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  2. This update is a Very Nice Surprise thankyou for all the creative work. Winter textures will be like having a new Map to play with. " Harsh cold winter " textures create a great atmosphere for the Map. Another exciting thing is i can now create some nice winter textures for my Normandy and London Trains and of course the Krupp K5 Leopold. Great Work Thankyou !
  3. OK. I have the PSVR2 now. My first impressions are that it is not very well made compared to the Quest Pro, Rift S and Pico 4. It feels quite cheap and flimsy. That is not a deal breaker so far. It is actually quite comfortable to wear and has some intuitive adjustments. And it is lightweight. In terms of performance I cannot yet comment. I have spent about an hour and a half trying to get DCS to run in VR. Steam VR is running but it DCS just opens in flat screen mode. I have removed the Meta app. I will post some log files tomorrow. I have had enough for tonight. Time now for brandy!
  4. I don't know why he keeps posting that "data", it's info from some other game that's rather obviously inaccurate in several places. It's not historical data and it doesn't actually bring anything useful into discussion. I hope we get both B and C. The differences between variants weren't quite as big on the Zero as they were on other aircraft.
  5. You're free to DM a community manager here to confirm. Razbam did have access to many difficult to get things, regardless of 'looks'. Still their module turned out to be phenomenal on later years.
  6. Perhaps the INS drift is being modeled for the SPI cursor in the HUD/HMCS display, but is not being modeled for the TGP? That doesn't really jive with my experience, but it seems possible based on what yall are describing?
  7. Picture this. I'm hovering all sneaky at 20-30 feet. I switch from the the backseat over to the CPG seat in the Kola map (seen this in Germany as well) and we instantly bob up to 100 feet. Attaching a track file and a video file. Video at altitude bug.trk
  8. I'm trying to use Reshade with Quest 3 and virtual desktop. How can I bring the Reshade overlay up in VR? Trying to figure out why every map has a thick, circular haze ring when I have Haze set to Zero in Reshade.
  9. G.J.S

    VFA-37 8K

    The lower starboard wing insignia, here below is wrong.
  10. lee1hy

    VFA-37 8K

    fixing now, if this is correct
  11. Sorry I've been away for a few days....sounds like you have found the problem. I did confirm the above and I also tried wasing to rockets on the landing pad upon startup, rather than after firing the hellfires in battle, and I crashed 3 minutes into the mission. I also played a couple other missions in the campaign with no problems at all but I haven't checked yet to see what type of rockets they were... I will do that. Thanks for all the perseverance!! You guys are great!!
  12. Today
  13. I took this in Medellin Colombia in 2021. I was there the same time some jets from Shaw were there.
  14. Just one of the C-130 people sitting here and waiting for any smidge of a hint of a whiff of news.
  15. They have a list of recommended WiFi hardware on the virtual desktop discord. It might be worthwhile to check in there and see what your options are. If I recall correctly, you want something capable of WiFi 6E or WiFi 7, as well as 2.5 gigabit ethernet ports connecting your PC to your router, with the router broadcasting as closely as possible, ideally with line of sight to your headset. Assuming you don't have any interference or other issues, you should be able to achieve a really smooth and low latency wireless experience. It's never going to be quite as responsive as something with a dedicated DP connection, but you should be able to achieve or surpass the responsiveness you get by connecting via the USB link cable. With regards to the visual quality, it's hard to say without knowing more about your hardware. In virtual desktop you get the best image quality by super-sampling (eg. selecting "God Like" resolution). If your GPU can push the resolution while maintaining at least 72hz, I think that would be the ideal scenario, and you won't have to worry about SSW, but it will also depend on your CPU and your in-game graphical settings. For more clarity you're also not going to want any DLSS or DLAA in DCS itself, but again, depending on your set up this might be hard to push while maintaining your desired frame times. Sadly, even with an ideal setup, you will always suffer a bit from compression with the Q3 and PC VR. You can try out AV1 10 bit encoding, if your GPU hardware encoder allows, and you will see some smoother color gradients, but the processing overhead is a bit more than H264+, and as such, you won't be able to push the bitrates up as high, so might see more compression artifacts close to the ground with lots of motion. H264+ will probably do a bit better with lots of motion but suffers a bit more with color banding. Hope some of this helps. The optics on the headset are stellar, and it's just such a shame that it's kind of hamstrung for PC VR by the lack of DP connection.
  16. Thx for hard work!
  17. uJeka

    DCS МИГ-29A

    А смысл оценивать размер проекции ИЛС по плоской картинке, он же спроецирован в бесконечность. Реальные фото в данном случае лучше реального пилота говорят о том, что размер +- правильный, т.к. положение камеры +- так же подобрано, как и в видео. Вот пример ИЛС ГС-го МиГа, к которому ни у кого претензий не было. На первый взгляд такое же маленькое изображение, по факту в ВР (да и не только, если смотреть с места пилота) на всю ширину ИЛС, и маленьким не кажется.
  18. Hello, Sorry for the dumb question, but I haven't been able to find a clear answer to this in a while. Now that I'm playing more with the internal cargo feature, I've become more curious to learn what it measures. The EPR gauge on the bottom left area of the pilot instrument panel is named in the manual as the Engine Pressure Radio instrument (#2 in picture). Is "radio" a typo, or is it meant to be "ratio"? Also, am I correct in assuming the instrument is measuring the same thing as engine torque (expressed in percentage of total), with the red bugs indicating some sort of maximum for the current conditions? Also, why are there three separate red bugs? Any help understanding this instrument is greatly appreciated!
  19. G.J.S

    VFA-37 8K

    Just going from the pictures that accompany the download chap, the underside national insignia is upside down.
  20. Yes, that exact thing is an option. There is also a setting which automatically enables/disables ground range based on roughly whether or not allowing it will cause you to crash or not (ie: right after touchdown before the wheels are settled). These things are all optional.
  21. DCS (and IL2) already supports native FFB via the old Microsoft protocol, although not all mod developers have bothered to use it. If you have an old stick like a Sidewinder2 it works very well on the warbirds and helicopters and some jets. These old sticks just take the FFB data from the game and that's what you feel. There's no fancy driver software to let you tweek and fiddle, and if the game doesn't provide good or any FFB data (I'm looking at you MSFS) then your experience is going to be disappointing. The Moza stick tries to overcome this limitation by not only reading native FFB data, but also reading general telemetry so that it can create its own effects at appropriate points in the flight envelope. It can make the stick vibrate when the guns are fired, or make it kick if the plane hits turbulence (or the ground) etc. Most of these effects are just a bit of candyfloss really, but they can add something when added to the native FFB. Unfortunately the Moza software just isn't very good at any of this. It's telemetry generated effects are generally just crude buzzing or robotic wobbles and its rendering of native effects is just far too weak. I don't understand why they made such a lovely stick with beefy, powerful motors and then made so many of the effects so weak and feeble. And of course the effects disappear completely when the software crashes or disconnects in the middle of a flight. I think the best thing Moza could do would be to open source the protocol for driving the stick and allow Github to do its stuff, but I don't think that's going to happen. Most of the discussion on the Moza Discord and most of the development effort seems to revolve around just auto matching profiles to aircraft rather than improving the reliability or effects quality. I would suggest that anyone considering buying an AB9 has a good read through the Discord channel first.
  22. Put on psy war op, make it loud.
  23. UPDATE v1.1.3 Quick patch for earlier update fixing (but not completely, can't find a reason at this moment) direction of canopy rain drops. Also added better quality elements and textures inside the cockpit.
  24. We know that the JTAC system needs a thorough re-work, but a small band-aid solution would be a mission editor selection to determine if a JTAC provides coordinates in MGRS or lat/long. If JTACs could read lat/long coordinates, the Tomcat would become a very decent CAS aircraft almost immediately, with the ability to have Jester input the coordinates and cue the TGP to that point. Right now, CAS in the tomcat requires use of the F-10 map, conversion of MGRS to lat/long, and THEN inputting the coordinates in via Jester/RIO. Flying in VR makes that very challenging. I'm assuming that there are other aircraft that can also accept lat/long coordinates and not MGRS, and this simple tweak would open CAS up to these aircraft as well. Obviously dynamic laser-codes and better ordinance selection would also help, but I imagine these fixes are more challenging to implement and would take longer. For the meantime, options for coordinates would provide a pretty significant leap in capability.
  25. I usually fly on AO Aerobatics server, and they have a variety of cargos prespawned into the mission. I can confirm that the barrels do not load. The only ones that load are the small heavy ammo crates, the palletized bombs, and the UH-1 Cargo in a net. It would be nice if the Hind could load up a bunch of the barrels. Maybe even one of the smaller oil tanks (if they dimensionally fit through the opening). It's been really fun to fly with a variety of cargos and feel how the Mi8 responds at different flying weights. With three ammo crates, it even becomes necessary to do a rolling take off, which is extra cool lol!
  26. It's aestethic but I'm not asking the devs, I'm asking if someone here is able to or knows someone who can do it. (I already placed a request on the Skinners Discord, no one replied). That's why I posted here and not under Bugs / problems. "We" means that me and other friends need it cause we are going to fly several cold war missions with the 21 in the upcoming months.
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