plehmann Posted May 15, 2015 Posted May 15, 2015 Th vertical resolution was increased as well as the horizontal, depending on subLED arrangement abd oanel mointingbangle it might he enough Skate, did you have a mild stroke midway through that post? :megalol: more on topic .. Oculus have released the beta 14 0.600 release.. anybody tested it out yet for compatibility...any improvements..or issues ?
plehmann Posted May 15, 2015 Posted May 15, 2015 It once again depends, If you are framerate limited through CPU ( which judgin by your 4.7GHz 3330K should not be an issue as 'upgrading' to a 5930K for instance would not yield you anything significant .. and might even hamper the framerate as you may not get a high OC as you appear to have. with the use of the VR options on Nvidia kit ie SLI one Gcard per eye that will no doubt gain traction the Gcard once again will provide the most significant upgrade though in your case you will have to wait till the next round of hardware as upgrading is somewat moot in your case :) DX 11 and then 12 enhancements that we are waiting for will prob yield the most consistent result in frame rate increase and consistency so I'm looking forward to that more than anyting else currently
rcjonessnp175 Posted May 15, 2015 Posted May 15, 2015 there is nothing that'll run DCS in the DK2 at even a solid 30 fps, and thats 960x1080x2, with any decent graphics setting, nothing at all.... try again in... 5 years... then again, VR seems to be some reason for companies to develop faster hardware, since nvidia/intel really don't have any competition at the moment... so maybe we'll see nice performance boosts Soon™ I run it maxed with only some tweaks and I'm at 75fps with 4xmsaa And maxed draw distance. So what you say is not true for all I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Shmick Posted May 16, 2015 Posted May 16, 2015 oh nuts! 1080 x 1200 is only 120 pixels more per eye. It really needed to be double I think which would end up being a 4k display. It's a 259,200 pixel-per-eye, or 25%, increase: 960 x 1080 = 1036800 pixels 1080 x 1200 = 1296000 pixels
cichlidfan Posted May 16, 2015 Posted May 16, 2015 Skate, did you have a mild stroke midway through that post? :megalol: His spell checker just switched to Orkan. :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
SkateZilla Posted May 16, 2015 Posted May 16, 2015 Skate, did you have a mild stroke midway through that post? :megalol: more on topic .. Oculus have released the beta 14 0.600 release.. anybody tested it out yet for compatibility...any improvements..or issues ? Darn mobile phone touch keyboard Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
FlyingHighAU Posted May 16, 2015 Posted May 16, 2015 Oops! Good point guys, must have been too early in the morning for me, I forgot it was 120 increase in both directions :) It will certainly be worth trying that's for sure.
hannibal Posted May 16, 2015 Posted May 16, 2015 as much the rift is not 4K... i am content that there is such a device soon to be available. oculus did NOT make the rift specifically for simmers. maybe valve HTC can fill this gap. anyways. harrah for rift in 2016 Q1!!! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
cichlidfan Posted May 16, 2015 Posted May 16, 2015 oculus did NOT make the rift specifically for simmers. Exactly. Oculus, and the other players, are going to do quite well with many other game types. It might be a while before VR is ideal for DCS level flight sims but I certainly don't doubt that it will get there. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
hannibal Posted May 16, 2015 Posted May 16, 2015 oculus CV1 + DCS world 2+ skylake + nvidia pascal = VR SIM PORN find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Frusheen Posted May 16, 2015 Posted May 16, 2015 It could be enough res if edge gives us layers at higher res for HUD and cockpit dials and if Oculus move away from the pentile pixel layout effectively doubling red and blue pixels. That's a few big ifs though. It looks like dcs will have to be my new favorite helicopter sim. It's unlikely X-Plane 10 will get support as it is cross platform and oculus have dropped Mac and Linux in favour of devoting staff to that damn GearVR thing. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
rcjonessnp175 Posted May 16, 2015 Posted May 16, 2015 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Chivas Posted May 16, 2015 Posted May 16, 2015 "The idea that Oculus chose a low spec panel has no basis. The Rift uses the absolute best panels possible today, not only in resolution, but in every other spec as well. You probably wish display technology was a few years better (as I do!), but this is the best that can be done today, and the optimizations we have made paid off - the Rift looks fantastic, even better than Crescent Bay." http://www.reddit.com/r/oculus/comments/362io8/powering_the_rift_oculus_blog/cradzl8?context=3
SkateZilla Posted May 16, 2015 Posted May 16, 2015 (edited) it's not just PPI, but Refresh rate as well, you can have a 4inch 4K Screen now, but it'll likely run at 30 or 60hz max. the SDE wasnt as pronounced on the DK2 and barely visible on the cresent bay, so. Increase the PPI by 120px each, give each eye it's own screen, change mounting angle and distance between lens and screen (further away + 120 more PPI + non Pentile SubLED Arrangement) would likely eliminate the SDE completely Edited May 16, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rcjonessnp175 Posted May 16, 2015 Posted May 16, 2015 So I've noticed with the newest sdk in dcs world multiplayer you have to turn on rift before hitting multiplayer in main menu. If I click multiplayer than turn on rift like I usually do it just crashes. It works fine in single player though. Hey skate do you know if dcs 2.0 will use that layering system? Sounds like it will work wonders on readability of huds and even maybe gauges? Is their a way to pass that on to Wags? I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Chivas Posted May 16, 2015 Posted May 16, 2015 Palmer Lucky "CV1 displays are on the cutting edge of current display fabrication technology. Low persistence/high fill/90hz/global update is critical!" There is a lot of display qualities beyond just resolution that are required for a decent VR experience. Lucky has also stated that they've made a number of optimizations that have made CV1 graphic quality even better than the CB prototype. Hopefully the public will be able to review the CV1 at E3. Interesting post by Koomer on redit Dual screens 2160x1200 (25% more pixels compare to 1920x1080 DK2) 90hz (20% improvement compare to dk2 75hz, more function, increases perceived resolution, more presence) high fill screen ("Better" Pixels, subpixels fills up more space, less empty unused space, less SDE) global update (All pixels update at the same time, no screen warp/skew with head movement, more presence) Lighter (200 - 300 grams, 440 grams for DK2) Significantly improved lens (bigger sweet spot, no chromatic aberration) Improved Ergonomics (more natural fit) Embedded mic (function, ease of use, standard) 3D audio earphones (Developers can take advantage of standard, ease of use, ergonomic) Even Lower latency (VR feels more lifelike) More accurate Headtracking (greater comfort, more function) 360 degree Headtracking (greater immersion) Better tracking camera (wider fov, improved immersion) Input (ease of use, greater immersion) we also have some various improvements graphic card makers will include this year to further optimize the VR experience, for example: AMD LiquidVR • optimised scheduling • improved cpu/gpu parallelism • multi-view rendering • asynchronous timewarp • late latching • additional latency savings between 10 and 20ms There are also many more updates to come in the Oculus SDK that will provide additional improvements to performance, ease of use, and stability. All these improvements works and compound on each other, Which yields a superior presence inducing VR experience. It's so easy to underestimate CV1 if we only focus on one thing. Edit: if this post is going to get down voted then please also make a comment. why should we not look forward to all these improvements? Edit2: corrections & suggestions /u/nairol /u/Zackafrios /u/Soryosan /u/cegli (acknowledge i should've used than instead of then in title, title can't be edited) TLDR: The CV1 has many small improvements working together to yield a surprisingly good VR experience.
hannibal Posted May 17, 2015 Posted May 17, 2015 can someone record DCS world like the way this guy recorded prepar3d?? thanks... find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
ctguy1955 Posted May 17, 2015 Posted May 17, 2015 (edited) I have sli 4 gig 680's and have wanted the rift in consumer version for a long time, and they released the specs for it two days ago and I guess I am out of luck. They mentioned you need to have a 970 gpu or better. For the full Rift experience, we recommend the following system: * NVIDIA GTX 970 / AMD 290 equivalent or greater * Intel i5-4590 equivalent or greater * 8GB+ RAM * Compatible HDMI 1.3 video output * 2x USB 3.0 ports * Windows 7 SP1 or newer http://www.octavainc.com/HDMI%201.3.htm OH HECK, I just realized that the HDMI port comes out of the GPU and not the MB !!! LOL, silly me !!! The one on my mb is for audio I guess, but the new VIDEO card will have the 1.3 Sorry about the confusion. Edited May 17, 2015 by ctguy1955 was not thinking properly
rcjonessnp175 Posted May 17, 2015 Posted May 17, 2015 Well save and upgrade to a 970 or better... I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
ctguy1955 Posted May 17, 2015 Posted May 17, 2015 Well save and upgrade to a 970 or better... I thought I would have to change out my mother board too, but that is not the case. The hdmi on my mb is not what I would use, its the HDMI slots on the GPU's and I was mistaken to think that the MB one was what was needed. Sorry.:pilotfly:
Kaiza Posted May 17, 2015 Posted May 17, 2015 oculus did NOT make the rift specifically for simmers. No, but it looks like Palmer does some helo flying in his spare time, so hopefully the sim market will get plenty of his attention :thumbup: [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
SkateZilla Posted May 17, 2015 Posted May 17, 2015 A. There's plenty of Videos of DCS on Rift DK1 and DK2 on YT, B. the HDMI Port on your Mobo is for when you use the IntelHD Graphics GPU without a discrete GFX Card. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
hannibal Posted May 17, 2015 Posted May 17, 2015 (edited) A. There's plenty of Videos of DCS on Rift DK1 and DK2 on YT, yes, there are many DCS oculus videos, but NOT many videos of DCS through the view of a cell phone looking into the oculus rift... but thank you for reply :) Edited May 18, 2015 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
dot Posted May 20, 2015 Posted May 20, 2015 There is always a compromise between screen resolution, and required performance, so its understandable that Vive and Oculus have ended up with around the same res. No word yet if Samsung has supplied Oculus with custom 2160x1200 90hz displays with special features that are suited for a better VR experience. That said there haven't been a lot of complaints about the RES /SDE of the Vive and CB headsets at the recent tech shows. The 90Hz display should also help in a higher perceived antialiasing setting. Hopefully once the NDA is lifted, DCS can give us some info on their RES/SDE experience with the CB prototype and EDGE. Personally I'm not too concerned about a small amount of SDE as people soon forget its there once they are immersed in the experience. RES is another thing all together from the poor experience I've had with the DCS and the DK2 with 75hz 960 x 1080 Per Eye . Although a huge part of the problem with my DK2 experience is that I can't adjust the IPD enough to make a proper assessment.:( DK2 75hz 960 x 1080 Per Eye CV1 90hz 1080 x 1200 Per Eye Is that good enough, although a lot depends on what OPTICs etc are used. More importantly atleast for me is a physical IPD adjustment. If you've ever looked thru a pair of binoculars set at the wrong IPD you'd know what I'm talking about.. It doesn't appear to be available in the recent CV1 pics. It would be nice if the slider had something to do with the IPD adjustment, but I'm not so sure it does. It looks like they are going to spoon feed us weekly spec details until E3. To make the list complete: DK1 60hz 640 x 800 Per Eye DK2 75hz 960 x 1080 Per Eye - Increase over 100% in resolution compared to DK1 !!! CV1 90hz 1080 x 1200 Per Eye - Increase of about 25% in resolution compared to DK2 :( Cv2 ? This is a worrying trend. Even if there is no screen door effect (pixels are jammed right next to each other) you still won't have enough pixels to make out distant objects. I fear that most VR experiences for now will be pigeon shooting inside a room and racing and flying sims will have to wait for different optics or higher resolution screens. I hope that 2nd gen VR HMD's come as soon as possible. About IPD, just try looking with one eye and check if you think that's good enough for a flight sim.
KaspeR32 Posted May 20, 2015 Posted May 20, 2015 To make the list complete: DK1 60hz 640 x 800 Per Eye DK2 75hz 960 x 1080 Per Eye - Increase over 100% in resolution compared to DK1 !!! CV1 90hz 1080 x 1200 Per Eye - Increase of about 25% in resolution compared to DK2 :( Cv2 ? This is a worrying trend. Even if there is no screen door effect (pixels are jammed right next to each other) you still won't have enough pixels to make out distant objects. I fear that most VR experiences for now will be pigeon shooting inside a room and racing and flying sims will have to wait for different optics or higher resolution screens. I hope that 2nd gen VR HMD's come as soon as possible. About IPD, just try looking with one eye and check if you think that's good enough for a flight sim. Do you think it's safe to assume CV1 will get a bit more usable pixels as well due to the separate screens? I feel like the lenses were limited due to the single screen with DK1&2. I hope this also solves IPD issues. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Recommended Posts