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1. If I manually enter the coordinates into the inertial system, there won't be a problem. 2. If you insert the cartridge in NAV mode, then close the Kneeboard, switch the mode to BER and dial 9099, everything works. (50%)
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In my opinion recent infamous vid leaks related to Razbam dispute and their balanced summary presented by Enigma in his video a few days ago seem to show that not only WWII content is a a side hustle in relation to the rest of DCS (which we've known all along), but also that DCS itself appears to be a side hustle in relation to MCS (which might be more surprising for some), the latter being more important business core for ED. Thus, it's not really strange that fixed dev time and financial resources are going to be first and foremost assigned to most profitable commercial-military side, while less profitable gaming consumer side has to wait... and borderline WWII side can only wait even more for scraps off the table. For the same reason, there's no way in hell development tools are going to be provided easily to 3rd party members like community modders without heavy-handed contracts (which would make them no modders anymore). I'm afraid it all means that apart from most basic combat functionality (which is arguably here already) and bugs fixing, one shouldn't expect any feature additions to Mossie (or other warbirds for that matter) in near future. We're simply not primary customers, nor we'll ever be.
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I think deleting the launcher.lsqlite3 fixed the problem! Thanks so much! -Ryan
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Airshow Objects Mod - Any That Work in 2025?
Morpheus replied to CommandT's topic in Static/AI Mods for DCS World
Every year VIAF (Virtual International Air Festival) works on their own mod for virtual airshow in december, I have several of these mods, years after years since I flew in this event. At this moment the VIAF web site is under update. Tell me if you want some mods, I'll share them, PM is better Edit: Grinnelli mod works fine here -
DCS appears to freeze. I dont believe the HMD is disconnecting @Calvin.Pimax Thanks!
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Feedback Thread - Viggen Patch Sept 17th 2025
Coragem replied to IronMike's topic in DCS: AJS37 Viggen
Thanks, didn't know that was a thing before this update, i never had it ocurring before, and now I get that crash very frequently, good to know its mapped already thx for the info, any work arounds possible besides not using the DTC? -
pretty much spot on.
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Good point.
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draconus started following Why Heatblur should do the F-111 next! , Question for Advanced modeling of other jets. , What AA method are people using? and 1 other
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F-14 has both RWR and radar on very high level. F-15E has both AA and AG radar on very high level. Idk how realistic its RWR is. Bluefor weapons are constantly improved but most of them are already at high modeling level, esp. 3D models, fuzes, guidance and FMs. They work on the better blast damage and fragmentation. Incendiary is also in plans.
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Military Assets for DCS by Currenthill
Tengah replied to currenthill's topic in Static/AI Mods for DCS World
Ooooh! Holy hanna! Hey, thank you for posting this. I have not come across this variant before. -
Silver Dragon summed up perfectly, imo. First, as a product, it must be commercially viable. A sim with an independent developer cannot have the luxury of bleeding money through projects like Disney does, for example. Iraq Map, although a massive map in project, already faces critiques of not including X and Y areas nearby. Understandably so for the most part. I cannot see the community happy with a map like this without covering the whole Britain Island -> and then: "why not Ireland too?" -> and then: "it should have at least northern France for the Channel to be tactically useful, tho...". etc... I have no doubt this region is very rich for flight sims and it would produce a hell of a map to fly on. Mandatory: Man, I wish we had the world map.
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No, TAA is like worse version of DLAA and no machine learning is involved. Yes. I choose DLAA - dots visibility is not that much of a problem for me but I can't stand the shimmering of MSAA, or the fences and other jaggies. Don't even try none-AA - serious eyes injury risk - and you'll also want that performance with AA then. The ASW crap is the worst, not related to AA though.
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Weather mod v2.0 for DCS
celestHawk replied to bandit648's topic in Utility/Program Mods for DCS World
Hello again, How should I do that so they don't come out at all throughout the mission? I really hate those white scratches on the sky and spend a good part of the week looking how to get rid of them! Thank you!- 444 replies
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- thunderstorms
- rain
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(and 3 more)
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This was originally mentioned in this thread, but I believe it's a bug: Original observations: I've experimented with the drop tanks during the last few days and they are definitely a bit peculiar. I've written a script to see the fuel level in messages regularly (only overall, but better than nothing) to see whether the fuel somehow disappears or what. I always burn a bit of left-wing tank to get around 75 mark and it never gets to F, so I hope there is no problem on this front. The mission is my custom free flight and the stories vary: I've flown ~angels 20 on the left drop tank, I switched to the right tank drop tank and lost fuel pressure within seconds, although there was no chance I spent the whole fuel. Repeated on at least two flights, no idea what was wrong. (I have no info on the fuel level for these cases, it was before I added the script.) I've active-paused the plane after the mission start at angels 6, fuel 157% (100% is for full internal fuel), went over all the tanks, starting with a bit from the wing left, then the combats one after another... fuel pressure dropped when expected based on the fuel %, I switched through all of them and went all the way to 0. The plane "flew" for over 5 hours, no problem. (I used time accel of course.) I went over Caucasus again, ~angels 30, used the both left and right drop tank just a bit, then switched to the right drop tank for good when I was ~140% of fuel. The missing 17% went a bit from the left wing and both combat tanks. Neither of the combat tanks could have been empty by this time, it's mathematically impossible. The fuel reported going down all the way to 92%... it worked like there was some kind of interconnect between the drop tanks, because the moment the fuel pressure dropped, I switched to the left combat tank - and it was empty too! I have no explanation for this behavior, the only normal case seemed the experiment in active pause. I don't know how altitude is involved in all this, reportedly the altitude can make the engine management harder, but I guess you want to use drop tanks first even when you escort bombers in high altitude - and you probably want to fly high to fly further, but I'm not an expert on this. Later test with track and fuel message each 10s: I've made another test, this time at higher altitude, although I'm not sure how important that is. First I went for active-pause test and accelerated time, no problems at all, switching went exactly as expected. Start at 157% of fuel, switch to left combat tank at 152%, then - as calculated and expected - fuel pressure dropped around 123%, so I switched to R combat tank, and then around 95% (first 5% went from the left wing tank) I switched to internal tanks. No problem. Second time I decided to fly actually fly it and also switch more often from tank to tank, but make notes what happens when. To my surprise, things went wrong quickly... again, around 152% I went for L combat tank, then around 143% I switched to R combat tank. I lost a plane for a moment, but I don't believe the maneuvers were that excessive, but... suddenly I lost 50 gals in 10 seconds: There is nothing in the Score window, I wasn't sure about some malfunction... I made and checked the track again, whether I'd see anything in those moments... nothing obvious in an external view. But 50 gals were lost. Strangely, from the gauges it seemed like some internal fuel was lost as well. So, naturally, I suspected the maneuvers. I restarted the mission and tried pretty crazy things... but I couldn't replicate it. Track file is attached. p51d-lost-fueltrk.trk
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Yeah, the problem with these things often is that at first one doesn't know whether it's a bug or not. Me, for instance, could not clearly see what and when is what happening and it took literally hours to somewhat replicate it, not to mention writing some internal fuel script output that I wouldn't have written otherwise. I'll try to repost under bugs although my faith is not strong. But without a bug report it's even weaker, of course. I'm on it. Edit - here it is:
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They recently corrected bombs' power, damage points of buildings and also some units.
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Normandy 2.0 covert the south england to London an the Channel cover only London to Dover on WW2 (only UK terrain, has other europe zones covered). Actuly has no a propper UK modern map on DCS by ED or 3rd parties. A map of that scale is too small to be commercially viable. A much larger map would be more advisable.
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
The Russian upgraded version of the ZSU-23-4 features four Igla missiles, there is another version from Vietnam . Vietnam upgrade version replace the radar with an IRST sensor. -
Hello, Is the RSBN car compatible with RETURN mode? Do I then have to assign two frequencies (IN and OUT) and repeat them on the MIG 29's ADF settings? Do these beacons have to respect spacing limits (at least 10 miles apart, for example)? And finally, is it beneficial to orient them judiciously when placing them on a map (one direction they transmit better than another)? Sincerely, Michael
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At that point it would make more sense to go with the CH-3 Jolly Green Giant really. It would also avoid the whole float/water landing problem.
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reported RWS TDC Depress Can't STT Lock
BIGNEWY replied to _UnknownCheater_'s topic in Bugs and Problems
Issue has been sent to the team to check. thank you