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А вы сударь докажите обратное причём со ссылкой на документ, а не на чьё то мировосприятие....А ситуацию я и контролирую и при необходимости исправляю именно в той сфере, которой работаю, а конкретно разработка, производство и испытания ВВСТ, а дорогами пусть дорожные службы занимаются...
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I believe you can see Global Hawk UAS adjacent to one of the sun shades if you zoom in on the 2nd photo. You may have to go to the source from which the image was pulled to see it though.
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Mike Force Team started following Nobody2
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Tromp replied to Admiral189's topic in Static/AI Mods for DCS World
How is your health, Admiral? Are you okay? -
I noticed that since the last fix or patch something changed with the behavior of bombfuses. I used to use FMU 152 with a 60ms delay to destroy ammobunkers. Wich worked very well with 2xGBU24 pave 3. Now with the 152 Fuse i am not able to damage the bunker even for 1%. Back to the 143 Fuse with 60ms and 2x GBU24 i manage to do 3% damage, but never more. Doesnt matter what i do. What has changed, did i miss something or is this a bug?
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Has ED forgotten about us ? open letter to ED
Coxy_99 replied to Droning_On's topic in DCS: Spitfire L.F. Mk. IX
DCS WW2 is based off 1944 onwards as per assets, Yes however we would all like 1940s era.- 1 reply
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Ну вот хотелось бы узнать почему. Там куча схем и линий сделано чтобы этого избежать.
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При всём уважении к тому, чем вы занимаетесь ради заработка: это вопрос технического состояния. Мы ищем информацию о сигнализации, но если вам нужно, чтобы радар был выключен, вы можете использовать вариант ВЫКЛ/Эквивалент.
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Single Players: What would win you over to a multiplayer server?
twistking replied to Dangerzone's topic in DCS 2.9
I think all major points have already been made, but there is another slightly more subtle argument, that i call the penny pusher problem: PvP in supposedly deep tactical games often feels like coin pushers: You can approach the game with skill and planning, but the tactical outcome is determined less by your individual input and more by the unpredictable cascade of random strangers piling in. Each round looks the same on the surface, yet wildly different results occur depending on who happens to show up and how they collide. Without communication, roleplay, or at least shared intent, the tactical layer collapses into arbitrary "social randomness". It’s the same kind of illusion coin pushers thrive on: Players might believe their timing and precision are decisive, while in reality their agency is constantly undercut by uncontrollable and completely opaque variables. That kind of randomness can work in Quake, where chaos is the point and individual skill shines through nevertheless, but in a game that sells itself on tactical depth and interconnected systems it creates frustration imho, because what should feel like a battle of strategy ends up feeling like an arcade machine. This randomness is arbitrary and opaque: It creates noise rather than depth. Therefore it should not be mistaken for the kind of randomness that fuels replayability in well designed dynamic scenarios (dynamic campaign?!) where variation emerges from clear rules and systemic design. In those scenarios, even losing can be satisfying, because players can see how their choices interacted with the rules. -
Single Players: What would win you over to a multiplayer server?
silverdevil replied to Dangerzone's topic in DCS 2.9
lol. been there, done that. i am solely an SP user. as many say, squads are great, but the time put in to getting all the schedules together is a hindrance. i am the member of a squad. they host a PvE server. i play the same mission locally. they put a lot of time into it and it is quite fun. -
Метка сигнала исправности зеленого цвета Если это маленький треугольник на носу символа самолёта, то в игре этот индикатор желтый. В общем с цветовой дифференциацией сигналов полный раздрай
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Rudel_chw started following DCS Autumn Sale | MiG-29A Progress | DCS Patch
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DCS Autumn Sale | MiG-29A Progress | DCS Patch
Rudel_chw replied to Graphics's topic in Official Newsletters
It should begin tomorrow, Sept 29th. -
DCS Autumn Sale | MiG-29A Progress | DCS Patch
Melv428 replied to Graphics's topic in Official Newsletters
when is the sale available on steam? i have this week off and still waiting -
HMD will not return after blanking
speed-of-heat replied to speed-of-heat's topic in Bugs and Problems
Doh! thank you i was going a bit mad..... what does the recce button do when looking at the SA page ? -
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And yet you have stronger technical document stating that blanking is there and radar itself has diagram with output signal for SPO-15 blanking? This can not be denied by pilot's manual, yet it can be explained with deterioration of electronics. Either in radar or in SPO-15. It should be distinguished from the time when aircraft was new and operational from the time several years later where these mechanisms did not work anymore. Hence, we need to be able to trigger those failures, but otherwise the radar and spo should behave according to their designs.
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Yeah, I know. I was just adding my vote for renaming the Saved Games folder, which it seemed to me wasn't tried already..
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Может это про малые высоты?) ЗАчем с 2000 метров бомбы швырять? Это разброс примерно в клометр?)
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Thanks for the track! That looks very odd indeed and I have no explanation for this kind of behavior either. Looks like a bug to me. @Polychop Simulations can you take a look at this?
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Thanks for the replies. In the end curiosity got the better of me! We have a family Quest 2, so having reviewed the Virtual Desktop recommendations I plumped for a Puppis S1 as a relatively easy to configure option. This gave me a four fold increase in bandwidth at 2.4Gbps and instantly solved my issues using the Q2. I thought that an ac router might be enough but it seems that wasn't the case. Spurred on, I ordered another Quest 3 and after some testing with various codecs and resolution settings ended up with something I am happy with running DCS and sim racing/rallying titles and most definitely an improvement over the G2 which is what I was aiming for. I think the Quest 3 is a great device for ease of use but when it comes to PCVR things quickly get quite involved. It has been a bit of a journey but my conclusion like many is that Virtual Desktop is a better solution to the Meta link option be that wired or wireless but you do need a decent WiFi solution. That said the Puppis S1 is a cheaper option than the official Meta cable and connects direct to your PC. My only deviation from the norm from my research is I still find SteamVR OpenXR a smoother option than either Oculus or VDXR.
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This manual is from the 1990s, when many in the Russian Federation were not afraid to share over military documents. And this isn't the only manual. There's also a Su-27 combat manual which says pretty much the same thing.
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NineLine started following Apache high altitude issue ?
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correct-as-is Apache high altitude issue ?
NineLine replied to Wismerhill's topic in Bugs and Problems
Check the manual, pages 52-55, it should be covered there. Thanks! -
I think it is fixed because you have text warning light which will always display that number. You cannot change it's value. And actual bingo fuel should be around 1000kg, but you do not get warning for that.
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Какова дата выпуска вашего документа, и можете ли вы сообщить нам, какой именно это документ?
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We have more than enough Civil Jet Liners now, how about some prop driven crates, large and small.