ED Team BIGNEWY Posted July 8, 2013 ED Team Posted July 8, 2013 The more I see of the Oculus the less I want to do on my pit lol I think this is the way forward for flights sims and I am looking forward to trying it out when the time comes. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
mhe Posted July 8, 2013 Posted July 8, 2013 I think once the Rift consumer version is out, we will see drastic decreases of Eyefinity and Surround setups in the wild. The Steam hardware survey would be very interesting to monitor for these stats. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
npole Posted July 8, 2013 Posted July 8, 2013 The more I see of the Oculus the less I want to do on my pit lol Yup, I have been considering of transforming/integrating my racing cockpit to be used for flight sims as well.. but then I've realized that for a much much much much more less I would have a complete dynamic cockpit using the OR in the near future (i'm receiving my devkit next week, but I look more at the final version with improved res). Btw the silence by ED is frustrating... they could add the rift support with minor effort really but they seems not interested (waiting for the retail version is IMO stupid, we need to introduce it today and tweak it with time, nor waiting the next year).
TimeKilla Posted July 8, 2013 Posted July 8, 2013 Am sure the Dev's have better things to do at the moment npole. :music_whistling: 1 :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
Cyb0rg Posted July 8, 2013 Posted July 8, 2013 CCP is working on it. [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Flim Posted July 8, 2013 Posted July 8, 2013 Honestly, it will be the only way to play soon... I don't even like flying without it now!
ED Team NineLine Posted July 8, 2013 ED Team Posted July 8, 2013 War Thunder Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
KaspeR32 Posted July 8, 2013 Posted July 8, 2013 Yeah, kinda wish ED had the same enthusiasm about something this groundbreaking. It's like they see one major problem (not being able to see the keyboard) and are like.. nahhhhh. Not worth it. If they had purchased the Dev kit, they could be figuring out right now how to go about solving the problem. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ED Team NineLine Posted July 8, 2013 ED Team Posted July 8, 2013 In ED's defense... they do have a little bit on their plate right now... who knows what lies beyond that... but I am happy with what they are focused on right now... Yeah, kinda wish ED had the same enthusiasm about something this groundbreaking. It's like they see one major problem (not being able to see the keyboard) and are like.. nahhhhh. Not worth it. If they had purchased the Dev kit, they could be figuring out right now how to go about solving the problem. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
KaspeR32 Posted July 8, 2013 Posted July 8, 2013 In ED's defense... they do have a little bit on their plate right now... who knows what lies beyond that... but I am happy with what they are focused on right now... I hear ya, totally. I'm VERY excited about what ED is doing. EDGE, new maps, new planes, etc. It's awesome. I just think the Rift is the best thing for flight sims... since joysticks. The fact that they're in the middle of making a new IG (EDGE) means that they have the PERFECT opportunity to integrate OR support. But again, that's just me. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ED Team NineLine Posted July 8, 2013 ED Team Posted July 8, 2013 It very well could be the future... but we need to live in the now... or least I do... with a 1 year old that's all I can afford lol Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Flim Posted July 8, 2013 Posted July 8, 2013 Well, the future is about one year from now... I have been in (flightsims) all of my life which contributed to me working as a pilot for a living. All I can say is I could charge for my advice (consulting fee), but I will give this free to ED... get it done. Sooner the better for your company!
Callsign.Vega Posted July 8, 2013 Posted July 8, 2013 I think once the Rift consumer version is out, we will see drastic decreases of Eyefinity and Surround setups in the wild. The Steam hardware survey would be very interesting to monitor for these stats. I don't think the transition will be that fast. Remember the dev kit is an extremely woeful 1280x800 resolution. The consumer version is suppose to have 1920x1080P. While better, I have my doubts about how well that will look when it's all up in your face. You have to generally use a lot of AA etc in order not to see jaggies with 1080P. Remember, 1080P is the bottom of the barrel in current computer monitors. Hopefully the company is successful and it will lead to 2560x1440 and higher VR headsets. That would be much more impressive and immersive. GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
Flim Posted July 8, 2013 Posted July 8, 2013 (edited) I don't think the transition will be that fast. Remember the dev kit is an extremely woeful 1280x800 resolution. The consumer version is suppose to have 1920x1080P. While better, I have my doubts about how well that will look when it's all up in your face. You have to generally use a lot of AA etc in order not to see jaggies with 1080P. Remember, 1080P is the bottom of the barrel in current computer monitors. Hopefully the company is successful and it will lead to 2560x1440 and higher VR headsets. That would be much more impressive and immersive. Have you used it? until you do, judging from an outside perspective is very difficult. I hate to be such a fan boy, but it is really that cool! Edited July 8, 2013 by Flim
Callsign.Vega Posted July 9, 2013 Posted July 9, 2013 (edited) Have you used it? until you do, judging from an outside perspective is very difficult. I hate to be such a fan boy, but it is really that cool! Flim, I haven't tried the Rift but I have tried the Sony HMZ-T1 which has similar resolution to the Rift developer kit. Unless you are referring to the 1080P version that was at E3? 1280x800 is simply and mechanically too low of a resolution for an immersive display. There is no way around that. The HMZ-T1 was like wearing a torture device. I surely hope the Rift is more comfortable. But I do think people are over exaggerating the usefulness of a VR headset is. I don't care who you are, strapping a huge, heavy ski mask display on your face for 3+ hours at a time during a long gaming session will be much less comfortable than sitting in your chair viewing a monitor with your head free. Being able to see and hear your normal surroundings and let your eyes focus in and out once and awhile to relax them is underrated. I am sure the Rift is immensely impressive the first five minutes you wear it. What happens after 3 hours and your neck is tired, the pressure makes nice red gouges in your skin, itching etc. Is the thing counterweighted? I wear NVG's in the aircraft I fly and I dislike it very much due to all of the aforementioned issues. I really look forward to trying out the consumer Rift. Will I think it will replace desktop monitors altogether? No, especially not with 4K arriving. EDIT: Here the developer even says the 1080P version has a screen door effect: If they come out with a 1440P or higher version down the road, now that would really be impressive. Edited July 9, 2013 by Callsign.Vega GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
Flim Posted July 9, 2013 Posted July 9, 2013 The rift is much more comfy then NVG's... I've worn my at least 2 hours while flying war thunder. Current rift res is usable for flying, but not for viewing detailed instruments. I believe the 1080p version will be very usable with DCS. Also, flying in 3d where you can judge distance is a huge benefit.
Callsign.Vega Posted July 9, 2013 Posted July 9, 2013 I definitely am looking forward to purchasing a 1080P consumer version, but I heard not until 2014 now? GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
Burner_Tbird2 Posted July 9, 2013 Posted July 9, 2013 In ED's defense... they do have a little bit on their plate right now... who knows what lies beyond that... but I am happy with what they are focused on right now... As little development time as is needed for Rift support, that just doesn't add up. Their current projects are year long or multi-year development cycles; they could have the Rift up and running and attract many new customers to their product right now.
ED Team NineLine Posted July 9, 2013 ED Team Posted July 9, 2013 As little development time as is needed for Rift support, that just doesn't add up. Their current projects are year long or multi-year development cycles; they could have the Rift up and running and attract many new customers to their product right now. They are changing a lot, not just on the surface, I am not sure the wisest choice right now is adding any more possible headaches until they have everything under the hood settled, but that's just my opinion. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Mnemonic Posted July 9, 2013 Posted July 9, 2013 (edited) Guys you forget that HD Rift is only HALF of the 1920x1080 per eye, so in fact it is 960x1080 stretched throgh huge FOV. There is much less details to be seen than in any modern 3 monitor setup (even 1 monitor) for example. Also HMZ T1 have 1280x720 per eye, It is more pixels horisontally then in HD Rift, and Rift Devkit only 640x800. Hope this will clarify HD Rift obcession, it is not Full HD per eye, it is half of it. Edited July 9, 2013 by Mnemonic
KaspeR32 Posted July 9, 2013 Posted July 9, 2013 Guys you forget that HD Rift is only HALF of the 1920x1080 per eye, so in fact it is 960x1080 stretched throgh huge FOV. There is much less details to be seen than in any modern 3 monitor setup (even 1 monitor) for example. Also HMZ T1 have 1280x720 per eye, It is more pixels horisontally then in HD Rift, and Rift Devkit only 640x800. Hope this will clarify HD Rift obcession, it is not Full HD per eye, it is half of it. That means nothing. That's only what is currently possible. Right now. The consumer version might have more than a 1080p screen. The release date is still a far ways off, heck with their new funding they might develop an in-house screen. Anyway, you can't compare the Rift to 3 monitors. If all you care about is resolution, get a monitor. The Rift is about being fully immersed in a 3D environment. Can you get that with monitors? I think not. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Mnemonic Posted July 9, 2013 Posted July 9, 2013 Anyway, you can't compare the Rift to 3 monitors. If all you care about is resolution, get a monitor. The Rift is about being fully immersed in a 3D environment. Can you get that with monitors? I think not. 1. Man, I'm HMD fan myself, I have 5 HMDs now in my collection, including Rift Devkit. All I was telling that if there was not enough resolution to play DCS in Sony HMZ T1, Rift with HD panel will not be better (in terms of resolution than HMZ T1). It will be better if they put higher rez panel. heck with their new funding they might develop an in-house screen. Unfortunately I highly doubt, it is very high-cost process, with their funding now they cannot produce custom high-dencity panels. 2. But I also DCS fan, and I see that no matter if you are Fighter or Attack Aircraft pilot - resolution is crucial. It is essential to everyhting you do in DCS. An yes, I also have high-rez monitors.
recoilfx Posted July 9, 2013 Posted July 9, 2013 1. 2. But I also DCS fan, and I see that no matter if you are Fighter or Attack Aircraft pilot - resolution is crucial. It is essential to everyhting you do in DCS. An yes, I also have high-rez monitors. Unless you fly WWII birds, 1080p will be doable :) I hope they will release two models though - one 1080p for ~$300, and one 1440p for ~$600
Mnemonic Posted July 9, 2013 Posted July 9, 2013 (edited) Unless you fly WWII birds, 1080p will be doable :) How is that? If you couldn't read anything on A-10C HUD or CDU? I doubt you would be able to do so in 1080p Rift, you cannot zoom (change FOV) as you do with monitors, without having nausea. Also you need to see targets with Eyeball Mark1 sometimes. Consider this as my educated guess, not critics. Edited July 9, 2013 by Mnemonic
Succellus Posted July 9, 2013 Posted July 9, 2013 (edited) Oculus imho is much overhyped. Just because it has better res, it still bring a lot of issues. As for now it has merely the same use that its low res grampas. The issues at hand are the sames at 10 to 15 years ago. You can t see your real cockpit environment -Hotas, keyboard, Pannel, MFD, re-center key etc - be it 100% cocpit like or not. For FPS your aim ain t the ingame aim, moving is a chore because of the lack or your real environment awareness. The only that will profit, are VR environment people, military/police environment training shooters maybe, 3d 360 movies, and "low player requirement games", like Matio bross race, basicly WII and Kinect based games. And this will stay so until we have some serious tactile gloves with full environment setting, or a plug in the brain making us believe so. Because even a fully 3d mapped environmente will be a chore to config and map. If devices as voice activations are a pain, imagine a full 3d environment... any unintended movement and you will trip over your virtual invisible buttons. So i m not even close to consider it, cause i ve seen this hype in the 90, in the Y2k, and now in Y201K. The resolution, and movement head tracking are the least of the problems, and nobody has a solution for them. Much faster than that will come flex monitors allied to extremely powerfull GFX cards able to support a 360 dome. Those will make the Occulus rift and its kind mostly obsolete as you will be able to stand inside a cockpit, administrate mucj better fps even with, why not, a mockup weapon to point at targets, and have much more fluid and natural reactions than what you would have with occulus rift kind of device. Edited July 9, 2013 by Succellus HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
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