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I produced the video, I apologise, it is crap. My excuse is that I had to produce a QAD (Quick And Dirty) for military customers to explain concepts. When we have time, we will get a better version from GA.2 points
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Oh, indeed I was, and I do have the track/acmi :D It seems to be a case of the usual FC2 behavior, where a burning bandit is still able to fire his missiles. PA, while he's burning, he gets a 73 off at you. :( So most likely, you just didn't get the packets with that info... My ACMI/Track: http://www.mediafire.com/?qxmooatedmy2 points
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another noob reporting in Heya. RAMjb here. Spanish, 32 y o. First flight emulator (I can't call "that" a simulator given the computers of the time, hehe, thankfully for I was just a kid), was Spitfire 40. For Amstrad CPC, circa 1986. And avid consumer of most flight simulators since then, in both Amstrad CPC and PC (when I got my hands in one)platforms. Even while I gave Gunship 2000 a big use, that was my last chopper sim for a long while. Been flying mostly fixed wings stuff (more exactly WW2 stuff as my favorite plane is the Fw190) for 99% of the time. I have to say that I was taken aback by BS. I was really intimidated by it. I knew it was going to be a difficult transition from fixed wing to rotary wing. Then there was the copy protection issue (I really hate systems such as Starforce, with a passion). And finally I had no HOTAS and for me it was plain to see that if I was to enjoy the transition I needed it. In the end the deciding factors were a series of promo clips I saw on youtube, signed by Glowing Amraam (guy does as a hobby. Many professionals wish they could do an editing job as his). I simply felt the need to give it a try, regardless of the Starforce issue (been on the watch on that aswell and the general lack of problems with SF I've seen related with BS was also a deciding factor). Purchasing a HOTAS was more or less a must for my activity on IL2 and other flight sims, so I gave the step. So after months since it's release I purchased a copy last Saturday, when I also purchased a X-52 FCS HOTAS. And boy I have to say I wasn't turned down: the darned chopper is as hard as I expected to fly. If not hardest. MUCH hardest :D. I've got fixed wing aircraft insticts developed after years of flying them virtually, and those are a killer in a chopper. After days of banging my head against the screen I finally got to understand, for instance, that "chasing the ball" was to be done more with the cyclic than with the rudders, and that correcting sideslips needs cyclic bank, not just rudder yaw. And that is just ONE instance. My initial instincts when I wanted to slow down or accelerate also produced some hillarious results. All my turns ended in the most unco-ordinated slipping when facing the new direction (product of underusing the rudder for not understanding the whole concept well). Other things as trim, however, I got and understood really fast (just needed to see the producer notes video about it). Not so with the autopilots, tho. After some days of crash after crash and reading a lot of internet stuff, most of it here, and looking for youtube clips for some tips on how to get a feel of the chopper (and quite some iterations on the shooting range mission, of course), I'm slowly improving. I can't do any fancy stuff like hammerheads, but at least I can land. No, really. For me the worse issues were related with transitions, and particularily with transitions to hovering without immediate use of autohover. Sideslips were a killer, I always tried to adjust with rudder and I would find myself slipping and yawing for no result. :lol: So if transitions into hover are a pain, and I had problems adjusting for sliding, landings were more something like "hard encounters with earth". At its best. Today, just a few minutes ago, I completed the 1st campaign 1st mission succesfully. Landing and turnind the chopper off included. For me is a huge sensation of accomplishment, because I was able to actually stay within 200m of the lead chopper for the whole of the mission (have to admit, I cheated twice because I lost vis on him while operating the ABRIS or the INS system, and used external views to relocate it.). I found no problem following him in turns and speed changes. I was even able to intuitivelly close up or slow down a bit to let it go (as a good fixed wing sim pilot I'll let you guess how I was trying to slow down at first :lol:) if I was lagging or getting too near. And finally I got to land at the FARP. I mean, a "small" (hey ,for me is very small!) square with an H in the middle and not a long runway with a really big parking zone to land almost anywhere I was able to finally force myself into a hover -my standard landing way until now-. Truth be told, it didn't go without problems. When doing the circuitto the FARP I slowed down to almost a hover to turn around the helicopter using rudders only, to then do the final approach at very slow advance/descent rate. Somehow I lost track of my collective and found myself in one of those nasty "vortex falls" or however it's called. I was at some 200m radar altitude at the moment my helicopter turned into a falling brick, and I thought I had blown the whole mission in the last minute, But I reacted fast ,dropped the nose almost instantly, and gained enough speed to increase collective and not smacking myself in the ground by, dunno, maybe 10 or 20 m. Then I did a proper approach and landing. Yes, all I did was to take off, follow a darned chopper around for some 40 minutes (hearing him talk about land reference points and not looking at any because I was too busy following him, LMAO) and then almost smack myself when trying to land. But hell I DID not smack myself, and I did land and turned the chopper off. I feel very very well. A nice rewarding sensation. I certainly expected this sim to deliver, but boy does it do it even more than what I expected!!! Have to say a couple things. First of all a big THANK YOU to everyone who has posted in this thread. I've read through all of it and understood a lot of things I was doing wrong because of the info posted here. Second of all: There should be a bigger emphasis to warn newcomers as me that switching Heading Autopilot off while you're in hover and rotating to face a new direction (to then engage it in that new direction) makes things MUCH easier (you don't have to fight the darned AP trying to bring the chopper nose back to where it was). I read it somewhere, think it was even here, but its a point that rarely is brought up. In fact I think my worse problem with the chopper until today was that I really didn't understand all that well how each of the three autopilot works, and that sometimes switching one of the three compensators off for a short while (usually the heading one) really help you doing what you want... So...well, hello, thanks for reading this brick of a post, and thank you all for your inputs here!. I'm a long way from being a decent "virtual pilot" of this little monster of a chopper, but certainly I'm much much closer than when I first started it :megalol:2 points
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Как сказал один мой друг:"В таком возрасте уже хочется что-то делать для игры, нежели играть в неё." :)2 points
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Вот хронометраж по первому треку: Время-Скорость-Перегрузка 64......2871........-6,4 66......1808.........0,8 68......1327.........6,1 70.......925.........4,1 72.......848........-3,4 За 8 секунд безмоторного маневрирования ракета сливает скорость с 2871 до 848 км/ч. Во втором треке, когда она почти не маневрировала, за время с 58 по 74 сек (16 сек и тоже c выгоревшим двигателем) ракета слила скорость с 3274 до 1542 км/ч. Разница ощутима. Далее. Никто и никогда не говорил, что у нас все замечательно. Да, полетная модель ракет (всех ракет, не только 120) упрощена. Да, полетная модель СФМ самолетов упрощена. Да, нет приличного моделирования помеховой обстановки - именно обстановки (и кстати, неизвестно когда оно будет, если это вообоще возможно). Да, авионика самолетов упрощена. Не нужно только делать из этого трагедии и с надрывом вопрошать "Доколе?" Разработка достаточно сложная и сделать все одновременно на одном высоком уровне не получается. Это не в кваке монстров лепить. Для тех, кто считает стакан наполовину пустым, есть райвоенкомат и летные училища. Там все по честному. А здесь - моделирование с той или иной степенью приближения.2 points
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you can try also this: open graphics.cfg in the config folder and edit LandLodDistances { LandDay { L01 = 30000; L12 = 50000; } LandNight { L01 = 20000; L12 = 40000; } to LandLodDistances { LandDay { [u][b]L01 = 12000;[/b][/u] [u][b]L12 = 28000;[/b][/u] } LandNight { [u][b]L01 = 12000;[/b][/u] [u][b]L12 = 28000;[/b][/u] } and ofc, don't forget to back it up before you edit ti.1 point
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10.6 Beta 8.740 now available in XP/Vista/Win7 flavours if anyones wants a go ;) XP http://www.station-drivers.com/telechargement/ati/catalyst/ati_catalyst_8.740-xp_whql(www.station-drivers.com).exe Vista/Win7 http://www.station-drivers.com/telechargement/ati/catalyst/ati_catalsyt_8740-vista-7(www.station-drivers.com).exe Driver Packaging Version 8.74-100517a-100911E-ATI Catalyst™ Version 10.6 Provider ATI Technologies Inc. 2D Driver Version 8.01.01.1038 Direct3D Version 8.14.10.0761 OpenGL Version 6.14.10.9896 Catalyst™ Control Center Version 2010.0517.1742.298701 point
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Keeping in mind that activations/use thereof is not an issue and that you will be furnished with more upon request should your allocated number run out, give this a try: Uninstall and manually clear all leftover folders, if any. Reboot. Manually clear the registry of all entries pertaining to DCS:BS. Reboot. Install and patch to 1.02. Reboot and run the quick-start mission, prompting activation and see if the issue persists. If not, good. If so, at least you have eliminated a possible registry error on your system. Above will use an extra activation, but as stated, you will be furnished with more upon request.1 point
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Небольшая (16 минут) запись рабочего процесса над созданием острова. сам видео файл - 81мб Исходные данные - 5мб ВНИМАНИЕ!!! СДЕЛАЙТЕ КОПИЮ ВСЕХ ПЕРЕЗАПИСЫВАЕМЫХ ВАМИ ФАЙЛОВ ИЗ ОРИГИНАЛЬНОЙ ПАПКИ ИГРЫ ВО ИЗБЕЖАНИЕ НЕПРИЯТНОСТЕЙ С ПОТЕРЕЙ ДАННЫХ. Запись довольно затянутая местами, и - из-за отсутствия времени - без звука (временно?). Некоторые незначительные моменты забыл указать - впрочем вопросы в этой теме никто не запрещал задавать. В дальнейшем, как доведу до ума - выложу на Wiki. Удачи!1 point
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I'm waiting for the spanish 102 update Conuk!! .. withouth nails... at this time... :doh:1 point
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Ugh. I read this "suggestion" all the time and it is a poor one. This leads to learning bad habits that will make it even harder for you to really understand the Black Shark autopilot and Trimmer later. All the more reason to spend time on learning how the system really works instead of memorizing workarounds. Just my $0.02USD, but I suggest that you: 1. Turn all four AP channels AND the Flight Director on. Leave them on all the time while you learn how the Trimmer works. It's not intuitive and takes some practice. 2. Fly often with Flight Director on. Learn how to use the Trimmer in all flight maneuvers - takeoff, acceleration, cruise, turns, climb, descent, deceleration, hover, etc. Note how it affects your rudder pedals and cyclic during manuevers. Practice "Trimmer Tapping" as well as release-and-hold. See which works best for you. 3. Once comfortable with 2., turn Flight Director off to enable autopilot feedback. Practice the same flight manuevers in 2. 4. Now starting turning on "modes" (auto turn to target, route, auto hover, etc.) and experiment again with the Trimmer methods. Step 2 is the longest and hardest step but with the most payoff. Welcome to the Black Shark, and good luck!1 point
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Согласен, как бы то не было, ЛО лучший, конкурентов, нет. Но хочется идеала)))1 point
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То JGr124_MUTbKA Ощущение, вы либо утрируете, либо никогда не переводили (особенно) техническую узкоспециализированную литературу, причем переводить нужно не абы кабы, а нормально ИМХО (и про постянное смотрения в "писанный толмач" не говорится ;)). И не компьютерными переводчиками. Да, они помогут, но только совсем чуток (И не странно тогда вам, почему в ЕД не переводят таким образом?). Я не переводчик, хоть и маленькие познания есть. К примеру, у меня матушка более 40 лет занимается с иностранцами и подготовкой уезжающих на работу или на ПМЖ за рубеж (плюс по линии Ф_С_Б бывает) и переводами спец текстов и "на лету" (самый сложнейший вид перевода), я знаю, что это за труд, видел. И все начинается с букваря текста- основа перевода. Если у вас есть время - переводите, к чему сорказм? Я видел много "крутых" переводов, хорошо что они не касались систем жизнидеятельности или опасного производства, т.к. там было много ошибок (и некорректный перевод, и не соответсвие русского английскому тексту, все таки технический язык это не бытовой), и не дай Бог такой "грАмАтей" будет важное переводить что то. Переводчик должен знать не только язык, но если он по теме работает, должен быть в теме и плюс тех.консультант с той области, иначе перевод может быть неграмотным, хоть слова и будут переведены... Вот мои ИМХО.1 point
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Ahhh, It's been a while since I've seen this... It's hard to tell but If I remember right, it's a very well edited mix of Lockon and Falcon4 ? The biggest give away is the lighted HUD during the approach at the the end. EDIT: Here it is, Originally done by rugg!1 point
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I don't know if these were even shown at the expo, but I just assumed those latest videos were made to be played on repeat at a booth, and that's why the editing was simple and quick. I don't know if that's actually the case, but I can understand why the editing of a video wasn't given top priority when there were probably tons of other stuff they had to do to set up for it. We got to see the A-10, though, and I can't complain about that. ;)1 point
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Intro to Bullseye! You can find many other tutorials on my youtube page! Enjoy! Aero1 point
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Well thats new info thx, there seems to be 2 errors then. I saw him explode on impact (you can see that on the first post, on the event window), your pictures show completely different story. theres several seconds missing from the moment of impact and then hes till in the 3D world when on my end he was gone a long time ago... :huh: Heve never seen this happen before...1 point
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Thank Topol http://www.kunsan.af.mil/shared/media/photodb/photos/100421-F-6393C-084.jpg Marine AV-8B Harriers refuel from KC-135 A Marine AV-8B Harrier from VMA-211, Marine Corps Air Station, Yuma, Ariz., uses a drogue to refuel from a KC-135 Stratotanker from McConnell Air Force Base, Kansas, during Red Flag-Alaska April 21. Red Flag-Alaska is a field training exercise that provides joint offensive counter-air, interdiction, close air support, and large force employment training in a simulated combat environment. (U.S. Air Force photo/Capt. Shannon Collins) http://www.kunsan.af.mil/shared/media/photodb/photos/100421-F-6393C-070.jpg AV-8B Harrier refuel A Marine AV-8B Harrier from the VMA 211, Marine Corps Air Station, Yuma, Arizona, moves into position to receive fuel from a basket on a KC-135 Stratotanker from McConnell Air Force Base, Kansas, during Red Flag-Alaska April 21. Red Flag-Alaska is a 10-day field training exercise that provides joint offensive counter-air, interdiction, close air support and large force employment training in a simulated combat environment. (U.S. Air Force photo/Capt. Shannon Collins) http://www.aviano.af.mil/shared/media/photodb/photos/071018-F-3431H-400.jpg RODOPI JAVELIN AVIANO AIR BASE, Italy--Bulgarian MiG-29's and F-16s deployed to Graf Ignattevo air force base, Bulgaria taxi toward the end of runway for take off as part of Exercise Rodopi Javelin Oct. 18, 2007. More than 250 Airman from Aviano join with Bulgarian Air Force to train together during Exercise RODOPI JAVELIN 2007 at Graf Ignatevio Airfield, Bulgaria. 5-26 Oct, 2007. (U.S. Air Force photo/Staff Sgt. Michael R. Holzworth)1 point
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On May, 9th Moscow http://pilot.strizhi.info/photos/v/Parad_65/may_9/?g2_page=11 point
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Oh contrare, I was on Jags in the mid 80's and they were still underpowered and had problems taking of in hot weather with a full load. The micro turbo did explode every now and again, and the wet starts were spectacular if the seat stick interface got the fuel switches wrong. But hey, it WAS the best AC I ever worked on, and the best sqn too....:pilotfly:1 point
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верно. перевод - трудоёмкая работа. при этом симмеры, которые возьмутся за это дело, испортят себе удовольствие от выхода игры, потому что они будут видеть бету, глукавую и забагованную. большой респект нашим тестерам и переводчикам за то, что они продолжают помогать нам.1 point
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Do Lockheed Martin's adverts look like this? No. And they don't sell their products in shops. You guys appear to forget that the military clients have eyes and feelings too. ;) I got your meaning but you simply don't get it with all do respect.1 point
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I think that in RL helicopters use simpler methods to remain undetected. To anyone that has the spare time and "courage", read below : REAL LIFE Flying low between mountains/hills is the simplest but best way. At all times the helicopter pilot and tacticians will have to plan routes accordingly in order to keep a low profile and not to attract the attention of enemy fighters and anti-air defenses. Attack helicopters are depending heavily on the terrain morphology. Apart from this, attack helicopters, being deployed from FARPs, are usually quite close to the front-line. They can go in and get out quite fast. Their attacks(performed by well trained pilots) usually takes only a little time, given that the helicopter pilot followed a stealthy route to get in and out, so the enemy has a rather narrow time "window" to detect them and react . In RL there is one gold rule... you never deploy a helicopter if the enemy has established air superiority, even temporarily. If enemy fighters overfly the target area or patrol in close proximity the helicopter would be in grave danger. So it would be better to stay on the ground! Russian Army doctrine, in particular, wants all army branches to work close together, covering each other. This means that Ka-50 would be deployed close to their lines(when not in covert op's) where SAMs would discourage enemy fighters to hunt it down freely. Even in worst case the helicopter pilot will be warned about possible threats in the surrounding area from friendly radars and flying aircraft. He never flies depending only on his eyes and the protection of God. IN GAME Some of the above can't be guaranteed or followed for many reasons while in game. The best way to stay out of harm's way is what Ethereal suggested(given the doppler effect won't be modeled accurately any time soon), fly between hills and mountains while the area is not overflown by fighters and having a friend watching your "back".1 point
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Костя, поставь в файрволе на simulator.exe "разрешить всё". У тебя скорее всего ему разрешено прослушивать только один порт.1 point
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Пипец! все еще хуже чем я думал. При перегрузке девять единиц ракета, летящая по инерции не теряет скорость!1 point
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нет, но это постоянно происходит. щя нарисую osa tor tunguska tews.trk1 point
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Цитата:Сообщение от Atskiy_KOT Так вот в ЛО ракеты на маневрах не теряют энергию, не тормозятся. 1. Это так. И доказать это легко. Скорость ракеты после допустим 20 секунд полета идущей прямолинейно практически одинакова со скоростью ракеты, которая идет с постоянной перегрузкой около 5 единиц, через те же 20 секунд. По-моему Чиж сам признавал, что скорость ракеты в ЛО и в ЛО2 зависит только от пройденного ей пути. Можно провести еще один эксперимент. 2 самолета летят на разных высотах. Один на 15 тыс другой на 100 метрах. Берут друг друга в захват и пускают ракеты одновременно. Попадание обоих ракет тоже будет одновременным. Можно еще привести несколько подобных примеров и тестов, которые однозначно показывают, очень далекую от правдивой реализацию ракет в ЛО. 2. Имеется ввиду сетевая реализация ракет, когда на треке клиента, в которого попадает ракета она взывается на расстоянии 500 метров. В ЛО1 был тот же эффект, но расстояние было раз в 10 -20 меньше. ПС.. одновременно ответили почти то же самое)))1 point
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Argh, yes, thanks for pointing that out :( Still, i'd pick the newer F-15 model over the ugly stock one anyday :thumbup: edit: could this be fixed though?1 point
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Что за чушь? Ты ветку то читал? Вот смотри. Мы примерно знаем энергию ракеты в реале, и он такой же смоделирован в ЛО. Так вот в ЛО ракеты на маневрах не теряют энергию, не тормозятся. Их невозможно вымотать маневрами. В реале же на сверхзвуке при маневре ракета очень быстро теряет энергию. Второй момент в реале радиус подрыва ракеты около 30 метров, у 120 вроде 8 метров. И ЛО же радиус подрыва ракеты может быть 500 метров и более. Вывод: если сделать ракеты, на которые воздействуют все законы физики, и скрутить им взрыватель, их эффективность будет значительно ниже, чем сейчас, особенно на больших и средних дистанциях. (А в реале все это на ракету действует). Почему ты так считаешь? Какие то доказательства есть? Может ты просчитал все варианты? Выкладывай расчеты, может ты совершил прорыв в оценке эффективности противоракетных маневров? Да? Эретрийцы вместе с Эфиопами с тобой не согласны. Ты никогда не думал, почему летчик старается произвести пуск первым? Не дороговато ли стоит такое средство обрести уверенность в себе?1 point
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I think you haven't noticed that even with gys F-15, missiles on pylon 7 and 8 are also still rotated wrong.1 point
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Thx for the replys. I got not other lines in export.lua. So i guess it´s not compatible with FC2 yet.1 point
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on a une idée même aproximative de la release? les sites utilisant la vertion ancienne, se font de plus en plus rares ces jours ci...1 point
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This script will not work together with Tactview or Lotact, it's not following this rules : Myfonction = { Start=function(self) -- Place your code here end, AfterNextFrame=function(self) -- Place your code here end, Stop=function(self) -- Place your code here end, } -- ========================================= -- Overload you can see this in tactview.lua or Lotact.lua -- ========================================= -- Works once just before mission start. do local PrevLuaExportStart=LuaExportStart; LuaExportStart=function() Myfonction:Start(); if PrevLuaExportStart then PrevLuaExportStart(); end end end -- Works just after every simulation frame. do local PrevLuaExportAfterNextFrame=LuaExportAfterNextFram e; LuaExportAfterNextFrame=function() Myfonction:AfterNextFrame(); if PrevLuaExportAfterNextFrame then PrevLuaExportAfterNextFrame(); end end end -- Works once just after mission stop. do local PrevLuaExportStop=LuaExportStop; LuaExportStop=function() Myfonction:Stop(); if PrevLuaExportStop then PrevLuaExportStop(); end end end cheers1 point
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"Please please DCS: BUCCANER DCS:BUCCANER DCS:BUCCANER !!!!!111oneone" and then "No, no I`d love DCS: English Electric Lightning" "I think the most sensible is DCS: Enter_Another_Absurd/Popular_A/C_Here" ...just another pathetic, boring, predictable topic..1 point
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So, conclusion of this topic is to use 120% of zoom and enjoy in life... You know Viper, i could use max zoom on my screanshots and targets would be visible but I did not want to do that.I never use 100% of zooming,my zoom view axile is on max 80%. If you find realistic that almost nobody from this forum can't count remaining live units in situation from picture ,with used amount of zoom(about 70-80%) ,i realy don't know what to say anymore...But i am sure in one thing,sooner or later most of A-10 and Su-25 lockon pilots(not you Mogas, there is not much to see on 45000 feet) will remember this thread and they will ask them self, what is realism .1 point
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The HSI heading bug and track arrow can be set manually when the HSI auto/man switch is in the manual position. The HSI however is an instrument showing information, not a source of data for the autopilot. It's not possible to turn a knob by the HSI and have the autopilot be driven from this setting, for example. FSX's aircraft's autopilots and HSIs (differing from the Ka-50) are tied together because that is the primary and most sophisticated navigation instrument available for navigation. In the Ka-50 the PRT-800 is primary and so that is what the autopilot is driven from. There are a number of reasons why you'd want to use the HSI in manual mode, aligning with an ILS approach by turning the track arrow or setting a reminder heading bug.1 point
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Looking again in Windows Task Manager, this time Processes tab, I see simulator.exe *32 utilising 67-75% of the CPU (dual core) and Memory usage keeps increasing, all other processes are mostly not utilising the CPU (if they do it's 1-2% every few sec, like System process) and their Memory does not keeping increasing.1 point
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Небольшой праздник на нашей улице, пока не новая панелька, но скрипт для LOFC 2.0 с последним патчем который экспортит данные в старую LOVP. Вообщем запускаете LOVP 1.3 ее можно скачать здесь: http://3dvrm.com/bsvp/LOVP_v13p.zip И используете новый скрипт при установке: http://3dvrm.com/bsvp/LOFC2/Export.lua Панелька работает как и раньше, только уже с новым ЛО.1 point
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