or the Massun92-Humans in that mod. Might be a idea to keep these a little longer.

Massun92-Humans can be downloaded and tents are in DCS

Edited by Morpheus
correction
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FOX-2 2021_ED_1.PNG

Posted

Tents have been renamed from 'A', 'B', 'C' etc to '1', '2', '3' etc I believe (read in the asset list)

On the other items ie Outposts, Tugram2500 I have extracted these from the last M92 asset pack (v2.3 or v3) and put them in the Humans pack so I can still use them without corrupting the new M92 Core game pack.

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Posted
15 minutes ago, Scoop said:

On the other items ie Outposts, Tugram2500 I have extracted these from the last M92 asset pack (v2.3 or v3) and put them in the Humans pack so I can still use them without corrupting the new M92 Core game pack.


that sounds super useful, can you please share your modified Humans pack? 🙏 🙂 

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted
2 hours ago, Scoop said:

Tents have been renamed from 'A', 'B', 'C' etc to '1', '2', '3' etc I believe (read in the asset list)

On the other items ie Outposts, Tugram2500 I have extracted these from the last M92 asset pack (v2.3 or v3) and put them in the Humans pack so I can still use them without corrupting the new M92 Core game pack.

I extract Outpost too and make it standalone 😉

 

  • Like 1

 

 

 

FOX-2 2021_ED_1.PNG

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