MAXsenna Posted December 14 Posted December 14 Those profiles are called "diff" for a reason. If something changes in the base files in the installation directory, you can get a new binding or lose one that was default and you didn't change it, etc. That's why these profiles (diffs) have also "remove" instructions. I don't quite understand why we don't have absolute/complete control profiles instead.Exactly! And other 3rd parties, like Aerges/Aviodev, Razbam and PC from the top of my mind. Instructed us to wipe out/purge those diff files, when major updates to the base files rendered the diffs incompatible with the new base files.I don't have enough information as to what happened for some users now.Cheers! Sent from my SM-A536B using Tapatalk
PLUTON Posted December 14 Posted December 14 Thanks for the answers guys I will do that have a good flight 1
Razorback Posted December 20 Posted December 20 (edited) Nice to ear that the MiG-29A Fulcrum is "advancing full speed" but why it's not the case with the already released modules ? The CH-47, and it's just one of multiple exemples, was launched months ago and a lot of bugs or unfinished possibilities remains. CTLD script is necessary to build nice missions in multiplayer. There are still major problems with the radios and SRS. Since the release only some bugs were resolved but a lot of things are still missing. Is it not possible to set "full speed" to solve these really annoying problems as well? OK, it isn't a new problem, and we all know that sometimes it takes a long time to improve products... and that my complain has also been written by others at many times. But once again we're going to be offered a new module, which will almost certainly not be completely finished when it's released, while things are moving at a snail's speed when it comes to finishing or at least simply making ‘usable’ modules that have been distributed for months. I suppose that a "2025 and beyond" video will come in the next few weeks. I'm not expecting anyone to sell me a dream, I'm mainly waiting for operational existing modules. Even if we know that this isn't the most financially attractive objective for ED. Edited December 20 by Razorback 5
ED Team BIGNEWY Posted December 20 Author ED Team Posted December 20 20 minutes ago, Razorback said: Nice to ear that the MiG-29A Fulcrum is "advancing full speed" but why it's not the case with the already released modules ? The CH-47, and it's just one of multiple exemples, was launched months ago and a lot of bugs or unfinished possibilities remains. CTLD script is necessary to build nice missions in multiplayer. There are still major problems with the radios and SRS. Since the release only some bugs were resolved but a lot of things are still missing. Is it not possible to set "full speed" to solve these really annoying problems as well? OK, it isn't a new problem, and we all know that sometimes it takes a long time to improve products... and that my complain has also been written by others at many times. But once again we're going to be offered a new module, which will almost certainly not be completely finished when it's released, while things are moving at a snail's speed when it comes to finishing or at least simply making ‘usable’ modules that have been distributed for months. I suppose that a "2025 and beyond" video will come in the next few weeks. I'm not expecting anyone to sell me a dream, I'm mainly waiting for operational existing modules. Even if we know that this isn't the most financially attractive objective for ED. Each team is working as hard as they can on our projects, when we have updates we release them, but they do take time. I'm sure many will welcome the 2025 and beyond video and the news it has, others wont, and dont enjoy the hype but that is ok. Whatever happens I hope you have a great holiday season. thank you 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
PLUTON Posted December 20 Posted December 20 Razorback a dit : It's nice to hear that the MiG-29A Fulcrum is "going full speed ahead" but why isn't that the case with the modules that have already been released? The CH-47, and this is just one example of many, was released months ago and there are still a lot of bugs or unfinished possibilities. The CTLD script is needed to build nice missions in multiplayer. There are still major issues with the radios and the SRS. Since the release, only a few bugs have been fixed but there are still a lot of things missing. Isn't it possible to set "full speed ahead" to fix these really annoying issues as well? He oui Razorback a hélas raison le nier serait de mauvaise fois . 3
PLUTON Posted Sunday at 05:00 PM Posted Sunday at 05:00 PM Mr. BIGNEWY hello, can we hope to have an update before the end of 2024? Because we don't hear any more news on this subject? Thank you in advance for not leaving us in the fog Merry Christmas to all of you at ED 2
rob10 Posted Sunday at 06:05 PM Posted Sunday at 06:05 PM 1 hour ago, PLUTON said: Mr. BIGNEWY hello, can we hope to have an update before the end of 2024? Because we don't hear any more news on this subject? Thank you in advance for not leaving us in the fog Merry Christmas to all of you at ED It's pretty clear they're working hard to push another patch before the end of the year, but until it's cleared for release the most you're going to get from ED is "we're pushing hard to release another patch but I have no further news until it passes QC". 1
FupDuck Posted Sunday at 06:44 PM Posted Sunday at 06:44 PM I'm currently trialling the Anton. I've noticed that the canopy has intermittent flashing on the sides. It's only on the side/rear of the canopy, the part that slides back to open. Is this a known bug? It's quite distracting, and in VR it's giving me a bit of a headache. I was planning to buy this bird, but this will be difficult to live with. Thanks! 2 "...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
The_GhostRider Posted Sunday at 07:34 PM Posted Sunday at 07:34 PM probably in the "remastered" release The_GhostRider [sIGPIC][/sIGPIC]
Badger1-1 Posted Monday at 08:56 AM Posted Monday at 08:56 AM Hope the next patch finally fixes the "no scores in MP" bug.
Bucic Posted Monday at 09:36 AM Posted Monday at 09:36 AM 38 minutes ago, Badger1-1 said: Hope the next patch finally fixes the "no scores in MP" bug. I don't think it's more serious than this https://forum.dcs.world/topic/366205-performance-trees-huge-performance-hit-especially-up-close/ 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Art-J Posted Monday at 09:44 AM Posted Monday at 09:44 AM (edited) 15 hours ago, FupDuck said: I'm currently trialling the Anton. I've noticed that the canopy has intermittent flashing on the sides. It's only on the side/rear of the canopy, the part that slides back to open. Is this a known bug? It's quite distracting, and in VR it's giving me a bit of a headache. I was planning to buy this bird, but this will be difficult to live with. Thanks! Yes, it's a reported bug, together with reduced transparency of windscreen, which was also introduced together with the former issue in September patch. Allegedly NL mentioned on Discord that some sort of a fix was in the making, but not being a Discord user I haven't read that myself, and it's anyone's guess when the fix is going to be implemented (plus what the scope of the fix is). Edited Monday at 09:44 AM by Art-J 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Bucic Posted Monday at 11:18 AM Posted Monday at 11:18 AM (edited) 1 hour ago, Art-J said: Yes, it's a reported bug, together with reduced transparency of windscreen, which was also introduced together with the former issue in September patch. Allegedly NL mentioned on Discord that some sort of a fix was in the making, but not being a Discord user I haven't read that myself, and it's anyone's guess when the fix is going to be implemented (plus what the scope of the fix is). Just a word of advice. Even if the problems like those have been acknowledged but change somewhat with time it's worth noting that in the respective issue forum topics, with a fresh modless track and maybe even a fresh dxdiag report. Edited Monday at 11:19 AM by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Livers Posted Monday at 01:40 PM Posted Monday at 01:40 PM 2 hours ago, Bucic said: Just a word of advice. Even if the problems like those have been acknowledged but change somewhat with time it's worth noting that in the respective issue forum topics, with a fresh modless track and maybe even a fresh dxdiag report. Great advice, until the topics are reported, then locked.
EmJay22 Posted Monday at 02:28 PM Posted Monday at 02:28 PM Sorry for the dumb question here... I updated to 4160 and noticed NO DIRECTORS at all on the Marianas F-18C "hotstart" quick mission.. rolled back to 3948 and still the same thing. Haven't tested a lot of other missions/maps but are there still some directors on some missions/maps? I am so itching to see the fog or I would just go back to 2474 Thanks
DD_Fenrir Posted Monday at 03:34 PM Posted Monday at 03:34 PM 1 hour ago, EmJay22 said: Sorry for the dumb question here... I updated to 4160 and noticed NO DIRECTORS at all on the Marianas F-18C "hotstart" quick mission.. rolled back to 3948 and still the same thing. Haven't tested a lot of other missions/maps but are there still some directors on some missions/maps? I am so itching to see the fog or I would just go back to 2474 Thanks Likely culprit here is that your particular mission uses the Stennis; all deck crew (including catapult crews) have had to be disabled from the Stennis as this is the only Nimitz class carrier available to non-purchasers of the Supercarrier module and where previously it was possible for module owners and non-owners to use the Stennis, but the catapult crews to appear only for the former, a similar functionality for the deck crew director functions could not be worked out in time for the update, so, for now, nobody - even Supercarrier module owners - will see deck crew of any kind on the Stennis. 1
EmJay22 Posted Monday at 03:48 PM Posted Monday at 03:48 PM Thank you so much for this explanation. So it's not a function of the terrain per se, but in this case the fact that it's the Stennis. I was looking thru the "Super Carrier Ops Guide" following the Quick start Guide did open a training mission that uses Supercarrier and there they are all. standing around ... doing.. nothing. Thanks
EmJay22 Posted Monday at 04:42 PM Posted Monday at 04:42 PM I basically opened that Hotstart Mission for the Marianas for F-18C into the mission editor and changed the ship to Truman. I also checked LSO and Airboss, out of curiosity more than anything else. When I then tried to fly as a pilot, the "press the space bar to end pause" did not work. I assume this is another one of those "known bugs"? After I removed those checkmarks in the Editor, it worked fine.
ED Team BIGNEWY Posted Tuesday at 11:28 AM Author ED Team Posted Tuesday at 11:28 AM Stable Version Current version number: DCS 2.9.10.4160 Next planned update: 24th December 2024 ( subject to change ) 5 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
YoYo Posted Tuesday at 11:30 AM Posted Tuesday at 11:30 AM (edited) Ohhh! So how do I go for Christmas? Thank You! Edited Tuesday at 11:30 AM by YoYo 3 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Gunfreak Posted Tuesday at 12:10 PM Posted Tuesday at 12:10 PM I knew ED had kidnapped Santa to help them get the patch out for Christmas. 4 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Bucic Posted Tuesday at 01:16 PM Posted Tuesday at 01:16 PM 1 hour ago, Gunfreak said: I knew ED had kidnapped Santa to help them get the patch out for Christmas. "The fans are thirsty. Either we go or you go!" F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
scommander2 Posted Tuesday at 01:22 PM Posted Tuesday at 01:22 PM 1 hour ago, Gunfreak said: ED had kidnapped Santa "Forever", wow, it will be cool... Maybe ED has made Reindeer mod for this patch release? haha... Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
ED Team BIGNEWY Posted Tuesday at 01:27 PM Author ED Team Posted Tuesday at 01:27 PM Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM. DCS-core Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: OFF - to switch spotting dots off completely AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before) 1 pixel size spotting dots 2 pixel size spotting dots Also this setting is added to the mission editor and can be enforced through mission. Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on Sound. New mortar and cannon sounds and shells sonic boom sound added AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed. AI Ships. Submarine water trail visible when submerged - fixed. AI Ground. Sounds from some vehicles fade over time - fixed Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency. Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade. Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude). Weapons. AIM-9 family. Smoke transparency tuning. Weapons. Sea Dart SAM. Fuze parameters adjusted. Weapons. AIs interceptors will be able to intercept cruise missiles. Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed. Weapons. Improved BLG-66 Belouga bomblets release sequence Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage) Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target. Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver. Graphics. IR marker beam visible in daytime TV display - fixed. ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. ME. Added trigger functionality to allow individual drawings to be shown or hidden ME. Improved advanced waypoint action for unload more than one cargo ability ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. () ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback) DCS: F-16C Viper by Eagle Dynamics Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration). Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update. Fixed: Impossible to enter a deep stall. Fixed: Excessive YAW With Roll Inputs in Landing Config. Fixed: FCR entering STT deletes all trackfiles. Fixed: RWS STT returns to search after TMS aft instead of SAM. Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected. Fixed: FCR TWS target altitude differently rounded between bugged and system targets. Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file. Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target. Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker. Fixed: External fuel transfer when AIR SOURCE in RAM. Fixed: A-G Radar image goes sideways when the scanning zone limit is reached. Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI. Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen. Fixed: FCR does not remember submode after emergency jettison or master mode change Revised/Updated F-16C Early Access Guide New Navigation chapter New Tactical Employment chapter Revised Radio Communications chapter Revised Datalink chapter (work-in-progess) Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index. Other updates/revisions: Hands-On Controls functions/commands DED pages Autopilot RWR and CMDS Modes DCS: F/A-18C by Eagle Dynamics Fixed crash on weapons avionics. Added Gray Scale on MAP Ground Radar. Fixed: Texture FPU_8A_VMFA251 not found. Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name. Fixed: Hot start aircraft sets INS to NAV instead of IFA. DCS: AH-64D by Eagle Dynamics Improvement of the flight model and SCAS. Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic). Improvement. There was overly sensitive yaw control. The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control. Improvement. There was overly sensitive pitch control. The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels. The VRS (vortex-ring state) phenomenon of the Main rotor. Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings. The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode. During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed Animation of the Main rotor cone tilt disappeared. There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed Helicopter SCAS. When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator. The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family: When controlling the pilot the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort; In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud". Helicopter SCAS - known issues When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings. Modify the George-as-CPG interface. Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search. Fixed: Enroute "Distance to Point" value calculated very wrong. Fixed: FIRE MSLS and LASE # TRGT message errors. Fixed: TADS camera clips through model. Fixed; George AI sees the target through the fog. DCS: Mi-24P Hind by Eagle Dynamics Petrovich AI. Added support for new fog system so Petrovich AI wouldn’t see through it. Rockets can be fired when the fire control switch is off - Fixed. ASP-17 Pilot sight brightness adjustment done. DCS: UH-1H Huey by Eagle Dynamics Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius. DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added information about radio channels and frequencies to the kneeboard DCS: CH-47F by Eagle Dynamics Added. Trimmer options Added. Trimming with HAT on stick Added. Windshield wipers Fixed. Wipers knob park position isn’t spring loaded Fixed. Cyclic position for air start Fixed. LCT indicator scale Fixed. Ground crew fail to repair engines Fixed. LCT schedule corrected Fixed. IR strobe pattern for MP Fixed. Ramp visualisation Improved. DASH tweaks Improved. Crew animation become faster when switching seats Improved. Further work on CDU pages DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. Engine degraded with WEP usage DCS: FW-190A-8 by Eagle Dynamics Fixed. Cockpit glass DCS: Supercarrier by Eagle Dynamics Fixed: Dynamic Spawn - Spawn on other players. Fixed: Animation sticking after client exits. Fixed: "Waiting for ATC Status" Message displayed in campaigns. Fixed: IFLOS Lights showing backwards. Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member"). Fixed: No directors - Cat crew only launch 1st aircraft. Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction. Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message. Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B). Fixed: Velocity limit option works if turned OFF. Fixed: Deck Crew Problems AI F-14s. Fixed: AI on sixpack can't taxi. Fixed: Yellow shirt director repeats 'stop' gesture. Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point. Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck. Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options. DCS: F-5E3 Remastered Added animation of shaking elements in the cockpit. Added wingtip shake at high AOA. Added LERX vapor trails. Fixed: RWR Button Dimmer doesn't work as expected. Fixed: Cannot open and close the service hatch panels. Fixed: Incorrect theme loading picture if another theme is applied. Fixed: Static aircraft parking lot. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed CTD when using VOIP PTT Fixed: Inputs for: Joystick inputs for Autostart / Autoshutdown Radio hats and animations Floodlight, position lights and blower switches WPN/ASE, LMC, ACK/REC switches Fixed: Multicrew flares Fixed: Multicrew target points DCS: SA-342 Gazelle by Polychop Simulations Fixed: Minigun axis limits Fixed: Duplicate HOT and Mistral missile definitions removed DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Missing missing update of the previous DCS patch: Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility DCS: JF-17 by Deka Ironwork Simulations Fixed: some tiny bugs of radar/datalink contact fusion DCS Mirage F1 by Aerges Systems: Automatic firing of radar guided missiles is fixed. Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before. Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received. Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West. Radio: Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available). A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power. F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat. F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated. F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa. General: Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE). Added Iraq Quick Start and Single missions. Fixed texture of Mirage F1EE weapons panel integral light. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: C-101 Aviojet by AvioDev A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power. Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat. Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones. Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: South Atlantic by RAZBAM Simulations New: Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island High-detail custom normal maps for the entire Falkland Islands New Normal maps across Argentina / Chile Improved: Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter DCS: Kola map by Orbx New: Added Bardufoss Airfield Added Kattila Airfield Improved: Added TACAN at Andoya airfield Added towns next to new airfields Enhancement to the terrain visual quality from lowish level First pass optimization for some blocks Campaigns DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Missions 10 all variants: Dodge not carrying out SEAD, fixed. Missions 8 and 13 all variants: Targets not visible new dust, fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better. Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs. Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed. All missions reviewed and all Link16 settings updated. All missions verified and updated Advanced Waypoint Actions. DCS: P-47D Wolfpack Campaign by Reflected Simulations More accurate formations Larger scale takeoff sequences Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy Skin update - kill markings added, correct bort number font Consistent parking spots per squadron Doc updates DCS: P-51D Debden Eagles Campaign by Reflected Simulations Bonus mission fixes More accurate formations DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes Finnair skin not showing fixed Mission 1 - ICP buttons remain stuck after auto setup fixed Unlimited fuel option accidentally disabled - fixed Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Mission 2 – Tutorial fixed for the taxi director update DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations M14 – GBU laser code fixed DCS: F-14B Operation Sandworm Campaign by Sandman Simulations M5 & 7 – Deck rearrangements to enable the taxi director to work correctly DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations More accurate formations DCS: F/A-18C: Serpent’s Head 2 by Badger633 Missions 8 Super: Carrier variants: Tacan fixed DCS: F-16C First In Weasels Over Syria Campaign All missions - Fixed static object locations following updates to H4 airbase. Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail. DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims All missions - Minor adjustment to campaign ATC Mission 1 - Revisited mission for various minor updates and fixes. DCS: A-10CII Iron Flag Campaign by Baltic Dragon All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio. M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing. M02: Updated document with frequencies. Fixed issue with missing approach comms. M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies. M04: Fixed missing radio check on mission start. M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission. M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs M09: Fixed wrong radio presets. Fixed comms with VANDAL flight. M10: Fixed wrong frequency for Darkstar. DCS: F/A-18C Raven One Campaign by Baltic Dragon M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon M10: fixed problems with Tomcats blocking the launch 9 11 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beirut Posted Tuesday at 01:32 PM Posted Tuesday at 01:32 PM Winter in the SA... YES! 2 Some of the planes, but all of the maps!
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