Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. The SSW function of VD doesn't work well. It often causes ghosting which leads to dizziness. When piloting rotorcraft such as the Apache, it creates severe "jelly effect" on the areas swept by the rotors as well as the subtitles/HMD display in those areas, making the game unplayable.
  3. After what happened to VEAO this was the solution that ED gave at the time. For me this is not a opition, I'm not going to buy a single module again. I'm telling my friends not to buy from ED and to play another game. Find a better solution, I don't care who is responsible for this mess.
  4. Ah ok I'll try that (I haven't made the plunge into DCS ww2 yet, so that's quite a heavy chunk of data not being used)
  5. Sorry to hear this news, but I can totally understand it … over the last 18 months my enjoyment of DCS has also taken a large hit, mostly because of the ED-Razbam conflict, not sure how much longer I will keep flying on DCS.
  6. Encountered same problem that projectiles already don't exist as objects in MP by the time the hit event triggered. Only their runtimeIds are availiable. Which are not of a big use since there is no projectile birth event of something so you cant write them down somewhere. Using export to store and update the projectiles db seems like a bit of overkill to me. Is it possible to add the event something like birth for weapons? so their runtime id's could be written down in temporaty db and used on hit events to get the weapon info?
  7. Hey Pilots, My HUD colors are a bit different as I have set them to my liking. I played around with the LUA files, comparing the new vanilla Materials.lua file to my modified one and copied/paste'd a few new lines of code from the new Vanilla file and put them into the modified file and..... Wallah! What I can do, is upload the modifed file under the main DSC webpage under user files but it may take a little time for it to get through the vetting process. One picture shows the TGP and the other shows the ATP. Hope this helps.
  8. IIRC The contract agreement for the F15E preceeded before the ending of the Hawk situation, and therefore wasn't applicable. How do you know that this very issue, the ownwership of the source code, isn't one of the major issues preventing agreements to be concluded here? Wouldn't using ED's SDK to create their modules actually prevent RZ from using their modules on other flight sim platforms ?
  9. Just ues WHOT AAQ28 much more super HIGH TECH advance then DCS ATP-SE (Sensor Enhance)
  10. Hi, and sorry if its is posted in other threat, but I want to ask a silly question. When is planned the 3.0? And I mean something like... 2 weeks, next year, or 5 years from now. Because ED can call the new update whatever they want, like implement the vulkan and call it like 2.9.9999 or fix the Ch 47 radio presets page and call it 5.0
  11. I also have the same issue, deal with it.
  12. One way is uninstalling the unused modules prior to performing the update
  13. So resuming. The VEAO issue that will not happen again is hapenning again multiplied 4 times. No refunds for anything except F-15E in ED credits ( no steam refunds at all ). Double DCS Installation to be able to fly RB modules. From 2.10.X-3.X RB modules are out of DCS All assets from RB gone. No Tarawa. No more basket refuel for any module except the S-3B Viking or the IL-78 ( DCS Core doesnt have any blue basket tanker apart from the Viking if RB assets are removed ) Missing anything else? Ahh ,yes, we can still wait and hope for a positive outcome.
  14. Btw, tangentially related: On a first glance, the Mig-21 AI update seems pretty solid. Now a player-flown F-4E can actually outrate a (low AI skill) Fishbed, as it should be IRL. Im sure ACE skill will still do things that are beyond physics, but thats kinda the point.
  15. Well, it kinda was a surprise to me.. Is this because of the Corsair and Marianas ww2? (both of which I don't use). I wish ED came up with some way that would allow us not having to download stuff we don't use. (My 2TB disk is not sufficient anymore it seems )
  16. В инсте пост про ситуацию с модулями разбамов
  17. Dear all, my inclination to contribute to DCS has reached an inflection point, and I have decided to withdraw from public contribution for the time being. I thank you all for your kind encouragement and friendship in the past decade, and wish you only the best for the future. -ch
  18. I've tried to repair but didn't help, and I don't have any other mods than CH and Admirals mods. I'm glad to hear it's not just on my end. Thanks !
  19. Good afternoon! After upgrading to version 12722, the mod started working with an error. When trying to load into the Mi-24, the helicopter explodes, and the Mi-8 is loaded with a slight drop from a height.
  20. I can recommend doing dogfights against AI close to the ground (1500ft. starting height agl) as this will prevent them from going ballistic and simply entering stupid spirals.
  21. In general it is questionable while you rearm with the engine running in a few minutes in DCS then need to wait for the old TGP to reboot is a realistic combination at all. If the rearming procedure was realistic ( 45 minutes incl engine shutdown and restart ) a reboot would be required anyway because ground power does not power any of the TGP. Considering DCS rearming being a game mechanic that way, the need to reboot the litening TGP is not a realistic logic or addition to realism anyway.
  22. I got this to work from the hooks environment: return net.dostring_in('scripting', "local mps = world.getMarkPanels(); local mps2 = {}; for k,v in pairs(mps) do table.insert(mps2,v['text']); end; return table.concat(mps2, '|')") It seems that only trivial return values are being passed - single number or string, no complex objects. I wish there was a way for this to work online too. I can't believe its not possible to get the mark panels which are literally user generated points, would be so handy for any DTC type tool (or in my case plotting board style nav kneeboard)
  23. The last update was 80GB for me, the previous one, I don't remember, but maybe it was around 70GB. So, in fact, you might need to download almost 150GB. But that's probably not a surprise?
  24. "If you're not interested in the real process, then why play DCS at all?" were your words and there is absolutely nothing real in sitting alone in a jet and clicking buttons in a defined sequence. You can get the same "realism" by reading a procedure, if nothing ever happens, so there is absolutely no point to force a player to do that and on the opposite better give people a way to skip through that nonsense. We have autostart and really waiting for DTC to be properly done, but you literally came and said "you shouldn't use that in a realistic campaign because it breaks immersion for me". And yet you can stay as long as you want on the ground in most missions, just don't reply till you are ready to taxi and enjoy your immersion. DCS has decent realism in the air, but never had it on the ground, and it's simply unbelievable to me how the way the campaign is built manages to appear unrealistic to you, while clicking buttons and switches alone in a hangar appears to you as realistic. To me in VR it appears just as ridiculous. For sure it is possible to script every failure check and ground crew ops communication, but you can't expect it in every campaign as a must to be called "realistic" and maintaining all that scripting with DCS updates will be a nightmare. So, until the game itself manages the ground decently enough I believe content creators should focus on things that actually work well. Otherwise the price will double and many will be skipping that part anyway as they come to fly first and don't have the time to sit on the ground for 20 minutes for every single take off and through bugged scripts, as you seem to understand. So this one already definitely deserves to be called realistic for what it is.
  25. Two little issues: 1. I never see the spike of the radar echo on the A-Scope. This does not prevent me from locking and hitting the ship, but doesn't look right. 2. For familiarization with a new weapon I like to use the "Unlimited Weapons" option. This doesn't seem to work with the BAT bomb. Pity!
  1. Load more activity
×
×
  • Create New...