Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Are there known mods that are known to break it? I should mention that the deck taxi routes are clear of obstructions as well. This track file is smaller as the one from the multiplayer folder wouldn't upload.
  3. In the aviation world, the magnetic heading is different from the True heading depending on where you are in the world. The HSI would show, or be set, to True North and that's how navigation is done. Where I live the difference is -10 degrees between them.
  4. We're getting the F-35 that not many people seem to have asked for, but 8 pages of wishlist just on NV alone, makes it seem that they aren't listening much. Makes me sad. Just the area already included in this map have so many airfield left out, and the textures, man, baked in shadows, it's not aging well. Is it just too much to ask for them to develop a little for this area? Edwards AFB? China Lake? For crying out loud, we have an F18 texture for China Lake, but it's homeless. Having this area at all with what was missed or ignored seems like such a tease. Is this the remnant of the Harrier flight Sim someone was developing back in 2017 or so? Did DCS buy these out from the developer with an agreement to abandon it?
  5. humidity isnt modeled in DCS afaik. it "should" be though, and no idea why it hasnt been yet. it effects everything and anything aircraft related.
  6. Yesterday
  7. I suppose the quality that the DCS team will feel they need to maintain for Edward's and China Lake would be too far to go? Those both are in the map area, as well as Palmdale, and a few others. It seems they've forgotten about this map, or feel it's got enough to it already, I suppose. Too bad. There's a lot of history in this area, and could become a target-rich environment. There's a lot of bases that could be added, and scenery improved. The shadows are baked in, even. It's not bad, but it's already not at their current level of quality with the other areas they have now. Afghanistan is at a higher level than this, and has very low demand/use online. They could have done so much with this area. It seems rather disappointing to include it at all with how barren it is.
  8. Just to clarify my initial post if it wasn't obvious (I guess that's why this topic was moved from DCS: MiG-29A Fulcrum to the DCS Core Wish List section and not to the DCS: MiG-29A Fulcrum->Wish List section it was supposed to be) I meant effects for MiG-29 9.12A FF Fulcrum module specifically, not for other modules. Unless there are similar issues for other modules and it moved here for a reason, I think it worth moving this topic to the DCS: MiG-29A Fulcrum->Wish List section to avoid possible duplicate posts there in a future.
  9. zerO_crash

    What next?

    Luckily, Russian aircraft more than make up for the lack of Yugo aircraft. That is even more true, when considering the latest AI units/structures added by CN and ED. We have enough variety to simulate this area. What speaks even more in our favour, is the sheer fact that any testimony from the wars in Balkans, will confirm that due to extremely similar uniforms, language and culture among the local populous, the theatre was a nightmare in terms of ROE and IFF. It would be refreshing to make IFFing and SA a major consideration again. You know, make you think twice before pulling the trigger. The mix of the terrain type, and close proximity to both Italy (NATO) as well as Adriatic and Ionian seas... Yes please! It would be important though, to have the map be from around 80s-90s for optical coherency and authenticity. Much of this aspect lies in real estate models, cars, and otherwise all the detailed objects. That's what e.g. makes the atmosphere to splendid on the other maps, and that's what would do here.
  10. Yes, release in 2 weeks (TM)
  11. Thankfully animation in the cockpit is something that has gotten attention over the years. The head movements now and salute are impressive in some modules. Hopefully this is something that will continue to be updated slowly over time to include other hand gestures. Who knows... we may even one day see Pale's "signature move"... no big deal.
  12. Hi All, Not sure if I missed a discussion about this, but on the latest HIP (How I play) video, I saw numerous video shots of first person animations of walking in and getting into aircraft. One of the ones that really stood out to me was the UH-1H. Just wondering if anyone knows where this came from? Is this WIP, or was this someone making animation in something like blender, etc? If nothing else - it looked darn impressive.
  13. Uploaded both the .trk and .miz. It's a simple and short setup placed on Caucasus. The Grad (first of three units to test-fire at the C-RAMs) starts firing just after 02:00 minutes into the mission. I also purposefully didn't put the C-RAMs into one single group (rather all four individual) in order to give them different setups (one is set to not fire below 100m AGL, etc...). Some observations made by me based on this quick setup, and more complex missions: - It can be observed that the unit doesn't even engage the 120mm mortars (third and last group to fire at the C-RAMs). This is contradictory to public information on the unit, where it got created for the reason to " ... counter indirect fire from mortars on US bases...". The S-8 rockets are detected and intercepted just fine. *1 - The range at which the C-RAMs engage might seem a little short, but I have no conclusive data on this. This is purely based on IRL videos showing the system in action. - It can further be observed, that all of the C-RAMs fire, and well into the ground, even the one specified not to engage below 100m AGL. If these units were placed in a base (natural habitat), there would be blue-blue collateral. - It can also be observed that as the C-RAMs get overwhelmed by the GRAD, their turrets at some point keep pointing at the ground and aim for targets that shouldn't be there. There is a target priority issue here. - In more complex missions, even maintaining above 45 fps, I notice that the C-RAMs might not perform well at all (won't spot incoming fire from S-8 units, nor engage). This might point to a greater AI issue, as I've noticed that with 1500 units +, there are certain "artifacts" in the AIs behavior, not only related to C-RAMs, but e.g. artillery units. This warrants more investigation, as I've even had them C-RAMs in a group of units, and they all end up targeting and firing on the same incoming threats. Overall, there is no target distribution per se, the logic is very poor/non-existent, priority system non-existent (simply target the next in incoming queue), no smart algorithms, +++. This results in the unit being rather flashy, more so than useful. *1 C-RAM Centurion Phalanx LPWS C-RAM CAUCASUS TEST.trk LPWS C-RAM TEST.miz
  14. I'm not a big Microsoft fan either. I just noticed it by chance. But it's good to know I'm not alone. Greetings, Markus
  15. Подскажите, с чем может быть связано исчезновение определенных самолетов из редактора миссий? Нет возможности выбрать за Синих (США) F14, F4, F5, F15E и еще наверняка какие то, но при том есть выбор A10, F15C, F16, F18 Модули само собой куплены, в настройках игры подключены, в быстрых миссиях они есть, на серверах есть, проблема только в редакторе. Я не могу точно сказать когда началось, так как редактором не часто пользуюсь. Пробовал использовать встроенные инструменты "repair", но не помогло. Шо за магия-магия? )
  16. If you only see a few images and nothing more try a different method to extract the file (some other users have the same problem.. and most of them solved with 7zip or newer versions of winrar)
  17. nullFinally upload my "Bataan" livery. Sorry for the bad screenshots, I was having trouble with reshade. https://www.digitalcombatsimulator.com/en/files/3347580/
  18. Kang

    Terms aero

    I like that list, it can be added to your kneeboard and it has the common and important ones. You'll find there are a lot more, but they are rarely used in DCS. Also, do feel free to ask if you come across something more obscure!
  19. Oh dude! I feel for you! But on the bright side, at least you know now! Go forth and enjoy what MP has to offer! This is where I feel the smaller / tighter communities help. I have a few mods and haven't had a problem with IC check. But I do avoid the spammy/popular spammy servers. and my focus is more on PvE (or PvpvE (small p - where it's controlled better). But I have realised since creating this thread that there's MP, and there's MP - a huge different variety and it was a bad idea to just call it "MP" with so many different options now.
  20. Thank you, that sort of matches my experience. I seem to recall reading somewhere that there also was an infrared system associated with it, but at least to me it remained unclear whether there is an actual IR-guided variant, or if the SACLOS guidance system just has an optional IR camera.
  21. Möchte an dieser Stelle nur den Hinweis platzieren, dass es schon vorgefertigte beacons.lua-Dateien zum Herunterladen auf dem Forum hier und auf der DCS-Webseite gibt (seit etwa 6-7 Jahren).
  22. Thanks a lot for the additions to the Russia package - love the new Cold War armored vehicles @currenthill!
  23. .
  24. Mapi

    "any news?"

    .
  25. Thank you for your "passion and support", Devil.
  1. Load more activity
×
×
  • Create New...