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That's correct, but in this situation, I was wondering if only the first three channels would be connected to the MIG navigation, and the subsequent channels, starting from 4, would simply function as manual selection channels. So, whenever you add an RBSN using DTC, it sets the first three points as Beacon buttons, but not the rest. The rest will be manual selection, e.g., if you give 5 x RSBN here in DTC. Have you checked this?
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constantly 1-3 second freezes
Eisprinzessin replied to Eisprinzessin's topic in Game Performance Bugs
so switched to the MIG-21 today (same mission, nothing changed) and hat the problem again. more than ever. dcs.log -
Pilot head movement in mirror lagging
Dentedend10 replied to Dentedend10's topic in DCS: F-4E Phantom
I also have reported the laggy stick behaviour in the vertical axis before. I have an FFB stick and it doesn't make sense that I do not FEEL any resistance on the stick while on the ground, yet in the airplane the stick moves like the pilot has to exert so much strength that the stick can only move slowly. Or if it is truly that hard to move the stick while there are no aerodynamic forces, maybe it could be added to the FFB behaviour. I understand how it can be immersion breaking even without the FFB. And to second that, I also think there is no problem with F-14 mirror design and it's much preferable both for immersion and comfort. -
У МиГ-21 своя база РСБН. К ДКСной отношения не имеет.
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Persian Air Force changed their profile photo
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Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ?
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Yurgon started following How to actually fly a helicopter?
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All of this is great advice! I just have one issue with both Polychop modules (Gazelle and Kiowa) in that there seems to be some kind of ground friction effect that actually makes it very hard to take off into a hover slowly. In the Kiowa in particular, it's possible to skid forward with full aft cyclic when there's just enough collective to keep the helicopter on the ground. In the Gazelle, it's a bit different, but the helicopter's controls still feel different as long as at least one skid is still in contact with the ground, compared to when it's truly airborne, even if just by half a foot. It's as if the flight model uses a different set of parameters. I don't observe this kind of behavior in any other DCS helicopter. So personally in both Gazelle and Kiowa, I get them light on the skids until they start to yaw, put in power pedal to stop the yaw, and them nudge them into the air with a good pull on the collective. An outside observer would see the helicopter jump into the air and then establish at 2, 3, 4ish feet. I wonder if this is what's throwing Tasky off? One easy way to share your progress with us is to do a short flight, demo your takeoff problems, and then after quitting the mission, hit "Save Track" and share that .trk file with us (maybe via Google Drive/OneDrive etc. if it's too big for the forum). That track recording allows us to virtually look over your shoulder and give some more specific advice.
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Возник вопрос по модулю, как задать частоты каналов 1, 2, 3, 4 и П в мультиплеере? В картридже ничего похожего нет? И ещё вопрос возник как так получается что на карте сирия (наверно и на других кроме кавказа) в картирдже нет ни одного РСБН маяка по при этом на этой же карте/миссии на 21ом мигаре есть РСБН на каждый аэродром? Понятное дело что в сирии нет РСБН, вопрос почему одному доступно, а другому нет? Наверно есть смысл привести к общему знаменателю.
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dureiken started following Pimax Super UWD Settings
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Hi, I just received the Pimax Super UWD (how to know if it's really this one?), but the IPD motor seems to be broken: it spins freely with a horrible noise and the IPD doesn't change. I sent an email to support. Other than that, what settings did you use in PimaxPlay for DCS? With a high end PC like 4090/5090? Thanks, Durei
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дополню, с 2:08 хорошо слышна стрельба с пушки https://youtu.be/TXmX0kpNjbc?si=Ypl5zivjeDq2r7Ln&t=128
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Jaguars and Rafales and Alfas, oh my!
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С ПТБ не должны открываться. Он их блокирует. Это особенность самолета.
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Спасибо, посмотрю в мануале. Не обращал на это внимание. Или не встречалось оно мне, хотя описание работы щитков я только сегодня там искал.
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Ulukaii started following Massive stutters, especially in MP close to objects
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My DCS installation is suffering from massive stutters coming from CPU and I can't pinpoint the issue ... any recommendations appreciated! Situation PC is an AMD Ryzen 7600 X3D with 96GB RAM and GeForce 5080 PC is literally used only for DCS, ultra-fresh Win11 installation, DCS + plugins, few tools (Notepad++) nothing else My DCS setup is moderately complex with following plugins used: SimAppPro and full Winwing MIP DCS-BIOS for my simpit panels TrackIR In multiplayer, SRS Problem Description Many micro stutters and massive stutters in MP, especially when close to other objects (e.g. cold and dark on a carrier. ) Inbetween the stutters, if i do not limit FPS, theoretical FPS is 200+ . See Logfiles attached and video here: What I tried to solve the problem Tried to solve the problem on multiple levels: BIOS, Windows, DCS. From the video above, it seems to be 'CPU-related so here is what I tried so far: BIOS SMT off or on EXPO settings on, off etc Windows Pagefile Process Lasso Unpark CPUs DCS Followed https://www.youtube.com/watch?v=zKLp8QTwyDA Most graphics settings to low Next steps Pretty much exhausted, next step will be full win reinstallation unless someone can see the problem from the logs or video ... thanks! dcs.log
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В мануале было. Да и на ГСном с ПТБ они не выходили. У меня с ПТБ не выходят, сбрасываю ПТБ - вполне.
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Not sure if I understand correctly your questions. Let see how I proceed to create my flight DTC: first with the "POINT" tab I create points which will be "WAYPOINTS", "AIRDROMES" and "RSBN". Then I follow the tab order so The first 3 "POINTS" will be "WAYPOINTS", the next 3 "POINTS" will be "AIRDROME" and the last 3 "POINTS" "RSBN". After that "ROUTE" will be : WPT1(POINT1), WPT2(POINT2), WPT3POINT"), ARD1(POINT4). As far as I understand the navigation panel of the MIG29 can only accept 3 WPT , 3 A/D and 3 RSBN. Do I answer your question? At least I can create a flight like that
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Я всегда с ПТБ летаю, скорость разная, 500-700 по прибору.
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Ракета полуактивная, а значит подсвет цели носителем никто не отменял. Это всего лишь означает, что ракета с 30 км начинает сама обрабатывать отраженный от цели сигнал и корректировать свою траекторию. А маневры уклонения можно с самого начала строить, главное не срывать захват. А если срыв захвата произошел, то и цель подсвечиваться перестала, и гсн уже ничего не скорректрует.
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sig9 joined the community
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
LordOrion replied to Silver_Dragon's topic in DCS 2.9
Official trailer here: -
Cannot control carrier lights through script
Special K replied to Bankler's topic in Bugs and Problems
Can't get it to work either. I can not tell yet, what it is, but I can confirm, the a_set_carrier_illumination_mode() does nothing when being run per script on the dedicated server. No error also, but no effect on the client. Looks like as if it is a desync, but if you use a trigger like the OP stated, it works. -
Wishlist: F-14 RIO calls "Going Pitbull"
scommander2 replied to scommander2's topic in DCS: F-14A & B
Added this thread watch in the following collection: -
Delta60 joined the community
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As TFS and I said earlier, with the Quest 3 and its pass-through technology, you can see the WinWing hardware via the headset's cameras and carry on using it. Then use the built-in hand tracking of the Quest 3 and Slugmouse for all the other switches that you haven't got a physical device for.
- 364 replies
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- hand tracked cockpit clicking
- oculus
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Hi Thank you both for your time and input. there is a lot to consider here for me as you can see that waving goodbye to the hardware of 8 months ago is for me a big deal but if its worthwhile long-term then maybe thats where I am heading
- 364 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
Tagged with: