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Oculus Rift and DCS World Discussion


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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


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Mine is still several weeks away. :(

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I wonder how many people could end up going blind from something like this. All jokes aside, I am bringing up a point to be considered.

 

OK, now back to the jokes... Once they finish the Virtual Vixens Force-Feedback OR patch, you guys will be done with DCS. Remember the movie "Altered States" :)


Edited by JG14_Smil
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Blind... na, the optics are built for this, and actually better for you then looking at your 2d flat lcd monitor all day.

 

 

I've been testing rift demos for the past couple of days and I'm convinced that rift can provide the most realistic experience for DCS. The immersion factor is the cube x 5.

 

Now, to get a perfect experience we need higher res panels, and Oculus knows this. At this point though, I would much rather fly in stero 3d with 1:1 headtracking then look at a 2d flat screen... everything else seems boring even with the screen door effect!

 

I tested DCS sbs by adjusting the view ports which got me close, but in order to fully use OR in DCS we need a driver. There are adjustments that are required that I cannot do without distortion correct and IPD input. Lastly, headtracking 1:1 is awesome and works perfect in the demos, so hopefully soon there will be a way to integrate this in with the driver.

 

Caution, the 800p panel is low res and you will have to zoom into the mfd's to see them, but the immersion factor making you feel like your actually sitting in the Aces II is well worth the sacrifice until we can get the 1080 or 4k panel.

 

I was lucky a couple of days ago when a A-10C parked right next to our Sovereign in KAMA. I was even more lucky to sit in the cockpit for a bit... I ran a fake start flow to see what DCS-A10 has taught me and the A10 pilot said my flow was the same as his. Actually, he has seen DCS and said it was on the money. Back to the Rift, the initial testing gave me a feeling almost as good as sitting in the real pit.

 

Closing statment... The Rift is mind blowing and I can't wait to see what the future brings!

 

Happy Easter all


Edited by Flim
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Closing statment... The Rift is mind blowing and I can't wait to see what the future brings!

 

Sounds bang on, cheers.

 

2014 is a long way off for the consumer version :helpsmilie:

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2014 is a long way off for the consumer version :helpsmilie:

 

Given the fact that ED still would have to support it and the time that would take, any sooner than a year would do you little or no good anyway.

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Thanks for the info Flim.

 

Never tried the occulus but i have the same feeling about the immersion factor.

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hey flim, how are you running DCS side by side?
You can try some of the external software, for example "IZ3D"

http://www.iz3d.com/


Edited by Suchacz
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It seems that Jason has no previous knowledge of the product.

 

The oculus team have acknowledged a number of these points WRT the development kit. Most of these issues are related to the screen which is slow and not high res. But we have been told that this will be fixed for the consumer version.

 

As fas as the 1:1 for the head movement, who really knows. I know that what he says cannot be given as gospel as he obviously hasn't been following things and this is just how it was set up. That doesnt mean that this is how it will have to be and off the top of my head I can think of easy ways to give scale to it.

 

 

 

That's why I enclosed (dev kit) in brackets.... I'd be happy to purchase it if it would mean the head tracking part can register true 360 degree movement.

 

 

I got a dev kit here... Some comments:

 

Cumbersome? Don't we have to put on a headset anyhow for TrackIR? Instead of having to wear headsets, we can wear head buds. Weight is about the same.

 

Blurry - yep pretty much. Consumer version will be much better with the expected high res panel. I am however, very concerned about the optics - in addition to the blurry mess, there are strong chromatic abbreviations on the outside FOV.

 

No scaled tracking - this is none-issue. We want the ultimate sim experience, why do we want scaled movement? RL pilots gets fatigued, so should we then. A VR experience is about being embodied, not using our head to move a camera like TrackIR. In any case, you can always duct tape a TrackIR clip :) I suspect there will be more motion sickness issues with scaled movement though.

 

By that you expect all people having cockpits in their basements and not all people do. Not all people can afford the heavy stuff you can afford (pre-2008 maybe, def no-no this time). Verdict: I'll observe and if I bite, I bite.

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Sorry for digging up this old topic, but shouldn't implementing Oculus be the same as implementing TrackIR? So no problem at all?

 

Not quite, currently there are issues with the placement of some objects (Like Hud Symbology) from 2 different viewpoints.

 

It will take a bit of work to get it operating correctly.

 

Nate

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Sorry for digging up this old topic, but shouldn't implementing Oculus be the same as implementing TrackIR? So no problem at all?

 

Looking at the Valve TF2 Oculus Rift Wiki, it does seem there is a fair bit of work involved.

 

We need to beg or bribe c0ff to sneak in some code when he can..

 

Imagine if it delays EDGE :megalol:

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Ya, we need some internal help to get this thing working right...

 

I'm kind of disappointed that after a PM, (ED) is not interested in supporting Oculus because you can't see the keyboard. In my opinion you don't understand the potential until you try it, seeing is believing. Money talks though, so if enough people show interest, then I'm sure support will added.

 

I would speak up if you do have an interest to see Oculus rift officially supported.


Edited by Flim
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Ya, we need some internal help to get this thing working right...

 

I'm kind of disappointed that after a PM, (ED) is not interested in supporting Oculus because you can't see the keyboard. In my opinion you don't understand the potential until you try it, seeing is believing. Money talks though, so if enough people show interest, then I'm sure support will added.

 

I would speak up if you do have an interest to see Oculus rift officially supported.

 

It certainly sounds like a lot of potential is there. The keyboard 'problem' could be overcome or compensated for somehow. Either the hand motion detection hardware/software that is coming out, or perhaps a small camera with an option to bring it up in a "picture-in-picture" mode when needed. (Kind of like the way people re-center / lock their TrackIR at times). Plus, there is always the voice activation software route...

 

I'd like to see Oculus Rift supported. And announcing the intent to do so sooner, rather than later, could possibly help some folks avoid spending a lot of money on some other approach (ie. Building a "cube"). If the Rift would be better, I'd rather put the money into that, instead of projectors, etc.

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I would speak up if you do have an interest to see Oculus rift officially supported.

 

Absolutely. The time to start looking at this is now, not when it's available on Amazon.

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Ya, we need some internal help to get this thing working right...

 

I'm kind of disappointed that after a PM, (ED) is not interested in supporting Oculus because you can't see the keyboard..[/b]

 

Well i dont see any problem here because most of the controls is on hotas and for the rest of them you can use mouse.

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Yeah, how are you going to operate FC3 or other flyables without having regard to the keyboard?

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Yeah, how are you going to operate FC3 or other flyables without having regard to the keyboard?

 

Same with in DCS, if you were online and need to type a chat message. There will always be a situation where you need to look at the keyboard. Maybe an onscreen virtual keyboard. Also, an option to blank screen in the Rift by pressing a key so you can see regularly.

 

I imagine though that Trackir/Natural Point must be thinking this a major threat to them.


Edited by Crunch
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