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Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: No. The new core assets will take up most of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: SoonTM. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.61 points
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Hey guys! No worries, I'm still here! And don't worry, there will definitely be a reveal of what I'm currently working on.58 points
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1. What are the system requirements - We recommend 32 GB of system RAM and 8 GB of VRAM 2. How much disk space is required? - 205Gb (Phase 1 - 110 Gb) 3. How much does DCS: Cold War Germany cost? - $55.99 USD at early access release and then later $69.99 USD at final release with all three phases. 4. How will the map be sold, as a whole or in parts? - The Cold War map will be released in phases, with each phase adding more terrain, airfields, cities and other features. Three phases in total are planned. The map will only be sold as the entire map. 5. What are the dimensions of the map? - 980 x 800 km 6. Will assets be released and when? - We have received many such requests. Ugra-Media will do everything possible to release a Cold War Germany assets pack with objects and equipment following the release of Phase 3. 7. Why are there static objects on the map if I can place them myself? - We were guided by the interests of the users. First, we did it for the sake of performance and FPS, and this is the best solution. You immediately get a polished product that allows you to fly without additional work in the Mission Editor. The world is already filled with life and details, but at the same time, free spaces are left open for your creativity; you can add your own objects without interfering with the rest of the map. 8. When will the seasons be released? - Autumn and Spring will be released with Phase 2. and Winter will come with Phase 3 9. Will there be destructible buildings? - Yes, most buildings have destruction models. Traditionally, this does not apply to original objects. 10. Will there be RSBN beacons on the maps? - Yes, East German airbases are already equipped with RSBN beacons. 11. Will you make SAM sites? - 40 SAM sites have been placed on the map, and some air bases include prepared SAM sites. 12. What airfields will be on the map? Full details on Phase 1 here (Cold War Germany Phase 1 Airfields and Bases) Phase 1 (59 airfields) @Hidden list@ Helicopter bases 4 and a lot of helipads: Airfields for small aircraft (27) : Phase 2 (10 airfields): Phase 3 (51 airfields): 13. Where can I see the progress of development? Here is our topic where we post information about the map, screenshots and videos:50 points
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25 April 2025 Dear Fighter Pilots, Partners and Friends, The Cold War sale is in full swing and brings you great savings up to 50% across most modules including our most sought-after modules such as the DCS: F-16C Viper and DCS: F/A-18C at 40% off. Please check out the deals and detailed discounts below. We are collaborating with Currenthill to offer an exciting collection of air, land and sea AI assets. Each asset comes with high-resolution textures and 3D geometry, animations, and realistic weapon implementations. These assets will be added at no charge to the DCS core! Please check out the Contention PVP servers that feature large sandbox campaigns. Strike Package Studios has recently launched their new Cold War server that aims to focus on aircraft of the Cold War era. Join the Strike Package Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Cold War Sale Up to half price off Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT. Please do take advantage of these great bargains: Modules with 50% discount Fixed wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Upgrades A-10C II Upgrade Black Shark 3 Upgrade Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-16C First In Weasels Over Syria Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a 30% discount Fixed Wing DCS: JF-17 Thunder DCS: F-86F FC DCS: Mig-15bis FC Terrains DCS: Kola DCS: Syria DCS: Normandy 2.0 Campaigns DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D Outpost Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: UH-1H The Last Show Modules with a 25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Agile Spear DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign by Baltic Dragon DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line by BADGER633 DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Modules with a 10% discount Campaigns DCS: UH-1H Worlds Apart Stormfront Campaign by Low Level Heaven Modules not on sale Fixed Wing DCS: AJS-37 Viggen DCS: AV-8B Night Attack V/STOL DCS: F-14 Tomcat DCS: F-15E DCS: F-4E Phantom II DCS: F-5E FC DCS: F-5E Remastered DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopter DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Cold War Germany DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Upgrades DCS: F-5E Upgrade Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS: F/A-18C The Rampagers DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI Freeman's Folly DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign Currenthill Assets Pack Announcement We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS. Contention PVP Servers by Strike Package Studios In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server! The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info! Thank you again for your passion and support, Yours sincerely,41 points
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DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: DTC Crash if in track restart mission, then take control and restart again. Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases. Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP. DCS: F/A-18C by Eagle Dynamics Fixed: Crash FA18C.dll. Fixed: Crash cockpit UHF ARC-210. DCS: F-16C Viper by Eaglе Dynamics Fixed: Radar RWS TDC bumping range and azimuth settings no longer work. DCS: AH-64D by Eagle Dynamics Fixed: LASER power button is not functioning. DCS: F-5E by Eagle Dynamics Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares. Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not. DCS: F-4E by Heatblur Fixed JESTER failing to Align the INS on start-up. DCS: Kola map by Orbx New: ENAT - Alta airport New: ENEV - Evenes airport New: EFET - Enontekiö arctic airport New: EFSO - Sodankylä airfield New: Airstrip Road 924 near Hosio New: Populated areas around Kuusamo airport New: Populated areas around Kallax airport New: Added missing charts for Civilian airports Fixed: A disconnected road near Borjelsbyn Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel Fixed: Added a missing bridge near Ruka Fixed: Updated runway numbers on Kittila airport Fixed: Missing PAPI added to ESPA Fixed: Changed map date for winter to start on the 15th November instead of 1st December Fixed: Optimisation first pass Fixed: Fixed model causing FPS drops at Rovaniemi41 points
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DCS 2.9.15.9408 Introduced a new terrain module: DCS: Cold War Germany by Ugra Media Introduced a new campaign: DCS: F-4E Red Flag 81-2 Campaign DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer. DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends. Please see the DTC Guide here and the instructional video. Data Transfer Cartridge for DCS DCS Core AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed. AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed. AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec. AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive. AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Aircraft. Climb performance for AI P-51D adjusted AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway. AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly. AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile. AI Ground. Added many JTAC voice lines for specific weapons. AI Ground. Trains wheels do not spin - fixed. 3D Models. Fixed destroyed TPZ-1. 3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353. Weapons. Added 3D model for AIM-7P Weapons. Added C-701IR missile to replace Deka’s. Weapons. AGM-154A wind correction parameters updated. Weapons. CTD when spawnGroup contains a group without a name - fixed. Weapons. Added lower fin to 3D model ADM-141. GUI Error on exit from ME after placing trigger zone - fixed. GUI Error when open Replay after placing trigger zone - fixed. GUI Error when click on ruler icon in ME - fixed. GUI Error when saving a mission during opening Replay from ME - fixed. ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed. ME. Added some more rainy/snowy cloud presets. ME. Added extra zoom level for map. ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects ME. Added units for GDR: PT_76, S-60_Type59_Artillery, Mi-24V, Mi-8MT, Su-25, MiG-23MLD. ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed. Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback (Documentation: Singletons ) Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed. Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene) Terrain Engine: minor CPU optimization in render thread Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed. Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit Optimization for module specific files load on DCS start which should improve DCS World startup time Added potential fix for oversized explosion crater being visible in some situations DCS: F-16C Viper by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Radar Elevation too sensitive on a button (with user fix). Fixed: Hot/Air start should activate GPS Time. Fixed: IR missile preflare flare rejection behavior same across all missiles. Fixed: RDR Cursor movement axis bug. Fixed: HSD cursor unusually slow. Fixed: FPM erratic behaviour with Drift C/O active. Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale. Fixed: FCR azimuth lines does not move along with rdr cursor. Fixed: RWS-SAM ANT ELEV can become stuck after losing track. Added: DTC Functionality (WIP) Known issue: FCR range and azimuth bumping using cursor can intermittently fail. DCS: F/A-18C by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Ejection does not work. Fixed: Cage button breaks the missile seeker when you have an STT. Added. DTC Functionality (WIP) DCS: AH-64D by Eagle Dynamics Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior. Fixed: Air Data Probe Animation is broken. Fixed: George CPG has "jumping" aiming. Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode. Fixed: George AI. Switching up to cycle scrolling the target list does not work. Fixed: Ground speed displayed in IHADSS below 40 knots GS. Fixed: VID page options are still available if VSEL format is shown. DCS: Mi-24P Hind by Eagle Dynamics Added: New liveries from the livery competition winners Fixed: Gear lever is placed in upper position after repair (should be down) DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable DCS: F-5E by Eagle Dynamics Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window. Fixed: "Cabin Pressure Switch - NORMAL" command not working. Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English. Fixed: Missing unit's article in encyclopedia. Fixed: Pilot shown in Static and Uncontrolled F-5E-3. Fixed: Main landing gear and canopy animations issues. Fixed: Some Iranian liveries have texture issues. Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing. Fixed: Canopy when damaged is completely missing glass. Fixed: Glass damage is not the same inside and outside of the cockpit. DCS: Black Shark 3 by Eagle Dynamics Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed DCS: Yak-52 by Eagle Dynamics Fixed. Wrong brakes behavior via axes Fixed. Bindings for Landing Gear EXTEND and RETRACT not working Fixed. Binding for the Emergency Gear Valve backwards Fixed. Rudder by notch input did not move the rudder, causing a crash instead. Fixed. Elevator Trim Keybindings not working Fixed. Incorrect behavior of AI after takeoff and during landing. DCS: JF-17 by Deka Ironwork Simulations Updated. ETF SATAC Champion skin Fixed. Brake parachute light logic Fixed. JF-17 radar would trigger other’s RWR at too far distance DCS Mirage F1 by Aerges General: Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE. Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2. F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well. Weapons: Fixed rockets not exploding on impact. Fixed IR missiles becoming hung if the missile button was momentarily pressed and released. A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots. AIM-9 missile can be launched now disregarding its lock status. AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds). Fixed crash that occurred with some payloads, especially modded or deprecated ones. Fixed crash when jettisoning payloads from CLB4 and AUF2. Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch. Input: Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch. U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat. Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization. Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation. F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair. Added default key combination for 'Combined Flight Controls Mode': LShift+C. F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore. Fixed 'High lift devices priority switch' guard animation. Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z. V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position. V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command. NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update. DCS: C-101 Aviojet by AvioDev C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode. Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value. Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel. DCS: F-4E Phantom II by Heatblur Simulations NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details) Audio Overhaul: Reintroduce major J79 Audio overhaul Adjusted distinct J79 howl trigger ranges Revamped several major sound samples Improved code driving sound sample playback in various situations (e.g. flyby). Systems: Complete overhaul of pneudraulics system: Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements. Improved CPU performance without reducing simulation fidelity. Improved flow restrictors and actuators simulation for better stability. Improved component connection order ensuring proper flow. Improved time to stabilize pressure along the entire circuit Improved pressure distribution and energy for the entire hydraulic system. Systems: Added landing gear small door smoothing for more animation fidelity. Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss) Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99) Avionics: Magnetic Compass overhaul for better accuracy. JESTER: Added inhibition of Jester Radar callouts shortly after takeoff. UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 UI: Improved mouseover hint for toggle mirrors Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen. Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients Weapons: Added SAMP-250 Chute Retarded Bombs HD Art: Fixed minor issues with WSO ball textures. Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind. Initialization: The aural tone knobs initialize to LOW on cold start Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers) Missions: Added new BFM mission by Sedlo Missions: Reduced file size for training missions Missions: training missions: Lesson 01b: Corrected checklist page triggers Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13" Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12" Missions: Updated FROG-7 mini-campaign Localization: Updated Chinese localization Updated in-game manual DCS: F-14 Tomcat by Heatblur Simulations UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 Audio: Fixed major audio "stepping" bug for both -A and -B variant Fixed the Afterburner for one engine displaying with major delay when switching cameras. Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type. RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41 Missions: Updated Reflected instant action missions DCS: AJS37 Viggen by Heatblur Simulations Updated manual Systems: Fixed kneeboard not being populated with data. Weapons: Fixed RB74 (Sidewinder) not working in all-aspect. Campaigns DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations Campaign load screen - Description text typo corrected. MB-OTU - RP-3 Employment Training – On screen messages typos corrected. MC-OTU - Bomb Employment Training - On screen messages typos corrected. MD-OTU - Directional Radio Training - On screen messages typos corrected. MJ-Wunderwaffe Chemistry – Pilot controls inoperable – Fixed. MK-Harbour Master – Mission debug messages appearing – Fixed. MM-Flak It – Post attack run messages and sounds not played/displayed – Fixed. MN-Gee-H Navigation Exercise – Success criteria adjusted. MO-Siege of Dunkirk – Typo corrected and success criteria adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Lowlevel Heaven Mission 2 AI Helicopter adapted to the new AI behavior. Change of route and land zones. Added refueling option at each station. DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 11 - Adjusted parameters for interfering with Renegade's picture. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims All missions - updated to fix break orbit bug introduced in the last patch. Mission 6 - Various minor updates and fixes. Mission 7 - Various minor updates and fixes. DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations Mission 3: AI Escort behavior fine tuned DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 5: AI Escort behavior fine tuned DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations All missions: Lead restricted from using WEP DCS: P-47D Wolfpack Campaign by Reflected Simulations All missions: AI Escort behavior fine tuned DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 15: The AI doesn't break orbit - workaround All Missions: AI formation side swapping enabled DCS: F-14B Speed & Angels Campaign by Reflected Simulations Mission 4: static refueler truck clipping a Tomcat - fixed Mission 15: Helo on top of the antenna - fixed. DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Flight lead afterburner restricted in some cases. Mission progress options renamed for clarity. Mission 2: safeguard added to prevent the helo from rolling forward Mission progresses even if the player RTBs on bingo DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: Data Transfer Cartridge added with visual and sound effects DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 7: added prompt when player is tasked to attack the helicopter Mission 08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments Mission 09: ;added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights Mission 10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission Mission 11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier Mission 12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back; Mission 13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights) Mission 14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her "unlimited fuel"); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version) Mission 15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB. F/A-18C Rise of the Persian Lion 1 by Badger633 Missions 3 all variants: Wing going AWOL fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 11 - Chemical Ally. Targets moved due to map updates. Improved SAMs and AAA fire. Improved target sets for recognition. Changed time, made darker. Fixed tanker speed. Added NVG. Updated target imagery and Kneeboard. Various other updates. Mission 12 - High Value Targets. Fixed Target bugs. Improved target confirmation process. Allowed more time for search. Improved target area recognition. Fixed tanker speed. Updated target imagery and Kneeboard. Various other updates.39 points
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Hi fighters Today is the cherry on top of our reviews! BERLIN is a divided city on the border of two worlds! The epicenter of the confrontation between NATO and the Warsaw Pact, where every district, airport and monument becomes part of your missions. Berlin: two capitals in one city Alexanderplatz is the heart of East Berlin with the TV tower The Berlin TV Tower is the tallest in Germany (368 m) and the most recognizable symbol of the capital of the GDR and FRG The Reichstag is a legendary building, in the 1980s - a museum on the border with the West. The Brandenburg Gate is a no man's land between the GDR and FRG. Europa-Center is an iconic skyscraper of West Berlin. "-Get in a taxi and say: Europa-Center. Get back and say: Airport. Not difficult." The Berlin Wall is a symbol of the Cold War. The memorial to Soviet soldiers is a reminder of the past war in the center of a new confrontation. Berlin airports – three key points: Tempelhof Airport – the legendary airfield of the "Berlin Air Bridge", then civilian. "British Airways" and "Pan American World Airways" operated flights to Tempelhof Airport until August 31, 1975. "British Airways" and "Pan American World Airways" operated flights to Tempelhof Airport until August 31, 1975. After that, the flights were transferred to Tegel Perhaps you can implement the "Berlin Blockade 2.0" scenario – try to repeat the "Air Bridge of 1948", but this time on a C-130. Tegel (West Berlin) ICAO: EDDT – From 1975 to 1985, Tegel was West Berlin's only passenger airport: Tempelhof was closed to civil aviation. The airport, located in the French sector of Berlin, handled scheduled flights by Air France as well as charter flights by American and British airlines. Schönefeld Airport was the major civil airport of East Germany (GDR) and the only airport of the former East Berlin. The airport was home to Interflug, the state airline of the German Democratic Republic, which in the vast majority of cases used Soviet-made aircraft. Interflug's routes provided mainly Eastern European countries, but also operated flights to Cuba, China, North Korea, Vietnam, and some African countries. The airport received aircraft from Eastern Bloc airlines: Aeroflot, Tarom, Malev. The terminal's distinctive feature was the airport's visitor terrace - These are forgotten inventions of more advanced civilizations. In its place, the new Berlin Brandenburg Airport was built - today the only commercial airport serving Berlin.31 points
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Military Asset Pack Russia 1.2.2 released! Changelog Version 1.2.2 Fixed cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack USA 1.1.7 released! Changelog Version 1.1.7 Fixed B-21 rotary launcher missing textures Fixed cruise missile issue Fixed Ticonderoga CMP missile connector issue Fixed Ticonderoga missile connector issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack China 1.1.5 released! Changelog Version 1.1.5 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack UK 1.1.1 released! Changelog Version 1.1.1 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.30 points
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30 points
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Hi fighters! Today we are going to Hamburg — the second-largest city in Germany, is one of the largest port cities in Europe, located at the mouth of the Elbe River into the North Sea. The Heinrich Hertz Tower (German: Heinrich-Hertz-Turm) is a landmark radio telecommunication tower in the city of Hamburg. Its height is 279.2 meters and it is the tallest building in the city. Heinrich Hertz is a native of Hamburg, who made an important contribution to the development of electrodynamics / Yes, the unit is named after him - Hz. St. Michael's Church is one of the most significant architectural structures in Northern Germany, which is the "calling card" of the city (132-meter baroque tower) Hamburg City Hall (Hamburger Rathaus) is the seat of the local government (senate) and parliament of the city of Hamburg. St. Nicholas Church (German: ehemalige Hauptkirche St. Nikolai - "former main church of St. Nicholas", also German: Mahnmal St. Nikolai - "Memorial of St. Nicholas") is a neo-Gothic church. The second tallest building in Hamburg (147.3 m) and one of the tallest churches in the world - ranks 5th. Hamburg Airport (ICAO: EDDH / IATA: HAM) - everything about this city reminds me of food ) The airport opened in January 1911, making it the oldest international airport in the world that is still in operation. And now we'll move to East Germany The capitalists will be watching this place, finishing their and looking for communist blips on their radars, and the communists will be watching the capitalists. One mistake and in a moment a group of MiGs will be in the air. Garz (The callsign was GESETZ) Airfield of the East German Air Force. It was used for the temporary deployment of wings with construction measures at the home airfields. It was also used by the East German Interflug airlines as "Heringsdorf" A beautiful takeoff/landing over the sea is guaranteed.30 points
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Hello everbody, dear Team Ugra, First off: wonderful work! I had not expected to be so excited about a DCS map of the place where I live. Looking at the Leipzig area I noticed there might be something important missing that was very, very defining for the 80s here in “Mitteldeutschland”: The open-pit lignite-mining infrastructure. In this screenshot (which is a view roughly north-to-south I presume, from Leipzig main station with the very well modelled Völkerschlachtdenkmal south-easterly direction) there are at least two lakes visible south of the city. These are the modern Cospudener lake and Markleeberger lake. Great places to swim nowadays! But: These lakes did not exist in the 80s. These were active open-pit lignite mines. The pits were flooded in the early 2000s. In a mid-/late 80s scenario these mines would have been running at maximum capacity to feed the Lippendorf coal-fired power plant for the city, the heavy chemical industry to the south and west as well as provide traction power for the railway. Most houses in Leipzig were heated by ovens burning lignite-“Briketts”. In GDR economic planning terms this was a most critical piece of infrastructure as “Braunkohle” was the only domestic fossil fuel the country had. Wintertime slumps in production were compensated by deploying the army to the mines to avoid blackouts. Mig21 jet engines were used to de-ice railcars, tanks were used to shift the tracks for the excavators. Look at this map: it overlays the modern infrastructure/terrain to the south of the city with the state of the mining pits in ca. 1987: - Orange are the “reserved zones” into which the mining operation was planned to progress, this would be woods, fields or unlucky villages J - Grey zones are the then-current mining pits where the excavators would be active. Please note how these very much overlap with the modern lakes! - Green zones are the “recultivated zones”, the mine dumps being slowly reconditioned to be used a farmland. This might be a bit nerdy but seeing the correct Trabis and Barkas on the street it would be a shame not to have this truly defining feature of the GDR society represented. The pollution coming from these ever-expanding mines, their ridiculous infrastructure (railyards!) and manpower requirements and the sheer destruction of the landscape they caused were a major factor in the protest movements of the late 1980s and in the collapse the of the GDR. There are lignite deposits under most of the southern sections of the city and it was considered to be just matter of time before the mines would swing north and literally eat the city. Just like they had eaten the villages in the south. Very hungry caterpillars. In DCS terms, the mines would be very useful landmarks for navigation, they would be interesting places for helicopter operations and the power plants connected to them are strategic targets. The lakes we see now are products of the deindustrialisation post-1990 and of the very sudden and radical progress of environmental protection achieved during the `89 collapse of SED governance. They are wonderful to have today but for the 80s vibe, you need pits, wastelands and cyclopean excavators (+ smog)! PS: This also applies to the Lausitz / Hoyerswerda / Schwarze Pumpe regions in Phase 3! So these assets will be reused Plz PM me if you need maps/data for the GDR lignite industry of the 80s.29 points
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11 April 2025 Dear Fighter Pilots, Partners and Friends, Our next DCS update will introduce the initial version of the Data Transfer Cartridge (DTC). This powerful tool, initially released for the F-16C and F/A-18C, enables players to set up radio communication and countermeasures replicating the functionality in real-world squadrons. Future enhancements to this long-awaited Core improvement to DCS will include additional setup functionality and aircraft. See below. We are delighted to share more insights into the progress on the truly outstanding Cold War Germany Map. As the launch date approaches, the Ugra-Media team is working hard to polish historically accurate airfields and the bustling cityscapes of this tension-laden region in 1980s. Stay tuned for more on the upcoming release, and thanks for joining us on this journey back to a defining moment in world history! Check out the teasers on the Ugra Media official YouTube channel. A new Red Flag 81-2 Campaign by Reflected will transport you to Nellis Air Force Base for the ultimate peacetime war game, originally designed to give aircrews their first missions in a mock-combat environment. Inspired by the earliest Red Flag exercises, you’ll join the 336th squadron flying the legendary F-4E Phantom, striving to conquer realistic missions that replicate the high-stakes challenges of modern aerial warfare. Stay tuned for the next update! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Data Transfer Cartridge Development Progress In the next DCS update, the initial version of the Data Transfer Cartridge (DTC) will be available for both the DCS: F-16C Viper and DCS: F/A-18C. This initial version will offer new interfaces allowing players to create and load DTC settings for radio communications and countermeasures from within the Mission Editor. This long-awaited functionality is available for both single-player and multiplayer missions. After initial release and product tuning, we will add additional DTC items such as navigation routes and points, targets/pre-briefed points, datalink, weapons, stores management, radar, Non-Cooperative Target Recognition (NCTR) library, and more. We will also expand the tool to other aircraft such as the DCS: A-10C II Tank Killer and DCS: AH-64D. The DTC will use a common interface between aircraft types, but offer unique options based on their real-world counterparts. It will be an exceptionally powerful system that allows both detailed programming options, but also the ability to create multiple DTCs per aircraft, to export them, load them, and share them with friends. Cold War Germany Development Progress What's been done? Our partners Ugra-Media have been working hard on the DCS Cold War Germany map lately. Based on community feedback, the map border has been slightly tweaked, and new locations added. This includes new cities and border checkpoints, key Cold War locations, detailed road and rail networks, historically accurate airfields and improved environments. During internal playtests, the Ugra team checked the navaids and airfields, ensuring that each airbase was ready to receive historically accurate aircraft. Extensive rendering optimizations have been made to ensure consistent performance in large missions. What's working now and next steps? Ugra is currently focused on testing and preparing the map for release. This includes checking airfields, roads and terrain, and translating names into different languages. In the meantime, the colour palettes are being fine-tuned for time of day and all weather conditions. Additionally, Following initial Community feedback, Ugra has significantly improved the map, adding more air defense sites, new locations, original objects, and POIs such as quarries in Leipzig. Looking beyond this early access release, further testing and performance optimisation for high object density areas will be the focus to ensure stable frame rates in both single-player and multiplayer scenarios. Significant milestones and moments to share One of the milestones worth highlighting to recreate the diversity of Cold War-era missions is the near completion of historical airfields with accurate taxiways and ground structures. Ugra-Media has used historical sources, and where information was lacking, they have also relied on the memories of the people who served at those air bases to add authenticity and detail. Due to the exceptionally high degree of object detail, quantity and diversity, Ugra has been very careful about memory limitations, requiring constant vigilance to stay within the limits of DCS. Overall, these developments bring them closer to presenting an exceptional map that depicts Germany in the 1980s. “We appreciate your patience and look forward to sharing more milestones. Stay tuned for the release, coming this April!” Ugra-Media F-4E 81-2 Red Flag Campaign by Reflected Get ready for the great new F-4E Red Flag 82-1 Campaign by Reflected Simulations! Taking place across thirteen meticulously crafted missions, you’ll experience historically accurate procedures, custom voice-overs, and missions randomized for replayability. Complete with detailed briefings, authentic kneeboard images, and dozens of faithful skins, this campaign will showcase the best of DCS from advanced dogfights to carefully choreographed ground attacks. Stay tuned for this exciting new campaign coming very soon in the next update! Thank you again for your passion and support, Yours sincerely,28 points
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Quick Start Guide - Data Transfer Cartridge (DTC) In this initial release, the DTC will enable you to create custom countermeasure programs and Comms presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer. Functionality on launch will allow you to create custom DTC cartridges for entire flights, or individual aircraft within the flight. The mission creator can allocate one or more of these cartridges to each aircraft, allowing the player to select at DTC most appropriate for the mission. Once created, the DTC can also be exported as a .dtc file, allowing you to create a personal collection that can be used in any mission you fly in either single player or multiplayer. Existing missions will not be impacted by the addition of DTC, as if there is no DTC assigned to the aircraft, the mission editor defaults will still apply. DTC files may be created and managed using the new DTC Manager in the mission editor, found in the EDIT menu, or from a DTC interface from within the simulation itself (discussed later in this document). When creating a DTC in the mission editor for the first time, select New from the File menu in the DTC Manager. From the File menu, you will also have the ability to Save, Delete, Import, Export, Rename, and return to Defaults. You will then see a pop-up window. Here you select the aircraft type you wish to create a DTC for and create a custom name for the cartridge. This name will be displayed in the DTC Load pages of the aircraft, and there may be limited space, so a shorter name is preferred. After clicking OK, the DTC file will be created. You will then be able to customize the settings. The DTC files are split into “Partitions”, and each partition contains different data types. These partitions may be individually uploaded from the DTC within the cockpit DTC Load pages. The partitions available on release are Threat Tables/Countermeasures (CMDS) and Communications (COMM), meaning that one or both of these partitions may be uploaded from the DTC within the cockpit by the player as they choose. As each DTC version will be unique for the corresponding aircraft, the DTC partitions (and the options within them) that are provided in the future will be notably different between aircraft types. Each partition is then subdivided by a series of tabs for each data type. For now, most of them are grayed-out (non-operational) until we finalize the general DTC design. Editing CMDS Settings and Threat Tables Each CMDS program may be edited to include Manual programs, Automatic programs, and Bypass programs. A delay may also be set between Automatic programs so that the avionics will wait before dispensing another program when the CMDS is set to AUTOMATIC mode. Each threat may be configured to trigger a specific CMDS program and the threshold at which that CMDS program is automatically dispensed. For example: if an SA-6 radar is detected by the RWR, the CMDS may be programmed to dispense CMDS program “AUTO 1” when the SA-6 radar is detected in TRACK mode, or it may programmed to dispense CMDS program “AUTO 3” when the SA-6 radar is detected in LAUNCH mode. This allows the mission creator to customize the defensive systems more thoroughly for what threats are expected to be encountered or how the player plans to defend themselves during the mission. You may wish to have unique DTCs based on the threat environment of a mission. The buttons along the top of the table allow each category of threats to be shown or hidden within the table itself to facilitate easier programming. Once you have completed your edits, use the File menu in the DTC editor to save the changes. Saving the DTC file saves it within the DCS mission (.miz) file, and it can then be applied to aircraft. Also in the File menu, you can Import and Export DTC files. This allows the possibility to create a DTC file and distribute amongst other players, and also to create a personal DTC for use in any mission you fly. To add a DTC to an aircraft, or aircraft group, select the Load menu, and then Load To Group in the DTC manager. A DTC file can only be loaded to Player or Client aircraft. They are not required for AI aircraft. All Aircraft of the correct type will be shown in the Load to group popup, and any saved DTC can be applied to individual aircraft, or a group. Once added, the DTC assigned to the aircraft is shown in the List DTC window. Multiple DTC files can be assigned to each aircraft, and there is a tick box to select the default - this will be the cartridge that is loaded into the cockpit at mission start. A DTC program can also be removed from the list by clicking Remove. If DTC are already saved within the mission, they can also be managed from the new “DTC” tab in the Airplane Group properties window on the right of the screen. This tab includes an option that permits the mission creator to enable the default DTC to be “pre-loaded” at mission start, which is particularly important for Air starts or Runway starts, but may also be used for Cold starts to represent an aircraft that has been pre-configured by crews for a rapid start-up and departure, such as quick response alert. This tab is only shown for Player or Client aircraft. DTC Management Prior to Flying a Mission There are two ways to manage DTC programs before flying a mission. For air or ground start aircraft, the DTC Manager can be accessed from the bottom-right of the briefing screen. For airstart aircraft, this is the only time you can select or edit a DTC whilst in the air. When on the ground at a friendly airbase, you are able to access the DTC Manager using the ground crew section of the communications menu. It is also possible to assign a keybind to show/hide DTC Interface, the default is RCTRL + RSHIFT + K Upon opening the DTC Manager in sim, you are able to Import and Export DTC files using the File menu at the top right of the interface. Importing a DTC allows you to import custom DTC settings into any mission. DTC files that have been assigned to your aircraft within the mission will be selectable from the Available Mission Files drop down menu. Select the DTC that you want to load into the aircraft from this list, and press the Load button. You also have the ability to edit the DTC at this point - simply edit the fields in the DTC partition as required. There is no need to save. However, you can then export this file if you wish to save for future missions. DTC Uploading from Within the Cockpit Each aircraft will have a realistic and unique procedure to load DTC data from within the cockpit. For the F/A-18C the procedure is as follows: On the SUPT main menu level, select MUMI using PB10. Once on the MUMI page, you will see the name of the DTC that is present within the DTC receptacle (which you have selected) displayed in the top centre of the page, and the different partitions of the DTC selectable with the push buttons displayed around the left, right and bottom of the display. On initial release, only COMM and ALR-67 are functional. More will be added in future updates. Selecting the COMM or ALR-67 PB will load the partition from the DTC. You can load any combination of partitions depending on your needs. There will be a delay of a few seconds before the selected partition is “boxed” whilst the data loads. For the F-16C, the procedure is as follows: Select the DTE format using OSB 8 on the top level MFD format menu. You will then be presented with the DTE page. In the centre is the name of the DTC that is present within the DTC receptacle. Selecting the “Load” option will load all available partitions. Alternatively, you can load individual partitions by selecting the appropriate option. On initial release, only MPD (Mission Planning Data) containing CMDS programs and COMM are functional. More will be added in future updates. Once loaded, the partition will be highlighted with white to signify it has loaded.28 points
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Hi Alphas! Today we show the main metropolis of our map, the "Alpha city" - Frankfurt am Main, "Alpha airport" - the largest airport in Germany and "Alpha airbase" - the legendary NATO base Ramstein - the heart of Europe in the fire of the Cold War! Frankfurt am Main is the center of commerce, culture, education, tourism and transport hub of Germany. All the best here. Frankfurt Railway - a key railway hub of continental Europe (an ideal target for strikes on logistics). Europaturm is a television and radio broadcasting tower located in Frankfurt am Main. Height - 337.5 meters. Westend_Gate - one of the first skyscrapers of the FRG (1976) - 159 m Silberturm (Silver Tower), 166.3 m futurist skyscraper City-Haus. (142.1 m) Frankfurt Airport (EDDF) – the largest airport in Europe in the 1980s, is a dual-base airfield: cargo for NATO was transported through EDFF General plan – giant runways and terminals. Terminal with statics – Lufthansa, Pan Am and other legends. and most importantly Ramstein is the main US Air Force base in Europe. This is where they decide where the bombers will sow democracy. From here you will have the most flights. BUT if you look at the world through the sights of a Sukhoi or MiG, then this base will be the place where the final boss sits. Ready to fly? It's time to put this world in order.28 points
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You just gotta love the DCS community... Have a dev show little of their work as to not over hype everyone, people will complain that the project is dead and that they should share more news Have a dev post daily screenshot and videos updated of their work, people will complain that they should release it or show less and work more ... Respect to the devs for having to deal with this while creating a module/map from scratch28 points
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What if you have a day off, no missions, a combat buddy is being serviced, and you want to fly? On the map, you can take a break from combat sorties and visit small airfields scattered throughout the territory. Meditate while admiring the hot air balloons at dawn or sunset — or join their flight. There are also aerobatic routes and even a special area for practicing aerobatics. Visit the flying club with friends, take a Yak-52 / Eagle — and off to new adventures! Make a map for: fighters..............OK attack aircraft.......OK helicopters...........OK transport aircraft....OK ground vehicles.......OK general aviation......OK28 points
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Hey, everyone. We know that many of you are very anxious to get your hands on this; so, I wanted to give you a little update All primary functions are now in, and internal testing has started. The bones are looking good, and we have a good handle on what needs to be changed/added. Please note that we are simulating the Sniper ATP per OFP 4.2+. We are still on track to release by the end of Q2, which should be June 2025. Naturally, if in test we discover blockers that prevent this, we'll need to work on it further. But for now, things are looking good. Also, given the large number of missions and campaigns that are using the current TGP (LANTIRN/Litening mash-up), we'll keep both around, at least for a while. Wags26 points
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Preamble: I was born and raised in cold-war Hamburg; when I was 16, Nena published "99 Luftballons" and I met Barbara. I lived in Hamburg, served in the western military in Northern Germany, and left Germany for University a few days before the "Mauer" fell. In other words: I lived and breathed what this map intends to re-create. Summary: It's a great map to explore: beautiful, great color palette, green(!), a gazilion objects to look at, and performance is well contained even when flying in VR on low-end rigs like mine. Strategically, this map looks like it is begging for the A-10 (any version) to wallow in the mud; in the real world, it's of course the other way around: the Hog was made to live here. The map is filled with small airfields and enough objects to create a veritable smorgasboard of missions. The map has some short comings, but as a background (and - importantly - a Non-Dust Map) for missions, it seems really, really promising to me. The Long Form The map is great as a backdrop for combat missions with a veneer of authenticity, very much like Normandy II and Syria: there are landmarks rendered in beautiful detail that can help put you, your aircraft and your mission into context of some larger history. The visuals are exquisite, and performance is good even on my decidedly low-end rig (in VR!). The arrangement of airfields, military bases and points of interest on this map makes my 'mission creator' sense tingle, and I hope that it also encourages other content creators similarly (I'm aware that my initial feelings for the Sinai map were similar, but somewhere along the way, ORT dropped the ball, and long neglect of the map made people drop it from their "future project" list, making Sinai, beautiful as it is, a fading map). Now, as someone born and raised in Hamburg, is it worth investment based purely on accuracy? No. The good thing is that flying over Hamburg in a Jet, any local can instantly place themselves: dead reckoning is easy -- Hamburg is flat, and there are enough landmarks visible at all times to immediately know where you are if you were raised here. Look for the "Fernsehturm" (TV Tower), look for the "Michel" and by their relative locations you know where you are. The river Elbe makes this even easier should you get disoriented. But... You also instantly know that you are not in Hamburg: the building's colors and style are wrong. Most buildings in Hamburg are made from red bricks, and that color (in dark shades) permeates Hamburg; occasionally buildings may have whitewashed walls, but Hamburg is not nearly as colorful as the map makes it out to be. The Rathaus, Michel, Nikolaikirche and Fernehturm are fantastically made objects. They are, unfortunately, surrounded by too much generic stuff. And then, there are big, HUGE gaps: every kid knowns that moving up Mönkebergstrasse from Rathaus, you get to Hamburg Hauptbahnhof (Main Station), an imposing building that served half a million passengers on a daily basis even in 1980. Not on this map. There's a dinky rail, and a bridge. Following the rail west, every Hamburg-bred kid knows that you reach Dammtor, Sternschanze and Holstenstrasse, before you reach Altona. All really, really big, imposing buildings with vaulted roofs, built for steam locomotives. Not on this map. Altona is unrecognizable, the other stations are better ignored. The Süllberg, Hamburg's famous picturesque rich people quarter, is empty, and the less I speak of Hamburg's Harbor in the current state, the better. And no Köhlbrand Bridge. So, don't get this map for accuracy reasons. It's a GAME map, and although initially disappointed, the amount of beauty, compromises made and love invested in details, to make the compromises not too jarring, recaptured my interest. I've only occasionally been to Berlin and Frankfurt, and as someone who isn't native to either, those cities seem incredibly realistic from the air even in a helicopter. Knowing that they probably are as unrealistic as Hamburg does NOT diminish my enjoyment, so I'm thinking that my misgivings about Hamburg is a "me" problem. Simply don't fly (a Helicopter) in the city you grew up in, and the rest of the map is fantastic. Berlin's Wall area is drop-dead beautiful. Frankfurt is fantastic (mostly). Airfields abound on the map, and the Fulda gap beckons my Hog in a frankly disquieting way. Sure, Kiel is currently missing (never liked it much, but it is where the Bundesmarine is home), as are some other important cities. But Helgoland is there! (sans airfield, yet grinned when I discovered it). So, do I like it? Yes, even though Hamburg disappointed this kid from Hamburg. I doubt that this will bother anyone not born and raised there, listening to Neue Deutsche Welle while walking through Altona's streets, courting Barbara and trying to coax a smile from her icy blue eyes. Outside of that, a green map (the trees could use some more Birch, though), some fantastic (and truly deadly) topography (evading missiles in flat northern Germany is difficult), lots of POI, military objectives and well-rounded performance make this a promising map. It remains to be seen how content creators pick it up; I'm already thinking about creating a version of "Angels" (SAR) for this map; and yes, it's begging for "Der Himmel über Berlin" as title (a 1987 Wim Wenders film, "Wings of desire" in English, cheaply remade later as "City of Angels"). My personal verdict So: good/bad? I like it. YMMV. Let's see how other people enjoy it and it it gets picked up by the multiplayer community. Hummel, Hummel!26 points
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You can clearly see the work we are doing on all of the other modules, terrains, core and tasks in our change logs. When work is ready to be shared it is shared. Cold War Germany is a third party terrain. Work on Afghanistan and Iraq are in progress. Our core devs work on the core of DCS and nothing else. So please before making complaints about more maps or work not being done consider the bigger picture and what you may have missed. thank you26 points
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26 points
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Hallo! Wie geht's? Ja, RSBN ist auf der Karte. We are creating this map so that you can immerse yourself in the atmosphere of the Cold War, which could become Hot at any moment. So that you can feel the adrenaline - when your MiG-21 flies low over the Berlin Wall, and the F-4 pursues you in the clouds. And beauty - when the sunset over Ramstein paints the tower in crimson tones, and it seems that time has stood still. The Cold War is an era when the whole world held its breath. Where every flight could be the last, and any mistake could rewrite history. But DCS: Cold War is not only war. It is a world of adventures where you can: Arrange air races between the skyscrapers of Frankfurt, in the seaport or at the car factory. Take a helicopter tour along the Rhine. Take part in tank exercises. Just relax at a small airfield, listening to the noise of the propeller and the radio broadcast of the 1980s. Mi-24 flies through the dock - because in COLDWaR even the laws of physics obey your courage! See you in the sky... in the sky of the Cold War. Kannst du es wiederholen?25 points
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Life beyond the airfields. Today we will look at what creates the atmosphere of the map. These are the little things that turn the picture on your monitor into a living world with the atmosphere of the 1980s! Thanks to them, you will be able to understand where you are (East/West Germany), and maybe remember something. Cars of the era: GDR: "Trabants", "Wartburgs", IFA trucks / FRG: "VW", "Mercedes", BMW In Germany, they know about the "three K" "die drei K" (Kinder, Küche, Kirche) - Children, Kitchen, Church. So, we made several typical churches - these are beautiful objects with recognizable architecture and good landmarks that will help you not to get lost in the sky. We took care of the little things, so that even flying high you understand that there is life below. Supermarkets and gas stations - it is impossible to imagine the world without them The German national team is one of the most successful national teams in the world. Railway bridges and trains are strategic objects and unique moving targets for each side. Cranes - it is impossible to imagine a port city without them - an excellent landmark and a reason for a challenge. Ferries on rivers are excellent targets, who knows what they carry? Combine harvesters. There is life outside the cities. Special transport - flying over the city you will definitely see police cars, fire trucks, ambulances rushing about - life in cities does not stop.24 points
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Hi Thanks guys! Lots of useful information. Here you go When creating the Cold War Germany map, we also paid attention to the industrial infrastructure, which will be the key to your campaigns! They are always good landmarks and important targets. The Port of Hamburg is the largest trade hub in Northern Europe. In wartime, it becomes a point for unloading NATO reinforcements or a target for logistics strikes. Power plants - can be seen from very far away, you won't get lost. / Destroy the power grid to weaken the enemy industry. Car factories - in wartime, they can switch to the production of military equipment - accordingly, these are your targets, and it looks like this is a place for the challenge Quarries are good landmarks. Mines24 points
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DCS: Cold War Germany is now available! YES! The line between peace and war is erased. Now your sky, your rules. DCS: COLDWaR is not just a map, but a living, breathing world of the era when the whole world was on the brink. Now it is a home for your flights. We tried to show everything in a month, but you still have something to see. We read your comments and saw those who wrote that they wanted Germany during the Cold War period as their next project, when no one knew about it yet. And we were happy, because we knew that this dream would come true. THANK YOU for watching, prompting and dreaming with us. Now we will enjoy and develop this map together. This project is for you! P.S. Remember our flights through cranes, docks, car factories. Find them all! ) BUY HERE https://www.digitalcombatsimulator.com/en/shop/terrains/germany_cold_war_terrain/ Fighters, man your planes!23 points
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Hi fighters! Today we have an architectural tour "From Rostock to Potsdam: Architectural gems on your map" of small towns in Germany. We will walk from the Baltic Sea to the central lands, from strict Hanseatic Gothic to lush Baroque. Fulda - a Baroque treasury Fulda city palace The cathedral constitutes the high point of the Baroque district of Fulda, and is a symbol of the town. Rostock was the largest port in the GDR and the center of East German shipbuilding. St. Mary's Church Kassel - the Fairytale capital of Germany. The city was made famous throughout the world by the Brothers Grimm. Kassel and its surroundings became the very treasury from which the famous fairy tales arose. A gigantic bronze statue of Hercules, 8.25 metres high and weighing 3 tons Kassel Lowenburg. The castle stands on a hill 92 meters high in the Bavarian Alps. Wilhelmshöhe Palace is a Neoclassical palace Orangery (Kassel) Potsdam. Situated on the Havel River and on the banks of several interconnected lakes, 20 km southwest of central Berlin. University of Potsdam and the New Palace Lübeck is a city in northern Germany. A port on the Baltic Sea near the mouth of the Trave River. Historically known as the largest center of the Hanseatic League. Major landmarks are included in the UNESCO World Heritage List @M-Flux get the helicopter ready! St. Mary's Church (Lübeck) Schwerin Castle is a fairytale island castle (1845-1857) — the "Neuschwanstein of the North" Schloss Charlottenburg (Berlin) - one of the most exquisite examples of Baroque architecture in Germany. We won't let you go without airbases: Sperenberg was as a key location for the Soviet forces in East Germany. The airport was a designated transport airfield, and so was equipped with heavy transport types such as the IL-76 and AN-22. The airfield also housed attack helicopters for defensive purposes, as well as out-stationed and transiting bombers. Great location, lots of forest, beyond which only the tails of the planes are visible. Hahn Air Base, a military airbase operated by the US Air Force. (USAF 50th Tactical Fighter Wing) Your F-16 will be based here. NOTAM: FLLW CHNNL, THEY SHW EXTRA STFF23 points
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In the past, I have enthusiastically participated in skin contests and, as some may know, have been lucky enough to be in the winner's circle. I will not be participating in the F-5E contest as a protest to the current situation of being unable to use the Model Viewer for it's intended purpose. While I understand ED's need to protect their IP by encrypting, I think having a competition while the issue is non-resolved is a bit of a slap to the skinners. I've made several posts in the forum regarding the issue and tried my best to be diplomatic. 9L's statement about refreshing liveries in game or ME gave me slight hope but he padded it by saying that they "didn't have programmer time available". I was willing to wait and see but with a contest being issued it seems that applying any programming time to a solution is at the very bottom of priorities. Those currently making F-5 skins, (while impressive and, especially so, due to the greatly added difficulty of not having the MV to work with) are exacerbating the problem by prodding ED to come up with a solution. 9L and BN will say "see, if they can do it, why can't you?" Participation in the contest will just reinforce that mindset.22 points
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22 points
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I believe that is the one bit about this sordid affair that can be accepted as fact Which makes RZ the ones being unprofessional. You simply don't bring your inner disputes to the customer. I'm not a fan of ED's communication, but in this case not saying anything until the entire issue is resolved is what pros do. RZ is taking a childish approach, trying to win in the public space what can't be decided by the public. I beg to strongly disagree. In business, you are always serious about getting paid. It's only about getting paid. RZ didn't 'withdraw their modules' to symbolize anything, they pulled another public hissy fit. Dead giveaway: they talked about it in on an open forum using a prepared communique designed to pour some more gasoline on the flames. A pro would have let the lawyers tell ED, and then let ED handle communication. I don't know who is right or wrong, and it's not up to me to judge. There will be some kind of settlement down the road. The more publicly is said about this, the more damage is done, especially if there are egos involved, and IIRC both sides have more than enough of that... The first logical step in any dispute is to STFU about the entire case and let the lawyers deal with it. RZ may have been wronged, who knows. They also behave like spoilt little brats. This does not bode well, and I'm still hoping for for an amicable resolution down the road. The more is said in public, though, the smaller the chances for this to happen - because, again, Egos (yeah, capital E).22 points
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Thank you for your support. We are glad to see that you like the map and this gives us even more desire to improve it. It is very nice when you remember the places where you served or walked as a child. The map is very large and we want to recreate everything, but we have to think about resources and your SSD/HDD. And like any of our maps, it does not stand still and is constantly evolving: it will be improved and refined, including according to user requests. Today we will answer some questions and tell you a little about what we added: @Swiso Yes, most of the buildings are destructible. Many with detailed damage models. The rule with original objects is the same - we don't bomb them @KarlRadek thanks for the information about the quarries. I want to say that this place is already under reconstruction: water is pumped out of the lakes and instead of them there will be quarries, like at that time. There were many requests from you about air defense locations. We had them, but at your requests we increased the number of these places and now they will not only be near large bases. Thanks to everyone who sent in SAM info @Rick Mave Ersatzpisten - they are located mostly south of phase 1, in phase 3 territory, but we can already say - don't worry, you'll be able to land on the road. @C525 today the shelters in Büchel look like this:22 points
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Indiafoxtecho: DCS G.91 WIP SCREENSHOTS ******************************* Contrary to what we do with our MSFS projects, our progress reports for DCS projects are less frequent and, in many cases, way more detailed. Fact is that DCS development is way more time and resources consuming than MSFS, for a number of reasons - and one is the fact that the general expectations are higher in terms of realism and fidelity. BUT rest assured we have been working hard on DCS, and our next product, the G.91 is making slow but steady progress. Here are some work-in-progress images of the new external model with preliminary "bare metal" textures - once these will be complete, we'll proceed with the liveries.21 points
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18 April 2025 Dear Fighter Pilots, Partners and Friends, Ugra-Media proudly brings you the Cold War map! This map includes much of Germany and portions of Poland, Czechoslovakia, France, and the low countries. It is focused on the 1980s but offers endless gameplay scenarios across this frontline of the Cold War. Ugra-Media has created an exceptionally rich map offering an astonishing level of detail. This exciting new battlefield guarantees endless gameplay with the highest level of fidelity. Buy DCS: Cold War Germany now and watch the trailer! The DCS update this week also includes our first iteration of the Data Transfer Cartridge (DTC), which initially supports DCS: F/A-18C and F-16C with countermeasure and radio preset programs. We’ve also made a range of impressive DCS Core enhancements, module specific improvements, including AI behaviour and weapons. Read the full changelog. Heatblur is currently offering a threefold bundle containing the F-4E Phantom II, AJS-37 Viggen and the F-14 Tomcat. These fabulous modules can all be yours in the Triumvirate Pack for only 117.99 USD. Enjoy! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Cold War Germany Available now No other location better exemplified the Cold War between NATO and Warsaw Pact forces than the “Iron Curtain” separating East and West Germany in the 1980s. Massive forces were arrayed on both sides of this heavily fortified frontier that witnessed so much for so many years. Ugra-Media has recreated this pivotal “what if” scenario with a level of excellence and detail far greater than ever before. This 980x800 km map includes the varied terrain of the rolling hills of southern Germany, the flat northern European plains that served as the corridor to countless historical battles, and the coastlines of the Baltic Sea. The low-level terrain detail makes this map a must have for attack aircraft and helicopter pilots who just love flying at tree-top height. Early Access Launch Phase 1 will include 59 military airbases, 4 heliports, 27 general aviation airstrips, 40 pre‑placed SAM sites, and summer textures. Early Access Development Phase 2 will add 10 additional airbases along with spring and autumn textures. Phase 3 will add 51 more airbases, winter textures, and the Cold War Assets Pack. For a closer look at Ugra’s developmental efforts, check out their Cold War Germany FAQ. Pricing $55.99 USD at Early Access release (live today). $69.99 USD following the release of Phase 3. Purchase now and save. Install & Performance Checklist Drive space: 205 GB total (Phase 1 download ≈ 110 GB). Recommended: 32 GB of system RAM and 8 GB of graphics card VRAM. Map Highlights Buildings come with destruction states. All East German bases feature authentic RSBN navigation beacons. Densely placed ground objects throughout the map, but important areas are left open for mission builder object placement for costume scenarios. Detailed SAM and AAA sites are scattered throughout the map and co-located with many airfields that can be populated with your air defenses of choice. Why Fly It Now? Whether you’re loitering over the “Fulda Gap” in an A-10, punching through clouds in a Fulcrum, or stalking tanks in a Hind, the DCS: Cold War Germany map offers a new and exciting canvas to experience your DCS aircraft. Head to the E-shop, hit Buy DCS: Cold War Germany and taxi out. DCS Update Development Progress DCS Core We have released the initial version of Data Transfer Cartridge (DTC) that supports custom countermeasure programs and radio presets for the F/A-18C and F-16C. DTC files can be created by single player and multiplayer pilots prior to entering a mission from the Briefing Window. Future updates will expand DTC functionality to include navigation, targeting, datalink, weapon settings, and much more. Additional development for the AH-64D and A-10C II is in the pipeline. DTC files can also be saved and shared between missions and even your friends. Please check out this helpful quick start guide and video, Additionally, when you have created your own DTC file, you can share via User Files under DTC Profiles. The Mission Editor received a new zoom level for the map, making fine-tuning small assets more convenient and precise. Several smaller GUI bugs were fixed and the German Democratic Republic (GDR) now has relevant units and liveries added. DCS version 2.9.15.9408 also includes new persistence support Scripting API functions which also work with the Mission Save feature with custom scripts. Additionally, more user feedback has prioritised our work on saving destroyed assets and waypoint parameters to the mission save file. This will be coming soon in a future update. Several AI specific behaviour problems were fixed and new JTAC voice lines for calling out weapon types were added. Furthermore, specific DCS Core optimisations for resource loading have been implemented, improving cockpit loading and boosting application startup speeds. Eagle Dynamics Modules This update refined many of our in‑house aircraft. As you know, the F‑16C gained early Data Transfer Cartridge support. Additionally, the aircraft received a raft of sensor fixes; from steadier TGP tracking to smoother radar and cursor handling. The F/A‑18C received the same initial DTC implementation, ejection logic fix, and a seeker‑cage correction. AH‑64D crews will notice smoother Cued‑LOS behaviour, air-data probe animation fix, and a less erratic George AI. Rotary fans also benefited from fresh Mi‑24P liveries, plus Mi‑8MTV2 tail-rotor animation and door‑gunner fixes. Black Shark 3’s vibration warning is audible again. F‑5E’s animations like glass damage discrepancies and command bindings were fixed, and the Yak‑52’s brakes, gear bindings, and AI patterns were corrected. Third‑Party Modules & Terrains Our partner developers also delivered some interesting enhancements. Deka’s JF‑17 sports a new SATAC skin, proper brake‑chute logic, and toned‑down radar effects on RWR. Aerges has tuned the Mirage F1 with synchronized cockpit options, safer missile logic, and robust input commands, while AvioDev’s C‑101 flight director and lesson logic were fixed. Heatblur’s F‑4E introduced user‑made Jester mod support, a pneudraulics overhaul, audio refresh, and new training content; the F‑14 squashed audio‑stepping and afterburner‑lag bugs; and the AJS‑37 restores kneeboard data and all‑aspect RB‑74s. Heatblur Triumvirate Bundle Award‑winning studio Heatblur Simulations has bundled its entire DCS lineup into one spectacular offer: the TRIUMVIRATE PACK. The strike‑focused DCS: AJS‑37 Viggen, the legendary DCS: F‑14A/B Tomcat, and the newly released DCS: F‑4E Phantom II with both DSCG and forthcoming DMAS variants. That’s 500+ single missions, seven full campaigns and mini‑campaigns, and a steady stream of new content as Heatblur continues to further their aircraft repertoire. For just USD 117.99, which is only about USD 39 per aircraft you’ll command every Heatblur module for unbeatable prices. Individual discounts are also live: 25% off the DCS: F‑4E Phantom II, 35% off the DCS: F‑14 Tomcat, and 50% off the DCS: AJS‑37 Viggen. All savings are available on the Eagle Dynamics E‑Store and Steam, and at the Heatblur Store where special‑edition reprinted T‑shirts are waiting. This event ends Monday, the 21st of April, 2025. Thank you again for your passion and support, Yours sincerely,20 points
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This is an EARLY map. I haven't found all the SAM sites yet. I've also marked some that were there historically but aren't in the game. The screenshot is illustrative - you need the MIZ file to see it properly. In the MIZ file the labels are only visible in the Mission Editor, not the in game F10 map. Includes US, RAF, LW, DDR and Soviet bases etc. 1985 MARKED.miz20 points
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Yes, our sources match those posted on the forum, thanks again for the help. We were guided by these sources. Several types of SAM sites were made - they differ in size. In addition to them, some airbases have unique elevations for installing radars - these objects are merged with the terrain and were placed according to photos or airfield schemes. Yes, they are empty and will allow you to install your equipment. Look at the screenshots: SAMs, radars are installed in the mission editor - you can install your in these places.20 points
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Let me officially announce my upcoming DCS P-47 Thunderbolt campaign: Wolfpack II: Overlord - a sequel to the original Wolfpack campaign.20 points
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Good Morning/Afternoon, Everyone, I'm sorry. I have been focusing on my health for the past six weeks or more. I'm happy to report that my back surgery (Disc replacement) went well. My back X-rays look great. It can take 6 months to a year for my back to fully recover. It should be known after three months whether the surgery was truly successful based on any back pain I'm experiencing. Lately, my back pain has been constant but manageable. --The problem with any kind of pain is that it interferes with your concentration and focus, so some days I'm just not into modeling. Concerning creating 3d models for DCS. I have been working on mods in the background just to keep my skill level up, but I'm not working on anything that I will be releasing. I have a lot of military assets I have that I would like to work on. CH helped me correct some of the issues with creating Military Tanks. I created a Tank for DCS some years back, but that's when the coding for DCS was much simpler. Coding is still simple as long as you have good instructions, but that is non-existent as far as I know. You're pretty much on your own when it comes to creating mods for DCS. Thankfully, I understand the basics. Anyway, when I feel like I'm healthy enough to return. I will let you all know. Thanks for all your concerns. I appreciate it. It shows you're human. PatPatpowerCat, thanks for modifying the Admiral Ushakov AI ship mod. At some point, I will work backwards to correct all the issues with the mods. Thanks, everyone, I hope you all have a great weekend.19 points
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Waiting for CDN uploads to be completed, I hope we can share the change logs soon. thank you19 points
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@Bignewy this is an example of the messaging that hasn't sat well with me. Of course the public were brought in to this - as they should have been a product that was in EA was/is in jeopardy of being discontinued due to, allegedly, nonpayment by company it was being developed for. This is alarming, full stop. Now that you have removed the products from the product page, I really feel as if a some sort of message is necessary from your legal team. I am really beginning to wonder if the 56 licenses I hold in your store are sound. Since 2018 - ED or it's partners posts something for early release, I am generally there on day one- that is not the case anymore... this is absolutely going to effect your business short of some sort of clear understanding for your customers. I am really not one of those bitter keyboard warriors - looking through my post history hopefully says that... I am just very, very, very concerned.19 points
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Hey! Here is the first version of the FAQ: I will update it as we move along.18 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599/ DCS Core CTD with IR missiles launch at F-86 and L-39 fixed DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Initial improvement based on user feedback: Moved DTC panel upper (ME). Moved current cartridge combolist and partition combolist to one vertical line (ME). Moved DTC panel upper (Sim). DCS: F-16C Viper by Eaglе Dynamics Fixed: DTE category labels should clear after loading. Fixed: Crash F16C.dl.18 points
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To me it's pretty obvious that no one wants this sorted out more than BN and Nineline. ....their workload will halve if they don't have to monitor this thread anymore. Forget the lawyers... let those 2 into the room and this'll be done in no time flat.18 points
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Noticed when I took off from Ramstein and landed at Hahn, there is way too much brush and bushes in the infield of airports, between runways and taxiways, and alongside runways. Note that this seem to be a problem in other maps as well, but really stands out on NATO airfields (where I was stationed and flew out of at the time portrayed). Airports all have standards for clear areas around runways to keep birds and game away, and to minimize obstructions to vision of airfield signs. So pretty much everything around the runways is cleared and mowed. Having random bushes obscure distance markers is not a good idea... Otherwise...GREAT MAP! Can't wait to drop an LGB into my old office on Ramstein. Vulture17 points
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Agreed. The mods are very nicely done and are provided free of charge to everyone. Love to see those who complain try to make even one as nicely as the 100+ Currenthill has made.16 points
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I stopped reading at: "We are collaborating with Currenthill... " and started celebrating16 points
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ED: Sniper Pod is planned for the end of Q2, probably June 2025: (illustrative image)16 points
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A proper DCS tribute to a celebrity who truly made an impact on my life. RIP Iceman. Feel free to post any tributes to ICE on this thread, or any other Top Gun Tributes.16 points
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16 points
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I am impressed with the quality of this map. I am really concerned about the quality of the Afghanistan and Iraq maps. Ugra is becoming the Heatblur of maps.16 points
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16 points
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