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Posted (edited)

AH-64D  non funziona ancora  not working

dal manuale Early Access Guide:

9.
ICS Switch. Controls the operating mode of the crewmember’s mic on the intercom audio circuit.

PTT. The crewmember’s mic will only be activated when the Push-To-Talk switch on the cyclic or the
floor button is depressed.

VOX. The crewmember’s mic will be activated any time the voice level exceeds the threshold set by
the SENS knob, or when the Push-To-Talk switch on the cyclic or the floor button is depressed.

HOT MIC. The crewmember’s mic is continuously activated.

AH-64D  non funziona ancora  not working

dal manuale Early Access Guide:

9.
ICS Switch. Controls the operating mode of the crewmember’s mic on the intercom audio circuit.

Edited by perryverde
Posted
14 hours ago, Qcumber said:

I'm pretty sure this must be "new patch placebo effect" but in VR, landscapes movement appears smoother. Has anyone else noticed any difference? 

@BIGNEWY Has there been any under-the-hood VR tuning in this update? 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted

Played some time on our 3 servers this afternoon and evening (6 hrs worth) every thing seemed very smooth and VR was really nice on Syria in a heavy Pretense mission, I know this wont be popular but I cant say I saw anything outstanding that was worth waiting 7 weeks for the patch really as the fixed bug list was very short, the F16 laser 1688 code bug has quite a few of our pilots annoyed as our JTAC drones in the mission use 1588 and quite a few are still encountering CTDs when looking at the F10 map view (all crash logs being sent in through the crash log menu)

I flew the Apache with George but its hard to know what fine tuning he had without any feedback from ED, I cant say I noticed any difference in his behavior and all seemed normal.

I saw the new blast while low and yes the effect looks cool when down low but the guys in the planes didn't see much unless they F6 viewed the bomb, I think its more for cinematic (Youtubers) use, not sure it really adds anything at this stage to game play but hope it does in the future, units were still protected by the invincible tree shield if they moved into big tree areas and whilst the blast affect was cool to watch the units stayed alive.

Well carry on to the next patch I guess, hoping it brings more to the gameplay side of the game.

 

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Posted
1 minute ago, Hotdognz said:


I saw the new blast while low and yes the effect looks cool when down low but the guys in the planes didn't see much unless they F6 viewed the bomb, I think its more for cinematic (Youtubers) use, not sure it really adds anything at this stage to game play but hope it does in the future, units were still protected by the invincible tree shield if they moved into big tree areas and whilst the blast affect was cool to watch the units stayed alive.
 

For combined arms and helicopter players it does a lot for immersion. 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
14 hours ago, Qcumber said:

I've not pushed the F16 yet but the fading in the F5 is more like a grey out than the radial "compression" I remember. 

You sure that's not the hypoxia effect?

I'll check. 

Posted
8 minutes ago, Hiob said:

For combined arms and helicopter players it does a lot for immersion. 

Yep it sure does it looks great, but units under the trees still cant be killed without very skilled or creative shots.

  • Like 2
Posted
13 hours ago, SteelPig said:

As far as I know the G-warm effect is already a thing in DCS for a while now. 

That was my understanding too. So why are we being told it's just been added? 

Posted
59 minutes ago, SMH said:

You sure that's not the hypoxia effect?

I'll check. 

No. This was low altitude. 

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PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted
1 hour ago, Hotdognz said:

Played some time on our 3 servers this afternoon and evening (6 hrs worth) every thing seemed very smooth and VR was really nice on Syria in a heavy Pretense mission, I know this wont be popular but I cant say I saw anything outstanding that was worth waiting 7 weeks for the patch really as the fixed bug list was very short, the F16 laser 1688 code bug has quite a few of our pilots annoyed as our JTAC drones in the mission use 1588 and quite a few are still encountering CTDs when looking at the F10 map view (all crash logs being sent in through the crash log menu)

I flew the Apache with George but its hard to know what fine tuning he had without any feedback from ED, I cant say I noticed any difference in his behavior and all seemed normal.

I saw the new blast while low and yes the effect looks cool when down low but the guys in the planes didn't see much unless they F6 viewed the bomb, I think its more for cinematic (Youtubers) use, not sure it really adds anything at this stage to game play but hope it does in the future, units were still protected by the invincible tree shield if they moved into big tree areas and whilst the blast affect was cool to watch the units stayed alive.

Well carry on to the next patch I guess, hoping it brings more to the gameplay side of the game.

 

I think the blast thing is one step along the road to destroyble trees.

Also it added jet a prop wash too. Which is a big thing when starting up and taxiing.

And while it might be mostly for YouTubers. I do believe YouTube content creators are probably the main source of new DCS players. DCS gets huge amount of free publicity through YouTube. So some fancy effects is never a mistake.

  • Like 4

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Posted
2 ore fa, Qcumber ha scritto:

@BIGNEWY Has there been any under-the-hood VR tuning in this update? 

I don't think. The F10 map still brings stutters in VR if you have a low GPU memory like me. 
ED reproduced this issue and proises a FIX, but not for now. Hope they will care the VR customers in the future.

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Posted
13 minutes ago, Alexfly65 said:

I don't think. The F10 map still brings stutters in VR if you have a low GPU memory like me. 
ED reproduced this issue and proises a FIX, but not for now. Hope they will care the VR customers in the future.

Can you share more details on that? There have been several threads on the forum about it and I was not aware it was reproduced.

 

Posted
2 hours ago, Hotdognz said:

Yep it sure does it looks great, but units under the trees still cant be killed without very skilled or creative shots.

Agreed! One step by another.

I could fill a book with things I'd like to see in DCS, but I'll take it as it comes. 😁

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
53 minutes ago, Alexfly65 said:

I don't think. The F10 map still brings stutters in VR if you have a low GPU memory like me. 
ED reproduced this issue and proises a FIX, but not for now. Hope they will care the VR customers in the future.

I get that issue on a 4080Super with 16Gb of VRAM - I hope that's not considered 'low'.

I don't seem to get it every time I leave the F-10 map either. It happens sometimes, and not others.

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Posted (edited)
44 minuti fa, tomeye ha scritto:

Can you share more details on that? There have been several threads on the forum about it and I was not aware it was reproduced.

 

 I don't remember in which thread I read it, but I am sure there is somewhere an official replay from ED confirming to have reproduced this issue.
I am directly involved in this problem so I am sure about it. Sadly I didn't save this page.

Edited by Alexfly65
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Posted (edited)
1 hour ago, AhSoul said:

with 16Gb of VRAM - I hope that's not considered 'low'.

16Gb = 2GB so yes that’s extremely low

Edited by Raven (Elysian Angel)
Thanks MAXsenna - I had a brainfart
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Posted (edited)
9 minuti fa, AhSoul ha scritto:

I get that issue on a 4080Super with 16Gb of VRAM - I hope that's not considered 'low'.

I don't seem to get it every time I leave the F-10 map either. It happens sometimes, and not others.

yes, I also suspect it is a problem of poor management of the vram. With the same configuration in FS2020 and better graphics I have no problems at all.

Edited by Alexfly65

PSU: 750w - MB: MSI Z490-A PRO - CPU: I7-10700 - Liquid Cooler: Corsair Hydro H100x - GPU: EVGA RTX 3070 TI ultra gaming - RAM; 32Gb 3200 CL. 16 -  NVMe 1Tb per  WIn + NVMe 1Tb for DCS -   VR: OCULUS QUEST 3 - OS: WIN11 PRO

Posted
3 hours ago, Hotdognz said:

Yep it sure does it looks great, but units under the trees still cant be killed without very skilled or creative shots.

But it was not in the update so why did you mention it?

The effect is great and much needed. The more realism the better. DM will be improved too.

53 minutes ago, AhSoul said:

I get that issue on a 4080Super with 16Gb of VRAM - I hope that's not considered 'low'.

Doesn't matter how much you have. If the problem comes from VRAM overfill you can still experience it when it fills up. Chizh explained in RU forum that it's not easy to fix as the VRAM cache is cleared with every change of view.

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Posted
5 minutes ago, draconus said:

But it was not in the update so why did you mention it?

The effect is great and much needed. The more realism the better. DM will be improved too.

Doesn't matter how much you have. If the problem comes from VRAM overfill you can still experience it when it fills up. Chizh explained in RU forum that it's not easy to fix as the VRAM cache is cleared with every change of view.

ok the way he worded it though suggested to me 'if you have cards with a low amount of VRAM total' not 'a low amount of free VRAM'. makes sense that it would be an issue if the VRAM fills completely up though regardless of amount

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Posted
58 minutes ago, MAXsenna said:

Actually, it's 2GB. 16Gb/8=2GB. emoji6.pngemoji2960.png

Sent from my SM-A536B using Tapatalk
 

Yes I fixed my post. Somehow I messed up 16:8… I blame lack of sleep… Anyway, moving on…

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Posted
25 minutes ago, Raven (Elysian Angel) said:

Yes I fixed my post. Somehow I messed up 16:8… I blame lack of sleep… Anyway, moving on…

i still don't understand. why would 16gb equal 2gb? is this some kind of inside joke, or am i missing a bit of technical context?

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Posted (edited)
11 minutes ago, twistking said:

i still don't understand. why would 16gb equal 2gb? is this some kind of inside joke, or am i missing a bit of technical context?

Uppercase vs lowercase. It's the same difference between MBps and Mbps.

1 byte (B) = 8 bits (b)

Edited by unlikely_spider
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Posted
Just now, unlikely_spider said:

Uppercase vs lowercase. It's the same difference between 100MBps and 100Mbps

 

that still doesn't explain it.

MB = Mega Bytes

mb = Mega bits

the RAM is already at 16GigaBytes, not 16GigaBits. So actually need to multiply it by 8 to get your GigaBits, i.e. 16x8 = 128GigaBits

why am I typing this...

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Posted
1 minute ago, peachmonkey said:

that still doesn't explain it.

MB = Mega Bytes

mb = Mega bits

the RAM is already at 16GigaBytes, not 16GigaBits. So actually need to multiply it by 8 to get your GigaBits, i.e. 16x8 = 128GigaBits

why am I typing this...

It's just because someone mistyped that they had 16Gb of ram, when it's really 16GB.

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