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https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1107/ DCS World DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon. Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors. Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread. 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna. 3D Models. EWR55G6 shows as red in mirrors - Fixed. Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter. Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed. Aircraft AI. Carpet bombing task not working - fixed. Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed. Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed. Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed. Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed. Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work. Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased. Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view. Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed Aircraft AI. Sometime aircraft ignores the task Attack group - fixed Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed Aircraft AI. WWII AI planes doesn’t engage - fixed DCS Core. FPS drops and issues related to mouse activity and polling rate - fixed. DCS Core. RAM is not being released in some cases - fixed. DCS Core. Ground EWR not responding on client side - fixed. DCS Core. F10 map view adjustments to stop seeing enemy static objects and FARPs and neutrals if relevant settings forbid it. CTD. Dynamic Slots, track replay crash - fixed. Debriefing. Information takes too long to load after track with multiple planes crashes - fixed Cargo. Added ability to carry cargo internally for Mi-8, Mi-24P and UH-1H. WIP (known issue cargo may clip into gunner model) added in error, will be in future update Cargo don't break anymore when they fall to the ground - fixed. Cargo items register as a unit not a static object - Fixed. Cargo icons clutter the carrying aircraft icon of F10 map when cargo is carried internally - fixed. Cargo. Dynamic Cargo resource screen remains open after leaving mission - fixed. Cargo. Unhooking sling loaded static cargo will now add contents to warehouse same way as unloading from internal cargo FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII. Ground AI. Adjusted the armor values of some units. Details here: https://forum.dcs.world/topic/358237-patch-discussion-september-2024/?do=findComment&comment=5526093 Ground AI. Fixed problem with crossing bridges. Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch. Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed. Ground AI. URAL 4320T chassis animation bug - fixed Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed. Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed. Ground AI. Flak won’t engage - fixed. Ground AI. Patriot not engaging if there are more than 11 targets - fixed. Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water. Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed GUI. Clients do not see all drawing objects in certain cases on the F10 map in MP - fixed. GUI. Change in MP coalition choice screen to list available aircraft instead of available seats GUI. Dynamic slots. Added routine for accommodating Datalink STN numbers and AH-64 IDM parameters. Launcher. Added. Files icon can show the operation in progress sign now MP. When the aircraft host disconnects client players do not leave those aircraft slots - fixed. ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed. ME. GUI Error when using a dropdown list in some cases - fixed. ME. The removed helicopter from the map still displayed in the list of aircraft - fixed ME. GUI. Warehouse panel improvement, added ability to sort the list by name and count. Added filter to show ALL contents, added filter to show entries which have specific more than X quantity (Thank you Grimes for suggestion). ME. AI cargo loading task. Visible cargo loading zone added. MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed. MP: Datalink STN duplicated when using dynamic spawn template. Fixed. Map objects. Caucasus. DM restored at fuel reservoirs and tanks. Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed. Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed. Server. Adjusted retry for server registration in MP master server list if having connectivity problems Server. Logout when exiting the process (solves the problem of new dedicated server sessions terminating oldest ones) Terrain engine. New terrain scenery models VRAM management system: optimized VRAM usage optimized streaming from storage disk optimized CPU utilization in scenery models rendering Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season. Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs. VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool VR. Added options for Quad View to VR settings Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed. Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed. Weapons. AIs do not use APKWS rockets - fixed Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s. Weapons. R-27R/ERs do not homing to cruise missiles - fixed. Weapons. SA10 5V55 missile has folded fins in flight - fixed. Weapons. China Asset Pack. Added HJ-12 ATGM missile. Weapons. APKWS. Added laser code settings field in the payload editor. Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed. Weapons. New FIM-92 Stinger 3D model added DCS: F-16C Viper by Eagle Dynamics Added radar shadows for ground radar. Added special settings to adjust the dead zone and gradient of the roll and pitch channel in FCS. Fixed TWS can't step or target second bugged aircraft. Fixed FCR RWS, TWS, VS, losing radar contact returns. Fixed Cannot interact with false targets. Fixed RWS Hot lines do not work consistently. Fixed CCRP CCIP Ripple - Delayed Release of Remaining Weapons After First Weapon drops. Fixed Able to exceed maximum bars on FCR by switching from TWS -> VSR with 3 bar scan selected. Fixed Radar very low Pd at any range. Fixed RWS False targets do not have altitude indication if hovering cursor over them. Fixed FLCS Pitch oscillations at high altitude. Fixed CRUS TOS does not work if TOS is on next day zulu time. Improved. FLCS Pitch overshoot/creep when releasing stick. Fixed Bugging false target causes a zero to permanently appear in the middle of the FCR screen. Fixed AG radar ground sticking to the cross. DCS: F/A-18C by Eagle Dynamics Added radio shadows for ground radars. Fixed able to enter TWS in AG master mode. Fixed TWS BIAS does not exit with RAID. Fixed BIAS is not deselected when a trackfile no longer exists. Fixed JDAM with FMU-139 DLY1 EFUZ is missing. Fixed Lesson 20 - Canister Munitions Bombing - Will have the instruction to select VT and cycle to HT for 1500ft but the new settings only allow for PRI or OPT, making it impossible to select the desired H. Fixed Missing or wrong DUD cue, not respecting MFUZ, EFUZ or fuze settings. Fixed SLAM/SLAM-ER format bugged. Fixed Fuel dump vapour now Purple/Pink. DCS: AH-64D by Eagle Dynamics Added radar shadows for ground radar. Fixed Gun mount spring model is badly textured. Fixed Laser beam-rider warning not present when engaged by 9M119 missile from T-72/T-80/T-90. Fixed R-MAP has difficulties to draw ground in flight, not hover. Fixed FCR Moving target velocity is zero for gun and rocket solutions. Fixed RFHO selection menu not closing properly when RFHO transmitted or aborted. Fixed George AI CPG - Slave/De-slave delay/bug. Fixed FCR declutter when TSD >25 KM scale. Fixed REMOVE MESSAGE should be removed when pressed or IHADSS is boresighted. Fixed Actioning Gun on TEDAC grip while CPG sight is HMD is not changing CPG range source to Manual. Fixed Infinite ammunition setting makes George ignore burst count. Fixed FCR XMIT should take priority over FIXED in High Action Display if FCR is transmitting. Fixed Either elevation arrow should be hidden if FCR is at a max/min elevation setting. Fixed George is unable to land in the Tarawa. Fixed TSD paging corrections: Implemented missing 3rd level TSD paging for certain combinations of TSD sub-pages, which allows some TSD sub-pages to be entered and exited from an existing TSD sub-page without returning to the "top-level" TSD page. Example: If interacting with routes, points, or fire zones on the RTE, POINT, or BAM sub-pages respectively, the PAN or MAP sub-pages may be selected to pan the TSD, change the orientation of the TSD, or change the TSD map type, then de-select PAN or MAP to return directly back to the RTE, POINT, or BAM sub-pages to resume interacting with routes, points, or fire zones. Fixed Hazards (Hxx) are displayed as Waypoints (Wxx) on TSD PAN page when Route Panning. Fixed CROSSFEED should remain in NORM when Engine 2 is commanded to START. Fixed Alternate Sensor Bearing and TADS video Command Heading in Pilot crewstation follow CPG helmet azimuth when CPG's selected sight is TADS. Fixed VID page on left MPD shows wrong FOR Box format for opposite crewmember. Fixed TADS sensor indication removed from left MPD if right MPD set to different video source and VSEL (T6) selected. Fixed VR only - Wiper blades do not clear rain. Fixed Preset data not synced in multicrew when COM Preset entered into STBY slot. Fixed AIRCRAFT pages (ENG, FLT, FUEL, PERF, UTIL) cannot be de-selected by MPD cursor. Fixed Incorrect rendering on TEDAC of priority target in RMAP. Fixed FCR Moving target symbol regression. DCS: CH-47F by Eagle Dynamics 3D models Fixed. Stick handle base rotation angle. Fixed. Missed elements in the rotor Improved. Glass reflections on MFDs. Improved. Thrust control lever animation. Improved. Reworked digital numbers on the cockpit Radar Altimeter. Added. New pilot models for the first-person view mode. Added. New pilot models for the third-person view mode. Added. Skins for Japan and Turkey. Added. Fake mirror reflection (when mirror is turned off). Added. Broken glasses from inside the helicopter. Gunners Fixed. AI gunners don't fire from the human controlled helicopter. Added. Gunners control window. Added. Ramp (aft) gunner. Added. M240H gun for all gunners. Added. NVG support for gunners Systems and Avionics Fixed. Long press on the CLR button on CDUs doesn't delete the whole string. Fixed. MFD INST and VSD pages engine/rotor parameters values are correctly rounded now. Fixed. Fuel quantities on MFD FUEL pages are now rounded to the nearest 10 pounds. Fixed. MFD VSD Radar Altimeter drag line color is changed from green to red. It is displayed only when below the low altitude setting. Fixed. Power issues that may trigger failure during start-up Fixed. Fuel level can show negative numbers Fixed. MFD NVG dimmers Fixed. Aux. tank fuel pump fail to transfer fuel Fixed. Simplified radio usage Fixed. The total fuel bar doesn't show correct levels Fixed. CMWS calls out wrong side for missile launch Fixed. Work of the flood light rheostat Fixed. Crash when frequently switching the BATT to on/off position Fixed. RWR using sounds from AH-64D module Fixed. RWR symbols are black when signal is lost instead of dashed Improved. Total fuel quantity and bar will be of yellow color, when any tank low quantity sensor was triggered. Improved. MFD bezel labels positions were adjusted. Improved. Adjusted sizes and positions of most MFD VSD symbols. Improved. Changed Modified Flight Plan lines to dashed Improved. PLT and CPLT camera positions in VR Added. HSD North-UP (NRT UP) orientation. Added. Automatic map orientation changes from HDG UP to TRK UP when ground speed exceeds 44 KCAS, and from TRK UP to HDG UP when speed drops below 40 KCAS. Added. Track Angle indicator, which displays the current track angle on the HSD in HDG UP and NRT UP modes. Added. Heading Angle indicator, which displays the current heading angle on the HSD in TRK UP and HDG UP modes. Added. Wind Arrow and Wind Speed indicators, displaying wind direction and speed on the HSD. Added. Heading Reference Bug and Speed field on the HSD. Added. Navaid symbols to the HSD - DME, VOR, TACAN, VORTAC, VOR/DME. Added. Synchronization of HSD/MAP parameters. Added. The new list of available RANGE settings for MAP OFF mode, with updated RANGE indications (e.g., 250K -> 10NM). Added. When the map is turned off the HSD display format settings and zoom are now configured separately for each MFD. Added. ARC-164 radio. Added. Unacknowledged Caution/Advisory fields to the bottom of MFD. Added. Active Communication Frequency Field to the bottom of MFD. Added. Fuel display to HSD page Added. COMM page now available via SYST menu Added. Proper default MFD pages setup on start-up Added. Proper reaction of MFDs on circuit breakers Disabled. EAPS Fail warnings Others Fixed. Freeze on the server because of the wrong information from the CH-47F module. Improved. Steering wheel animations and behavior Added. Support for FFB joysticks. DCS: A-10C II by Eagle Dynamics Fixed. HMCS Display Malfunctions caused by DLSS Fixed. ENG OPER IGN Keybinds Not Working Fixed. RWR shows Viggen and F-4E as Unknown Fixed. HMCS brightness is too dim. DCS: Mi-24P by Eagle Dynamics Radio Presets added to the kneeboard Quick Start missions: "Kodori Storm" and "Weapons range" fixes Sight reflector glass lock and unlock binds inverted - fixed. DCS: UH-1H by Eagle Dynamics Fixed. XM158 rockets fire north. DCS: Supercarrier by Eagle Dynamics Fixed Arresting cable attached to wrong carrier when player calls his tower first. DCS: Flaming Cliffs 2024 by Eagle Dynamics J-11. Incockpit mirrors not working - fixed. DCS: Fw 190D-9 Dora by Eagle Dynamics Fixed: Random engine failures (adjustments to oil system) DCS: Combined Arms by Eagle Dynamics Player controlled ground unit does not reach maximum speed - fixed. Fixed the speed of floating units on water. Driver Role displayed with interface gunner role in some cases - fixed. Radar scope does not show targets - fixed. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms) NEW: Added basic instant action missions for Afghanistan NEW: Added new missions by Activity (thank you!) NEW: Added static object assets IP Navigation Tower and GHQ Building HBUI: Fixed crashes related to HBUI HBUI: Improved Special Options Afterburner Detent description HBUI: Added default values to Special Options descriptions CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟) CTD: Fixed some crashes related to homebase TACAN JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types can either be setup through the Jester Wheel or via Mission Editor IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT this especially also allows for in-flight INS updates (NAV FIX) details in the manual JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS) allows to execute a fine alignment on the current/entered coordinates this does not allow to reset a broken alignment (will be added soon) JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old JESTER AI: Added voice feedback for aspect knob selection. Radar: Fixed a bug with the radar antenna range gate acquisition in some cases RWR: Added RWR detection of active radar homing missiles RWR: Updated RWR database: Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat). Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch" RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado Weapons: Added BDU-33 to inner wing pylons Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant) Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons Weapons: Added ACMI/TACTS pod (visual only, no function) Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils Weapons: Fixed incorrect logic for Sight Reticle Range Bar especially during DT it never really indicated anything but the max range. now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without (make sure the HUD is in AG mode, not in AA) Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used Systems and Avionics: Skip F-4 ECM warmup for hot starts Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on Sound: Overhauled and improved engine sounds Sound: Improved canopy sounds Art/Visual: Added Brightness Control logic for the UHF repeaters Art/Visual: Added backlighting for WSO ECM and KY-28 panels Art/Visual: WRCS lamps are not dimmable Art/Visual: Fixed External Engine Blades LoD00-LoD01 Art/Visual: Improved visibility of the Fuel Tape Art/Visual: Fixed Formation Lights disappearing when zooming out Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP) Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting Art/Visual: Fixed Pilot hand glitches when hiding the stick Art/Visual: Changed the HUD Shutter animation Art/Visual: Improved HSI/BDHI animations Art/Visual: Adjusted IFF panel switch and roller animations Art/Visual: Fixed IFF lamp glass color Art/Visual: Changed TACAN panel animations Art/Visual: Corrected IFF light color to green Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake Art/Visual: Fixed alignment of the engine rotor blades Art/Visual: Fixed animation issue when moving the Antenna Hand Control Art/Visual: Fixed clipping of MER Durandal models Art/Visual: Small lamp texture adjustments Inputs: Added Jester Wheel 4/8-way hat steering binds Inputs: Fixed some broken binds Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav) Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds) Range Indicator Desired Release Range Sight Depression HSI Heading HSI Course Target Latitude Target Longitude Drag Coefficient Target Altitude/Range Release Range Target Distance EW Target Distance NS Release Advance Bombing Pull-Up Timer Bombing Release Timer LABS Low Angle LABS High Angle Radar Receiver Gain (fine) Radar Receiver Gain (coarse) Inputs: Added VR Touch Support (WIP), known issues: no stick & throttle handling Altimeter Reset switch DSCG Source (Radar/TV) switch Flaps/Slats switch Console Flood light switch (Pilot and WSO) Exterior Lighting switches WSO Navigation Source switch Nuclear Consent switch some knobs might rotate in the wrong direction Inputs: Added some missing TOGGLE and AXIS binds Antenna Switch Anti-Skid Pilot & WSO Emergency Gear Pilot Hook Handle Pilot & WSO Emergency Flaps/Slats Inputs: Fixed Jester Scan Elevation (relative) binds reversed Inputs: Fixed Radar Half/Full ("button binds") only working sometimes Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding) Inputs: Fixed IFF Panel default switch positions Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation Manual: Updated in-game Manual Manual: Added JESTER Navigation Special Waypoints and more Missions: Updated missions by Reflected and Sedlo (thank you!) Missions: Various fixes for training missions Mission Editor: Added "Historical Mode" support in the Mission Editor Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs) mostly meant for mission makers send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim but can in theory also be used for user made custom binds Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!) Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!) DCS: F-14 Tomcat by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Fixed NAVGRID mode displaying true bearing instead of magnetic Changed the TID repeater on pilot HSD to also work when RIO selected TV mode Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead Fixed LAU-10 Zuni pod mass (was overweight by 150kg) Removed fuze settings from BDU-33 Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16 Fixed corrupted weapon names in Jester Ordnance Menu Aligned default payloads between both Tomcat variants Fixed all issues with controls being clickable from wrong cockpit Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked Adjusted tooltips for IFF panel Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!) Fixed Afghanistan BFM instant action mission by Activity not showing Updated Chinese localization for all missions DCS: AJS37 Viggen by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Updated airfield database for Kola map Increased max number of airfield reference codes to 98 Enabled "Beredskapsvarning" in LANDN P/O Added Special Option to select how REF codes are generated Fixed RB15 not locking targets when released in NAV mode Fixed issue when saving runway direction and TILS to runway data when set manually Fixed BAS selector being stuck in a loop if spawning at base with ID > 72 Corrected the flash rate for ground collision and "beredskapsvarning" warnings 5 and 2.5 Hz respectively Removed obsolete warning from kneeboard Added toggle binds for ATT and HÖJD Small fixes to the Kola map missions Added ability for mission makers to filter out FARPs (will not be added to REF code list) Add "-REF-" anywhere in "unit name" Updated the manual DCS Mirage F1 by Aerges Radar: Radar APS (Autorisation de présélection, TWS) mode implemented. Added 'Telemeter/zone scanning switch - UP/DOWN' commands. Radar antenna elevation now is left at its last value when a target track was lost (previously it was returning to the manually commanded elevation). Marker beacons: Marker Beacon Light on the Spherical Indicator is now functional. Implemented Marker Beacon Light test via the Spherical Indicator Pole selector push action. Implemented the Marker Beacon receiver test during VOR/ILS manual test: three marker beacon signals (outer, middle, and inner) will be heard in sequence, as well as the Marker Beacon Light will be flashing. External lights: Adjusted the visual look of the Police Light cone. The Police Light is now on only while the stick button is held pressed. F1EE: The Air Refueling Light brightness can now be adjusted from the cockpit. F1EE: Adjusted (reduced) the Air Refueling Light maximum brightness. F1EE: Adjusted the Air Refueling Light damage logic. F1EE: The AI Refueling Light works now the same as in a human-controlled aircraft: the light goes to 'ON' state only after the light is fully extended. Various systems: Added 'pole' selector logic for spherical indicator (when selected, the spherical indicator is caged). F1BE: Fixed the inability to perform the VOR/ILS manual test from the rear cockpit. F1BE: Fixed incorrect TACAN operation, when TACAN priority was switched to the rear seat. Flight Controls: Reduced trim actuation times. Significantly increased control stick maximum displacement speed. Increased FFB responses to joystick displacement to better match the real flight stick. General: Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Added corresponding wheel chocks physics (force and moments). Mirage F1AZ and F1AD versions were added as AI. Arguments transfer in multiplayer improved (minor). Adjusted S530F missile position on rail. View settings are correctly read now from Server.lua in the 'Saved Games' folder. Fixed syntax errors in liveries lua files (minor). Updated Flight Manual ES version (fixed headings, bookmark and format). Fixed startup training mission (IFF mode 4 forced not installed, to let the mission run). Added ME cockpit trigger parameters for radios frequencies: TRAP 136 - "VUHF_FREQ", and TRAP 137B - "UHF_FREQ". Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above). Fixed landing gear animation, according to the changes previously made to the tyres compression. DCS: C-101 Aviojet by AvioDev Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Removed wheel chocks 'auto display' logic (visible when the aircraft was in cold state). C-101CC: Added ME cockpit trigger parameter for VHF-20B radio frequency: "VHF_FREQ". Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above). Added pdf bookmarks. Updated C-101 "landing hard" and "extremely hard" quickstart mission. Modified weather settings, after DCS weather (clouds) setting changes, it should now be possible to see the runway when reaching minimums. Improved wheels 3D model, texture and animation. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Missing Tank slimers (formation lights) on MLU variant Fixed: GPS shows true course instead of magnetic DCS: JF-17 by Deka Ironwork Simulations Added. F10 label to add FPA/FPB waypoints Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29) FPA has higher priority than FPB, thus processed ahead of FPB labels If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored Existing flight plan has higher priority than newly placed F10 labels If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored. Added. ETF SATAC 2021 champion skin Fixed. Cannot edit DST channel 59 if no DTC load or after channel 59 data is cleaned. Fixed. Missing U1 OSB function of each MFCD DATA subpage to return to DATA page Fixed. No MFCD TCN OSB button if joined datalink. Fixed. Broken AG radar map render image due to camera position set inside fuselage. DCS Black Shark 3 by Eagle Dynamics No rain drops on cockpit glass - fixed DCS: South Atlantic by RAZBAM Simulations New: Redone the following airfields Puerto Williams Gobernador Gregores Improved: refined the transition between blocks removed global normal artifacts from all towns and block areas DCS: Kola map by Orbx New: Added new airfields: EFKS Kuusamo EFIV Ivalo New Summer Ground Textures Added infrastructure around new airfields and various other places in Sweden Added enhanced imagery around new airfields Updated: Reworked ESNJ Jokkmokk Replaced hangers at ESNJ Adjusted Colours at XLMV, UMOE, ULAK DCS: Syria Map by Ugra Media The scenes of 51 airfields have been improved. Improved scenes of 50 military bases: Syria 30 Israel 8 Lebanon 3 (UN bases) Turkey 2 Cyprus 7 61 new military bases have been added: Syria 24 Israel 17 Jordan 5 Lebanon 15 Helicopter pads have been added to 93 military bases Helicopter pads have been added to standard hospitals, stadiums, and oil fields New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site The territory of the central part of Israel has been added Missing parts of the aeronautical charts have been added The models were optimized Scenes have been optimized Fixed: increased parking size for F-4E aircraft at Sayqal Air Base lighting in the hangar of the Incirlik Air Base taxiways at Muwaffaq Salti Air Base the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased changed the Amman airfield icon in the mission editor part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield added an air traffic control tower at the King Hussein Air College added an air traffic control tower at the King Abdullah II Air Base objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed added runway and taxiway signs at Prince Hassan Air Base TACAN upgraded to VORTAC at Prince Hassan Air Base ILS identifier and frequency at Prince Hassan Air Base relief of the monument to the unknown soldier in Damascus relief Sanctuary of Notre Dame du Lebanon in Beirut broken road and bridge near Latakia many visible joints of earth textures a lot of minor flaws in the relief of the map the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased DCS: Sinai Map by OnReTech Fixed: Bilbeis Air Base: Fixed wrong ILS frequency Bir Hasanah: Fixed lod for mound model Borj El Arab: Fixed missing ILS and wrong name Borj El Arab: Fixed missing ILS and wrong name Hatzerim: Fixed 28R missing parking and taxiway Hatzerim: Fixed F-16 hangars missing taxiways and moved too far to one side Hatzerim: Fixed hangars 145, 146 and 147 placed in the wrong direction Hatzerim: Fixed hangars near 28L Hatzerim: Fixed Runway 15-33 not modeled Hatzerim: Fixed Runway 28L F-15 hangars wrongly modeled Hatzerim: Fixed runway 28L holding line placed too far forward Hatzerim: Fixed runway 28L holding zone not modeled Hatzerim: Runway 10L holding zone not modeled correctly Hurghada: Fixed wrong ILS frequency Hurghada: Fixed wrong ILS frequency Inshas: Fixed RWY22 wrong ILS frequency Nevatim: Fixed aircraft spawn in air Nevatim: Fixed Parking slots 8-22 cannot accommodate large aircraft Ramon Airbase: Added missing marking for taxiways and parking spots Ramon Airbase: Fixed inaccurate taxiway A Ramon Airbase: Fixed taxiway lines too thin Ramon Airbase: Fixed taxiway slope Ramon Airbase: Fixed wrong building at upper heliport Ramon International Airport: Fixed incorrect ground markings Ramon International Airport: Fixed wrong ILS frequency and missing ILS Wadi Abu Rish: Fixed broken ILS Fixed Broken surface near Israel border Fixed Coastline bug Fixed surface bug - viaduct across surface mesh Added beams for some viaducts in Egypt Fixed ILS icons locations in ME Fixed random helipads in the middle of the desert below Mitspe Ramon Fixed SAM Sites blocked by map objects Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors. Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame file in case of mission fail for airstart. Mission 06. Corrected spelling errors. Mission 07. Cutscene added (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry. Mission 09. Updated kneeboard, wrong freq. for Badger. Mission 11. Updated kneeboard, wrong picture for LZ. Added additional fallback trigger for the truck stop scene. Mission 14.1 & 14.2. Corrected automatic mission load at the end (->End Credits). DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Missions 8-15. Recovery tanker airspeed too slow - fixed Mission 10. DEVIL 5 flight turning home - fixed Mission 13. Target coordinate presentation clarified Mission 15. SEAD flight not engaging SAM – fixed Mission 15. Jaguar 2-1 plugging in with wrong tanker - fixed DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Stage 4 missions. INS alignment messed up – fixed All missions. Static aircraft side numbers fixed DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations All missions. Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues. M7. Fixed typo in Dim line. Fixed issue with engagement timings. M8. Fixed initial engagement issues with AI. M12. Fixed incorrect JTAC freq set by Foghorn. DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan Landing parameters have been clarified in all missions. Minor bugs have been fixed. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Spitfire IX The Big Show Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-51D Debden Eagles Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-47D Wolfpack Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Windsock added to the hospital helipad DCS: F-14A Zone 5 Campaign by Reflected Simulations Kissoff signal added Sun shades removed from Nellis for historical accuracy Fine tuned weather Time acceleration auto reset when INS alignment is complete DCS: F-14A Fear the Bones Campaign by Reflected Simulations New CVN-71 skin Updated practice scenario DCS: F-14 Speed & Angels Campaign by Reflected Simulations Kissoff signal added Time acceleration auto reset when INS alignment is complete DCS: F-4 MIG Killers Campaign by Reflected Simulations Minor trigger tunings Mission 2 lag roll reload bug fixed Fixed loadouts in some missions Typo fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 9 - Updates to aim of AI gunners. Mission 10 - Stopped AI dying by falling through scenery and causing mission failure. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims Mission 3 - Moved Whiplash closer to player location to reduce comms static. Mission 15 - Removed now redundant script. Mission 16 - Campaign Epilogue not audible - fixed. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 5 - Amended Newt behaviour in SAR task. Mission 11 - Added unlimited fuel and allows afterburner to prevent AI getting too slow. DCS: F/A-18C Operation Green Line Campaign by Badger 633 Mission 4: Voice conflict resolved. Early success fixed. Matrix crash fixed in Ace. Mission 9: Voice conflict fixed. Fail sense improved. Route and timings improved, engagement with Migs fixed Mission 12: Brief updated. Printable mission brief updated for mission 12. DCS: F/A-18C Operation Green Line Campaign by Badger 633 Printable mission brief updated for missions 12. Missions12: Brief updated, SEAD fail fixed Mission 8: Voice conflict fixed. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Missions 8 all variants: 410 unreliable landing fixed. Old F18 models replaced. All other missions: Old F18 models replaced. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633 Missions 8 all variants: 420 missing his target fixed. 420 adjusted for A2A bug fix. Timings adjusted and AAA adjusted. Missions 4 & 6 all variants: 420 adjusted for A2A bug fix. Missions 2: Unexpected attack new AI behavior fixed DCS: F/A-18C Serpent’s Head 2 by Badger633 All Missions: Old F18 models replaced DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 4: Static Objects added in LZ Bridge. Triggerzone adopted for missing radio-calls. Mission 5-1. Visibility in Fog increased. Triggerzone adopted and optimized. Smoke markers moved to avoid blocking of the approach path. DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development Mission 1 - Mission 1-B. More objects added to the scenery (HQ – X-Field – BATUMI Airport) EASY PATHFINDING can now be deactivated. More guidance around Berlin HQ / additional Radio calls added. Mission 2 - Mission 2-A - Mission 2-BL. More objects added to the scenery (X-Field). EASY PATHFINDING can now be deactivated. Mission 3 - Mission 3-A - Mission 3-B. More objects added to the scenery (X-Field). Trigger Problems at Task one identified and solved. Dialing in radio Frequency to Tower at the end of the mission now stops. Mission 4. More objects added to the scenery (BATUMI Airport). Mission 5 - Mission 5-A - Mission 5-B. The convoy is not moving/fixed. Radio calls are not in order / fixed. More objects added to the scenery (HQ – X-Field – BATUMI Airport). EASY PATHFINDING can now be deactivated. Mission 6. More objects added to the scenery (X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated. Mission 7. Time of day adjusted to move Sunset (day mission). More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio calls added. Mission 8. More objects added to the scenery (Batumi airport). Mission 9. More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE – Government Complex). EASY PATHFINDING can now be deactivated. Mission 10. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Mission 11. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio call corrected to “red smoke down in LZ 2”. Mission 12. More objects added to the scenery (IRON HORSE). EASY PATHFINDING can now be deactivated. DCS: F-16C The Gamblers Campaign by Baltic Dragon Mission 02. Increased tanker speed and pushed Menace to right side of the tanker after AAR Mission 03. Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost Mission 04. Mission should nor register properly when player hits the mortars with the CBU Mission 08. Updated briefing to instruct player to take off before his wingman Mission 09. Fixed problem with central SA-6 not activating DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02. Smoke correctly rejoins player after takeoff. Smoke correctly refuels and rejoins the player afterwards. Mission 03 (thanks to Gumidek for the fixes!). SMOKE is now not just pretending AAR, but he is actually refueling. SMOKE refuel callouts are now better timed. They are based on tanker moving zones. Total refuel fail safeguard timer remain there. Clouds now set to Scattered 2 - better suit the briefing weather report. Fixed "zero" higher altitude winds - new more realistic values. Guarding SH-60R taking off from the deck. Switch GBU12/38 to NAVY grey color (not USAF green paint). Fixed low number of 30 Flares, now IR threat load of 40 Chaff + 80 Flares. Fixed Raven flight, Cutlass flight and DUTCH weapon loadout (with text in ATO). SMOKE after takeoff departs to WP1 at speed of roughly 300IAS, so Plyer can easily catch him. Tuned some TEXT notes during the mission to better describe what player should do. Texaco was assigned as "RECOVERY TANKER" (flying racetrack along carrier). Fixed bug when Exxon refused to refuel if Plyer joined tanker when Cutlass still refueling. Immortality set immediately when IGLA fired, not 1 second after – being shot down was still possible. Adjusted Texaco altitude 24k and speed of 300 IAS to match values on Raven One book. (mission briefings, kneeboards adjusted). Removed deactivation of carrier deck statics after takeoff. Updated laser code for the GBU-12. Mission 11. Updated Iranian F4s to new model Mission 14. Updated laser code of the bombs to match the kneeboard. Updated Iranian F4s to new model. Mission 15. Updated Iranian F4s to new model. Reduced AI skill for shorter versions of M15. DCS: F/A-18C Dominant Fury Campaign by Baltic Dragon M05 - Marauder now lands correctly Comms static issues resolved. Blade rejoin issues and fuel usage fixed. Mission 08. Updated laser code for the GBUs. Updated bombs skins to Navy Mission 14. Added safeguards to make sure the mission continues after Spartans drop their bombs. Fixed problem with shorter version of the mission not loading. 14 does not block CAT 1 anymore. Tanking issues resolved CSAR working correctly now Known Issues 1) There is no "Use standard Carrier comms pop up, so flew all the way to Mother and eventually just used stock comms and it worked. 2) There is a "I/R" pop up when over Mother that says report on station, I hit "I" and Olive just Kissed Off. Mission can still be completed just by using standard carrier comms. Mission 15. Fixed problem with AI flights not refueling. Fixed problem with shorter versions of missions not loading. Tanking issue fixed73 points
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Hi fighters! Congratulations on the map update. Let's see what's new. The update was conceived as a minor one: we first collected your wishes on the forum and worked on them, while simultaneously conducting optimization. But in the end, we decided to add new objects and expand the functionality for pilots and mission creators: Attack aircraft, new targets have been prepared for you: many military bases have been added. Helicopter pilots, many opportunities are open to you, your flight geography has been increased. Check out the map: you need to deliver personnel and cargo to military bases, pick up a general from a new training ground, or make a difficult landing at a stadium. What we have in the release: The scenes of 51 airfields have been improved. Improved scenes of 50 military bases: - Syria 30 - Israel 8 - Lebanon 3 (UN bases) - Turkey 2 - Cyprus 7 61 new military bases have been added: - Syria 24 - Israel 17 - Jordan 5 - Lebanon 15 Helicopter pads have been added to 93 military bases. Helicopter pads have been added to standard hospitals, stadiums, and oil fields. New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site. The territory of the central part of Israel has been added. Missing parts of the aeronautical charts have been added. The models were optimized. Scenes have been optimized. Fixed: - increased parking size for F-4E aircraft at Sayqal Air Base; - lighting in the hangar of the Incirlik Air Base; - taxiways at Muwaffak Salti airfield; - the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased; - changed the Amman airfield icon in the mission editor; - part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield; - Added an air traffic control tower at the King Hussein Air College; - added an air traffic control tower at the King Abdullah II Air Base; - objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed; - added runway and taxiway signs at Prince Hassan Air Base; - TACAN upgraded to VORTAC at Prince Hassan Air Base; - ILS identifier and frequency at Prince Hassan Air Base; - relief of the monument to the unknown soldier in Damascus; - relief Sanctuary of Notre Dame du Lebanon in Beirut; - broken road and bridge near Latakia; - many visible joints of earth textures; - a lot of minor flaws in the relief of the map. - the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased. 1. Military bases. More than 100 bases across the map. 2. Tank training grounds. In addition to the training ground, they include a military town, warehouses and garages for equipment, and helipads. 3. Hospitals with helipads. Try yourself in the difficult conditions of the city. Watch your altitude! 4. Torches and helipads at oil and gas fields. "It's not personal. It's just business" - fuel is always needed. You will have to transport a team of workers or guard these objects. 5. New objects. Surely you have seen such flags, now you will have no doubts over which territory you are. Added civilian airfield equipment and diversified static liveries. 6. Night. It's just beautiful Fly, have fun, leave reviews - we read everything, but do not relax: we hope that in October we will be able to please map users with news about another update.49 points
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A patch is never early or late, it arrives precisely when it means to . . Gandalf48 points
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Hi! We continue working on Normandy 2.0. The main goal of the current update is optimization. Adhering to the strategy "Never stop improving" along with optimization, we made local improvements to objects and something new. We added three airfields: Eastchurch, Headcorn and Hawkinge. And three original objects: Basilica of the Sacre Coeur, Palace of Versailles and Hampton Court Palace. Now there will be places where you can start your career in the training center or complete a mission as part of a squadron. Fly, explore and conquer List of changes in Normandy: - Optimization of building and structure models. - Optimization of scenes. - Improved scene of the bridge near the Palace of Westminster. - Improved model of Notre-Dame de Paris. - Added airfields Eastchurch, Headcorn and Hawkinge. - Added three original objects: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace. - Added tall flags at forts and major cities. - Fixed errors in airfields with the same callsign. - Fixed errors in terrain, vectordata and scenes. Headcorn Hawkinge Palace of Versailles Hampton Court Palace47 points
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I feel like it may be time to wait, I have pre-purchased almost every ED module - After the drama and the game of brinkmanship that's been played with my money between ED and the other developer, I just don't feel comfortable investing more until I see more in the way of ensuring that my investment will be sound in the future. I love ED, ED's product and the capabilities we have with it - I am very, very excited to see where it goes.. but after more than 15 years of using this sim, I am worried given the last year. I know I'll get called a troll, I'd invite anyone who thinks so to read my other posts on this forum. I usually feel like it's best to keep my opinion to myself but the silence here has been deafening.38 points
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Hi Fighters We continue to introduce you to the upcoming map update, work on which is in full swing. First of all, we want to thank you for your feedback: Thank you for this! We are glad that you liked the idea and the new functionality of the map. The Ugra-Media team is making every effort to make the map even more interesting and continues to take into account the opinions and requests of DCS users. Recently, we expanded the functionality of the map, you asked to add new locations and we did it. Now you have even more opportunities for new flights and missions. Let's take a look at one of the new features: Hatzor is an Israeli military base built in 1942 for the British Royal Air Force (hello Normandy 2.0). The Combined Operations Center for the US military and Israel is located here. It is interesting that the base has simulators for training F-15 and F-16 pilots and the 420th Squadron or "Fighter Aircraft Simulator Squadron" is stationed here - these guys understand us better than anyone. something new34 points
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Hello, Everyone. I'm sorry I've been absent, but I had another back procedure last week that took a toll on my back. It's called a Discogram. I honestly think it made my condition worse but they found more issues with the discs in my spine. I can possibly see back surgery in the near future. I'm still recovering from that procedure. As soon as I feel better I will release the Italian Mod pack. Thank you all for your patience. Admiral18933 points
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After Kola and Afghanistan I'll need more assurance Im not buying a map full of airfields surrounded low res tundras and jelly mould hills I'm afraid. Sales patter such as "A new level of terrain detail and accuracy" only serve to make me think "snake oil" after the last £100 I dropped on DCS map pre-orders. I sorry I cannot be more positive about what should be exciting news. Im afraid the last 2 maps have left a sour taste.33 points
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32 points
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https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1214/ Hot fix DCS World Crash when switching to F10 view - fixed32 points
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Past three months were basically bug hunting, fixing my own screwups during the learning process, a lot of code purging, i had to rename all my textures to avoid conflict with existing ones, mount over 300 textures across all models, like custom weapons, main model and such. Also added a bunch of functionality to the cockpit, added new animations... also revision of over 18.000 lines of code, one by one... So yeah, i've been pretty busy, and nothing much exciting to show for now. People on the mod discord are more updated on the latest news. Here are a few Screenshots31 points
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Hi, when can we expect the F16 to work as well as it did at the beginning of this year? The FCR and the cooperating modules are in a terrible state. Especially the functions concerning the TWS. There are so many issues, and, as if that's not enough, with every new patch we get more of them, mostly related to each other. So guess what, 2 new TWS bugs were added with this patch. Many of the problems are known for several months and have not been fixed even after 3 major updates. Look at the F16 FCR, especially the TWS section. It's a mess right now. The sad thing is, it has worked pretty well in the past! 1000 times better than now. Instead, fixing all those stone old bugs, you add the new ground radar shadows, but you can't fix the sticking to the cross bug for the ground radar. That all wouldn't be a problem, if the F16 systems never worked better in the past, but most, if not all, did! In the past, the F16 Radar and all the modules were working much better than now! Are you not aware in what bad state the F16 Module is right now? All that was starting with the first big patch this year, and since then it gets worse and worse. One fix, two new issues. Two fixes, four new issues. The Bug-Section is full of "stone old" Bugs, reported but not fixed. I suggest instead of constantly implementing new "features" for the F16, or new modules, you should start to fix all the game breaking bugs at first. Am I right? It's no problem, if the progress is "not fast", but it's a huge problem, if the progress seems to be that we will get more and more bugs for systems who worked very well before. Some known F16 bugs: 1. F16 Switching modes, Dogfight/ missile resets the radar setting 2. TMS up command starts a radar slew from left azimuth locking the first target that comes into its sight (ACM mode) 3. radar in "NO RAD" with JHMCS still locks targets ( ACM mode) 4. TWS: Cancelling a Cursor/Bugged Target doesn't return Azimuth Scan Limits to a normal TWS scan 5. AG Radar Image sticking to Crosshairs (it's marked as fixed with this patch, but it isn't) 6. Unable to use Spotlight in TWS 7. Air Boresight Issues 8. F-16 Radar takes too long to create track targets with FCR in TWS 9. IFF MASTER Selector behaviour 10. Difficulty upgrading Track Targets to System Targets ......... And there are many, many more. If it takes me 5 Minutes of testing to find 2 new bugs (TWS section) coming with this patch, jumping right into my face, I can say for sure, nobody ever tested it. I found 2 new bugs in less than 5 minutes. So now, after this patch, we not only can't have a stable MFD setting with RWS or TWS, we now can't switch back from TWS to RWS with the long TMS right press anymore. And, as if this wasn't enough "fun", we can't spotlight in TWS anymore. A small hint, both things worked pretty well till this patch. At the end, some small fixes and 2 new bugs. Not good. The F16 is no fun right now. I need for most of the systems workarounds, more than ever before. The "funny" part is, there were no new systems implemented. Those systems are old, but getting filled with new bugs every new patch. So I have to ask: "What's going on?" Why you (ED) add so many bugs to working systems without any reason? The 2 new bugs are made because of what? The F16 systems are old. They worked well. And now, instead of fixing the old bugs, you add more new issues. Stop it, please. Please fix the bugs and stop to implement new ones! Thank you for reading.31 points
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Threads are threads and can never really be viewed as true indicators but I've not seen such a clear indication of general discontent expressed for some time if ever in one. Perhaps ED should really consider addressing these concerns over and above sending in their CMs to placate and pacify. The tech used for Afghan and Kola (and SA) doesnt play well with the current limitations of the game. OrbX as much as said that whlst defending their misleading marketing images of the airfields (like it came as a surprise to them). None of the maps really lend themselves to helos or low/slow GA (that now form a sizable segment of the newer and redux'd modules) with vast areas poorly realised to the point of being derisable. For all the talk of exciting new terrain tech, all many of us see are products that appear to have shortcut the efforts required to produce the "handmade" maps of old and failed. Miserably. And this really hasnt been addressed in any meanigful way. Firstly South Afghan was supposedly feature complete. Then it wasnt. But there is still no firm indication of what further work will result or how, especially to the incredibly poor texturing outside of points of interest. Morever, despite bold promises of a release schedule for other areas, that hasnt happned either. Kola is a not disimilar case. There have been serveral "enhancements" that really have changed very little. An indicator I take to mean there is little that can be done. Aside of all that, DCS has has desert maps for years where the same pop up bushes continue to be sprinkeld liberally with each successive generation and without the eye jarring low lod and render distances that existed in LOMAC ever being looked at. All in all 2024 has, so far, been something of a step backwards in terms of enviroments for many customers. A step backward that many of us funded in good faith and with good will. Good will and trust that largely kept the maps on our drives in the hope of improvements and at the expense of immediately obtaining refunds. There is nothing to indicate Iraq will improve on any of this. There is nothing to give hope that these maps are awaiting their true realisation in some future DCS 3.0. If there is a plan or roadmap where these maps will see a meaningful improvement to their textures (and by that I mean looking as good as Syria in their base textures as a minimum), then I think ED needs to spell it out offically. If there isnt then ED also needs to be upfront about that too. Helos are my thing. This sim's saving grace in that respect is Syria, a 4 year old map. Nothing produced since has improved on it and more worryingly, everything produced since has failed to match it and by some degree. Many of us have poured £100s and £1000s into DCS over time. Bought EA to help keep funds in EDs accounts. Bought modules we perhaps have little interest in to do the same. YadeYa, you know the rant. Now, whlst doesnt give us any right to demand explanations I think ED should seriously consider the disconnect that some of us now feel at being treated as cash cows and address it in a sincere manner.30 points
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27 points
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25 October 2024 Dear Fighter Pilots, Partners and Friends, Last week, we launched the pre-order for the DCS: Iraq map and this sparked many questions and concerns about the DCS: Afghanistan map. Primarily, why is Eagle Dynamics working on an Iraq map with so much work to do on the Afghanistan map? The Iraq and Afghanistan maps are being developed by separate map teams in different countries. The development of one does not affect progress on the other. As such, the Iraq map has in no way slowed down development of the Afghanistan map. Furthermore, map development has no impact on the development of other DCS aspects such as the Core and individual modules. In fact, each month you can find an extensive list of improvements and fixes to the Core and modules in our changelogs. The next big update to the Southwest portion and the Eastern region has been delayed due to developing a new approach that will improve this and all maps; we believe it will be worth it. After the initial release of the Afghanistan map, we have been carefully reviewing all feedback, and we’ll be incorporating this into the map as well. Also based on your feedback, we want to emphasise again that both maps can be purchased as a single purchase, just as all DCS maps. The individual regions are simply an option for those that want just a particular region or who wish to purchase bite sized areas for a reduced amount. As important, regardless of how you purchase a map, it will always be multiplayer compatible. Ugra Media is pleased to announce impressive enhancements to the DCS: Syria map set for the next update. Included are new airfields, and new destructible models for original objects. Additionally, the Normandy 2.0 map has also received substantial optimisation, more new airfields, improvements to existing points of interest, and new ones such as the Palace of Versaille. Please read the details below. Get ready for the upcoming AH-64D Outpost Campaign by Stone Sky! This new campaign will immerse you in 15 exciting and authentic missions with more than 200 pages of documentation. Stay tuned! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Syria Development Progress In collaboration with Ugra Media, we are delighted to share a significant update coming soon to the DCS: Syria map. Airfields and optimisation New strategic locations including Ben Gurion, Hatzor, Palmashim, and Tel Nof have been added, and you’ll soon be able to add them to your missions. Improvements have been made to small objects models to optimise the rendering efficiency. Enhancements and additions The Airbus A300 and An-26 map objects have been upgraded. The minimum texture resolution of ground surfaces and objects has been enhanced, resulting in sharper and more detailed visuals. New helipads are now available at several military bases. The scenery at the refinery of south Palmachim has been improved with more detail. New terminal models and the iconic control tower have been added to Ben Gurion. Airbus A300 and An-26 map objects are now included as part of the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion. New destruction models for Points of Interest like: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, and Ben Gurion terminal. Bug fixes Resolved issues in Akrotiri and Paphos airfields. Fixed terrain scene bugs at various bases. Corrected errors in terrain and vector data and common scenes. Fixed collision issues with helipads on the Bank of Cyprus and Sheraton Adana Hotel. Corrected licence plates on cars and inscriptions on buildings. Normandy 2.0 Development Progress Impressive updates are also coming to the DCS: Normandy 2.0 map, here is a preview of what you can look forward to in the upcoming update. Optimisation Ugra Media has optimised the building models and structures to improve overall performance. The bridge scene near the Palace of Westminster has been enhanced with greater detail. Additionally, the model of the Notre-Dame de Paris has been improved. New airfields Eastchurch, Headcorn, and Hawkinge airfields have been added and are perfect to enrich your mission planning. New historical sites To enhance the historical authenticity of the terrain, new historical sites such as the Basilica Sacré Coeur, Palace of Versailles, and Hampton Court Palace have been added. Additionally, high flags at forts and major cities will be available. Bug fixes Fixed bugs in airfields with the same call signs. Fixed bugs in terrain, vector data and common scenes. We truly appreciate your support and can’t wait to hear your feedback on these updates! AH-64D OUTPOST Campaign by StoneSky In the complex geopolitical landscape, Syria is a strategic interest for Russia and the United States. Beyond being terrorism hotspot, Syria has become a stage for the rivalry between global powers, each pursuing their strategic interests and shaping international relations. The campaign features 15 meticulously crafted missions based on real events. You will participate in deployments at Incirlik Air Base, King Hussein Air Base in Jordan, and strategic locations in northern Syria like the well-known cement plant and the formidable Tal Saman base. Engage in battles for the Tishrin Dam and the city of Tishrin; and take part in the intense fights for Manbij, Tabqa, and the legendary city of Raqqa. These missions will showcase the full might of CJTF–OIR joint combat operations. Key Features: 15 missions based on real events. JTAC and FAC operations, Medevac missions, and special assignments. Interaction with U.S. Air Force UAVs, A-10, F/A-18, and B-1Bs. Over 2,500 radio dialogues. More than 200 pages of documentation and kneeboard. You can look forward to this campaign in an upcoming DCS update! Thank you again for your passion and support, Yours sincerely,26 points
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https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2280/ DCS 2.9.9.2280 Presented new campaigns: DCS: AH-64D Outpost Campaign by Stone Sky. DCS: F-16C Dragon's Fury Campaign by SorelRo. DCS - Core Game Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip). Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission. Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover. Fixed: In some cases, AI EWR is not responding on the client side in MP. Fixed: AI wingmen collisions during landing on the ship in some cases. Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working. Fixed: AI aircraft sometimes ignore bombing waypoint action. Fixed: AI wingman starts taxiing before leading Player moves. Fixed: AI delay in initial ground units column start moving. Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used. Fixed: AI Ground unit deviation from route if route is looped. Fixed: AI Wingman collision when executing a command Go Pincer Right. AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen. AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles) Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously. Fixed: AI F-4E will not engage with AGM-65 in some cases. Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits. Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change. Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit. Weapons: R-24 and RGM-84D missiles control surface animation correction. Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod. Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only. Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ. Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66. Weapons: SAM SM-1 cannot effectively engage KH-22. Weapons: Added new 3D models for SM family and booster jet effect. Weapons: HARM boost and sustain duration tweak. Weapons: Fix for SA-19 - 9M311 missile wild oscillations. Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it). Fixed: First data link transmission causing short (10ms) stutter. Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm). Fixed: Wind makes aircraft AI make erratic turns to waypoints. Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model. Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs. Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types. Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added. Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision. Fixed: “Group Alive Less Than” trigger not working. Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction. Fixed: Excessive static noise on all FM radio transmissions. Fixed: Contrails visible in IR view. Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera. Fixed: Effects initialized on inactive aircrafts. Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code. Fixed: Not showing VR mask at certain graphical settings. Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload. Fixed: Uncontrolled helicopter trying to fulfill trigger tasks. Fixed: Performance drop when looking at exhaust smoke effect. Fixed: NASAMS launch pad legs lowered. Fixed: B-52H gear tires have very little contact with ground. Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered. Fixed: AI S-3B after parking dismount crew with wrong skins. Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft. Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team! Fixed: ME. Zone radius is displayed incorrectly after moving the mark. Fixed: Next icon selection under cursor in the map units layer. Fixed: Freeze when use unhook near cargo on the ship in MP. Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases. Fixed: Radio messages not playing audio files from mission. Fixed: All airfield icons are aligned in the same direction in the select role MP screen. Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern). Added: AI SH-60B added to list of units for Brazil. Added: New Zealand country added. Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters. Improvement: ME. Static units auto link to the ship if they are placed over the ship deck. Improvement: ME. DDG Arleigh Burke class weapon selection panel added. Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client. Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change. Launcher: Fixed. DCS button on the Social media page Fixed. Links to changelog Fixed. Login data saved in local log files (not saving anymore) Fixed. Updater silently loops, preventing update when out of disk space. Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor) Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible. DCS: F-16C Viper by Eagle Dynamics Fixed: MFD Brightness setting independent between pages. Fixed: Missile Override will now save master modes. Fixed: TMS Up flow with FCR and WPN error. Fixed: Missing WPT number on some pages on DED. Fixed: CCIP post designate steering line does not work. Fixed: TMS with FCR as SOI is not operating correctly. Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis. Fixed: Lessons. Improve spelling of RU texting. Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL. Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed. Fixed: TNDL Track altitude rounds differ between HSD and HAD. Fixed: Viper -152nd livery has typo on title. Fixed: TWS hands-on cursor scan option is not working correctly. NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC. DCS: F/A-18C by Eagle Dynamics Added carriage of 2x GBU-32 on BRU-55. Fixed: Track memory timer issue. Fixed: HACQ and LACQ stop working. Fixed: STT lock takes longer and can't be achieved if maneuvering. Fixed: Unable to TDC depress on a jamming target symbol. Fixed: Radar very low Pd at any range. Fixed: NCTR data seems to be retained after aircraft unlock. Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock. Fixed: Bump Acquisition deletes the original trackfile. Fixed: ACM modes inconsistency - "Ghost Locks”. Fixed: Cannot interact with false targets. Fixed: AACQ and Spotlight don't work correctly together. Fixed: Hot start aircraft set default waypoint units to meters. Fixed: Range-resolved trackfiles and bricks go through the AOT dugout. Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF. Fixed: STT from VS no target information is displayed. NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI). DCS: AH-64D by Eagle Dynamics Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON) Updated AH-64D Early Access Guide. Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide. Fixed: Crash in avionics Hellfire. Fixed: AGM-114L cannot lock onto static units placed via ME. Fixed: Instant Action mission: SA-5 Elimination. Fixed: SCUD Busters Mission Kneeboard coord. Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks. Fixed: C-Scope symbols not displayed for FCR data received via datalink. Fixed: Model glitches in the FCR items. NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Position of the air refueling connector. Fixed. Flaps behavior in the Autostop sequence. DCS: CH-47F by Eagle Dynamics Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops. Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. Added. ARC-201D and ARC-220 radios (WIP). Fixed. Picture on the refuel/rearming screen. Fixed. Thrust control lever animations. Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself. Fixed. Radalt dimmer not working. Fixed. RWR symbols are black when signal is lost instead of dashed. Fixed. White marks on the RWR screen become black in some situations. Fixed. Gunners desync in multicrew. Fixed. Master caution light is not synchronized in multicrew. Fixed. The Trimmer Reset function is no longer working. Fixed V3 has incorrect correct freq range. Fixed. Local and Zulu time are equal on CDU. Fixed. Incorrect active radio shows in the Voice Chat panel. Fixed. Flare firing barely audible in external view. Fixed. Engines do not start without boost pumps on. Fixed. Ball moves in the incorrect direction when flying the ball. Fixed. No force feedback option. Fixed. Logbook not registering any data. Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds. Improvements to many MFD and CDU pages. Continue working on synchronization (WIP). NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes. DCS: Mi-24P Hind by Eagle Dynamics Added: Mi-24P Afghanistan Weapons practice mission. Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed. Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order. Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss. Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue. NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration. DCS: Supercarrier by Eagle Dynamics Fixed: Airboss: player can't return to Boss view after Select Role window. Fixed: S-3B - incorrect AoA indexer repeater lights logic. NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner. DCS: WWII Asset Pack by Eagle Dynamics Fixed. EWR FuSe-65 Würzburg-Riese has no DM Fixed. Ju88 A-4 flap intersects with LTF5b during landing Fixed. Infantry walking and running animations Added. WW2 British Soldier for Canada and Australia DCS: Fw 190 A-8 by Eagle Dynamics Fixed: Adjustable Stabilizer can be seen through Fixed: Double application of brakes DCS: Fw 190 D-9 by Eagle Dynamics Fixed: Range Scale wrong on the EZ 42 Gun Sight Fixed: Double application of brakes Fixed. High RPM engine’s sound DCS: Bf 109 K-4 by Eagle Dynamics Fixed: Double application of brakes Fixed. Broken texture on the damaged wing Fixed. Wrong broken wing part DCS: P-47D by Eagle Dynamics Fixed: Double application of brakes DCS: P-51D by Eagle Dynamics Brakes Tuned (too weak) DCS: TF-51D by Eagle Dynamics Fixed. Exhaust flames Fixed: Double application of brakes DCS: Yak-52 by Eagle Dynamics Added. AChS-1 clock glows at night FIxed. Bort numbers DCS Mirage F1 by Aerges Systems: Fixed NWS high sensitivity being not enabled at first start of a mission. Fixed NWS having excessive effect on steering. F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat). Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start. Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations. Increased lower limit for FFB force to 20%. Radar: Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit. Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ. Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared. Input: Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs. Added missing input command for 'Fuel quantity reset thumbwheel' decrease action. F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input. F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat. F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat. Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys. 'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat. Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis. The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount. F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch. Sound: Added canopy fracturing sound. F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different. F1BE: Added missing fuel counter 'click' sound in the rear seat. Textures and liveries: Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs). Fixed Jordan Air Force (DDA) livery. Improved gear textures (WIP). General: Minor edits in Special Options visual layout. DCS: C-101 Aviojet by AvioDev Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes. Fixed self-oriented nose wheel yaw animation. Fix in first training mission. Detailed description of step 36 (audio panel setting). HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position. HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked: When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control. When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control. Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough Fixed. CTD during mission loading Fixed. Gunsight Depression Settings Fixed. Rear pilot not visible in external view Fixed. IFR hood not visible in external view Fixed. Rear canopy glass not broken after a rear pilot eject Added. Flight Director System Removed. gunsight depression tables from kneeboard (no longer applicable) Updated Flight manual: Fixed. Missing translations Added. Special Option description Added. Flight Director System description Improved suspension behavior Improved coloured smokes (red and green) DCS: JF-17 by Deka Ironwork Simulations Fixed. HSD radar TWS/RWS contact should not show heading without trackfile Fixed. HSD radar contact without IFF identification should appear as yellow square Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV Fixed. Remove DST page debug info Fixed. Training 02 subtitles for brake pressure Fixed. Training 03 take-off runway direction Fixed. Training 04 story no longer continues after too-quick landing Updated. HSD can show radar contact without joining datalink We will further update HSD page and its OSB functions later Updated. MFCD DATA-NAV page info Add L5 to toggle baro-alt reference source (QNH/QFE) Baro knob will adjust the value for selected source (QNH or QFE) Baro knob clickable type changed (need rebind for your control device) QNH will be automatically set to match mission brief only if born in air. DCS: Combined Arms by Eagle Dynamics Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted). Terrains DCS: South Atlantic Map by RAZBAM New: New custom Helo Pads around main cities and in popular areas (a lot more to come) Added extra low detail grass for improved low level visuals Fixed: Normals not showing correctly in tree'd areas (error from last update) Optimisations across road networks Corrected FLIR on some traffic vehicles Corrected texture mismatch on different road merging junctions Various models Z-fighting fixed Removed model errors from logs South West side fields at Punta Arenas have been adjusted DCS: South Atlantic Assets Pack New: Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available Added Atlantic Conveyor (Known Issue with AI Spawns) San Carlos fortification Updated: All Frigates now have decreased turn radius Frigates now Roll in the turn. Frigates Now use ship smoke particle system Fixed: Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes. Frigates Increased Distance of finding Obstacles Larc-V Naming on F10 Map Castle Class Main Gun sound Castle Class SAM RWR Santafe LOD 1 set to 20Km DCS: Kola Map by orbx New: Added ENAN Andoya Airfield Added RU59 Alakourtti Airfield Added new towns and villages around each airfield Added some missing rivers and lakes Added missing islands East of Kallax Airfield Fixed: Vector data cleanup Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other Smoothed forest borders Artifact clean up under the bridge in Severomorsk DCS: Syria Map by Ugra Media New: New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof. New models for airport terminals, notably Ben Gurion tower. Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion. Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal. Improved: Optimized models of small objects. Improved models of Airbus A300 and An-26 airplanes. Improved min textures on the texture of the ground and objects. Improved two military bases with helipads. Improved refinery scene south of Palmashim. Fixed: Fixed bugs in Akrotiri and Paphos airfields Fixed bugs in terrain and vector data. Fixed bugs in common scenes and scenes of military bases. Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel. Fixed license plates on cars and inscriptions on buildings. DCS: Normandy Map by Ugra Media New: New airfields: Eastchurch, Headcorn and Hawkinge Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace. Added high flags at forts and major cities. Improved: Optimization of models and scenes. Improved the scene of the bridge near the Palace of Westminster. Improved Notre-Dame de Paris model. Fixed: Fixed bugs in airfields with the same call signs. Fixed bugs in terrain, vector data and common scenes. Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu. Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop." Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions). Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions. Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update. Mission 02.Repaired Checkpoint Foxtrot VHF beacon. Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update. Mission 04. Removed debug message. Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update. Mission 09. Made all weapon loadouts available at the FARP. Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline. Mission 7 - Unable to score 100 points. Scoring fixed. Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3. Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 3 scripting error workaround Frequencies and coalitions updated due to map update DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 3 added a few safeguard triggers DCS: Spitfire IX The Big Show Campaign by Reflected Simulations Frequencies and coalitions updated due to map update DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Frequencies and coalitions updated due to UGRA's map update25 points
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25 points
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Campaign Patch DCS 2.9.8.1214.1 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1214.1/ DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Mission 2 – Fixed messed up parking stands at Akrotiri Mission 3 Outro – Fixed AAA not firing DCS: Mi-24P Outpost Campaign by Stone Sky All missions are adapted to the latest update of the Syria map. DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues. M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger. M4 – Fixed CH-47 crashing on take off M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start. M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed. M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords. M9 – Fixed incorrect CLEAR ENGINE START message. M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger. M12 – Fixed incorrect JTAC freq set by Foghorn. DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 02. Repair of Checkpoint Foxtrot VHF Beacon Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors. Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart. Mission 06. Corrected spelling errors. Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry. Mission 09. Updated kneeboard, wrong freq. for Badger Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene. Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits) Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Added F/A-18C liveries Mission 4 – In-game briefing chart was missing – fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline. Mission 7 - Unable to score 100 points. Scoring fixed. Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3. Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus. NOTE. Mission 8 into A-10C campaign is required A-10C II module. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims Updates to fix issues from changes to Syria map. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Updates to fix issues from changes to Syria map. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims Added failsafe trigger for Forge 3 egress DCS: F/A-18C Serpent’s Head 2 by Badger633 Mission 4: ‘End Mission’ button not working fixed. DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 5 & 12: LGB fusing re-saved DCS: F/A-18C Raven One Campaign by Baltic Dragon M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved. M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed25 points
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Thats not a plan - its an aspiration. Not even that. Its Newspeak. Its How long as ED been working with this Engine? How much experience from other maps are there in the database? Alpha branches? If they dont know its limits by now there's something wrong. Even if you are right then what we've paid for is for ED to experiment with no guarantees the map will ever be anything but high fidelity islands surrounded by mush. Lets not forget the marketing - The south is feature complete. And all those images that came with it - no mush there. Yet plenty of mush there was and ED damn well knew it. ED can mealy mouth all they want about what was meant but many of us took that as meaning what you see is what you get. Now the position has changed to the one you quote now. Something dragged out of ED after many of us were left feeling ripped off or mislead. If that stands as a plan for you - great. For me thats just kicking the can down the road after pushing a product out as fast as possible with everything crossed than noone would bat an eyelid. Now, despite ED seemingly being unsure of their new tech's potential limitations, they've gone and launched another in exactly the same vein. That might be fine in the eyes of some. Each to their own. But for others, its a bridge too far. It potentially leads to using what you have and not paying for anything new and it piles onto the concerns about the RAZBAM situation, the woefully slow progress of the incomplete SC, and the kicked into a corner WW2 effort. Im not a naysayer (though I come across as one). I want DCS to succeed because Ive got £1500 sat in it that I can never get back. But right now ED has a trust and reputation issue. In the grand scheme of things it might be a small one, but its festering. The discontent with the direction taken is apparent across social media various including EDs own. Even in this thread, replies expressing concern are garnering more likes and reactions than the OP launch post. That just doesnt normally happen. The comments on EDs You-Tube launch are almost exclusviely negative. I just think its time ED stopped covering their ears and chanting "la la la" and did something affirmative to address it other than "we will bring you news when we have more to say". Sorry draconus, its a rant and its not directed at you nor anyone else who feels fine with it. We all see things differently.24 points
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**Upcoming Patch for DCS: OH-58D Kiowa Warrior - Sound Overhaul & More!** Dear Kiowa Warrior community, We’re excited to share details about our next update for the OH-58D Kiowa Warrior module, addressing key feedback from our dedicated users. Since the module’s release in June, we’ve been hard at work on a comprehensive patch that includes an overhaul of our input system, extensive bug fixes, and a sound update you won’t want to miss! ***Unfortunately, this patch won’t be in the immediate DCS World update due to the timing of our final testing. We’re targeting the next update to ensure a smooth release.*** **Echo 19 Sound Overhaul** We’ve partnered with Echo 19 Audio Production to bring a complete sound overhaul to the Kiowa Warrior. This update introduces meticulously captured audio from Bell 407GXP flights, enhancing rotor, turbine, blade slap, M3P weapon sounds, and even intricate cockpit switch and linkage sounds. Echo 19’s industry expertise ensures a more immersive auditory experience, capturing the authentic atmosphere of this iconic helicopter. Echo 19 supplied a first "look" of the overhaul earlier this month, check out the YouTube video here if you haven't already: https://youtu.be/uum3534IcD0 **Why the Delay?** Our new input system required significant engineering time. The update not only simplifies keybinds for both pilot and co-pilot positions, but it also adds many more keybindings to cater to various hardware setups, including those for pit builders. This reduction in repetitive code allows for more intuitive control mappings. However, given that input updates often affect all current keybinds, we’re taking extra care to test each change. By refining this input system now, we hope to avoid future disruptions. **What’s Included?** - **Feature-level changes:** - Improved damage modeling - Performance improvements - Input fixes and additions - Echo 19 Sound Overhaul - **Bug fixes:** - Fixed IDM not displaying wingmen as recipients - Can no longer store positions from IDM messages when no positions selected to be stored (CTD fix) - Fixed CTD on receiving BDA with Air Mission EOM - Fixed LMC trying to stabilize with 0 range - Vox (used for SRS intercom volume in game) now starts at 75% - Airbag circuit breaker now starts OUT - Fixes for DTC loading waypoints/control points/target points - Fixed L2MUM page bug when using WPN/ASE switch - Fixed SA symbology being visible in HSD - Fixed ODA display to Direct Point - Fixed display conditions for NVGs, Visor and Mask - Collective clickables no longer accessible when collective is hidden - CI state now syncs correctly on join - Various fixes for MMS, LMC, Laser and MFD states on join in progress - Disabled MMS resolution changes until render issue can be resolved by ED - Hellfire VSD page displays manual laser codes correctly - Radios correctly named in ME - Fixed airbags not synced for the rest of clients - Implemented fixed MIL-2525 symbol (thanks ED!) - CPG Sparse VSD L1 laser readout behaviour fixed - RTE SEQ now default on for cold start - AI now has some hover instability - Added editor option for allowing PDU show/hide when installed (defaults to ON) - Adjusted hover attitude and fixed roll reference indicator offset - Fixed armour doors in multicrew - MMS diagonal slewing improvements for both axis and button inputs - Fixed input behaviour for radio frequencies - Fixed incorrect DTC loading behaviour - Fixed heading hold/force trim conflict Thank you for your patience and continued support. We’re thrilled to bring these improvements to the Kiowa Warrior, and we look forward to delivering a refined experience in the coming DCS update. **Polychop Simulations**23 points
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Stable Version Current version number: DCS 2.9.7.59263 Next planned update: 30th September 2024 ( subject to change ) I will post patch notes just before the patch goes live. https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1107/ notes live patch will follow soon. Patch is now live! enjoy23 points
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This is the primary issue with the public and inexperienced community members who are not familiar with corporate policies and legally binding contracts. Contractual language is everything in a corporate business. When both parties sign on the dotted line stating they will both adhere to their contractual obligations and responsibilities; it very rarely leaves any room for misinterpretation or grey areas because there is a lot of reading and discussion between the two before they sign. To the ED community in large, ED and Razbam is a sim for us to enjoy and to some of us, they think we are the focal point of every decision they make and if not so, they are wrong. This could not be further from the truth. At the end of the day, ED is still a business and needs to make a profit to continue providing what we the community seek. If contracts are indeed violated by a third party, then ED has every right as a customer to that third party to enforce the contractual obligations not being met. If they did not enforce them, then it puts every other third-party developer at a disadvantage. Every Subtler has to be held to the same standards in their contractual obligations, to include ED's obligations to the third-party. You can get paid to provide a service to a customer (ED customer, Razbam 3rd part developer for ED), but if you still violate the contract, the customer can cease payment until said contract is adhered to. This is common even in the Government contract world. It is never easy when a third party decides to make up their own rules or cease to follow the contractual language the signed upon because years into the contract, they want to renegotiate what they can or cannot do. I can almost guarantee you ED did the best they could before it got to this situation. I have been in this exact circumstance before, and it is never easy for both sides. What I can say is, it is typically obvious who is at fault when you start making public appearance to slander the partner you work with to gain support from the customer. A strategy shady people tend to use to sway customers who do not want to put any thought into what is actually going on. This is most unprofessional and tends to burn if not blow bridges to a point where business relationships cease because now the trust is gone. Any time there is a contractual violation, it usually has lawyers attached at the end of it if both parties cannot resolve the issue. This is exactly why we have not heard anything. Lawyer's get involved and now you are being directed by your attorneys to remain silent until litigation is completed. And even then, taking the high road and staying professional is exactly what I expect to see out of ED when this is all said and done. There is no added benefit in lowering your standards to the opposing party. I have said this a lot, do not be the Monday morning Quarter back and assume Razbam did not get paid because of rumors you have read. It is misinformation and counterproductive to assume anything you read online. Being a former cop, it's like someone watching 3 minutes of body cam footage and presuming to tell you and the entire world they know how the officer should have handled the call when they never had the courage to even where the badge or understand the full story. As someone who owns all Razbam modules, it pains me to see the F-15E and Harrier go, but I would not support such an unprofessional business owner if this is the way he thinks business should be conducted. Hopefully the modules make it back from someone else someday, but there are plenty of phenomenal aircraft to fly in DCS. If Razbam winds up in the drink, then so be it. It will be a product of unprofessional behavior. ED, you have my full support for your professionalism, and I look forward to a very successful future with the sim. And again, OUTSTANDING post on the first page. Very well stated and factual in the order presented. When are we getting the Blackhawk?23 points
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23 points
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18 October 2024 Fighter Pilots, Partners and Friends, The wait is almost over! We are ecstatic to announce that DCS: Iraq is now available for pre-purchase, and its official launch is coming soon. Get ready to soar through the skies of one of the most historically rich and significant conflict regions in the world. The work remaining is focused on increasing the quality of the normal mapping textures, improving the airfields, and adding important points of interest. For a deeper look at what's planned in the lead-up to the official launch of DCS: Iraq, please do read the development report below. By pre-purchasing DCS: Iraq you can save -30% off the release price, which is by far the best way to secure this new terrain and benefit from continuous updates. As all terrains, Iraq will receive further improvements throughout early access. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Iraq Announcement Why Pre-Order DCS: Iraq? Be among the first to experience Iraq's diverse terrains and landmarks by taking advantage of a special pre-purchase price of $48.99 instead of $69.99 before the official release. Watch the preview video! Flexible Options to Suit Your Flight Path The initial release of the DCS: Iraq map includes the Northern region, offering an exceptional combat flight simulation experience. It is a diverse map that ranges from the immense and bustling cityscape of Baghdad, to the spectacular mountainous east. Following the release of the Northern region, the Southern region will be offered. In addition to purchasing the entire map, you will also have the option to purchase just a specific region of interest. DCS: Iraq - Pre-order Now The entirety of Iraq that includes all significant cities, air bases, points of interest and more. Includes the detailed Northern region map and the detailed Southern region map when available later. A new level of terrain detail and accuracy. DCS: North Iraq – Pre-order Now Key locations such as Baghdad, Kirkuk, Sulaymaniyah, and more. Key air bases including Al Asad, Balad, Baghdad International, and more. Ideal to recreate the War on Terror and War on ISIS in Iraq. Purchasing DCS: Northern Iraq makes the entire map flyable in single-player and multiplayer, but only this region will be in the highest detail. DCS: South Iraq – Coming in 2025 Featuring strategic locations such as Basrah, Najaf, Amarah, Nasiriyah, and the Shatt al-Arab waterways. Covering the west coast Persian Gulf that also includes Kuwait, Bahrain, and much of Saudi Arabia. Perfect for pilots interested in recreating Operation Desert Storm and Operation Iraqi Freedom missions. Purchasing DCS: Southern Iraq will make the entire map flyable in single-player and multiplayer, but only this region will be in high detail. Please note: In order to receive the latest high quality textures across the entire map, you will either need to own the entire map or both regions. Development Progress Terrain Refinement: We are meticulously enhancing and adding high-resolution textures whilst simultaneously improving the normal maps and terrain elevation mesh. The goal of which is to provide an outstanding and immersion experience from very low to very high altitude. Airbase Detailing: Final touches are being applied to all major air bases that include accurate layouts, taxiway and runway signs, lighting, surface textures, hardened aircraft bunkers, and support facilities. All air bases are being recreated with detail and authenticity in mind. Ground Objects: We're developing detailed models of unique buildings, vehicles, points of interest like monuments and dams, and environmental assets. Mission and Campaign Development: Our mission creators are preparing a variety of missions for our most popular aircraft. Mission scenarios include the Gulf Wars, The War on Terror, and operations against ISIS. Upcoming Plans Before Launch Prior to the launch of the Iraq map, we are also prioritising the following items to ensure a smooth and enjoyable Day 1 launch. Performance Optimisation: This includes reducing load times, enhancing frame rates, and ensuring stability during large-scale battles. Massive Multiplayer Testing: Extensive multiplayer sessions are scheduled to stress-test servers and refine the online experience. Our goal is to provide a seamless, lag-free environment for cooperative missions and competitive battles. Community Feedback Integration: We're actively engaging with testers and community members. Your feedback is invaluable, and we're committed to incorporating your suggestions for a polished, final product. Pre-Purchase Now! We are extremely optimistic about the upcoming launch of the Iraq map and thrilled to begin the pre-sale. Please make sure you secure -30% off before launch and be amongst the first to conquer in one of the most captivating regions in the world. Pre-order now for only $48.99 Please note that the Afghanistan map is still being developed in parallel and is also making rapid progress on both improving the available Southwest Region and the upcoming East Region that includes such noteworthy locations as Kabul, Bagram, and Jalalabad. Thank you again for your passion and support, Yours sincerely,22 points
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Hi everyone. Lead Artist/3D modeler of the Veco Simulations here. I'm copying over this announcement from our Discord server, where we usually post our progress updates: Progress Update: Cockpit 3D Model Today, let's talk about the cockpit 3D model. We’ve made significant strides in refining the internal details, and we're excited to share some new renders showcasing our recent work. Progress Highlights: Panels and Instruments: We’ve continued refining the layouts and dimensions of the instrument panels to ensure they’re true to the T-38A's real-life counterparts. Cockpit Structure: From the canopy frame to internal supports and other details, we’re capturing the intricacies of the T-38A’s cockpit architecture. What's Next (3D Team): We're currently working on the structure and details connecting the ejection seat to the cockpit itself, including the moving parts Keep in mind that everything you see here is still a work in progress, with further refinements to come. We'll post smaller and more frequent updates like these. Let us know what you think, and stay tuned for more! We appreciate your support! And we aim to not disappoint.22 points
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Ok, this is my entry. It's a perfect time because the conflicts in Afghanistan, both US and Soviet, are my favorite topic Travel back to the times of the Soviet intervention in Afghanistan 1979-89. This Mi-24P of OSAP repaint based on the real repaints used in this conflict on the Mi-24P, type - "desert clover" used during military operations in Afghanistan. The repaint also has changed interior elements (pilot, gunner, etc.), includes enhanced weathering too and can be used with any side number. I'm adding a few more screenshots than planned. The skin is a part of my "Szatan Arba" campaign dedicated for Mi-24P. Link HERE. Skin is already for download: https://www.digitalcombatsimulator.com/en/files/3335143/. Personally I don't work in Photo Shop only in Corel, that's why I have files but CPT. I'll export them to PSD and give links later (although it will be very big content). Btw. if this skin were to be published, I can adjust it to DCS/ED requirements (in such a case it would probably be necessary to remove the "wolf and hare" symbol and the pictures from the kneeboard, in the free version these things can be still).21 points
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Folks please stick to DCS here in this thread. For some people it is always a bleak picture, it depends on who you are and your outlook, post history is always a good indicator. For everyone else they can see the work being done, they follow the news and our change logs. DCS growing and expanding as it always has and will continue to. thank you21 points
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20 points
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Guys, we do weekly newsletters, I do not see many game companies that do this. Due to this frequency, we cannot have blockbuster news every time. If you don't like an article in the newsletter that is fine, but others might, I know our livery contests are very popular. So if there is a news item you don't care for, move on to the next, if there is none you care for, wait for next week, there is always a new newsletter just seven days or less later. Thanks.20 points
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20 points
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Beautiful Photo. I remember the days of sailing and couldn't see any land—only stars in the sky.20 points
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Military Asset Pack Sweden 1.1.0 released! Changelog Version 1.1.0 Added Ag 90 case ejection Added Archer case ejection Added Archer user UK Added BvS 10 UK two tone livery Added BvS 10 case ejection Added BvS 10 desert livery Added CV 9050 camouflage livery Added Grkpbv 90 track animations Added Ikv 91 LT Added JAS 39C Gripen Fighter Added Lvkv 9040B camouflage livery Added Lvkv 9040B case ejection Added Lvkv 9040B track animations Added RWS 12.7 mm MG to RBS 98 Added Sisu GTP APC Added Strf 9040B camouflage livery Added Strf 9040B case ejection Added Strf 9040B track animations Added Strf 9040C camouflage livery Added Strf 9040C case ejection Added Strv 103 camouflage livery Added Strv 122 case ejection Added Strv 123 MBT Added Strv 2000 case ejection Added Strv 2000 track animations Changed Archer collision and damage model Changed Archer textures Changed Artillerisystem 08 name to Archer Changed Bv 410 name to BvS 10 Changed BvS 10 3D model and textures Changed BvS 10 collision and damage model Changed Grkpbv 90 collision and damage model Changed Grkpbv 90 textures Changed Grkpbv 90 weight and acceleration Changed LvS 103 3D model and textures Changed LvS 103 collision and damage model Changed Lvkv 9040B collision and damage model Changed RBS 15KA LBASM from require UndE 23 STR to AWACS instead Changed RBS 15KA textures Changed RBS 98 3D model and textures Changed Strf 9040B collision and damage model Changed Strf 9040B weight and acceleration Changed Strf 9040C collision and damage model Changed Strf 9040C weight and acceleration Changed Strv 103 textures Changed Strv 122 3D model and textures Changed Strv 122 collision and damage model Changed Strv 2000 collision and damage model Changed Strv 2000 textures Changed UndE 23 3D model and textures Fixed RBS 15KA antiship missiles to correct number of channels Fixed RBS 70 missile characteristics Fixed RBS 90 missile characteristics Fixed RBS 98 IRIS-T SLS missile characteristics Fixed all assets sensor issue due to DCS update Fixed all missiles seeker head generation configuration Removed Bv 410 / RBS 70 Removed Bv 410 / RBS 90 Removed RBS 70/90 Bolide redundant configuration files Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for yet another tremendous testing effort! Also a big thank you to the Gripen mod team for allowing me to add an AI version to this pack I also want to thank @HE5405 for making the Sisu GTP mesh!20 points
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20 points
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There's nothing wrong with all those other modules, it's like buying a suit, wearing it for 3 years and then asking for a refund because the style isn't trendy anymore. Or like buying a car, driving it around for years, getting your moneys worth, then because production stopped, you think you should get your money back !!20 points
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Status update The Swedish pack update is in final testing and documentation. I'm currently updating the website to prepare for the release. If everything goes as planned I will probably release it in a day or two. On a separate note, the latest DCS update included the awaited fix for the SARH/TVM based SAM systems like the Patriot. The issue occurred when there were a lot of incoming threats, the system would self destruct its missiles after launch. This now works as it should!20 points
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19 points
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Hi fighters Today we continue the story about our update. The words "Main", "most", "largest" best suit this message, and all this applies to our new airfields: Ben Gurion International Airport and Tel Nof Airbase. These are the main runways of Israel for civilians and military. A little information: Ben Gurion International Airport (ICAO: LLBG), is the main international airport of Israel. Situated on outskirts north of the city of Lod and directly south of the city of Or Yehuda, it is the busiest airport in the country. It is located 45 km to the northwest of Jerusalem and 20 km to the southeast of Tel Aviv. Tel Nof Airbase (ICAO: LLEK), also known as Air Force Base 8, is the oldest and main base of the Israeli Air Force (IAF) located 5 km south of Rehovot, Israel. Tel Nof houses two strike fighter, two helicopter and a UAV squadron. Also located on the base are the Flight Test Center Manat and several special units of the Israel Defense Forces (IDF), among others Unit 669 (heliborne Combat Search and Rescue, CSAR) and the Paratroopers Brigade training center and its headquarters Plan a business trip to Ben Gurion, you will be met there and taken to Tel Nof to get acquainted with the new territory List of changes: - Added new airfields Ben Gurion, Hatzor, Palmaсhim, Tel Nof. - Optimized models of small objects. - Improved models of Airbus A300 and An-26 airplanes. - Improved min textures on the texture of the ground and objects. - Improved two military bases with helipads. - Improved refinery scene south of Palmashim. - Added new terminal models and Ben Gurion tower. - Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion. - Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal. - Fixed bugs in Akrotiri Paphos airfields - Fixed bugs in terrain and scenes of veon bases. - Fixed bugs in terrain, vectordata and common scenes. - Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel. - Fixed license plates on cars and inscriptions on buildings. Ben Gurion International Airport Tel Nof Airbase19 points
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I have almost pre-ordered every module, be it Aircraft, Helicopters or Maps. This time though I will pass on and wait until it´s much more refined. Recently I got the Kola and Afghanistan map and the CH-47F, but I find all three of them too incomplete to also add an (most probably) incomplete Iraq map ontop of that. I know about Early Acces and what to expect, since as I told, I have done that with almost all addons and I own everything apart from the South Atlantic map, JF-17 and MBB-339. But for now I want to see how developement moves on for Kola, Afghanistan and CH-47F before investing more. The Razbam issue also comes on top of this, having all their Aircraft too. Also recent performance issues (flying almost entirely in VR) keeps me from putting more hard earned money into DCS. It´s not because I have lost faith in DCS, or want to be negative, but I just have reached a point where I want developement to catch up with my investment.19 points
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In the Ru part of the forum there are some hints about changes that are being considered, Heatblur Forrestal with DCS deck crew is a possibility. Plans to rework almost all effects. (Question about SC module steam effect) Kuznetsov deck crew is not yet in plans. All answers by Chizh (ED team) On 10/4/2024 at 11:01 AM, MicroShket said: 1. Are there any plans to improve the effects of steam bleed from catapults? Yes, we have plans to rework almost all effects. But it is not a quick matter. On 10/4/2024 at 11:01 AM, MicroShket said: 2.Have Heatblur discussed with Eagle Dynamics the addition of Forrestal-class aircraft carriers to the Supercarrier module? Heatblur had such plans back in 2021, and this would allow the introduction of deck crew on Forrestal. Last summer, they also confirmed their intention to contact Eagle Dynamics on this issue. But have any steps been taken?.. I think it will be possible when we finish the development of deck personnel. There are a lot of rakes there. On 10/4/2024 at 3:52 PM, Nick220584 said: Is there a deck crew planned for Kuzya? At least static. Not yet19 points
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"UM001, RADIO CHECK" Hi Today will not be an ordinary review. I want to show you a video created by our team of testers Ugra-Media, for which we are very grateful. This is the first experience of creating videos, we wish you good luck and look forward to new works. By creating this video, we wanted to draw the attention of users of the Syria map to the new features that appeared on it in the latest and upcoming updates on October 30. Among them, we first of all want to highlight the new Israeli airfields Ben Gurion, Hatzor, Palmaсhim and Tel Nof. The appearance on the Syria map of more than 100 military bases and helipads. The ability to destroy most of the original objects, including the tolls on the Euphrates. And hundreds of other improvements that we added to the Syria map.18 points
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The majority of players plays single player offline. I don't know how many use DCS as arcade shooter, but I'm sure the majority would appreciate more atmospheric scernery - including but not limited to a good ATC.18 points
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Can you finish Afgan first? Or just fix the game? Also deleting comments isn't cool...18 points
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I'm not bothering with this map. ED need to fix the game and focus on completing the content they've already released.18 points
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I want to clarify, this post is not intended for the community managers, NineLine or Bignewy, but rather is targeted at ED Management. This post is not specifically about the bugs in modules or items listed below. But is intended to show a lack of care from Eagle Dynamics Management toward the community that purchases their modules. Eagle Dynamics Management, do you truly care for your customer's who have spent money on your products? If so, PLEASE SHOW IT. There are a number of issues to the CORE of DCS that have not been realized, and even more so have shown no progress in years. There are countless items that could be listed, but some of the larger items that affect DCS in a larger view than just one module are provided. 1. Dynamic Campaign nullAbove is a post from an Eagle Dynamics Team Member on January 17,2019. Stating in regards to the dynamic campaign "This is a very high-priority item for us with good progress. However, this is a highly complex undertaking and it will take time, but certainly not "5 years"." As of today, this post is 5 years, 9 months, and 11 days old. And there has been no progress on the DCS Dynamic Campaign. I'm sorry, newsletters with screenshots and saying "we are working on it" and "its a complex task" do not make up for 5 years and 9 months worth of development. Show some sort of progress. Show a video of a developer troubleshooting it, show a video of the buggy version you are trying to debug, show some sort of actual progress to show it has been actually worked on. Showing screenshots of the F10 map and writing a paragraph about how hard and complex it is, is not progress. Does Eagle Dynamics have anything to show it has actually been worked on other than just words at this point? 2. ATC Above is a post from an Eagle Dynamics Team Member on February 9, 2016 discussing that ATC does not currently work and that it "Will resolved with new ATC system". Again, similar points to the Dynamic Campaign. Where has there been any progress shown on ATC? It has been 8 years, 8 months, and 19 days since this post was made, and what progress does Eagle Dynamics show? Newsletters claiming it is being worked on, and is a complex task, again, do not cut it. Show something that shows some sort of actual progress. If it is buggy and doesn't work flawlessly? At least show us that something has been done in the last 8 years, 8 months, and 19 days. 3. Supercarrier Above is a post from an Eagle Dynamics Team Member on April 1, 2020 discussing what features are to come with the Super Carrier Module. There are a number of these items that have not been worked on since this post in April 1, 2020. Ready Room, Interactive LSO Controls, Plane directors, Rendered hanger deck, Emergency barrier net, Deck crew that move to avoid collisions with aircraft, where is the progress on these items? Plane directors and barrier net have been talked about in forum posts and newsletters, but there is nothing Eagle Dynamics can show for progress on these items. The issue with COMMS with the Supercarrier can also be included, as they do not work, but this ties into the point above about ATC. The ATC issue is a core issue that affects ALL modules. When a user purchases a module in early access the intent is that that money is used to further the development of that module and the core game that it lives in. I do not understand how Eagle Dynamics can state that modules are "Out of Early Access" when they cannot even properly communicate with ATC. That is a core element of flight simulation. As far as the supercarrier module, users that are purchasing this module in specific deserve to have their funds paid for Early Access actually go toward development of this module. And where has any progress on the Supercarrier been? Again, actual progress, not words in a newsletter describing how challenging the process is. Finally, the community managers communicate that they "...listen to lots of feedback constantly and pass it on to the team...". Please show the users that Eagle Dynamics Management actually listens to the community. Eagle Dynamics as a company has a history of continuing to send out new modules to sell without finishing old modules. For instance, releasing FC2024 when numerous bug existing in the FC3 planes. Releasing a pre-order for Iraq while Afghanistan still has not received an update since it's release. In the forum post for Afghanistan it is stated plainly "Regions will be release in approximately three-month intervals". Now, we are only told that these regions will be delayed in the forum of a newly released pre-order for the IRAQ map. And this was only after users complained that Eagle Dynamics is pushing new content without providing any updates on previous modules. Eagle Dynamics Management, you are losing the faith in your customer's. People have paid money for you modules, both early access modules and out of Early Access Modules, that do not work within the game, and yet you continue to push only new content without showing any actual progress on the promises you have made the community. I'm sorry, but Newsletters describing how hard something is doesn't show progress. Show us something, that these items are actually being worked on in some way. Have the developers actually share what they are working on, not just having Community Managers state they have talked to the teams. Again, this is not to hate on the community managers, this is to ask Eagle Dynamics Management to do something to show the community you actually care about following through with your promises. Eagle Dynamics Management, I ask that you actually listen to your customers. And show us that you care.17 points
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I'm playing around with the TOS-1A thermobaric rockets. This version really made the trees dance.17 points
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17 points
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Makes exterior lights render from much further out. Mod is set to 10 times further than default. Easily configured inside the mod, open "fake_lights_debug_uniforms", ctrl+f "Arttu", and change to your liking. Affects: Position lights, Strobe lights, Boat lights, Ground fires (maybe more, these are confirmed) Does not affect: Formation lights, city lights No noticeable performance loss. Breaks IC OVGME Ready Arttu's Light Fix.zip17 points
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Let me officially announce my next project: Red Flag 81-2 Campaign for the DCS F-4E Phantom. Period correct maps and charts, dynamic debrief, interactive checklists, hand signals and formation signals, and basically the same study level realism that you can see in my other campaigns.17 points
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In this short DCS: F-16C Viper video, we’ll be discussing the new option to select how the control stick Flight Control System dead zone and force gradient is calculated. Until now, the dead zone and force gradient has been calculated based on the actual F-16C FLCS input logic. However, this has been best used with Force Sensitive sticks, and not self-centering, spring-loaded sticks that the vast majority of DCS pilots use. In the last update, we added the option to either use the actual dead zone and force gradient settings for the F-16C or one that mimics your Axis Tuning values. Select the Option gear icon, then the Special Tab, and finally the F-16C. When enabled for pitch and roll, the actual FLCS control gradient is used, and best for force sensing sticks. When not enabled, it uses a linear gradient and best for traditional self-centering sticks. When enabled, the pitch dead zone is also set to a realistic value of 4.375% and roll dead zone of 5.9%, but again, this is best used for force sensitive sticks. If not enabled, the dead zone will mimic your Axis Tuning dead zone setting. Please be careful when setting the dead zone if you are not sure about the centering of your joystick. A dead zone setting of just 0% could result in commanded inputs like disabling autopilot. Remember that even a little control stick input can result in disabling the autopilot. From the Special Tab, you also can manually set pitch and roll dead zone values. We hope that this improvement will better allow players, regardless of their control stick type, to get the maximum performance out of their DCS Viper.17 points
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New sound (sample) for OH-58D: Echo 19 Audio Production just posted an update on the Polychop Simulation's DCS: OH-58D Kiowa Warrior audio overhaul they have been working at. Check it out! Echo 19: Over the last few months, we've been slowly working on re-tooling the audio for the amazing Kiowa by Polychop. The dev team has been super supportive of our requests. It has made developing the new sounds a lot easier than anticipated. This new audio package for the Kiowa features new rotor, turbine, tail-rotor, blade slap, and even some new weapon sounds for the M3P. Countless additions include new switches, buttons, and even some new tail-rotor linkage sounds as you move the pedals back and forth. These new sounds would not have been possible without our friends at 45 North Aviation in Traverse City, Michigan, where I recorded their absolutely stunning Bell 407GXP with industry-leading microphones and recording equipment. We even went for a small flight, to get a feel for how a real OH-58D/Bell 407 feels (and sounds) in the skies. A massive thank you to the 45 North crew! Another massive thank you belongs to the Polychop team themselves, for trusting our skills and abilities to not only record, but to help integrate these audio changes in the simulator. We love how passionate their team is for creating amazing products, and it shows! I've attached a short video so you can hear the new improvements that we are wrapping up!16 points
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