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For some reason those windows files seems to leap up in usage anytime I connect the MIP screens, I usually run the SFC / scannow process every now again - it came back clean with no issue. I'd thought I'd try to run the screens without SimAppPro, but I get the same hanging / freeze. Double checked my power plan and CPU cores all unparked etc... rob10 : I'll take look at the .lua line your suggesting - Thanks !
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the_Mikinatr joined the community
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What is the current state of damage model in AH64 module?
Zarma replied to normanleto's topic in DCS: AH-64D
Never used the fire extinguishers -
Hi, Brightness is only a function when set to NITE mode. thank you
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Hey, as soon as we have news to share we will, its not been forgotten, just taking longer than expected. thank you
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Hi, it was moved to wish list as its something you seem to want, however it would be inaccurate to add and not something we are planning. thank you
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miz. zum Anschauen oder als Anregung. WW II auf den Inseln. P51D-weapons-test - Kopie.miz
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draconus started following C-130J Preview in Chicago | Iraq Development Progress | Red Flag EU
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KWells joined the community
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snicksnacks joined the community
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Is there more information about EA-Release time [at the EA MiG-29 release or later]?
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I would love this capability!
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attila007 joined the community
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Location of bases with firing ranges and tank courses
NomadActual replied to ours's topic in DCS: Cold War Germany
Are there any resources available with information on the locations, composition, or other relevant details about air-to-ground weapons ranges in East Germany? (other than Bombodrome) -
Bug: Loadout blocks other weapons like gun, AIM-9, AIM-7, ...
Ivandrov replied to Buzzer1977's topic in Bugs & Problems
Tried loading your mission but I don't have the WWII assets pack. Tried replicating your first loadout and was able to fire the gun, and missiles. Your 2nd picture does not load for me. -
Enhance Pack for j-20a-and-c mod
jetli replied to sean laser's topic in Flyable/Drivable Mods for DCS World
Thanks!!! But where is the download link for the 2025.08 enhancement pack? -
As this device is not really in the DCS Mood , i suspect "panel" owners already own Winwing combat dedicated devices, which is x100 more immersive i think. But if you own the FCU / EFIS , would you be interested in displaying things on it. EFIS QNH could be useful ( easier to set than often unprecise "clocks" in aircrafts ) FCU VS , Speed , HDG ? ( often on the plane HUD ) I could try to map DcsBios info to this device.
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Yes it is. The C-130 is around the corner and there are still no paratroopers.
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My Feedback on this Campaign
DD_Fenrir replied to Taxman's topic in F/A-18C Rise of the Persian Lion Campaign
Nice attitude. I'm sure you'll get plenty of people falling over themselves to help you with your issue using that tone and language. -
It is possible that the release of the C-130J will remind of this very important aspect that is missing in the DCS.
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Or even just ground unit sectors in general. Can we either assign sectors of fire per waypoint or request the devs to rework the logic? Attached are some examples of what I'm talking about. The orange triangle should be the units sectors of fire. The blue line are where the barrel is pointed. These AI skill is set to excellent by the way. The image with the Brads. The far left one is looking far right even though there is an enemy to it's left about to engage them. The image with the Abrams. The lead vehicle should be looking forward of the element, the second would be looking left or right of forward movement. Both forward moving vehicles are looking behind them while there is an enemy to the front. The rear vehicle should be pulling rear security but is actually looking at their forward movement. Thanks
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Hello, I recently tried this script, followed the instructions to the letter but nothing happens when I enter a race zone. I've tried the mission in the github also but again nothing happens when I enter the race zone. Is it just me or has something bugged out after the recent dcs patches or maybe mist version? Tried some missions that avrora has posted as well and they dont work for me either. gazz_airrace.miz
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Mission 7 SPOILER (Impossible?)
Andrei replied to Moosemermaid's topic in F-4E Red Flag 81-2 Campaign
Myeah, at night with no pilot control over pod and F-4's INS.. That was a mission skip for me. Nothing good could have come out of it. -
BUMP. I still can't believe this hasn't already been realized.
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Seems like the map has received some updates that conflicts with the placement of several units. You can see there is a truck stuck underneath the farp, several static items and buildings intersecting map buildings. And there's a helipad right besides the farp. Doesn't make sense. I made some changes to it like removing the farp and positioning of the helicopter to the nearby helipad and removing buildings that intersects. Syria - Mi-8 - Sling Load.miz
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We do not have time to read through a 30 post thread of two people arguing
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The two best modules in DCS of course. The Tomcat and Phantom.
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Ka-50 III - ADF Plate channels and names
Akiazusa replied to Foxtrot1960's topic in DCS: Ka-50 Black Shark 3
Sochi doesn't work for me either,odd...but for some airport it works,(I tried in Maykop-Khanskaya) But if u don't mind modding the game file a bit,I find a way to make the plate displaying things u manually entered. First u need to delete line 152 and line 166 from ARK_MAIN_page.lua,but this file seems can't be packed into the .miz file,so modding the game file is needed. (those 2 controllers seems keeps overriding what u entered from ark.lua using their own logic.) And here is my ARK.lua,u can pack it into the .miz file without touching the original game file. ARK.lua in my ark.lua,u could change the name and callsign(in red circle) to what ever u what and the plate in cockpit will display them. for the beacon_id:(airfilexx_xx or world_xx),u can ignore them,I haven't figure out how to use them yet,and they don't seems affect anything for now To edit ADF frequencies,use mission editor to change them to whatever u want(but no automatic update for the the ADF plate after modding),and manually change beacon "name" and "callsign" in my ark.lua to match them.(also u can try adding more functions to it,or merging those theatres into one section) For Syria,I guess it's not called "syria" for lua variable,as "elseif theatre == 'Syria' then" doesn't work for it,but when I change that to "else",things start working.