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  2. выпил - не выходи в интернет.
  3. TL;DR Letting newcomers try DCS by flying with someone — in a free, modern, two-seat demo plane — could lower the entry barrier dramatically, without sacrificing realism. Not a simplification — just a better way to share the experience. Many outside the community would love that chance. Right now, DCS doesn’t offer it. --- 1. The idea — in short A free, modern, two-seat demo plane (similar to a trainer class) that allows experienced DCS players to take friends along in multiplayer — to make the first contact with DCS smoother, more social, and more welcoming. Not a simplification of the sim, but an onboarding tool built around connection and immersion. --- 2. What I’ve learned so far from the replies Some veterans feel this isn’t needed — that those who really want to learn will find their way. Others point out that existing modules or trials already provide the necessary tools. I respect those views — but I’d argue that’s exactly the kind of thinking that keeps DCS in a tight bubble. --- 3. What people outside the DCS bubble say Several friends — intelligent, curious gamers who enjoy realism — told me they would love to try DCS… if someone could take them along. Not in a full tutorial. Not in a cold start. Just sitting in the backseat of a modern aircraft, guided by someone who knows the ropes. They don’t mind complexity. They just need a way in that doesn’t feel like boot camp. I’ve even seen this play out firsthand. My ex once tried to fly in DCS using my account — she crashed within minutes. Not because she wasn’t interested, but because there was no structure, no guidance, and no natural entry point. She never touched it again. Not because DCS was “too hard,” but because it wasn’t welcoming. A two-seater demo aircraft could have changed everything: she could’ve joined me as a passenger, asked questions, and tried flying herself — with context and confidence, and with me preventing her from pancaking herself. --- 4. Why the proposal still stands strong There’s no aircraft in DCS right now that’s: • Free • Modern (glass cockpit, GPS, clean avionics) • Multiplayer-capable for ride-alongs • Designed as a non-threatening entry point A purpose-built demo plane could fill that gap. And if built smartly, it could even form the basis for a paid variant (e.g. light attack or campaign version). Some have pointed out that the TF-51D was derived from the paid P-51D — and not the other way around. That’s true, but it doesn’t have to be a one-way street. If ED ever decides to develop such an aircraft, there’s no reason it must start as a full paid module. It could just as well begin as a smart, accessible free platform — and evolve from there. Others have said a free aircraft wouldn’t be worth the cost, since it doesn’t generate revenue. But I'd like to broaden this view. A module like this isn’t meant to sell itself — it’s meant to bring people in. If more people discover DCS through a welcoming first flight, and then stick around, the long-term gain in module, campaign, and map sales could easily outweigh the initial investment. Free doesn’t mean worthless — it means strategic. --- 5. But what about Flaming Cliffs 3? Flaming Cliffs 3 is often brought up as the “easy entry” into DCS — and yes, it simplifies controls and removes clickable cockpits. But it doesn’t lower the psychological or social barriers that most newcomers face. FC3 modules still require: • binding controls manually • setting up missions • understanding the interface • and flying alone, with no guided experience They’re simpler, yes — but not more welcoming. A modern demo aircraft, flown alongside a friend, could offer an immediate, immersive introduction — not through simplification, but through shared experience. --- 6. Final thought I’m grateful for the discussion, even the critical replies. But I hope we don’t fall into the trap of assuming that what worked for us is the only path worth having. The passion behind DCS is real — and maybe it’s time we made it a little easier to share.
  4. If anyone is looking for a Moza Z-Axis grip extension, I'm selling mine. Installed once but never used it. Bought it new a couple months ago to pair with my Thrustmaster Warthog F/A-18 flightstick. It installed on the stick fine however when I paired it with my MOZA AB9 force feedback base, the extension positioned my stick a little higher than I wanted. Was too late to return so it's now available. Ships in original box and packaging. $70 USD with free to US. If international, message me your location and I'll see what the ship rate would be. Here's the eBay link if you're interested: https://ebay.us/m/s197ff Thanks!
  5. Stimmt für den Moment. Soll aber definitiv nachkommen und sie sind schon bei der arbeit. ET wäre hier aber auch nicht mehr ganz sooo wichtig, da das Teil mit 75Hz und der Auflösug eh glatter läuft als die "gefräßigere" Konkurenz. MicroOLED wikt zudem wohl noch extra smooth gegenüber LCD bei gleicher Hz-Zahl.
  6. Adding a reply to support this wish list item, to have the AI fighters fly more realistically (meaning tone down their BFM abilities a bit).
  7. Today
  8. There's no cut-out for flight sim seat center joystick mounting. That rules it out for my setup.
  9. This isn't so much a bug as just poor implementation. We could really use some kind of interface within the DCS settings which would allow us to reposition and size pop up menus such as this and other text boxes that we are presented with. You can however hack a .lua file to get the ai helper boxes in a better position. The file you are looking for is "\DCS World\Mods\aircraft\AH-64D\Cockpit\Scripts\AI\PrestonAI_page_common.lua" The lines you want to hack are as follows: local compass_pos = {0, -0.40} - position of the co-pilot menu {x,y} relative to the ihads centre marker i believe. local weap_control_pos = {0, -0.32} - position of the pilots menu local VR_rotate_angle_Z_bot = 0.0 - these tilt the menu towards/away from you. local VR_rotate_angle_Z_top = -0.0 It's a case of trial and error to get the position you want and it doesn't elp that you have to restart DCS everytime you make a change. I would also suggest you make a backup of your final file as it will get overwritten whenever theres an update.
  10. I notice when I push ENTER on the UFC I get a flashing 'OD' and underneath it a 'OG' in the middle of the HUD. When I press the SELECT rocker on the UFC, the 'OG' is replaced with a '7R'. I've looked through the forums here the DCS and Chuck's guides for any meaning to this. Anyone know what this means and its function?
  11. @Woody81 PFA ACM Panel Files that I've made up. They fit the 737DIYSim Korry switches perfectly. I'm still trying to find a small screen a sketch to make the skidball work. Let me know if you come across anything. Cheers, Mumbles ACM Housing V0.stl Backplate 3mm.svg Bracket L V0.stl Bracket R V0.stl Front Plate 2mm.svg
  12. More work is being done in terms of MFD's, still a lot to do.
  13. https://forums.mudspike.com/t/dcs-civilian-objects-and-vehicles-mods/12455
  14. It's a slippery slope, which is why I had so many edits after a lot of trial and error :). So far, with my VM/swap file (temporarily, until this issue is fixed) equaling my RAM (i.e. 65,536), I have found my FPS has for the most part been staying pegged at 60 (as I use VSync) when operating in north CWG map and looking east/north-east - plus I had toned down my settings a bit as well. I'm hoping Ugra puts out a fix for this so I can lower my VM back to a more reasonable size.
  15. Agree, so far, the Cold War is the only period that is worth playing due to the lack of modern jets on the Eastern side.
  16. This may help. However I use Loft mode missiles with Loft mode. Also, look for WRCS mode in the manual: https://f4.manuals.heatblur.se/stores/air_to_ground/missiles/shrike.html
  17. I have a problem creating quick missions and it's on the map of Afghanistan it gets stuck in the hangar and can't get out because the hangar is too narrow and on other occasions on the same map the plane is parked for start-up in a place where the runway cannot be accessed
  18. Same here - i spent weeks messing about with this and XRFrametools data - half frame rate in the pimax client was the ONLY option that minimised stutters
  19. Also, where can you get the version 5 mentioned above?
  20. I used to use a piece of marble designed for rolling croissants. Bolt the rudder pedals to the marble, as long as the marble is heavy enough it won’t move around. You can get it cheaper from HomeDepot and the likes. A piece of chopping board will do too. The good thing about wood is that you can easily add some “nails” facing downward to “grab” the carpet.
  21. Hello: Some runway are too short on some maps and i cant take off it happened to me in normandy in create missions . Also in the canal map.
  22. The developer (VEAO) had an irreconcilable falling out with ED. They ceased development of the module and declined to hand over the source code so that ED could continue development. https://www.digitalcombatsimulator.com/en/support/faq/VEAO/ Honestly, no one's missing anything of note. The only good thing about the Hawk was the external model. The rest of it was amateurish in the extreme. It never should have seen the light of day.
  23. @SOLIDKREATE Have you received any updates on the f-105 module? Previously, you said a developer was interested in creating the jet with the information you provided. I am asking if the developer has released any WIP showing their work. Mike Force Team
  24. But the i7-1400K (like any other processor) reduces its boost (sometimes significantly) when it gets too hot. Therefore important! Good cooling. This means at least a 280 or 360 water cooling system or an alternative CPU cooler with a TDP classification of at least 250W.
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