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Posted (edited)

nice!!!! Finally an Auto updater for the love of God.

Edited by Innerloop
 

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Posted (edited)
Excellent news !!!.

 

I'm currently running zzz space sound mod and also Mustangs high.lua mod.

 

I'm just wondering how will the auto updater function cope with modified installations of world ?.

 

Would a modified installation fail an integrity check or will the auto updater just overwrite everything regardless ?.

 

Thanks....

 

 

The High.lua in 1.2.1 is now identical to the mod you were using, so no need for that anymore ;)

 

As for the auto updater, it'll place any mods into a backup folder within the DCS directory (ie backup001) so nothing gets deleted by patching, the user then has the choice (at his or her own risk) of copying the modded files back into their respective folders if they wish.

Edited by Mustang
Posted
DCS World, 1.2.1

• New F/A-18C model.

• New MiG-31 model.

 

Oh, DCS: MiG-31 after DCS: F/A-18C? :) That would be a dream come true, really.

 

But, perhaps I'm missing it, but I don't see any mention of the Vikhr accuracy problems being fixed?

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Posted
Oh, DCS: MiG-31 after DCS: F/A-18C? :) That would be a dream come true, really.

 

But, perhaps I'm missing it, but I don't see any mention of the Vikhr accuracy problems being fixed?

 

Vikhrs are definately fixed, there will be many other fixes in 1.2.1 that haven't made it into the changelog ;)

 

Oh also, be sure to check out the improved missile smoke and contrail effects, no more paper tissue when viewed at wide FOV :D

Posted

But, perhaps I'm missing it, but I don't see any mention of the Vikhr accuracy problems being fixed?

 

Its fixed i just tested it

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Posted
No.... Just un-install everything and then reinstall 121 and you will be fine :)...

 

Uninstall a10 p51 the lot??...and dcs world??

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Posted
Uninstall a10 p51 the lot??...and dcs world??

 

If you uninstall DCS:W all modules will go with it.

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Posted (edited)

A few more goodies to check for in 1.2.1:

 

improved .50 cal tracer effects

 

improved bullet impact effects on terrain

 

improved sky lighting/colour effects and sun

Edited by Mustang
Posted

Well, what about the shutters? I´ll be finally able to play DCS World with Track IR without those damn shutters and odd lags? Because me and other players already tryed everthing with no sucess. Now I´m praying that this patch have some kind of optimization.

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Posted

I love improvements, nice job ED!

 

Question: has anything beed worked on multimonitor setups?

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Posted

The detail is invredible. Armor plates on the forward fuselage will jiggle around as it moves. Awesome!

Sadly, the driving dust effect is still the same...

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Posted

Awesome... It's really pleasant to see the Toad receiving so much love...

 

Thanks ED

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Posted
This is not fair, I just uninstalled DCS World, didnt deactivated anything, and now, DCS 1.2.1 asked me for new activations!

 

Want my activations back!

 

You will get it back automatically, wouldn't you? :thumbup:

According to this thread... starforce will restore it next month or so...

Please correct me if I'm wrong

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Posted
This is not fair, I just uninstalled DCS World, didnt deactivated anything, and now, DCS 1.2.1 asked me for new activations!

 

Want my activations back!

 

Enter the key. It'll then tell you "hey, you're already activated" and let you pass.

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Posted
only if you spend all your activations. If not, you get nothing in one month.

I got that wrong then... thanks for clarification

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Water Cooling Specs:

Koolance CPU-360

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2xSwiftech MCP655 with EK D5 Dual Top

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Posted
No its not, I just checked at star force proactive, activation for P51 is used at Oct 01 2012 12:25 and there are 8 activations left now.

 

Same for A-10C

 

Well you started with nine so what's the issue?

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Posted

Looks like you deactivated or somehow the sim got deactivated, but Viper does have a point, if the game is activated you should have at most 8 activations left, so all is good

 

I believe you get 9 activations, not 10

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