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- Past hour
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Опа, а где такую кабину скачать??? Круто
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NineLine started following What's with the loading times on this thing?
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What's with the loading times on this thing?
NineLine replied to schurem's topic in Quick Action Generator
There are some issues with the Cold War map, as well larger, newer maps can be a little taxing. We will look into what we can do, but depending on what you are regenerating such as going to a different map, load times might be a little longer. -
В редакторе невозможно добавить шаблон (группы объектов) https://disk.yandex.ru/i/t433zEQ9UniuMQ
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Это хорошо конечно. Но эта модель, все равно останется упрощенной! (Если конечно вдруг, ее не сделают полноценной.) Я лично на таком не летаю. Летал когда-то, причем с большим удовольствием. Прям перло меня. Но спустя годы, интерес к упрощенным моделям полностью угас. Ибо есть, с чем сравнивать. И есть много другого опыта.
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Most aircraft come with free flight missions on most maps, they are also incredibly easy to create, I don't think a Mission Generator is needed for such a mission. Also, you can do this with the Generator in most cases by deleting the targets, for example: null
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NineLine started following QAG - Disappointing
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I have passed along feedback there are some scenarios that are missing key aircraft, and I agree ALL should allow access to all.
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M14 - voicover asks wrong channel, Case I Marshal confusion
Nix Mills replied to Razor18's topic in Bugs and Problems
I can't really find anything. Would you mind sending me a screenshot of the message history or something? -
While there is some optimizing to be done, you can expect longer load times depending on what you are changing. For example, if you change the map, especially to one of the newer, more demanding maps, the load time can be longer.
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It is a factor now, I just tested it by not knowing you need to open an oxygen valve manually. Kicked in around 20k ft.
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Hi just noticed the new Nvidia app , allows you to set the DLSS Preset in there , A to K , I don't know if you need all the different settings anymore , since Nvidia App now allows you to change settings, did not before this update !
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Dogfighting is really getting me annoyed
Rex replied to Alphagamer1981's topic in DCS: Spitfire L.F. Mk. IX
I am a BF-109 DCS pilot, and I have some tips for the Spitfire that I guarantee will get more kills. These are tips that very few people are aware of, and if you use them, everyone will think you are some kind of "super pilot". 1. Cut the throttle while turning. Most people enter turns way too fast, and they keep the throttle maxed while turning. Wrong, Wong, wrong. Power makes your turning circle wider, what you need to do is get right above stall speed, and then PULL HARD with the power at idle. The lower you execute this maneuver the better. The spit turns best at 50'-100' AGL. 2. Need to catch an enemy plane? Full flaps! I know it's sightly counter-intuitive but a Spitfire exhibits behavior called "flap draft". You know how race cars go faster when they are directly behind another car? Same concept. The flaps form a pocket of air directly under the plane, which significantly reduces drag and helps get the plane moving. 3. Inverted Flight = Better Performance. The Merlin engine is mounted upside-down in the fuselage due to space constraints. Inverted flight allows you to get the most power from the engine. 4. Adjust sights. There is a well known flaw in the Spitfire that causes the sites to be calibrated way too far in front of the target during deflection shots. To compensate, what you need to do is sight just behind the plane when firing. Missing will be a thing of the past. This is especially true when targeting the BF-109. For some reason, the Spitfire gunsight leads the BF-109 about twice as much another planes. Rumors are that a German spy infiltrated the Supermarine plant and altered the blueprints. Now that you, know, however, always aim behind the plane your trying to shoot. 5. Landing gear ... not just for landing! Similar to flap draft, there is another phenomenon known as "gear effect". Have you ever heard of "ground effect", where a plane experiences less drag near the ground (look it up!). Well, Spitfire gear is mounted just aft of the circumferential point, which basically puts you in ground effect regardless of altitude. When you need maximum performance, and you need it NOW, drop the landing gear, and hang on tight! Have you ever ridden a slingshot projectile? Well you have now! Look, we've all been there. Dogfighting can be challenging, but with these tips, you'll be racking up kills in no time. People will be saying "Hey, who is that? Is that Alphagamer1981 or is that Eric Hartman. P.S. I know you're a Spit pilot, so sorry to use a German pilot in that last example. I tried to think of an Allied pilot to use as an example, but while there are over 100 German pilots with 100 kills or more, the top Allied pilot only had 40 kills, and the third best was already in the 20s, so yeah, so when it comes to real aces, there is only one country to choose from. It's not that the Allied pilots weren't as good ... they totally were ... they just took more vacations or something. Honestly, I lost track of all the excuses, maybe the ground crew kept forgetting to put ammo in the planes, but they were totally every bit as good. Now if you go by kill CLAIMS, whoo boy, the Allies literally shot down every man, woman, and child on the planet .. five times over. Now that is a feat! -
DCS: F-4E Phantom II Screenshot Thread
ContinuedMayhem2020 replied to DonJosh's topic in DCS: F-4E Phantom
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Noble's Helmet Camera
Tactical_Joker replied to Tactical_Joker's topic in Task Force Trident's Squadron Media
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DCS World 2025 Screenshots and Video Thread
Tactical_Joker replied to ST0RM's topic in Screenshots and Videos
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JAS-39C by Whisky Actual using JF-17 avionics
abitar replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Hello Whisky.Actual. Is it possible to keep JAS39 and JF39 installed at the same time? Some time ago, keeping both Mods installed resulted in the Fuel Probe being released on the JF39.- 64 replies
- Today
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The encyclopedia has no bearing on the performance in game. They just posted a medium altitude top speed. It easily can do Mach 4 or more in game. The R-27ER could hit 130 km shots in game except there’s nothing fast enough with big enough RCS for it. Idk maybe if I try against Tu-160. You are basically limited by the lock range of the Su-27 radar, which is 25% less then the detection distance. I’ve hit shots over 120 km with it, which was the furthest I could get a lock on a MiG-31. The TOF was a few seconds less then 60, which proved it could go further and most likely make 130 km. It’s performance will slightly improve with the FF MiG-29 as the current API can’t calculate motor plume drag reduction, and the new API it will be moved to for FF 29 release can do that. But I’ve been told this will mostly help it in rear aspect shots. The encyclopedia has no bearing on what’s in game, it often has incorrect weight and other things. Try the R-27R in game and you will find it hits its charts pretty damn well. With the same set up I used for my 120+ km R-27ER shots. I got 90 km from R-27R. Which is exactly what the MiG-29 manual says is the absolute maximum Theoretical range. You could change encyclopedia to Mach 1 and it would make no difference in game. Also here is a chart of launches at ground level and 10 km alt at Mach 1. Notice it doesn’t reach Mach 3 in either case. That’s why you want to launch closer to Mach 2. Considering charts are for subsonic launch I would say that Mach 3 is a damn reasonable top speed to put in the encyclopedia.
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The encyclopedia is not accurate and doesn't reflect what is in the actual LUA files.
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Northbeard started following Website/eStore: Flag to show modules currently on sale
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I personally probably won't be buying any modules unless they're on sale. I'd much rather wait for a sale and have more modules over the long run then pay full price to have them now. That being said, being able to see all modules currently on sale would probably increase the amount of money I'd spent and make it easier for me to find modules to buy on sale.
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Very disappointing, the F-5E on a bomber intercept mission set on all is restricted to only WWII aircraft??? Really Even the dogfight is a funky very limited list of third rate stuff, who wants to bother going up against that garbage? Why isn't there an unlimited mode where I get to choose what I want to fight? This doesn't even make sense.
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IDK. In a quick test, my R-27ER went 200km and reached a top speed of roughly M 9.8 (5650 km/hr at 20,500 ft). Obviously, that's not shooting at a target but, then again, what are the actual conditions under which the published numbers are generated?
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I haven't released a new version of the Enhancement mod yet. I plan to do that tomorrow. GD just released the new version of the F22 with EFM. Global fix for all FC3 Dependent Mods - Flyable/Drivable Mods for DCS World - ED Forums -
F-22A Raptor mod enhancement mod
theblackbarron replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
What's up with the F-22? I cant fly it. -
F-22A Raptor mod enhancement mod
mangirose1125 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I have an f-15c but efm mode doesn't work in game I have an f-15c but efm mode doesn't work in game -
JAS-39C by Whisky Actual using JF-17 avionics
Kurdes replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Just wanted to thank you for this absolutely amazing mod!- 64 replies