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DCS: Syria update 2023


MAESTR0

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Great to hear that optimization efforts are a priority with the team. If you could please take a look at this thread, I think it might possibly provide some additional places for possible optimizations.

Thank you for the excellent Syria map!

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On 11/11/2023 at 12:58 AM, MAESTR0 said:

Hi fighters!

Today we will look at optimization. The team is working on improvements to the map, but the more detail and uniqueness we add, the more effort it takes to optimize.
Hard work has been done on all areas of the map: models have been optimized, textures have been reassembled, vector data rendering on clipmaps has been updated - all this has had a positive effect!
We conducted tests on two systems: AMD Ryzen 7 3700x / RTX 2080Ti and i9-10850K / RTX 4080
When flying over a city, FPS increased by an incredible 20%⬆️, and while on a system with a 2080ti the average FPS was at 85, now it confidently remains around 110. When flying over a forest, FPS increased from 5% to 20%⬆️ compared to the previous build.
When testing the 2080ti system, the fps was always above 105.
One does not simply release an update with optimization.  We have added 4 airfields:

  • Amman Civil Airport
  • Herzliya Airport (NOTAM: RWY LENGTH 1500M)
  • King Abdullah II Air Base
  • Prince Hussein Air Base

This will increase your flight geography and diversify your missions.
Explore new airfields and get ready to take off 🫡

Prince Hassan Airbase

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King Abdullah II Airbase

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📽️

 

 

Nice expanding! Great work Ugra.

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Hey  @MAESTR0, thank you for the update and much appreciation for your team. The Syria map is still my "goto" map most of the time and the range of what it offers is great.

However - there is one major gripe I have with it as a helicopter guy. The LoD-pop-ins of fences and guardrails. It is very, very obvious (and annoying) when there is a running wave of LOD kicking in 100m in front of you flight path. Just fly around Incirlik and Adana in the instant action mission and it becomes very clear very fast.

Obviously that would cost a frame or two of performance and it doesn't affect anyone that is flying high and fast. But Helicopters are more than an afterthought by now and your map is simply crying for helicopters.

Please, please consider the to widen the Max-LoD-bubble for such ground details at least threefold. It is such an immersion killer.

Thank you!!!

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  • 2 weeks later...

Hi fighters
Today we will show 2 airfields Herzliya (Israel) and Amman (Jordan).
Since the first post about the update, many events have happened: new airfields have been upgraded, changes have been made to old ones. If you see corrections to your requests on the forum, be sure to write in your topic.
I hope that we will see the next screenshots of this update from you 😉

Herzliya (Israel)

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Amman (Jordan) 
(over there on the highway to the left of the airport you can drink good Arabic coffee☕)

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📽️

 

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In fact, nowadays DCS World doesn't have a map that comes close to Syria. It's the best map in DCS.

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Can I please ask that if you change the airbase frequencies (again) that you advise which ones have been changed.

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looks good!

for a future update i would really like, if you could mark hardened SAM locations in the ME with a small icon, so that it's easier to find when building a mission.


Edited by twistking
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On 12/13/2023 at 1:27 PM, twistking said:

looks good!

for a future update i would really like, if you could mark hardened SAM locations in the ME with a small icon, so that it's easier to find when building a mission.

 

I would actually expand on that slightly and ask that any military installations on the map including all helipads were somehow marked on the map to find them easily. 

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10 minutes ago, CommandT said:

I would actually expand on that slightly and ask that any military installations on the map including all helipads were somehow marked on the map to find them easily. 

I would expand on that slightly and ask that any POIs (Points Of Interest) were somehow marked on the map to find them easily (In that case, ED should however provide a declutter toggle to hide that visual layer).

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