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  2. According to Wikipedia, Khost International Airport is 8,740 ft of Asphalt with runways 06/24. https://en.wikipedia.org/wiki/Khost_International_Airport Would be nice to have that so this part of the map is functional for fixed wing.
  3. Sweet spot refers to the centre focus. Fresnel lenses tend to have a small area of "good" focus in the centre. The lenses on the Quest Pro (and Q3, and Pixel Light, Super etc) are "good" across the whole frame. I can't comment on FoV.
  4. Yes it can be used in STT mode. Think of it as missile not working like SAHR/fox 1, but the radar using STT to send out datalink Do you have some source saying it can’t be used STT? AMRAAM can
  5. There's a lot of bugs with radar, but what does it have to do with HSD data being rotated around 20 degrees?
  6. Huh where you here this? My big question is will they fix the low G of the 29 from 870-1000 kmh. It can only pull like 7.5 G at best here. Real MiG-29 should be able to sustain 20 deg/s turn rate but right now only does 18.1 deg/s.
  7. Talking about other navaids, I noticed that in the late 60's, Frankfurt had a vortac (58 "FFM" 112.1) who seemed to be near the middle marker of the runway 25.
  8. Oh what... No way, here i was thinking I was about to be cool
  9. DCS World developers should read it.
  10. Most real female gamers that I've met, prefer to use non-femenine Nicknames and avatar pictures, to avoid unwanted male attention, so my hunch is that this one is probably not female ... maybe a male still in the closet?
  11. There's also a small bug in mission 13, also similar. Since we're starting from the air, Armed is already active, so turning the switch to OFF and Arm doesn't cause the icon to disappear. It only worked for me when Radio F10 worked. A similar issue occurs at the end of the mission. Fence out - I turn out by Radio F10 menu, but the icon doesn't disappear at all until the next message related to the new PRI setting (hint about Radio).
  12. It's still actively being worked on, just the Discord link is invalid. Maybe they'll make a more permanent one so it's easier for people to join
  13. Discord invite is invalid. Has a halt on downloading this module been put in place? I've been trying for two days now.
  14. yeah.... Nice! I read that story to my students. I make em sit though it
  15. all these random new females bringing up old or dead thread with a new account that has 2 post... Obviously DCS is becoming a thing that women like now! Nice.
  16. Today
  17. Den Thread gibt es doch schon länger ...
  18. Hi, no I have not looked at Canted Rendering, please can you share what you have adjusted ?
  19. не понял,как это не существует? У меня на ось шаг-газ назначено на РУДе вэкэбэшном и всё работает ...или ты про виртуальной рукой или тачем взяться за рычаг? я тачи не использую вообще,только РУС,РУД,пендали и мыкой в кабине тыкаю по кнопкам и тумблерам
  20. Good workarounds, thank you!
  21. dragonus said: Others say the resolution is similar, but they like the Q3's field of view and large sweet spot. Thanks for the reply, but at the risk of sounding like a loser! What is the sweet spot? And what's the difference between the Quest 3's and the G2's field of view?
  22. @diego999 Dude! Thank you so much for helping me figure this out - Here is my mission so I am 90% sure it's human error! Can you help me figure it out? Russia_Finnish_Conflict.miz
  23. В реальности Х-66 применялись только с МиГ-21ПФМ. Там был сделан специальный режим БРЛС для применения этой ракеты.
  24. SYRIAN INCIDENT - DYNAMIC CAMPAIGN SQUADS vs. SQUADS From the creators of SATAC and pioneers of the first-ever squad dynamic campaign and public server with integrated stats dating back to 2011, 51st MDT proudly presents Syrian Incident, a groundbreaking event designed to revive large-scale squads vs squads multiplayer dynamic combat in DCS. Syrian Incident is not another public mission. It’s a fully dynamic, squads-versus-squads battlefield where your actions shape the outcome of the war. This campaign demands precision planning, flawless coordination between the squads, and exceptional execution. Each participating squad will follow carefully planed flight plans, crafted by their faction’s generals and commanders, as both sides fight for dominance in a constantly evolving battlespace. The time has come to signup and take part in the testing phase, where we evaluate not only the mission itself but also the readiness of the squads who will fly the campaign. This is your opportunity to prove your squad's capability in A2A, A2G, MR or Logistics operations while paving the way for what will be the most immersive campaign DCS pilots have experienced. The Syrian Incident is entering its final phase of development, ready to showcase what DCS was truly meant to be: a demanding, highly tactical experience where skill, strategy, and teamwork define victory. 1. Structure: The Syrian Incident is a squad vs squad multiplayer campaign based on the Fowl-Dynamic Campaign System, featuring strategic command options for participating coalitions. It offers an immersive and realistic combat experience set within a complex geopolitical military scenario. 1.1. The Syrian Incident consists of multiple events (referred to as “days”) in which squads participate. Assuming the role of one side of the conflict throughout the campaign, expected to run for several months. Each day is conducted once a week, with missions lasting approximately six hours. 1.2. Each coalition includes 8+ DCS squadrons specializing in both air-to-air and air-to-ground operations. 1.3. The Syrian Incident will feature major scripted events, introduced when tactically appropriate to enhance immersion. The timing of these events will be determined collaboratively by both campaign moderators and commanders, primarily for balancing purposes. 1.4. The Syrian Incident is subject to future updates and expansions under the Fowl-Dynamic Campaign System. 2. Basic Rules: Each coalition must appoint two individuals to serve as Commanders (Generals). These appointments may be revised later in the campaign if the original Commanders (Generals) are unable to fulfill their duties. 2.1. The position should preferably be assigned to a high-ranking and responsible squad member, capable of strategic planning, coordinating ground and air assets, and managing the distribution of reinforcement resources. 2.2. Each week, the Generals make critical tactical decisions by planning and executing operations that can significantly alter the operational landscape in the following Syrian Incident day. Sound strategic judgment is essential to achieving combat success. 2.3. Each coalition may field a maximum of 25 participating pilots per mission day. Pilots are limited to one life per mission. A disconnect occurring after takeoff will be considered a loss of the aircraft. Reserve pilots may be used to replace those who have been eliminated. 2.4. Mission conditions, including weather effects, will change randomly each day of operations. Time will advance in six-hour increments per mission day. SIGNUP: Signup on the 51st PVO Regiment Discord - https://discord.gg/Xm3h99jz8x Syrian Incident - Standard Operation Procedures - https://www.51pvo.com/s-i SI_Stinger.mp4
  25. Я подписан на итальянскую ветку самолета. Там точно такие же сомнения синхронно наблюдаются. Это нормально. Спокойно отношусь к рискам сторонних разработчиков, учитывая, что ED вряд-ли бы вообще когда-нибудь дошли до Геркулеса. С другой стороны, есть ведь транспортный Чинук от ED, до которого они дошли. Но тут уже вступает в силу тот факт, что у ED самая монопольно-правдоподобная симуляция вертолётов.
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