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  1. In the next DCS update, George AI Copilot/Gunner (CPG) will be receiving a significant upgrade, along with some improvements to his existing logic and behavior, in an effort to make him more realistic, interactive, and capable. It is important to note that no changes have been made to any existing AI Interface commands or control functions. Rather, additional commands have been added to the AI Helper Controls (Left/Right/Up/Down) when the AI Interface is displayed and set to NO WPN, and the Consent To Fire command has been modified as a contextual, multi-purpose button. In the graphic below, the new AI Interface is shown, with the new commands identified. New search tasks (explained below the AI Interface graphic) may be configured using the Left-Long and Right-Long commands while the AI Interface is set to NO WPN. The function of the Consent To Fire command under the current conditions is displayed in the center of the AI Interface, with the short press (<0.5 seconds) function displayed above the long press (>0.5 seconds) function below it. It is worth noting that the Consent To Fire commands may still be used without displaying the AI Interface. For example, if the player wishes for George AI CPG to begin performing an Area search, a long press of the Consent To Fire button may be used without the AI Interface displayed. However, to select a different Area search, the AI Interface will need to be displayed and set to NO WPN. New Search Tasks Up until now, George AI CPG could only be commanded to perform a direct, momentary search for targets along the line-of-sight of the Pilot’s helmet or the TADS sensor turret, and would rank those targets based on threat priority (i.e., air defense units would be at the top of the list). The player may now choose from 7 additional methods for George to search for targets, facilitated by the new changes in the AI Interface. Direct Searches. These are two searches that George was already capable of performing up to this point. PHS SEARCH - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and performs a momentary search for targets. Targets are ranked by threat priority. TADS LOS SEARCH - George performs a momentary search for targets along the current TADS line-of-sight. Targets are ranked by threat priority. Area Searches. These searches allow George to proactively search for targets in a designated area or based on FCR target locations, visually identify FCR targets prior to an engagement, or perform battle damage assessment of engaged FCR targets after an engagement. FWD AREA - George slews the TADS in a 90-degree search pattern directly in front of the helicopter and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. PHS AREA - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and then slews the TADS in a 45-degree search pattern centered on the PHS-directed azimuth in relation to the helicopter nose and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. FCR TGTS - George generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. OWN PFZ - George slaves the TADS to the PFZ assigned to the ownship and continuously searches for targets within the geographical boundaries of the zone. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. ACTV PFZ - George slaves the TADS to the activated PFZ and generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets within the geographical boundaries of the zone and highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. Point Searches. These searches allow George to search for targets in the vicinity of a TSD point or the FCR Next-To-Shoot (NTS) target after the Player has Linked the TADS to the FCR in the Pilot seat. POINT - George slaves the TADS to the selected TSD point to perform an indirect rocket attack from behind cover; or may be commanded to adjust the TADS field-of-view setting, toggle the selected sensor (FLIR or DTV), or fire the laser, to assist with performing reconnaissance. If subsequently commanded to search for targets, George performs a momentary search for targets. Targets are ranked by geographic proximity to the TSD point, regardless of unit type. LINKED - George may be commanded to adjust the TADS field-of-view setting or toggle the selected sensor (FLIR or DTV), to assist with performing visual identification or battle damage assessment of the FCR NTS target. If subsequently commanded to search for targets, George performs a momentary search for targets. The closest target that matches the classification of the FCR NTS target is ranked as the first target in the Target List, and all remaining targets are ranked by geographic proximity to the NTS target symbol, regardless of unit type. New capabilities and procedures George must be commanded to perform start-up procedures if spawning into a cold start AH-64D. However, George will assist with more of the start-up checklist items such as powering on the FCR and RLWR, and will verbally announce to the player as he completes major items such as boresighting his helmet or when the FCR has finished its power-on sequence. George may also be commanded to perform the relevant shutdown procedures. George is now capable of engaging multiple targets in sequence. When presented with a Target List, the player can select multiple targets from the list, as shown below. In this image, the player has selected 4 targets from the list by pressing the Consent To Fire button as each target is highlighted in the list. If the player presses Right-Short to command George to begin tracking a target that has been added to George's "shoot list", George will slew to the first target in the list (tagged as 1). If the player presses Right-Short to command George to begin tracking a target that is not added to the shoot list, the shoot list is canceled and George will only track/engage that single target. As before, George will still wait for a Consent To Fire command before engaging the target if set to HOLD FIRE. However, once his current target is destroyed, he will automatically slew the TADS to the next target on the shoot list and wait for another Consent To Fire command before engaging the next target. If set to FREE FIRE, George will begin engaging if engagement parameters are met, and then automatically slew to the next target once the first target is destroyed, and immediately engage the next target (again, assuming engagement parameters are met). When tracking a target and GUN or MSL is selected, a short press (<0.5 seconds) of the Consent To Fire command will direct George to fire his assigned weapon as before. If the Consent To Fire command is pressed and held (as signified by the ADJ+ label in the center of the interface), George will adjust the crosshairs onto the center of the target to prevent laser overspill beyond the target itself, and then re-establish an auto-track on the target when Consent To Fire is released. However, the player should fly in a stable manner while George is commanded to refine his aim using this function, which is why the player has been given a command to coordinate the timing of such actions. Improvements to existing logic and more verbal communication The existing logic of George AI CPG has been improved, with more realistic behavior and procedures. For example, if the player has set the RF MSL PWR to OFF, and the player subsequently commands George to use RF missiles, George will set the MSL PWR back to AUTO. George will also verbally communicate to the player what is required for him to perform a command or provide verbal feedback if he is unable to perform a command. For example, if George needs the player to maneuver the helicopter into launch constraints before he can fire a missile, George will verbally request the pilot do so: "Get me in constraints". Previously, George would not fire an AGM-114 missile if any Performance Inhibits or Safety Inhibits were displayed, even if the Player pressed the Consent To Fire button. This would lead to confusion as to why George was announcing "Engaging" but did not actually fire a missile. Safety Inhibits cannot be overridden, but a Performance Inhibit may be overridden if George pulls the weapons trigger to the 2nd detent, which he will now do if ordered to do so. If any inhibit, Performance or Safety, is displayed when George is ready to fire a missile on his current target, George will announce "Constraints" to request that the pilot maneuver the helicopter into appropriate launch constraints. When and if this occurs, the player may now order George to override a Performance Inhibit by pressing the Consent To Fire button (except BAL LIMIT if the target is out of range). However, it is important to note that the presence of a Performance Inhibit increases the possibility the missile may not hit the target, either due to failure to acquire a laser or not being able to maneuver to the target. Therefore, the player (as the "pilot-in-command" of the helicopter) must be judicious with this command when a Performance Inhibit is displayed. This gives the player the freedom to make tactical decisions regarding when it is appropriate to override an inhibit, at the risk of expending a missile without striking the intended target. An updated DCS AH-64D Early Access Guide will be included in the next DCS update to fully describe these new functions and features in detail. We hope that these new features to George AI CPG will provide a much more engaging gameplay experience in the DCS: AH-64D.
    55 points
  2. Hey all, I'm doing a tutorial series about the F4U Corsair. I hope they will help you master this legendary beast:
    50 points
  3. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/ Addition of the free DCS: Mariana Islands World War II map. Addition of the DCS: F4U-1D Corsair Early Access release. Addition of the DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. Addition of the DCS: P-47D Wolfpack II: Overlord Campaign. NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. 80mm Type 3 Flak 75mm Type 88 Flak 25mm Type 96 AAA Type 98 Ki Ni Type89 I Go Type 96 Truck mounted AAA Type 98 So Da Type 94 Truck In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. DCS Core CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed. CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed ME. The template is not placed through Edit - Add template - fixed. ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed ME. Multi-Select tool icon artefact - fixed ME. Range rings prevent the selection of units / waypoints -fixed. GUI. MP Dynamic spawn fields list not sorted by name - fixed GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed. GUI. F10 map, MGRS and NET show buttons state now will be saved to last used. MP respawn - improved algorithm for checking park space before spawn for suitability AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed. AI Aircraft. AIs can show false positions of flight control surfaces when flying in group - fixed. AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed. AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected. AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously - fixed. AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc. AI Ground. Added radar signatures for WWII units. Ground units. Fixed incorrect targeting for SAM Buk (SA-11). Ground units. Adjusted priority target for armor units. Ground units. Disabled firing of AP shells at infantry from a tank. Ground units. Fixed guidance to multiple targets for SAM systems. Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed. Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode. Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul. Weapons. SA-6 Kub. Add control delay after launch. Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches. Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved. Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range Su-25T. Added Instant Action Missions for Iraq map. Quick Action Generator fixes and improvements: Optimize map processing for mission generation. Wrong list of countries in Era presets - fixed. Not enough tasks for Spitfire - fixed.. Start from an Airfield - wrong starting location of player - fixed. Incorrectly generated mission Anti-Ship SR - fixed. Allied units list only updates with added units after closing and re-opening - fixed. Speed and altitude of units do not have appropriate minimum and maximum limits - fixed. Removed old F-14A. Su-25 was missing - fixed. AV-8B was missing as a player controllable aircraft - fixed. Player aircraft icon does not rotate to face the target - fixed. Own aircraft selection limits country selection options - fixed. AJS-37 is missing as a player controllable aircraft - fixed. AI Aircraft skill level lacks Random option - fixed. GUI Error trying to return to generator after Planner - fixed. Nothing happens when you press the Regenerate button in some cases - fixed. The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed. F-4E-45-MC is not an option when the era is not set to "All" - fixed. Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed. Removed the old F-4E. Certain Mission in the QAG place units off map on Cold War Germany - fixed. Voice chat Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected Fixed: Client crashes when changes slot during radio transmission of another client DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: FDTC Lua state doesn't clear in DTC destructor. Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables. Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed: UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots. Fixed: SEARCH only radars must be set to the default CMDS program of NONE. DCS: F/A-18C by Eagle Dynamics Fixed: AIM-7 FLOOD option disappears after momentary track loss. Fixed: Randomly can't uncage AIM-9. Fixed: Flash light options stop working after engine start. The FCR Terrain avoidance (TA) mode is under active development and testing. This Terrain avoidance (TA) mode is planned for release in summer 2025. NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update. DCS: F-16C Viper by Eaglе Dynamics Fixed: Default azimuth is set to A1 instead of A6. Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior. Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate. Fixed: HAD Threat Class numbers disappear when selected. Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously. Fixed: Navigation continues to work even after the INS is turned off. Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time. Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor. Fixed: AA TD Symbology is missing in the HMCS. Fixed: AOA bracket is showing the wrong angles. Fixed: HMD A-A TGP TD arrow stuck after un-designation. Fixed: HAD Page mode cycle only works with handoff. NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025. DCS: AH-64D by Eagle Dynamics Fixed: Logic for removal of TADS from crewmember's ACQ list. Fixed: BOOST button cannot be manually enabled. NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025. DCS: CH-47F by Eagle Dynamics MFD updates: Implemented HSD Hover display mode (HSDH): The mode is functional in both FULL and HALF display formats. Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key. Hover ACP can be set (overridden) to the current helicopter position via L8 key. Hover display scale can be changed via L7 bezel key. Implemented FPLN FUEL & POWER page. Implemented LEG DATA page (some data fields are work in progress). In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading. In NRT mode the Heading Box now reflects the current heading value. The heading displayed values range is now [1, 360] (was [0, 359]). Added range rings to HSD in HALF display format. Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs. Implemented default leg params assignment for STP and LND FPPs. Added TQ AVL/REQ values for Engine Instrument/Power Train Page. CDU updates: Implemented Data Search functionality: Implemented the following CDU pages: DATA SEARCH MENU CLOSEST DATA DATA Implemented data search for the following ACP types: Airports Navaids Fixes User and Target ACPs Markpoints Implemented the data search process using RPID/UDID Implemented the DUPLICATE CDU page Updated CDU pages: INAV page EGI1/2 pages, INU1/2 pages, GPSs page (work in progress) EGI1/2 POSITION UPDATE INU1/2 POSITION UPDATE START PAGE 2/2 (INAV modes added) Added CDU pages: PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page) MODEL AIRCRAFT subpage MSN 1/2, MSN 2/2 pages MSN SETUP page MSN SELECT PAGE Maintenance Page 1/2, 2/2 (work in progress) IFF 1/2, 2/2 pages Group of LRU ACFT MNGMT SYS pages Displays the CDU# STATUS Displays the MFD# STATUS LRU MGMT SYSTEM (work in progress) Other CDU improvements: Updated the loading logic for flight plans and waypoints Made minor adjustments to device mode behavior for FPLN CDU pages Fixed: Anti-torque pedal trim is not respecting Special options Fixed: Marianas map is offset in the MFD Added: Keyboard input option for MFDs. Added: Keyboard input option for CDUs. DCS: Mi-24P Hind by Eagle Dynamics ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used. DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. DCS: Mi-8 Magnificent Eight by Eagle Dynamics DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed F2 view, the entire crew is stuck in looking down animation - fixed. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: HOG menu Back button not modeled. Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message). Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings. Fixed: MPD and VSI freeze at Midnight. Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input. Fixed: NVG Intensity Increase/Decrease very slow. DCS: F-86F by Eagle Dynamics Fixed: Jettison sound bug. DCS: L-39 Albatros by Eagle Dynamics Added Instant Action Missions for Iraq map DCS: Black Shark 3 by Eagle Dynamics Fixed non-localized hint in cockpit ABRIS. SNS accuracy low - improved SAI drift is too high - improved DCS Mirage F1 by Aerges General: F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros. F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros. Fixed artifact when canopy is opened mid-air. Weapons: Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again. Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). Systems: Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands. Improved Optical Sight font readability, removed font artifacts at lower zooms. DCS: C-101 Aviojet by AvioDev Fixed not working 4 stations ripple launches. Airspeed indicator reference bug now has unrestricted 360 degrees rotation. The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise. Fixed the problem with the rear cockpit throttle being not properly animated. RIP mode logic was updated - bombs are dropped now one by one, not in pairs. A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb). Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). DCS: JF-17 by Deka Ironwork Simulations Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter) Fixed. HPT info not displayed on radar page if in RWS-DTT mode. Mission. Resaved mission files to fix fuze issue for laser weapons Mission. Added more qualification missions. DCS: Kola map by Orbx New Airfield: XLMW - Kilpyavr Air Base New Airfield: XLML - Luostari Air Base New Airfield: XLMY - Koshka Yavr Air Base New Airfield: ULPK - Kalevala Airport New Airfield: XLPU - Poduzhemye Air Base New Airfield: XLMF - Afrikanda Air Base New infrastructure around new airfields Replaced Summer Textures (Still WIP) Fixed: First Colour pass correction Fixed: Optimization Pass across the map Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed Fixed: F10 runway text updated on Kitilla airport Fixed: Runway heading information correct at Alta airport Fixed: Minor terrain glitches around the map addressed Fixed: Parking Number duplication Fixed: Spelling error on Evenes terminal corrected Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed. DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 6 - Minor adjustments to FARP Romeo. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 13,14,15,16 - Various minor updates and fixes. DCS: F/A-18C The Rampagers by Baltic Dragon Mission 11 created failsafe for SA-8 missile launch Mission 12 updated failsafe for bank vault destruction DCS: F4U-1D By Magnitude 3 - Known issues Engine oil temperature dynamics initial implementation - WIP Engine cooling dynamics implemented, but WIP Rocket box switch cover clickable region very small Hook clipping through ground and carrier Starter switch accessible without cover open Pilot body twists left when turning aircraft left Pilot falls through cockpit when ejecting on ground Cockpit reflections WIP USS Essex - 127mm Guns have no firing sounds F4U AI Will not use BAT Bomb Flap control arm clips when wings folded BAT Bomb Target Alarm light does not illuminate BAT Bomb has issues when used with unlimited ammo
    49 points
  4. I've restructured the entire roadmap; no information has been lost. It now reads as follows: - The first post covers the first decade of (2011-2020) DCS World. - The second covers the entire period from 2021 to 2024 (and cover the second decade of DCS World. - The third is the current year on course(actualy 2025). - The fourth maintain the list the upcoming DCS World modules - The fifth, which was previously a backup post, is now a links post with some DCS Info. The third post is only temporary; each time we change years, it will be moved to the previous post, leaving the current year in place, until the decade is over. If anyone sees any issues with the Roadmap, please send me a PM so I can correct them, including official information from the ED team or third parties about functionality, modules, etc., if anyone notices it, including social media.
    39 points
  5. DCS Core SA-11 Buk does not trigger RWR warning for launch or tracking - fixed Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed QAG. Units are placed outside Marianas WWII map bounds - fixed QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed Flaming Cliffs by Eagle Dynamics MiG-29. Exported displays not respecting brightness DCS: F-16C Viper by Eaglе Dynamics Fixed: HOTAS commands missing for the HARM WPN page. Fixed: Crash to Desktop when switching to A-A after shooting HARM POS. Fixed: AGM-88 is not able to be fired in POS modes. AGM-88 is not able to be fired in POS modes: fixed wrong 1st threat selection when enter POS mode. fixed threat not deselect using second OSB press. DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions. Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly. DCS: CH-47F by Eaglе Dynamics Fixed. Overlapping text on the Model aircraft CDU page Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu) DCS: Yak-52 by Eaglе Dynamics Fixed. Engine parameters for AI bots Fixed. Duplicated commands in the Controls menu DCS: Mosquito FB VI by Eaglе Dynamics Fixed. Undercarriage warning horn sound in improper conditions DCS: Sinai Map by OnReTech Added medium detail zones: Northern Israel, Lebanon, part of Syria. Added terrain textures - color, normal map at new medium detail zones. Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk. Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield. Improved Saudi Arabia region. Color correction of terrain textures (entire territory). New normal map (entire territory). Added military bases throughout the terrain, added icons to them in ME. Various bug fixes. Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact. All missions resaved in latest release build 2.9.16.10973 DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 01 "The Ferry Flight". Fixed parking position of AI Mi8 overlapping with player aircraft. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque. DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims All missions updated with temporary fix to bypass issues with radio triggers. DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking Mission 02 "First Sortie". Corrected naming of departure map kneeboard. Mission 04 "Fleet Defender". Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this. DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Parking spots revised DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Mission 3: Combat help from your Wing adjusted. F/A-18C Serpent’s Head 2 by Badger633 Mission 10 all variants: Mig attack adjusted.
    35 points
  6. Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.
    33 points
  7. Su-22M4 got Intake Covers and Ladders, for added imersion during cold start. Of course they are detachable. Also, big thanks to Robsonek - he made over 50 Polish AF Liveries as well as dozen of other - Now we have almost 90 liveries from Azerbaijan, Bulgaria, Czech Republic, East Germany, Hungary, Iran, Libya, Germany, Peru, Russian Air Force, Russian Navy, Slovakia, Syria, Ukraine and Vietnam.
    31 points
  8. As I said in the FAQ. I will primarily make sure the mods are still working. And I will most likely remove redundant assets, as they get introduced as new and updated versions in core DCS. But since I really enjoy creating assets for DCS, I will probably add new stuff to the mods also.
    31 points
  9. 11 July 2025 Dear Fighter Pilots, Partners and Friends, The clock is ticking on our 2025 Summer Sale, which ends on the 13th of July at 15:00 GMT. Fill your hangars with new aircraft, terrains, campaigns, and important add ons at great savings! For the upcoming launch of the MiG-29A, we are finalising the completely re-engineered SPO-15LM Radar-Warning Receiver (RWR) that is built on a new physics-based approach resulting in true blind-zones, side-lobe interference, power-based detection range, and all the quirky threat-sorting that Soviet pilots had to master. With altitude-dependent priority, separate elevation channels, and mode-aware warnings, the SPO-15LM will demand the same mastery its real-world crews required. Please note that time is running out to get a 30% discount during pre-order on the DCS: MiG-29A Fulcrum! We are pleased to inform you that the Early Access launch is planned for September, 2025! The upcoming update will contain vast improvements to the Germany Cold War terrain. We are delighted to share a preview of these improvements that give you a clear sense of where the terrain stands and where it’s heading. Thank you for your passion and support, Yours sincerely, Eagle Dynamics Summer Sale Last chance to save Now is the time to secure hallmark modules like the F-16C Viper, F/A-18C, A-10C II Tank Killer, AH-64D, F-14 Tomcat, and the Supercarrier at up to 50% off. Please enjoy these amazing savings whilst you still can. The DCS Summer Sale 2025 ends on the 13th of July, 2025 at 15:00 GMT. Shop now! SPO-15 Beryoza For the MiG-29A Fulcrum The SPO-15LM for the DCS: MiG-29A Fulcrum module is built using a new physics-based approach. The system simulates a more realistic signal environment in order to ensure the most realistic behavior, algorithms, and limitations of the modelled SPO-15LM RWR system. The new system comes with a radar database containing signatures and behaviors for each radar system in the game, including details like carrier frequency, waveform type and (if applicable) pulse train pattern for different operational modes, antenna and transmitter properties, search strategy depending on range and altitude of the target, signal variability, and CCM used etc. All of this information is used in two ways: to calculate accurate power density at the receiving antenna at each time step, taking into account the physical properties of the signal and the directivity pattern of the transmitter antenna, and to permit realistic modelling of the RWR system itself. On the receiving end, the antenna and receiver properties are similarly taken into account in order to obtain a physically accurate estimate of received power. Each antenna and receiver channel is processed independently. This is critical for accurate modelling of the Soviet systems as they do not use amplitude comparison to estimate emitter azimuth; instead, each of the azimuth channels on the display corresponds to its own set of an antenna, a receiver, and initial processing hardware. As a result the coverage isn’t always 360 degrees. The antenna beamwidth varies with frequency and the antenna gain varies with azimuth and elevation, which causes the detection range and signal power for each emitter to vary not just with radar type and work mode (with the radar transmitter power and antenna gain being the deciding factor rather than its target detection performance) but also with orientation of the aircraft. The emitting antenna directivity pattern is also simulated, which means that, at low distance and high transmitting power, side lobes will be picked up and head-on emissions will bleed into receiving antenna side and back lobes blinding the device. Conversely at low signal power, the system develops blind zones all around the aircraft, and the RWR might fail to pick up the main lobe unless it passes directly over it. The unusual antenna coverage of SPO-15LM in particular requires the pilot to be aware of these blind zones during combat. The improved simulation of signal propagation, together with attached signal signature (PRF, pulse width etc.) allow for accurate modelling of the signal processing algorithms used by the system. The SPO-15LM, while being an analog system, performs many tasks that are normally relegated to digital systems, and some of these analog systems use vastly different approaches compared even to early western systems, which leads to numerous quirks and limitations that are now accurately replicated. The most obvious, as already described, is how the threat azimuth is determined: The airspace around the aircraft is divided into eight azimuth channels covered by 10 azimuth antennas (with, notably, the two forward-facing antennas furthest off-nose on each side merged into a single processing channel), and two elevation channels covered by two elevation antennas. Each of these channels is processed separately with a fixed signal power threshold to activate each channel. The only time the signals are combined is to measure the signal power for the power level display (which now shows the actual signal power in 2 dB increments from threshold, rather than a simple function of range) and for the target priority algorithm. Lack of combined processing also means that coverage of each channel will vary with emitter power and frequency. The system features compensation systems, but they are crude and their effectiveness varies with signal power. The identification and target priority circuits also process each channel separately, meaning that in rare cases the same threat might even be interpreted differently in two neighboring channels, and two threats on opposite azimuths might both be interpreted as a single, main threat if the signals sync up. The identification process involves measuring the repetition time and pulse width of the signal and sorting it into very broad PRF/PW bins. The measurement of PRT can fail if it’s not stable (e.g. due to jitter) making some radars impossible to identify. The presence of multiple emitters in the same sector will also interfere with this process. Even if this part succeeds, the low number of signal parameter bins means that the system might still assign the wrong type to the threat if the signal parameters are close enough. The system is also able to separate Continuous Wave (CW) signals from pulsed signals, and to interpret colocated CW and pulsed emitters as a single emitter in Semi-Active Radar Homing (SARH) guidance mode; it cannot however distinguish between different CW radar types, meaning this feature is susceptible to false alarm. Pilots thus need to be weary of the fact that the system will not always be able to accurately identify the threat type. To improve usability of the system, the threat program is generated automatically based on known threats present in the mission and is provided in the kneeboard for every flight - in reality, the threat program cartridge was issued to units based on the threats present in the combat theatre, and was not designed to be field reprogrammable. The friendly emitters are not included in the program, but they might still be falsely identified as hostile for reasons described above. The system also has an ability to sort the signals into 2 bins by carrier frequency, however in the MiG-29 this feature is permanently disabled, as it requires each sub-band to be scanned separately, reducing probability of detection against radars in search mode (the MiG-29 lacks the full control panel which would allow this function to be switched on and off). The target priority circuit is similarly modelled with its limitations. For instance, the system takes flight altitude into account for the priority algorithm, but it has to be entered manually. In the MiG-29 in particular it is forced to a high setting (8-16 km) without any way to adjust it, meaning, Short Range Air Defense (SHORAD) systems are always treated as low priority. The system will also prioritize radars in track mode over search mode. But again, track mode is recognized entirely by the length of the illumination event being above a certain threshold, so at high signal power emitter side lobes might falsely trigger the track warning. For the priority threat, the system displays the signal power (as well as the highest estimate of weapon range for the given type in terms of equivalent signal power) and the elevation - the latter only being available at high signal power due to much lower sensitivity of the elevation channels. Pre-order today! Don’t miss the exclusive 30% discount. Hurry! This offer only lasts until launch. Once launched into early access, the discount will be reduced to 20% off. Cold War Germany Updates coming soon Ugra-Media’s upcoming update will focus on polish and immersion. Several navigation aids will have corrected identifiers like the Frankfurt VORTAC and Northeim and Walldorf airfields broadcasting their proper callsigns. City names for Weißenfels and Gießen have been corrected, and the F10 map sports resized/repositioned prepared SAM sites, radar, and hospital map icons for faster mission creation and planning. You will notice more realistic destruction effects for industrial plants and power stations, a new damage model for stadiums, and improved fields with hay bales and tractors. Typical village churches will have more accurate heights to improve visual low-level navigation. These refinements move the terrain one step closer to Phase 2 in which it will be expanded further. Please stay tuned for the next update to enjoy these updates. Thank you again for your passion and support, Yours sincerely,
    30 points
  10. 18 July 2025 Dear Fighter Pilots, Partners and Friends, Due to high demand, the DCS Summer Sale 2025 has been extended until the 21st of July at 15:00 GMT. Get up to 50% off aircraft, terrains, campaigns, and important add-ons. Taxi over to our EShop and enjoy. Thank you! We’re putting the finishing touches on our next update, which will add new features to our top of the line aircraft such as the F-16C Viper, F/A-18C, and AH-64D, CH-47F, F4U-1D as well as improving AI behaviour, improved mission-building tools, and solving core system instabilities. Once it clears final tests, we’ll push it live. Stay tuned for the release notes and be ready to download it the moment it lands. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Summer Sale Extension The DCS Summer Sale 2025 has been extended, but only until the afternoon of the 21st of July, 15:00 GMT. Many flagship modules are half-price or heavily discounted. If you have room for only one more fixed-wing icon, let the A-10C II Tank Killer tempt you with its 30mm “Brrrrrrt” cannon and JDAM power at 50% off. If you prefer a modern multi-role fighter, the F/A-18C and F-16C Viper both shed 40% and offer HARM, JDAM, and AMRAAM destruction! Heatblur’s F-14 Tomcat purrs at 30% off, complete with Jester AI and carrier traps that never get old. Their latest F-4E Phantom II also has a very reasonable 25% off! Rotor-heads can claim the AH-64D at 50% off. If you’re into prowling low and fast then the Mi-24P Hind is also half price with Petrovich AI already waiting in the cockpit for you. Deck ops are sweeter with the Supercarrier module at 40% off, pairing perfectly with the sale-price F/A-18C and F-14A/B. Globe-trotters can pick up the Syria map at 30% off and the Nevada Test and Training Range at a scorching 50% off. These prices depart in just a few days, so strap in, whip out your wish-list and get in your next favourite module. Hurry! Offer lasts till the 21st of July at 15:00 GMT. DCS Update Work-in-progress DCS Core The upcoming update will bring improvements to several AI behaviors, Mission Editor tools, and core systems. Various AI aircraft issues will be resolved, as well as new loadouts introduced for the B-1B and B-52H. AI ship and ground unit behaviours are being refined that address engagement issues and graphical bugs. Enhancements to the mission scripting API will allow passing arguments and returning values. The Mission Editor will receive quality-of-life updates like tooltip and GUI fixes. Spotting dot rendering is being reworked to change the maximum number of dots that can be rendered simultaneously. Scripting API changes will require script users and creators to adjust some of their scripts accordingly. The Quick Action Generator will see fixes to unit placement and mission generation on specific maps. Voice Chat stability is to be improved with crash fixes. Additionally, we missed mentioning this change in the last update: The warhead power of the Mk-80 series and M117 bombs was corrected to reflect realistic explosive blast radii. F-16C Viper We are preparing to roll out the AN/AAQ-33 Advanced Targeting Pod (ATP) with a new ATP User Guide chapter. The Viper update will also include a fix for HTS-related crashes and radar freezes. With the addition of the ATP for the Viper, all planned early access features have now been delivered, and the Viper has exited early access! Despite being out of early access, support will continue with planned features like the towed decoy, IDM datalink, and the radar warning receiver handoff mode. F/A-18C Terrain-Avoidance (TA) radar mode will debut, alongside corrections to HARM PB search logic, GBU-24 CLAR procedure corrections, corrected jettison logic, radar FLOOD-mode fixes, and several A/G Stores Management System (SMS) quirks. AH-64D George will soon become far more capable: Seven new search methods, contextual Consent-to-Fire logic, rocket-mode refinements, startup/shutdown on command, multi-target sequencing and richer voice feedback are all heading to your cockpits. An expanded early access guide is queued to cover the new features. Data Transfer Cartridge New Currenthill SAM and naval assets are being pre-populated in Countermeasures Dispenser System (CMDS) tables, legacy-mission compatibility is being restored, hidden-unit filtering will be respected, and a handy Ctrl + D shortcut will open the DTC in the Mission Editor. CH-47F Leg-Data pages will soon auto-populate OAT, ΔGWT and predictive fuel numbers, while HSI/TRK parking logic and digital-map draw calls are being polished. Troop-embark limits and troop-controls are also being repaired. Mi-24P Hind & Mi-8MTV2 Multiplayer sync for the Mi-24P sight-door animations and the Mi-8’s DISS-15 number rolls are being brought up to spec. F-86F Sabre The default LCtrl + LAlt + T debug conflict is being replaced with a safer binding. MiG-21bis (Magnitude 3) An updated AI flight model will sharpen bandit behaviour in aerial combat. F4U-1D Corsair (Magnitude 3) Expect tuned cooling, auto-rich mixture, refined drag, gear-over-speed damage, Bat-bomb AI employment, and a slew of clickable-pit fixes. Essex-class aircraft carrier elevators and carrier damage, antenna vibrations, PBR cockpit textures, and Mission Editor build numbers are all on the way. OH-58D Kiowa Warrior NAV-setup data, PERF CALC logic, and HOG-menu flows are being tidied to eliminate double-presses and endless loops. JF-17 Thunder Radar-TDC axis control, HUD TD-box behaviour, 24-hour TOD wrap-arounds, and several memory leaks will be cured, while new input binds will broaden HOTAS support. Black Shark 3 & Flaming Cliffs 2024 New Iraq instant-action missions for the Ka-50 series and a restored Sidewinder Cage/Uncage mode for the F-5E FC are queued. Cold War Germany Map by Ugra Media The next update will repair an oversized collision hull, correct city and VORTAC names, resize defence and hospital icons, enhance destruction models, new haystacks and tractors across summer fields, raise church spires, and an improved stadium damage model. All items above are in active testing and will ship together once internal tests are completed. Please stay tuned for the incoming update. Important New Features See What’s Coming Soon Prior to the next DCS update, treat yourself to this week’s video instruction previews and forum deep-dive. Each topic prepares you for significant enhancements to the F-16C, F/A-18C, and AH-64D. AN/AAQ-33 ATP – Part 1 (YouTube, 9 min) A first look at the Advanced Targeting Pod’s basic features, procedures, and use examples like camera selection, field of view settings, and explanations of symbology. This will be a significant addition to the Viper and supplement the existing targeting pod. AN/AAQ-33 ATP – Part 2 (YouTube, 12 min) This second instruction video covers more advanced ATP features like Multi-Track, Picture-in-Picture, XR processing, and other interesting features. The ATP will offer new features never seen before in a DCS targeting pod. F/A-18C Terrain-Avoidance Radar (YouTube, 7 min) Follow Matt “Wags” Wagner over Iraq at low-level as he explains the radar Terrain Avoidance (TA) radar mode to safely fly at night or bad weather through mountainous terrain. AH-64D – New George Commands (Forum mini-update) The next DCS update will add huge improvements to commanding “George AI” as the Co-Pilot Gunner to search for and engage enemy forces. The post explains how to use the interface and explains the command logic. Each link is a fast hands-on primer to prepare you for the next update. These will be in parallel to updates to the F-16C and AH-64D manuals that go into even greater detail. Dive in, leave your comments, and be ready when the next update is released. Thank you again for your passion and support, Yours sincerely,
    26 points
  11. Su-22m4 cockpit got proper normalmaps and roughmets now. Also, I announce that Su-22 will have some basic clickable functionality - simplified cold start, wing sweep controll, lights, gears, weapon panel etc Clickable cold start will fix problems with cold start that the mod currently have - Su-27 FM sees the plane as having 2 engines and nose wheel steering while Su25A avionics dont see it (and obvously we have one engine) It makes you unable to turn when started cold. Making a clickable action through lua should force comands like NWS on and "both" engines start into FM. We'll see how that works, stay tuned for more updates
    24 points
  12. Gulf Guardian Part I Download: https://www.digitalcombatsimulator.com/en/files/3345527/ Hello! I've finally released Gulf Guardian Part I into the User Files. Experience the full spectrum F-4E operations, from high-altitude Combat Air Patrols (CAP) to daring low-level bomb runs. You'll face intense challenges, including defending civilian tanker traffic whilst under restrictive rules of engagement to executing precise low-level navigation to hit your time over target. Do you have what it takes to master the mighty Phantom? Prepare for unparalleled immersion with hundreds of custom voice-overs, dozens of unique voice actors, and meticulously crafted scripts and scenarios that bring each of the 5 missions to life. ************** There is extensive documentation included in the .zip file, so make sure you read it carefully. Most frequently asked questions can be answered in the README pdf. Having said that, please feel free to "@" me here with any questions or comments, I'll be happy to answer them.
    23 points
  13. Mini Update We know, we know. It's been quiet since we announced the C172M - too quiet. But not because we've been idle. Every bit of our development time is focused on bringing our Talon to life, and we're still optimistically aiming for a 2025 release. This is one of those cases where "no updates" really just means we're deep in the trenches, making steady progress where it counts. Truth is, preparing polished dev updates takes time. And right now, every minute counts. We'd rather put that time into the jet itself. In the meantime, here’s something tangible: a few shiny renders of your new helmet (WIP). More soon.
    23 points
  14. I was quite excited by the new F4U but have heard some criticism of the flight model and engine power. So, I wanted to take a closer look to see how it compares to both the quantitative and qualitative metrics published in the wonderful article entitled “Ending the Argument” by John M. Ellis III and Christopher A. Wheal, published in EAA Sport Aviation, June 1990. Now, for the caveats… The article was a pseudo-controlled experimental flight-test designed to evaluate performance differences between the FG-1D Corsair, P-47D Thunderbolt, F6F-5 Hellcat, and P-51D Mustang. I know we do not have a true representation of the FG-1D, however the engine (R-2800-8) and airframes are close enough for my lackluster piloting skills. Interestingly, it also had two stores pylon installed for the flight tests. Airframe and engine stresses were limited owing to the age of the airframes and using 100LL fuel. This effectively limited the Corsair to Maximum Except for Takeoff (METO). I used 55” of manifold pressure, which is likely too high, but at least my assumptions have been documented. The engine was officially rated for 2000 BHP as in the DCS model. Superchargers were limited to low-blower, and altitudes to 10,000 ft. This makes a difference as I will demonstrate. CG was located at ¾ aft, and there was no mention of fuel load. I selected ½ tanks but will likely revisit my data with another series of tests at full fuel. I removed all ammunition weight as the test aircraft had dummy 50 cals, but no ballast ammo (near as I can tell). My controls setup uses a curve of 25 on all axes, and a 70% saturation on the rudder deflection. I performed some tests multiple times when I suspected higher variance due to my shoddy pilot skills. That being said, I did not perform detailed error analysis on the data presented herein. I welcome others to try the tests and post your results. On to the data… Test 1: Takeoff distance: As per the manual, takeoff distance for the aircraft at 11,000 lbs is approximately 900 ft at sea level, and 1,300 ft over a 50 ft obstacle in no-wind conditions. I won’t say much here other than my takeoffs were all around 1,200-1,300 ft, which I am certain is dominated by inferior pilot skill on my part. The test pilots note a takeoff roll of 1,200 ft at METO power, which is more or less in line with my tests. Test 2: Climb Performance: I will not reprint the graphs from the article as I want to ensure full credit to the original authors and not run afoul of copyright concerns. However, I have used plot digitizer to extract relevant FG-1D data for comparison to our DCS model. The first test is a time-to-climb test, started from the runway up to 10,000 ft. The flight was conducted at full METO power with a climb speed of 135 kts, takeoff weight of 11,055 lbs, and surface temperature of 77 F (as per Table 1 in the article). The figure below shows the time history of MSL altitude for the FG-1D, DCS F4U, and two data points from the F4U-1D manual corresponding to full Mil-Power climbs to 5,000 and 10,000 ft. How I did it: I started on the runway with 50% fuel and executed a standard takeoff. I reduced power to full METO power which was giving ~55 in of manifold pressure @ 2700 RPM. I trimmed the aircraft for 135 kts which required substantial trimming on all axes. The remainder of the flight was relatively hands off, only requiring small corrections to attitude to maintain airspeed. I put the mixture into auto-lean as per the flight manual, and did not engage the blower. Discussion: First off, the flight data presented in the report starts at ~1,000 ft MSL with no discussion of initial conditions. I time aligned my data to overlap the altitude at ~2,000 ft MSL to discount the takeoff and trim transients. After this point, there is a slight climb-gradient difference between the DCS and FG-1D aircraft, however it may be within the test margin of error with time-to-climb difference of 15 seconds. In the article, the Corsair, Thunderbolt, and Mustang were all tightly grouped, with the Hellcat outperforming all by nearly 30 seconds. So, in this case our data would group more closely with the F4U/P47/P51 as it should. The flight test and DCS data align well with the manual to 5,000 ft, however the 10,000 ft mark is quite offset, requiring another 50 seconds of climb. I suspect this is related to the weight of the aircraft and will repeat the tests with full fuel when able. Test 3: Level Accelerations: This is one of my favorite flight test maneuvers as it requires some pilot skill (yikes) and tells you quite a bit about the power and drag characteristics of the aircraft. In brief, the test starts at 10,000 ft and pattern speed, which is ~100 kts in the Corsair in the clean configuration. Full METO power is smoothly applied, and every attempt is made to maintain a constant altitude. The time history of airspeed is logged and is an indicator of excess power from the engine. Flying this test in the Corsair is a real challenge owing to the massive change in trim and quick dance on the rudder pedals necessary to maintain straight, coordinated flight during the maneuver. How I did it: I matched the flight test OAT at 50 F, and started straight and level at 10,000 ft. (I actually began the flight at closer to 150 kts and decelerated to 100 kts without retrimming, which makes the initial acceleration easier to deal with as you only need relieve pressure on the controls to maintain straight and level flight.) I repeated the test three times, once with the blower in neutral, another with the blower in low, and the final test with the manifold pressure limited to 40 in. Discussion: The plot below shows the time history of indicated airspeed for the FG-1D, and three tests corresponding to METO neutral, METO low blower, and 40 in. of manifold pressure settings. The low blower allowed for close to 60 in. of manifold pressure at 10,000 ft, whereas the neutral blower case was closer to ~45 in. Clearly none of the test cases capture the flight test data of the FG-1D, indicating a mismatch in the excess power (Thrust*V_inf-Drag*V_inf). I cannot comment on the sea-level max airspeed debate, but as far as this test confirms, the engine thrust (I said thrust, not power) seems to overpredict the measured performance data of the FG-1D. I.E. the velocity scaling seems to be off, allowing for higher accelerations that would otherwise be possible while still achieving roughly the same top-end speed. I suspect this is due to incorrectly predicting the slope of the C_T vs advance ratio curve at low – medium advance ratios or perhaps a lower induced drag from the airframe. Test 4: Stalls Power on and off stall characteristics were evaluated at 10,000 ft in the clean and dirty configurations (gear, 40 deg flaps). Slow deceleration rates on the order of 3 kts/s were used, though the flight tests were conducted with an even lower gradient of 1 kt/s. Test data in the table below indicates reasonable agreement except for the power-off, clean configuration. In this case, repeated tests were conducted to verify that the aircraft does stall repeatably at a much lower airspeed than the flight test aircraft. This could be due to a mismatch in vehicle weights, but similar tests conducted with full fuel will need to be performed to comment further. Stall performance FG-1D DCS F4U Power off (clean) 85 kts 74 kts Power on (clean) 76 kts 74 kts Power off (dirty) 69 kts 75 kts Power on (dirty) 55 kts 55 kts Qualitatively, the test pilots noted that the FG-1D had no propensity to drop a wing in either direction, favoring instead any turn towards the uncoordinated slip direction (slow wing). In my testing, I attempted to initiate stalls to either side and was unsuccessful in getting the right wing to drop. Asymmetric stall is a complicated aerodynamic phenomenon, but it appears the propeller torque dominates for the DCS module. Test pilots noted that there was little stall warning, perhaps only a few knots with light buffet. In a simulator this can be the best indication of impending stall, even if it’s slightly overdone (Tomcat anyone?). They did note a peculiarity with the Corsair in that the stick force gradient gets very light approaching stall, which would/will be fun when we all get force feedback joysticks! Test 5: Static Lateral-Directional Stability This test sheds light on the rudder authority in a steady, wings-level sideslip. The test pilots noted that the Corsair’s rudder control was extremely heavy compared to the other aircraft tested. Between 180-190 kts, the aircraft required ~50-60% aileron deflection to maintain level flight. In the landing configuration with full flaps and gear, ~20-50%. This wide margin corresponds to the increased influence of the engine torque and spiraling slipstream from the propeller at lower airspeeds. The test pilots noted a peculiarity with the Corsair in that, “The Corsair's only response to left rudder in either configuration as to drop its nose, suggesting weak or non-existent dihedral effect with right sideslip.” How I did it: This one is pretty straight forward. Trim for 180-190 kts at 10,000 ft, then smoothly apply full rudder control. Estimate aileron deflection necessary to maintain zero turn rate as measured by the slip/skid indicator. I repeated this several times in both the left/right directions and at lower airspeeds ~100 kts with full flaps and landing gear extended. Again, all flights were at 50% fuel and no ordinance. Discussion: At airspeeds between 180-190 kts, the aileron deflection is on par with the 50-60% noted by the test pilots, indicating that the rudder authority at higher airspeed is about correct with the 70% saturation limit (first figure below). At lower airspeeds, the aircraft requires almost the same level of aileron control (second figure below), indicating that the rudder control derivatives do not have the correct velocity scaling or the influence of the prop slipstream is not correctly captured. This is certainly an area where the flight model could be improved. Additionally, I think there’s an opportunity to add in the Corsair quirk of little roll with left rudder and nose drop as the current model is quite symmetric (albeit maybe somewhat visible in the bottom left plot). Figure: Full left rudder (left) and right rudder (right) with ~50-60% aileron deflection. High-speed condition, 190 kts, 10,000 ft, 50% fuel. Figure: Full left rudder (left) and right rudder (right) with ~50-60% aileron deflection. Landing configuration (gear + flaps 40), 110 kts, 10,000 ft, 50% fuel. Test 6: Roll Performance Full left/right aileron deflections were used to assess roll rates for a 1-G, full 360 deg roll. As with most other tests, this one was flown at 10,000 ft, and ~200-220 kts indicated. This test was also repeated in the landing configuration at ~100 kts with full flaps and landing gear deployed. Obviously, a full 360 deg roll would be inappropriate with full flaps and gear, so the test was terminated at 90 deg of bank. At high speed, the aircraft needed full continuous power, and only ~28” manifold pressure in the landing configuration. A follow-on test of “rolling under G” was performed by executing the same high-speed maneuver with a steady 3-G load on the airframe (sort of a barrel roll I guess). The pilot reports indicate a significant reduction in roll performance under load with the Corsair giving up ~26-38% of its 1-G roll rate. Of note, these tests involved a 180 deg roll, not the full 360 used for 1-G testing. Data for all tests used the time to perform the complete roll in lieu of instantaneous roll rate data which is often much higher. Discussion: The table below highlights the difference in roll rates at high and low speed for the FG-1D and DCS F4U. Measured roll rates for the DCS F4U align reasonably well at high speed for the left-hand rolls. However, as is obvious from the data, the right-hand turning capability is off the mark. Low speed performance is symmetric, but slow. This again is a straightforward fix in the flight model, and I hope it makes its way into the next update. The accelerated data should be taken with a massive grain of salt as it is quite pilot dependent and holding a 3G turn without using your bottom as a G-indicator is difficult to say the least. I would appreciate community feedback on your numbers for this maneuver. Roll Performance FG-1D DCS F4U Right (high speed) 4.5 s (81 deg/s) 5.4 s (66 deg/s) Left (high speed) 4.9 s (73 deg/s) 5.1 s (70 deg/s) Right (low speed) 2.3-4 s (38 deg/s) 2.9 s (31 deg/s) Left (low speed) 2.3-4 s (38 deg/s) 2.8 s (32 deg/s) Right 180 deg (3G high speed) 3.1 s (58 deg/s) 6.1s (30 deg/s) Left 180 deg (3G high speed) 3.7 s (49 deg/s) 5.4s (33 deg/s) Test 7: Dynamic Stability I’ve seen quite a bit of chatter about the rudder authority and “wagging” (aka Dutch roll) of the F4U online, so I was particularly interested in assessing the directional dynamic response. Pilot reports indicate that all aircraft were deadbeat (aka, no overshoot) in the roll and pitch axes, and that the Corsair was notable for its pronounced Dutch roll. How I did it: Dynamic stability tests should be made with relatively small control inputs so as not to significantly alter the aircraft’s speed or altitude. I used either singlets (rapid fore/aft or side) motions to induce oscillations and noted any overshoot in the short-period, or oscillation in the long-period modes. Discussion: The pitch and roll axes were well behaved with little overshoot and no noticeable oscillation. The pitch axis is quite sensitive, but pilot reports indicate that it had the lightest control force gradient (stick force per G) of all aircraft tested. I cannot really say for sure, but it’s plausible that we need to fly it more like an Extra 300 and less like a P-47, so go light on the controls. Perhaps. The rudder control, on the other hand, does show substantially lower damping than indicated by the test pilots. They noted the worst case was three overshoots before the oscillation was damped. In my tests, I was routinely experiencing 6-8 (see plot below) with corresponding lower amplitude, but higher damping oscillations in roll. Again, from a flight model perspective this is a relatively easy fix (C_N_β anyone?), so I hope it too is incorporated in future updates. Test 8: Dive Test This test can also give some indication of the excess power/drag behavior of the aircraft, and how much trim control is necessary to compensate for speed buildup. This test is initiated at 10,000 ft MSL and ~100 kts, followed by a -1G pushover to a 30 deg dive and applying full METO power. Recovery is initiated at 5,000 ft noting the max speed at pullout. The pilot reports indicate that the Corsair had high rudder forces requiring retrimming during the dive. Discussion: From the table below, the DCS F4U is not far off the mark in the dive test. Starting at 100 kts, it matched the test aircraft to within 7 kts passing through 5,000 ft. Of note, my dive angle was slightly higher with an average of ~34 deg. I used the gunsight to estimate the angle, but precise control is tricky without some sort of digital readout. Of note, the aircraft does require increased rudder deflection as the speed builds and is relatively easy to trim as indicated by the pilot reports. This indicates again that the excess power and drag characteristics of the airframe are mismatched as the dive time is significantly faster than the measured data. As with the level acceleration, this seems to point to a mischaracterization of the thrust and/or drag at low to medium speeds. That being said, the required rudder trim at different airspeeds is probably correctly modeled. Dive Test FG-1D DCS F4U Start Speed 100 kts 100 kts Max Speed 348 kts 341 kts Time 32 sec 23 sec Conclusion: In summary, I think we have a wonderful start at one of my favorite aircraft. I hope Magnitude 3 will continue to develop the module and address some of the flight model issues that make the Corsair unique and a challenge to extract maximum performance. Specifically, I see the following issues that could use a bit of tweaking: Takeoff: Find a better pilot . Climbs: Reasonable agreement, engine power may be slightly overpredicted Level Accelerations: Tune the low-medium speed thrust and drag model to better approximate measured accelerations. Stalls: Uncoordinated stalls seem to always break left; this should not happen. Clean, power-off stall is too slow. Static Directional Stability: Low-speed rudder sensitivity too high, high-speed just about right with 70% saturation. Incorporate Corsair pitch quirk with left rudder and tune roll coupling. Roll: Resolve the left/right disparity in roll performance. Dynamic Stability: Directional damping needs to be increased to match the three-overshoot oscillation noted in flight test. Dive Test: As noted with the level accelerations, tuning of the thrust and drag models are needed to better match available data. I would like to repeat many of these tests with full fuel to further explore the flight model and ascertain if any of the noted discrepancies persist in a heavier configuration. I am also exploring sustained and instantaneous turn data, but it is somewhat complicated by scatter and self-imposed structural limits in the flight test data. I would greatly appreciate any constructive feedback and additional references that may have been used in developing the flight model to augment this analysis.
    22 points
  15. Baltic Dragon, as above, started developing training missions for C-130J module. btw.
    22 points
  16. Seems like adding clickable actions will fix the su-27FM problems with su-25a avionics So, we're going clickable!
    22 points
  17. 22 points
  18. 20 June 2025 Dear Fighter Pilots, Partners and Friends, In collaboration with Magnitude 3 we are delighted to bring you the long awaited early access launch of the DCS: F4U-1D Corsair. The ‘Bent Wing Bird’, as she was affectionately named, was built for long range air-to-air and air-to-ground attack operations and packed a serious punch with rockets, bombs and machine guns. It mainly flew over the expanse of the Pacific theater from land bases, but also operated from Essex-class aircraft carriers. Take a look at the launch video here. This is a classic not to miss. This week’s update focuses on providing a number of quality of life core improvements including AI and weapon improvements, with further refinement of the Quick Action Generator. Aircraft such as the F-16C, F/A-18C, and AH-64D as well as several 3rd party aircraft also received important enhancements, In addition to the Corsair, this update features the release of the highly detailed free DCS: Marianas WWII map. This is the first stage of our Pacific Theater of Operations scenario. We will be attending the FlightSimExpo 2025 from the 27th to the 29th of June at the Rhode Island Convention Center in Providence! Come and find us as guests of the WINWING booth; we’ll be showing off DCS with their latest hardware. Thank you for your passion and support. Yours sincerely, Eagle Dynamics F4U-1D Corsair Fly it in early access The early-access Corsair features a highly detailed and realistic cockpit and external model that are rendered entirely with PBR textures. The featured -1D version includes a Mk.8 Mod.1 fixed gunsight and even the ASM-N-2 Bat glide bomb. Flight modelling simulates the aircraft’s unique characteristics that made it a deadly opponent to Japanese forces in 1944 and quite a challenge to operate from an aircraft carrier. The Corsair's powerful engine and massive prop torque provides exceptional speed and climb that leant towards its slashing attack tactics against slower and less capable aircraft. Along with the Corsair release, an Essex-class aircraft carrier, Japanese coastal guns and ground vehicles will be available for free as part of the Core update. Other assets are being created such as the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Official Newsletters - ED Forums. For this scenario, we are creating an extensive and accurate set of units that match the time and location. This will allow you to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. The DCS: F4U-1D Corsair is available now for only $47.99 during the early access phase. Please note that once the module is released, the price will increase to $59.99. DCS Update Development Progress This week’s update is headlined by the free DCS: Marianas WWII map and the long-awaited DCS: F4U-1D Corsair. This update has also squashed several stability and performance bugs, improved AI behaviour, overhauled several missile flight models, and pushed a healthy list of quality-of-life fixes to the Quick Action Generator, Mission Editor, and Voice Chat. Marianas WWII A free map of the Mariana islands that includes Guam, Saipan, Tinian, Rota, and Pagan. Based on period maps and photos of the islands in the summer of 1944, they are characterized by hastily bulldozed runways, cane fields, volcanic ridges and villages under Imperial Japanese control. DCS Core Texture streaming now uses less RAM and disk I/O; Mission-Editor templates and resource-manager copy functions are now working correctly; WWII ground units received proper radar returns; SAM logic prioritises targets more sensibly; Buk and Kub missiles received improved aerodynamics, while the R-27 series of air-to-air missiles now deliver more accurate velocities. The Quick Mission Generator received several improvements such as fixing era/country mismatches, restoring missing aircraft and adjusting altitude and airspeeds. Voice-chat mode selection and mid-transmission slot-switch crashes have also been fixed. Eagle Dynamics Modules F/A-18C received more accurate AIM-7 FLOOD and AIM-9 uncage logic, and the flashlight behaviour has been fixed. Work continues on the new Terrain Avoidance radar mode and the ability to set surveillance MSI surveillance tracks as an L&S and DT2. F-16C Viper saw AGM-65 seeker fixes, INS/GPS drift corrections, HMCS symbology tweaks, and a long list of HAD and CMDS improvements, while the new AN/ASP-33 pod moved into extended testing. Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features such as Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. The planned release is for summer 2025. CH-47F receives a major CDU/MFD feature drop including hover-mode HSD, full fuel-and-power pages, data search, progress pages, plus keyboard entry options and pedal-trim fixes. Miscellaneous: the Su-25T instant-actions were added for the Iraq map; the F-86F jettison sound bug is silenced; and the Black Shark 3 enjoys ABRIS accuracy tweaks. Third-Party Additions Orbx – Kola adds six new arctic bases, colour-corrected summer textures, runway-data fixes and an optimisation sweep. Deka – JF-17 introduces TWS-EXP radar mode and radar-page HPT fixes. New Campaigns and Improvements The F-4E Northern Defenders Campaign by Flying Cyking and the P-47D Wolfpack II Overlord Campaign by Reflected Simulations are also now available. Along with the improvements included in last week's update, more campaign improvements will follow later in June. Read the full changelog. FlightSimExpo 2025 Come hang out with us! From the 27th to the 29th of June at the Rhode Island Convention Center in Providence, we’ll be at FlightSimExpo 2025 showcasing two state-of-the-art cockpits equipped with the latest WINWING hardware and ready for you to jump in and experience DCS. We're also excited to share that Grinnelli Designs will be at the show with their own booth, showcasing the highly anticipated DCS: F-100D Super Sabre; a legendary Cold War-era jet. FlightSimExpo 2025 will also host several of our partners, including Orbx, Tobii, PIMAX, and many more. This show offers an exciting glimpse into the future of flight simulation. Come and say hello, try the latest gear, and join our community! Thank you again for your passion and support, Yours sincerely,
    21 points
  19. Su-22M4 Clickable Cold Start - Not 100% what is IRL and Still Work In progress
    21 points
  20. Hello Ladies and Gentlemen. Finally we were able to release the VSN F-104C standalone in an early-access state (V0.99). You can get it here https://e.pcloud.link/publink/show?code=kZkMk6Z2ugmw0cKA0X0mMoNv8AboVB1hszV or, as an alternative, here: https://app.filen.io/#/f/e6c0639c-13c0-47e7-ba22-3a38964f4efc%23SyDSz5Wzl8lnQ4dTRXxd3DYOvHj4HPVf There is also a little "manual" that will help you find your ways around the cockpit as well as we've got one Test-Mission that tells you how to start the "Zipper". Cheers and enjoy the F-104C, VSN-Team.
    21 points
  21. COMING SOON In this DCS: F-16C Viper video, we’ll discuss the basic operation of the AN/AAQ-33 Advanced Targeting Pod, or ATP in this video. While we’ve had a targeting pod for our Viper for quite some time, it has inaccuracies and was more a mash-up of LANTIRN and Litening pods that we’ll continue to offer with our Viper. The ATP, however, is quite accurate and based on a US Viper circa 2007. While much of the ATP will have commonality with the existing targeting pod, it has distinct differences like Multi-Target Track, TV and infrared camera picture in picture, extended range image processing, an infrared pointer, and more advanced air-to-air features. In later videos, we’ll review these more advanced features. Please note that all HOTAS commands can be found using the SEARCH command in the Input Manager based on the input names used in the video. NOTE 1: Upon completing a couple more Viper and F/A-18C videos, general DCS update videos will continue. NOTE 2: This targeting pod has a much common name, but it is trademarked. NOTE 3: Point track doesn't require a long press of TMS Forward, rather I find it works best for me. When you press TMS Forward, it will enter AREA track while held; and then upon release of TMS Forward, regardless of duration of press, the pod will attempt to establish a POINT track but may stay in AREA if POINT isn't possible. NOTE 4: Until recently, there was an issue where if MIDS was enabled before the GPS had fully initialized and gained timing signals (GPS SYSTEM displayed on the TIME DED page), the MIDS wouldn't select GPS time automatically for its timing reference so it could achieve FINE sync. However, we have changed it so that the DLNK selects GPS by default now as soon as GPS time is available, so it doesn't matter. So, you can now enable GPS and MIDS immediately after getting on engine power, and the MIDS will self-initialize as needed when the INS is aligned and GPS timing is achieved. NOTE 5: DTOS is not valid for Snowplow, only CCRP and LADD for the bombing modes. Full video Text:
    20 points
  22. I just wanted to thank the developers of the Corsair for creating such a beautiful module for DCS. The Corsair has been my absolute favorite aircraft for many years - I'm sure that I'm not the only one this applies to After years of flying the F4U in WT sim battles I found myself longing for a more accurate representation of this legendary aircraft and since some of the teasers published around 2019 I found myself excitedly waiting for the DCS Corsair! And now in 2025 it's finally here! I've taken the Hog out for a couple of test flights now and I just wanted to say WOW! What a gorgeous looking aircraft with amazing texture work and plenty of beautiful liveries (including some to roleplay -1 and -1A Corsair models!!). The flight model feels so detailed and rich as well, I'm not a real pilot but it certainly seems to check out compared to the stories from the pilots that actually flew these birds. It flies beautifully in DCS - my first flights really felt exhilerating and quite honestly made me sweat a little! This Hog is certainly gonna make me practice my stick 'n rudder skills a lot more! Can't wait to make some proper missions for the Ensign Eliminator It was worth the wait and certainly worth every penny - again, thanks so much for beautifully representing this legendary fighter in DCS. Of course, some screenshots below!
    20 points
  23. (Dedicated campaign topic). Info + links. Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The campaign is out now: DOWNLOAD LINK CAMPAIGN: https://www.digitalcombatsimulator.com/en/files/3345522/ DOWLOAD LINK SKIN: https://www.digitalcombatsimulator.com/en/files/3345514/ NOTE (important!): Before starting the campaign, be sure to read the whole manual ("Manual campaign OH58D") in the DOC folder, The path: DCS World\Mods\campaigns\OH-58D - Through the desert dust\Doc (folder) or directly after downloading in a zip file. There is a situational description (the most important historical background) as well as a method for installing the campaign, skin and user tips and FAQ. Btw. You can ask questions about the plot in this thread, or seek advices, but if you want to reveal the plot, it would be nice to use a "spoiler window" so as not to reveal the mission's assumptions and so that others can enjoy it as much as you do:
    19 points
  24. Hi, I have been working to finish this bad boy here. It's working, basic systems, cockpit, most instruments, and basic weaponary It does an EFM and curves adjusted to be close to the Vampire, work in progress Download link soon
    19 points
  25. Thanks! So, yeah, the F-4E Phantom II guide is now live! https://chucksguides.com/aircraft/dcs/f-4e/
    19 points
  26. Hi guys, As usual, I decided to make a Quick Checklist for the new Module. I usually make them to myself, but I always make it available to the community. Version 1.0 is already available at F4U-1D Quick Checklist at user files download page. Bellow goes the first page as an example: Second page covers landing, shutdown and armament employment. I am really happy to se soo many Checklists versions coming out to the community. Now there is a style to match everyone's taste. All the best, Sydy
    19 points
  27. Mi-28N/E for DCS World! Codename : Night Hunter Mod development thread Hello folks, earlier version of Mi-28N/E Mod for DCS: Requirement : DCS Ka-50 3 Module Work in Progress Full inside 3D cockpit EFM and ASM INSTALLATION: Unzip in to into "...\Saved Games\DCS\Mods\aircraft". “Saved Games” folder is usually found inside “C:\Users\[[USERNAME]]\”. If "mods" & "aircraft" folders are missing, make them. NB: For now the MOD use Ka-50 Cockpit and EFM. Any Contributions is welcome. Release : https://drive.google.com/file/d/1dYk6yVulthlYc9vntPohFE746r1XkJyc/view?usp=sharing https://drive.google.com/file/d/19VgRDe42Au8ZdoFjP4nho94r6yLK-hFQ/view?usp=sharing https://drive.google.com/file/d/1N2BDIedBURAPG16IDFxEic4HTWCL4ICQ/view?usp=sharing Screenshots : null
    18 points
  28. Hi all, Completed my 3000 mile move and got my sim rig back in business. Time for some updates! 7/1/2025 - Updated to version 17 -NEW: Modded cirrus shader to use a texture array. This increased the number of unique cirrus cloud types from 4 to 16. You will notice many new variations of cirrus while flying your missions now. All cirrus textures were created by me from hi resolution photos of real cirrus clouds. -Tweaked several cloud presets, improving the look of Low level stratus, Altostratus and Altocumulus cloud presets - Included 4 new presets for heavy broken cumulus clouds. These are the Scattered Showers presets with no rain.
    18 points
  29. As an aid on my mission making, I edited a quick Catalog with the new Assets released today together with the F4U-1. I'm sharing it in case it is useful for other users, I will strive to keep it updated as new PTO assets are added ... I'm looking forward to the japanese ships Catalog of WW2 Pacific Objects.pdf
    18 points
  30. Dont get me wrong, I still have a blast with the module. But I believe its fair to keep in mind all that we are still missing for the DCS F-16C. A great summary was posted back in 2024, then this topic was locked: TLDR Version: Major Missing/Incomplete Systems Damage Model – Basically nonexistent beyond wings/fuel leaks. No combat system damage., Pilot Fault List (PFL) / Maintenance Fault List (MFL) – No proper fault reporting or error messages., Steerpoints & Navigation – Missing SEAD steerpoints, threat points, proper CRUS TOS behavior., airspace navaids ect. Digital Terrain System (DTS) – Entirely absent. No PGCAS, TRN, or digital terrain awareness., ECM – Ineffective jamming. No control over bands, poor logic, no realistic jamming effects., Combat Capability Gaps SEAD – Broken ECM, no HARM DL/TI/GS modes, no emitter memory, bad HAD integration., RWR (AN/ALR-56M) – Incorrect symbology. No threat priority, no missile distance cues., A/A Radar – No COAST mode, over-sensitive to notching, STT is unreliable, broken HAFUs., ect A/G Radar & Weapons – Broken radar mapping. JDAM/JSOW/GBU-24 logic still incomplete or missing. CCIP bombing is off. Some weapons not implemented at all., Other Major Issues Lighting – Poor NVG compatibility. Flood lights weak or missing. Night ops are frustrating., Textures – Cockpit (behind ejection seat not modelled) and external textures are low quality. Custom liveries have had to pick up the slack... Missing panels, details, etc., Tankers/Refueling – No boom physics. Poor lighting. No feedback from boom ops. TACAN logic is wrong., Documentation – Manual is outdated, often incorrect. Leads to confusion and misinformation., "Jealousy" Issues (Things Other Modules Have) No ARC-210 radio, HSD Expanded Data, IFF, or HAVE QUICK — all of which are present in the F/A-18C, A-10C, F-15E, etc., No L16 Mission Assignment, which is present in M-2000C and applicable to this jet., Many of these are simple DED page updates and already exist in other modules.
    17 points
  31. Many here, including myself, have the problem, they cannot catch a wire in self created missions, while they trap nicely in the default missions. I did many tests from excluding mods to trying different maps. What I found is: I copied the carrier from the "Rising Sun" mission into my training mission - I caught the wire on the first attempt. I tried with my carrier: no trap. The only difference, my carriers are steaming SSW, the Rising Sun carrier steams NNE. So I turned the Rising Sun carrier 180° and did not catch the wires anymore. I then turned my carrier 180° and I immediately caught the wire. Winds were adjusted each time, of course. The results are reproducible - heading NNE: trap, heading SSW: no trap. My guess it has something to do with the algebraic sign of the x,z coordinates of the cables' start- and end points. Edit: Marianas WW2 map I also reproduced it on the Channel map: carrier heading SW - no trap, carrier heading NE - trap.
    17 points
  32. No burnouts for me mate, just very limited time to deal with the daily life chores and even more limited for DCS modding, RL keeps getting in the way, meanwhile i have @Petr005 working on the long awaited changes for the 3D model, extensive cockpit object modeling, to bring the details to a higher level.
    16 points
  33. Sure, you pay the royalty % they requested. Edit in: we already have raw professional recording of the aircraft, and in use. We just need to work on some volume and gains.
    16 points
  34. I trust the opinion of people with actual flight qualifications, more than those of random users:
    16 points
  35. I've noticed the good pilots are enjoying the Corsair, flying with friends, making videos, completing the training and racking up mission hours shooting down other aircraft. Rookie pilots that enjoy auto start and use the throttle like an On/Off switch or push the flight stick around like they are in a dog fight for a simple takeoff/landing are the ones struggling... Post a track so we can see how you are treating her during a fight.
    16 points
  36. Hi guys Here we go ! MSA GALLET LA-100 Helmet - Entirely made from 3D scans
    15 points
  37. @Ronin_Gaijin I have spoken to the team, we are planning the use of mobile RSBN beacons that can be placed on any terrain. thank you
    15 points
  38. Hello, I finally finished the ACM. I used TS90MD servos to avoid screens as much as possible. ACM.mp4
    14 points
  39. Good morning pilots! Continuing our long-standing tradition of long overdue news updates, we invite you to read our latest post! https://magnitude-3.com/2025/07/04/2025-summer-update/
    14 points
  40. TBH, the fact that I purchased a number of modules (Harrier, Mirage, Mudhen, South America Map) from ED (yes, I purchased from ED - I know that because that's what the bill tells me who collected my payment) seem to have fallen out of service (some even before fulfilling their "Early Access" promise) has left a very bitter taste in my mouth. It's not as if this is the first time; ED has left me holding the bag before when I purchased the Hawk from them. I don't give a rat's behind for lame excuses or sob stories about some contractor acting up. If a company can't keep their suppliers in line, maybe they should take a good, hard look at their processes and they way they conduct business . Please, ED, get your house in order and provide relief for your customers.
    14 points
  41. Hi there, please have a look at the keybindings, at the moment it is very inconsistent: some switches toggle irrespective if I click left or right mouse button. Even some three way switches toggle through the three states with any mouse click. Also some dials I can mouse drag them (e.g. when setting the altimeter) and that works fine in 2D and in VR (I have mouse disabled in VR, and use my head movements as a mouse controller), however other dials, like the lighting don't work with click and drag in VR when using head movement. To summarise my wish: 1. All switches that go down, should be left click 2. All switches that go up, should be right click. 3. Rotary switches, like the fuel tank selector: left-click should turn it anti-clockwise, right-click should turn it clockwise. 4. All dials, like altimeter setting and lighting should be able to click and drag in VR with mouse disabled 5. All dials as in point 4 should also work using mouse scroll wheel 6. Include keybinds for all switches, please include a bind for each state, and a bind for toggling a state. E.g. there is no keybind to show/hide the pilot body. Please also make gear and hook as toggle buttons as well. I think something like the master arm only has one possible state at the moment. Many hardware users need ON/ELSE or OFF/ELSE type key binds as well. (Look at the Hornet for example, the "special" cases). Thanks in advance! Fresh
    14 points
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