KetchupWarthog Posted September 21, 2023 Posted September 21, 2023 Can someone help confirm or inform me whether the P-47's ammunition load is correct? I noticed the P-47's firing time seem abit shorter than my experience in other games, so I did a test in singleplayer. The guns (for all 3 variants) last around ~23 seconds with Tacview counting only 2,400 rounds fired instead of the advertised 3,400 rounds. I've attached the tacviews here, but haven't gone round to recording a trackfile (note that Tacview makes no distinction between the variants and label them as "P-47D"). I also used two different belts of the regular '44 (API_M8 in Tacview) and the '44 strafing (APIT_M20). The manual states 425 rounds per gun and a fire rate of 800-900 rpm, which should have between 28-32 seconds total firing time. I suspect there was an error where they mistyped 3 as 2 and causes the missing 1,000 rounds. The fire rate appears to be correct at 800rpm (2400/8 = 300 rounds per gun, 300*60/800 = 22.5 seconds per gun). I would also rule out gun jamming from overheating (if it was even modelled) as it is coincidental for all 8 guns to stop firing at the exact same time and all 3 recording tests counted exactly 2,400 rounds fired. Tacview-20230910-001352-DCS.zip.acmi Tacview-20230910-001249-DCS.zip.acmi Tacview-20230910-001146-DCS.zip.acmi 3 1
razo+r Posted September 21, 2023 Posted September 21, 2023 Indeed, 300 rounds per gun are in the files. Count of 300 for all 8 guns. 3
KetchupWarthog Posted September 21, 2023 Author Posted September 21, 2023 Good to know, thanks for digging into the game files. I'll open a bug report, can you help to post your finding there? I'll post this image in the report submission for the time being 1
Slippa Posted September 21, 2023 Posted September 21, 2023 Well spotted. 1,000 rounds, not to be sniffed at. 2
KetchupWarthog Posted September 21, 2023 Author Posted September 21, 2023 P-47 should have 3,400 rounds total, but currently the game only has 2,400 rounds (300 per gun). English manual pg. 46 states 425 rounds per gun with fire rate of 800-890 rpm which should have a firing time of 29-32 seconds, but current it fires for only ~22 seconds. This affects all three variants (D-30 early, D-30, D-40) although only the D-40 is used for the attached report. Attached files contain the following: P-47D-40 gun count 44 strafing.trk - track file of singleplayer mission on Caucasus Tacview-20230921-172412-DCS-P-47D-40 gun count 44 strafing.zip - Tacview file of said mission Screen_230921_172456.jpg - in-game debriefing dcs.log - per requirement for bug report Of note are items #2 and #3, with the Tacview showing exactly 2,400 rounds were fired while the image shows debriefing of firing stops after 22 seconds. Steps to reproduce (formality's sake): Create singleplayer mission with any P-47. In-air or ground start doesn't matter Fly to altitude to prevent ground safety Hold fire button until empty. Note down duration of firing P-47D-40 gun count 44 strafing.trk Tacview-20230921-172412-DCS-P-47D-40 gun count 44 strafing.zip.acmi dcs.log @razo+r made a post in the discussion thread of the game file, which shows the "count = 300," confirming that there is only 300 rounds per gun. Image reattached below, credits to razo+r 5 1
Art-J Posted September 21, 2023 Posted September 21, 2023 @KetchupWarthogMind you, according to real manuals from B- to N- variant, 425 rounds per gun was "maximum" load, while "desirable" load was listed as 200, 267 or 300 depending on gun configuration (6 or 8 ) and on... manual you choose to follow. I guess ED decided to choose 300 as best compromise option. Still, logic suggests that ammo bar in the editor set at 100% should yield max physically possible amount, so 425 I'd say. 5 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
razo+r Posted September 21, 2023 Posted September 21, 2023 (edited) 4 minutes ago, Art-J said: Still, logic suggests that ammo bar in the editor set at 100% should yield max physically possible amount, so 425 I'd say. I'd say that's a good option. Maybe even make it the same like they handle fuel. 300 rounds being the default %, while 100% goes to 425 like you say. @NineLine Edited September 21, 2023 by razo+r 4
Gunfreak Posted September 28, 2023 Posted September 28, 2023 Has this been registered with ED? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Stackup Posted September 29, 2023 Posted September 29, 2023 6 hours ago, Gunfreak said: Has this been registered with ED? Doubt it since it isn't tagged as reported and no dev responses. Seems to happen quite frequently with some of these bugs unfortunately... Modules: F-14A/B, F/A-18C, F-16C, F-4E, F-5E, FC3, AV-8B, Mirage 2000C, L-39, Huey, F-86, P-51, P-47, Spitfire, Mosquito, Supercarrier Maps: Persian Gulf, Syria, NTTR, Marianas, Normandy 2, Channel, Kola Upcoming Modules Wishlist: A-1H, A-7E, A-6E, Naval F-4, F-8J, F-100D, MiG-17F
PeevishMonkey Posted September 29, 2023 Posted September 29, 2023 В 21.09.2023 в 17:52, KetchupWarthog сказал: P-47 should have 3,400 rounds total, but currently the game only has 2,400 rounds (300 per gun) In all games before DCS it was option for P-47 ammo load like "increased ammunition", along with bombs and/or rockets. That is why 100% with 300 rounds - is OK, but new load option - it would be interesting. Спойлер Words from parallel Universe: "It is possible to ... increase the ammo load to 425 rounds per gun" 1
ED Team NineLine Posted October 4, 2023 ED Team Posted October 4, 2023 I'll take a look soon guys, but please try and be patient, this is not the only forum section I am dealing with. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
grafspee Posted October 4, 2023 Posted October 4, 2023 15 hours ago, NineLine said: I'll take a look soon guys, but please try and be patient, this is not the only forum section I am dealing with. Thanks. I can only imagine how much text and other stuff you have to go through. 1 System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
Art-J Posted January 9, 2024 Posted January 9, 2024 A bit of a New Year bump for this one, because Nineline seems to be taking a look across the -47 forum section . i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Cool-Hand Posted January 17, 2024 Posted January 17, 2024 Here another bump, would love to get the Jug looked at by the devs again. [sIGPIC][/sIGPIC]
ED Team NineLine Posted January 17, 2024 ED Team Posted January 17, 2024 Sorry for the wait and thanks for the patience. I am just reading up on the different round loadouts vs. other ordinances, and trying to determine if there are limits based on this. It might be nice to have 'notches' on the ammo slider to choose specific loadouts, although I am sure the weight will show when you have too much. I will discuss this with the team and see what they say. 1 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Art-J Posted January 18, 2024 Posted January 18, 2024 ^ I presume players are usually OK with current 300 per gun as a weight and performance compromise suitable for various types of sorties, but technically, if ammo boxes in wings could be filled up o 425, we should be able to do so for, let's say, CAS missions every now and then. Granted, MTOW limit would indeed be an important factor, but that's what the sliders in loadout options are for. 3 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
cazub Posted October 3, 2024 Posted October 3, 2024 is that supply count something i can modify myself? i didn't see that in the weapons.lua
KetchupWarthog Posted January 6 Author Posted January 6 Sorry to bump up an old thread, do we have any update to this since? If it was decided to make no change and keep the ammo as-is then we can close this thread. On 1/18/2024 at 4:22 AM, NineLine said: Sorry for the wait and thanks for the patience. I am just reading up on the different round loadouts vs. other ordinances, and trying to determine if there are limits based on this. It might be nice to have 'notches' on the ammo slider to choose specific loadouts, although I am sure the weight will show when you have too much. I will discuss this with the team and see what they say.
Cool-Hand Posted January 6 Posted January 6 Would be great to get the extra like was said above for ground attack missions specifically. That and maybe add a tracerless belt that has the tracers to warn that you are near the end of the belt like was done during the war. 2 [sIGPIC][/sIGPIC]
Akula67 Posted February 5 Posted February 5 +1 The 425 rounds per gun/3400 rounds total are even mentioned on both the module shop page and its flight manual! So I think they really should raise the max ammo to 425 per gun, with the option to reduce it for A/A work.
TK-421 Posted May 15 Posted May 15 Is this still an issue or has it been fixed? Sorry to dig up an old thread but I was curious
KetchupWarthog Posted May 15 Author Posted May 15 1 hour ago, TK-421 said: Is this still an issue or has it been fixed? Sorry to dig up an old thread but I was curious I made a bug report ages ago, which was seen by NineLine. However there has been zero update to this nor any conclusion whether this was bug or as intended. Given that it's been almost two years it's frustrating, but also quite typical with how slow things are here. https://forum.dcs.world/topic/334102-p-47-incorrect-gun-count/#comment-5368484
ED Team BIGNEWY Posted May 15 ED Team Posted May 15 threads merged. I will ask Nineline about this when he is active. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team NineLine Posted May 15 ED Team Posted May 15 I haven't heard anything new on this; it's been a while, and I will try refreshing it internally. Thanks all. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted May 15 ED Team Posted May 15 Ok, just refreshed myself on the discussion. The issue is that 450 would add enough weight to the aircraft to impact performance. 300 was the ideal loadout and this is why it was used. Because of how DCS displays ammo loads, most people would jump in, set it to 100% and then wonder why their aircraft flies like crap (damn this FM sucks). So we want to first change how ammo loads are displayed in the weapons load screens. That said not much has progressed on this right now, so 300, being the ideal loadout for now, is what we have. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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