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Showing content with the highest reputation on 11/04/23 in all areas
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39 points
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16 points
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Hi fighters Long time no see. All this time, the team worked hard and today we will show you something. You know that Normandy2.0 is significantly larger than Normandy1944 and the Channel map, and provides users with significantly more opportunities to implement scenarios of the World War II. And the Ugra-Media team is happy to share the results of the development of the map, which allow you to realize the scenarios of the initial period of this war, including the Battle of Britain - the greatest battle in the sky of all times and nations. In this update, we add 7 airfields that you know: - Biggin Hill - Manston - Detling - Lympne - Abbeville Drucat - Merville Calonne - Saint-Omer Longuenesse - Wizernes This will allow you to adapt your missions and campaigns and supplement them with completely new historical scenarios. Now the distances have increased, build new routes, choose spare airfields and watch the fuel. We know your wishes for additional airfields on this territory. Stay tuned! Look at the first results of the work that is in full swing. Biggin Hill Saint-Omer Wizernes15 points
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SHIPYARD Update. Hey guys just wanted to update you on my AI Shipyard progress. Currently, I'm working on the Type 23 Frigate Richmond, F215 Brandenburg German Frigate, USS Fitzgerald DDG-62, and the OSA Missile Boats. Below are snapshots of what's to come. I've updated the Richmond with Naval Strike Missiles. Looks like there due to upgrade the Richmond 2023/2024. What's nice is you can see the downwash from the helicopters now on the water thanks to the recent update. The German Frigate F215 Brandenburg was the 2nd or 3rd AI Ship mod I created back in 2020 when I first started. I just never released it. I have since upgraded all her weapons and radars. It's a low poly mod but it can hold its own in DCS so I think it will be another great addition plus there are no German ships in DCS at the moment that i know of. As mentioned I will try to create a mod for each country out there. All mods are still a WIP. Stay Tuned. Thanks for your interest.12 points
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11 points
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Magnitude 3 - long awaited progress report is now available for viewing: https://magnitude-3.com/2023/11/04/2023-annual-update/ (+ more screenies)10 points
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9 points
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9 points
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In case anyone hasn't seen the post on the official roadmap thread, more WIP screenshots were posted on the Orbx Discord: It looks really good so far - I'm really impressed with what I'm seeing and this will definitely be the main map I use going forward. One thing has got my eye that I don't like though, which is/was also common to the South Atlantic map, if you look where the land meets water, you'll see a sharp, steep, grey incline, which makes it look like all the landmass is sat on a load of concrete and it's particularly noticeable when flying at low altitude. These are all WIP screenshots though, so hopefully Orbx will improve the coastline to make it look more natural (obviously in some areas, such as ports, naval bases and piers it's accurate, but there's plenty of places where it isn't).9 points
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6 points
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We have not shared any yet. We will share them soon. We have internal developer version of DCS and work simulatenously on the latest version before it releases to open beta. It would not work otherwise at all, as each patch would potentially break every module like that. All modules get built against the version you guys will get, before you get it, and tested, if they work, etc. For a good while now the F-4 has been developed on 2.9 and upwards.5 points
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5 points
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Russian Forum: Plans to determine the profitability of making clickable harcore tanks modules. ED has moving on that direction. Plans to Realistic vehicle movements on Combined Arsm. ED has research about build a Electronic Warfare System on DCS ED working on a destructive fragmentation system.5 points
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I recognized this place RIGHT AWAY! (Bodø, Norway) I only spent 6 weeks there a long time ago - Wow what a beautiful map!!!!4 points
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Awesome news, looking great! Maybe the german radar sites could also be moved to the correct position in the same update?4 points
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Hi excellent work!. @Currenthill I think You mentioned once that somebody else is doing mod of Cezar or it was SAMP-T ?4 points
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Large progress report on their homepage: https://magnitude-3.com/2023/11/04/2023-annual-update/?fbclid=IwAR2aHdYifz5tRC1eb7Xz4DJrzGFzveW8oTZX5D25XF_5IrAf5xlh5bRR1Pk4 points
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Aha! That's it! We have to find out when VBF-10 left on their CV11 tour! That's got to be the release date! (Then again, some of us might be trolling a few dramatic blokes here who have been predicting doom for years, and understand that it'll be ready when it's ready)4 points
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OMG guys....lol.....It's just a number I used from my USMC MOS number of 2834. Don't go down the rabbit hole and start a hype train. But that font style is correct for VBF-10 during their CV11 tour.4 points
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4 points
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Version 2.35 - 20250630 - Corsair, bug hardening Download: here (ED's User Files) FOR GOODNESS SAKE, DO NOT USE DCS' NEW "SAVE MISSION" - THAT WILL DESTROY THIS MISSION. PLEASE DO NOT REPORT BUGS FROM A SAVED MISSION. IF YOU SAVE A MISSION IN DCS, IT IS DCS F***ING UP THE MISSION. HARD. DCS'S "SAVE MISSION" FEATURE IS NOT PRODUCTION-WORTHY. Do you feel like flying today? Take a jaunt in any airframe? Train any discipline? Be it engines start-up (COLD version only), landing, bombing, cargo slinging, dropping LGB, intercept & escort, precision approaches, air combat, commanding Combined Arms vehicles, engaging SAMs, carrier/naval ops, air-to-air refueling, hunting ships, conduct SAR or some ADF homing? They are all covered here. No matter if you want to take to the skies in a warbird, cold warrior or G4 - fixed wing or whirlybird, or race down the streets of Deededo in a Hummer -- this is your one-stop, non-stop trainer. Suit up, and report to the flight line, pilot! This is a universal training sandbox for all DCS player aircraft to help you to familiarize - and keep yourself current - with your aircraft, hone your skills, and simply have some fun. Slots for every module (and many CA ground vehicles) are available, so you only need this one mission. The mission is fully multiplayer-capable and runs endlessly, enemies and allies spawn on-demand. Features Include Inspect all your planes from the outside (requires CA) Start-up practice (COLD version only) Landing practice at 06R/24L at Anderson Ground Target Practice Gun Range Bomb Range (with accuracy statistics) Laser-guided munitions deployment Air-to-Air target practice in multiple difficulties, warbirds and modern Formation, Intercept & Escort Ship Strike ADF practice Helicopter SAR: including city, forest and sea rescues Helicopter Cargo (sling-load) Transport (different weight classes) Helicopter Naval operations Air-to-Air Refueling Carrier/Naval Operations (Hornet, Tomcat, Harrier) SEAD/DEAD (Anti-SAM, multiple difficulties) Combined Arms practice: JTAC, Tanks, driving (requires Combined Arms) Logbook Keeps track of all landings, take-offs, crashes, start-ups and stick time -- per airframe and total. Private per player (on servers), accessible via the communications menu. Logbook is persisted if you have de-sanitized DCS. "Scenic / Fun" Features (can be disabled) "Stop Gap" Eye Candy Civilian Air Traffic (do not shoot them!) Supported Modules All (including Combined Arms) Multiplayer and Single-Player Yes Time Endless How To: Simply choose the airframe that you want to fly. Note: you must own that model in order to be able to fly it. Inspect your plane(s) (requires CA) The base now features a couple of player-controllable M-92 "Massun" Loaders and other vehicles that you can drive around the airfield to inspect your planes. Enter one of the loaders, go to communications and show all empty slots, then drive to whichever plane that you want to inspect. Fun Flight Grab any aircraft, and fly out into the blue sky. Landing Practice Anderson's runway 06R/24L and Antoni B. Won Pat's 06L/24R are designated for all pilots as practice runways. In order to let Tower appreciate your landing skills, simply land on those runways and come to a complete stop. You will hear their opinion, even unsolicited. Make sure that you touch down inside the green touch-down zones (switch to F-10 map to see them). For optimal results, touch down in the middle of the green zone. Radio Navigation There are multiple stations that can be navigated to by radio navigation: the air fields, CVN 71 (on TACAN 71X) and a TACAN station at the solar farm in southern Guam at TACAN 64X Ground Attack (live units) There are two groups of enemy units located a few miles to the Northwest of Anderson AFB, near the label "Target Range NWF" and are marked with orange smoke. Once you destroy one group, they re-spawn automatically after a few seconds. These units will return fire. Gun Range There's a gun range with lightly armored vehicles west of Anderson AF. The southern tanks are reserved for aircraft equipped with AP-capable guns. Tanks (and only tanks) will defend once attacked. Bomb Range There is a staffed bomb range south of Antonio B. Won Pat International airport marked "Bomb Range" on the map, consisting of a classic 'bullseye' bombing target (marked with orange smoke) and a precision bombing area (marked with red smoke), filled with vehicles. YOU MUST BE CHECKED IN before weapons range command rates your performance, you must check into the bomb range via Communications-->Other-->Air-to-Ground-->Contact Bomb Range and choose "Check in with range". All subsequent weapons releases will be considered (and rated as) training attacks on those targets. Note that the first player who checks in will activate the smoke markers on the bomb range. Bullseye Range (orange smoke) Try to drop your bombs/munitions as close to the center (marked with an immortal watchtower) as possible. The entire target area is marked out with tires, and you are scored (in percent) by how close to the tower your weapons hit the ground Precision Range (red smoke) There are numerous targets arrayed inside the two green circles east of the red smoke. Attack the targets with your munitions, and if you hit a target, you will receive a hit (100%), otherwise you register a miss (0%) Evaluation At any time, you can request an evaluation of your bombing performance via communications-->Other-->Contact Bomb range. Your evaluation carries over between aircraft, and you can at any time clear the statistics can start fresh. Laser-Guided Munitions Deployment There is a an area SW of Antonio B. Won Pat Airport labeled "Laser Range". You will find a number of enemy vehicles. One is always marked by a laser painter (code 1688). Set your LGB to that code, and engage the targets. Targets respawn after they have all been destroyed. You can be vectored to the currently painted target by querying for the "JTAC Lasing Report" on Communications-->Other-->Air-to-Ground. The report always shows your range and bearing to the lased target. Requires that you are carrying Laser-Guided Munitions, so tell the chief before you depart. Formation / Intercept & Escort Wherever you are, whatever aircraft you are flying, you can request some company to practice group/formation flight and intercept/escort with another flight to hone your fine flying skills -- or just enjoy the company. Whatever your preference, you have the choice: Team (same aircraft) A second aircraft identical to yours in loadout spawns in 1nm in front of you, at your current speed and heading. Close the gap, form up on its wing and try to get a bit closer... And take your time, your flight lead will keep that course, speed and altitude for the next 200km. Dissimilar aircraft In dissimilar training, an aircraft type that is different from yours will spawn. Again 1nm in front of you, at your current altitude. But your new flight lead will will set their own speed. -- Jet: A Hawk, F-117A, Tornado or Mig-27 at 300 knots -- Warbird: Any other warbird, at 200 knots -- Helo: An AH-1, Ka-50, OH-58, Gazelle, UH-60 at 90 knots Intercept & Escort Here you are tasked to approach, and then match and follow another aircraft's flight path. The aircraft always spawns to your left, with a flight path that is at right angle to your heading. - Fixed Wing: A heavy (B-52, A-50, IL-78, Tu-142, Tu-95) at Angels 12 - Helicopter: A transport (CH-47, CH-53, Ka-27, Mi-26, SH-60) at 1500 MSL The other flight is always friendly. If you don't like your new flight leader you can at any time request a new partner, or dismiss them. Sea Attack (Small Vessels) There is a group of enemy fast attack crafts west of Guam, inside the area "Sea Targets Small". Once you destroy all units, they respawn after a few seconds. These units will defend themselves and re mostly harmless Ship Strike (Large Vessels) There are two naval units (a cruiser and a frigate) some 120-200 nm off the west coast of Guam, inside the area marked "Naval Targets Big". These ships will defend themselves vigorously, at long range, successfully sinking even one of them is a feat in its own. After sinking both, they will respawn after a few seconds. Air-to-Air Unlike ground and sea targets, you spawn the group of enemies yourself via the communications-->Other menu. You can choose between Air-to-Air EASY The units spawn inside the area marked "Air Targets East". You can choose between Mig-25T (harmless), Mig-21 (mostly harmless), F-5E Tigers (armed), and Ka-50 (Helicopters, defend) Air-to-Air HARD (not available to Helicopters) As before, the Units spawn inside the area marked "Air Targets East". All units fight, are well equipped, and are on CAP. You can choose between F-15C, Flankers (Su-27), Vipers (F-16) and Mig-31 Air-to-Air Warbirds (not available to Helicopters) These units spawn inside the area marked "Warbirds" in South Guam. All units fight, and are on CAP. You can choose between Messerschmitts, Spitfires, Fokkers or Mossies. SEAD/DEAD NOTE: Activating SAM missions can put all units in harm's way, since some of the SAM sites have great range. Therefore, when you are done practicing SEAD or DEAD, make sure that you remove all SAMs from the arena. To start a SEAD/DEAD mission, go to Communications-->Other-->Air-to-Ground-->SAM activation and choose from one of the items offered. The SAM are located some 40nm to the Northeast on the island Rota. You may want to think about when you activate the SAMs, since approaching an active SAM site over open water can be a harrowing experience. SAR - Search And Rescue Missions (Helicopter Only) NOTE: SAR are helicopter missions that are restricted to transport helicopters. In DCS, these are Huey UH-1 Hip Mi-8 Hind Mi-24 To successfully complete a SAR mission, you first find and fly to an evacuee (when you get close enough, they will mark their location with blue smoke), pick them up, and then return them to a safe zone where they can be taken care of. To see what missions are currently available, go to communications-->Other-->Air-to-Ground-->CSAR Missions and choose "List active CSAR requests". This will give you a list of currently available SAR missions, their distance and bearing, along with their beacon frequencies for ADF. There are three different SAR missions available: "Dededo Traffic" - an (easy) SAR mission located in downtown Dededo "Forest" - a (most likely) winching mission in a forest "Lt. Floatsome" - a sea-SAR: winching over open water You can, at any time, create additional SAR missions via communications-->Other-->Air-to-Ground-->New SAR Mission and choose one of the three types (Traffic, Forest, or Sea) Once you have picked up evacuees, return them to a safe zone. Anderson AFB is always available (land near the blue smoke), but there may be closer safer zones - you can always query the closest CSAR safe zone via communications-->Other-->Air-to-Ground-->CSAR Missions and choose "Direction to nearest safe zone". Besides Anderson AFB, you can also deliver evacuees to the oil rig "Expanse Explorer", Castle-Class "Naismith", CVN 71 Roosevelt or the amphibious Assault Ship "Tarawa". Sling Load Cargo (Helicopter Only) All Helicopters can sling-load cargo. In order to practice pick-up and ferrying cargo, fly to the construction site just north of Anderson AFB, near the green smoke. Once there, go to communications-->All Cargos and choose the cargo that you want to pick up. Once picked up, transport and deposit your cargo inside the circle marked out with tires on the south-eastern side of Anderson AFB, near the Helicopter Parking zone (where you took off from). The area is also marked green. Aerial refueling (not available to Helicopters) There are two tankers available: A KC-130 "Shell" and KC-135 "Texaco" standing by for topping you up. Choose the one that fits with your refueling system (e.g. the Viper goes to Texaco). Choose Communication-->Other-->Air-to-Air-->Aerial Refuel and choose the tanker type that you need for your aircraft. You can find the tanker on a race-track pattern pattern west of Guam, at 18000 MSL. Combined Arms Practice (Requires CA) There are a couple of player-controllable vehicles on the map for you to practice your Combined Arms skills: Plane inspection - ON AFB there are a couple of Loaders and Maintenance vehicles that you can drive to your aircraft and perform a visual outside inspection. Note that for this to be gratifying, you have to enable showing player slots: go to Communications-->Other-->Mission Options and choose "Show unoccupied player aircraft" JTAC - At the "Gun Range/CA JTAC" there is a Hummer that you can use to designate smoke, and lase many vehicles. Another player can then engage the targets that you designate. Make sure to co-ordinate with your pilots that the ordnance isn't too heavy, lest you get blown away with the baddies. Tank / IFV (Leo, M1, Bradley, Hummer) - Close to North West Field ("Target Range / CA") are a couple of player-controllable armored vehicles that you can drive up north to NWF and engage the various units there. Note that the targets will return fire. Hummer Urban Driving/Racing (Hummer) - In Dededo there are two Hummers and two Maintenance Vehicles that you can drive through Dededo to practice your driving skills. And since there are two of them, if there are also two of you, what's more natural than committing to a completely unsanctioned race with the other guy? Yeah, a course is marked out with barriers. And a couple of drunk spectators. Drive carefully and responsibly! FREQUENCIES Anderson Airfield - 126.2 MHz, 250.1 MHz, TACAN 54X Antonio B Won Pat - 340.2 MHz, 118.1 MHZ, TACAN 55X Solar Plant TACAN 64X Castle-Class "Naismith" - 132 MHz, ADF 420 kHz CVN 71 "Roosevelt" - 127.5 MHz, TACAN 71X KC-130 Shell - 255 MHz, TACAN 11X KC-135 Texaco - 257 MHz, TACAN 21X WEATHER CAVOK, Temp +20°C QNH 29.92 Winds: 220°, 3m/s FOG You can control Fog via the Communications menu. --- Built with DML Enjoy, -ch3 points
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We now have the tomcat, a4, a6(AI model), eventually the A4 carrier varriant from heatblur. Cold War is starting to be the best era in DCS, it would be great if the carrier of the era had the supercarrier features as well3 points
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Nur INS. In die amerikanischen F-4 wurde meines Wissens nach nie GPS eingerüstet. Bei aktuell noch im Dienst befindlichen F-4 (z.B. Türkische und Griechische Luftwaffen) gehe ich doch mal davon aus, dass die in irgendeiner Form GPS haben. Genaues weiß ich da aber nicht. Genauso wie die F-14 wird man die F-4 mittels Multicrewing auch komplett ohne Jester einsetzen können. Als Solo-Flieger wird das hingegenkaum möglich sein, da der Backseater, anders als bei der F-15, als einziger Zugriff auf verschiedene Systeme und Funktionen hat. Da ist die F-4 eher mit der F-14 vergleichbar. Bei der F-14 sind es 9 Wegpunkte. Bei der F-4 dürften das weniger sein, wie viel genau weiß ich aber nicht. Ja, das ist geplant.3 points
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It would be nice if there were a way to select the type of seeker the Shrike had in a similar way to how we select fuses on the iron bombs in the rearm and refuel menu.3 points
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3 points
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Update on Facebook - looking very good https://m.facebook.com/story.php?story_fbid=pfbid0uP361eSgtc2TArDhd2EpkJb34LV6fvRpNx7WEsNzjHBMQeT3SHi5BNQBBQ9stTQql&id=1000574097827443 points
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3 points
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3 points
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Any updates on Steam? I'd like to buy the Phantom before my country explodes on the 22th.3 points
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Hey GOA. Absolutely, got you covered. I was actually looking at a photo of the Chilean version today. Thanks.3 points
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3 points
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Dear friends and pilots. After a short break, our team continues to work to improve and expand our module Sinai map. Step by step completing the tasks from our roadmap. We don't forget about fixing bugs and adding new tasks to the roadmap for future improvements. We worked on the surface textures and seabed textures, and adjusted the color. Every day we add more and more unique objects and airfields. In Tel Aviv, Jerusalem, Cairo and Alexandria, we are working to improve unique scenes. Night lighting of unique objects will become more realistic. I attached some screenshots of progress in the work below. We continue working! Thank you all very much for your feedback and comments.3 points
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3 points
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My apologies. I almost forgot. The DSCG, the digital scan converter group was an upgrade from the so called DVST (direct view storage tube). The DVST was an older TV screen that could only display radar information. With the DSCG upgrade the F-4E could then display more than just a radar image, like TV imagery from the Mavericks or the Pave Spike. The then later following DMAS upgrade, the digital modular avionics system, was an upgrade to the avionics and how they interact with each other, or integrate with each other, and it allowed the F-4E to carry newer equipment like a new INS, a datalink pod for the GBU15, etc.. So one was an upgrade to allow for more versatile displays, while the other allowed for more advanced avionics and system integration. Hope that makes sense. (And I am sure there are many here who can explain it far better than me.) None taken. We did not forget. And we ofc want to take it one step further by making it flyable.3 points
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I shall forward what my great grandfather ones wrote me, during a harsh, long and cold winter night in the year 1905: Dear Sir, while I fully second the sentiment of growing a proper mustache for the upcoming release of the phantastic phantom, I shall nonetheless allow myself the liberty to reprimand you, kind Sir, that during Movember one does not grow a mustache to get prizes, but to bestow the world with the grant prize of your mustache itself. We shall however graciously forgive you this misstep as hitherto Movember has had barely been started and we can see how this could have lead to a facile oversight, a trap, much like the one we are so proudly cultivating our fine mustaches around. Should however any of you grow a sizeable, phabulous mustache until the release, and be willing to expose their fine contours to the public's judgement on these very forums, we shall indeed bestow a firm pat on your back, as a humble gesture of our approval and utmost respect. Because a true mustache can only ever be grown for the sake of being a magnificent mustache, fine Sir! Please have our dearest wishes and cheers for your growing endeavours! Signed: Pops.3 points
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Our simulation was developed from real Mirage F1 engineering data, and we have constant feedback provided by SME, real F1 pilots. We keep working on improving the model based on all this. This said, it can happen that data is misunderstood, that some data is missing or unreliable (let’s say for example data at extreme AoA, etc), or that there are bugs in our code that make the simulated airplane behave different from the real one. We are currently working on a significant FM update focused on roll behaviours that will improve lateral stability, as well as other aspects of the flight characteristics.. We appreciate feedback when it is based on evidence, not on subjective opinions and, mainly, when it is transmitted in a polite manner.3 points
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The MiG-21F-13 that the Phantom faced was a dogfighter (and had no emergency AB). We have a fat, bloated MiG-21bis which, while contemporary to the F-4E, was not its most famous opponent. The sleek, sexy early models were completely different animals, with a weaker engine, avionics closer to the MiG-19 and considerably lighter weight.2 points
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I did a long repair, and it seems to help a lot, some spikes, but a lot better than before, free flights over Cairo and Damascus.2 points
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We shall accept these, because no burn is as good as a side burn. Well done!2 points
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And another bunch of people have posted pictures without giant dots. So not everyone sees them, because that's how the game works: it depends on your hardware and software setup and config. 2×2 pixels, half of which are aliased into the background, is not “giant”. Good news: with the appropriate setup, you don't. You might, with your setup, but that is you — not everyone. Stop generalising your experience to people who aren't you and who demonstrably and clearly don't get the same results you do. Instead, if you want to not see nose-on F-16s at 35nm, try figuring out what settings you're using that makes them appear that way. Experiment. Be useful. Stop whining. And stop exaggerating massively… 78° = 1.361 radians. On a 4k monitor, 1px = (1.361 / 3840 = 0.000354 = ) 0.354 mils. For 0.354 mils to represent 7,000', the distance to that object must be (7000 / 0.000354 = ) 19,774,011' or 3254 nmi — over 6000 km; one seventh the circumference of the Earth; almost twice the diameter of the Moon. Distances of this scale are not represented or present in DCS. So no. No it does not. Your maths is off by TWO ORDERS OF MAGNITUDE! That's how massively and catastrophically nonsensical and unreliable your claims are. That one 0.354 mil pixel (on a 4k display) at 10nm = (18,520 × 0.000354 = ) 6.56316 meters. An F-16 would thus be 1.5px wide; just under 1px high; 2.5px long. On a standard 1080p display, the simple solution is to just notice that it's half the linear resolution so that's your scale factor, but lets run though it from the start anyway: the same 78° (still 1.361 radians) comes out as 0.709 mils per pixel; at 10nm, that means (18,520 × 0.000709 = ) 13.13142 meters. An F-16 would be 0.7px wide; about 0.5px high; just over 1px long. In both cases, entirely visible, if aliased — doubly so in the 1080p case. At no point is it 7 feet / 2.1 meters, so who knows where on earth you pulled that number from… but hey, at least it's roughly the same order of magnitude so that's an improvement, I guess? You can, of course, provide numerous examples of people saying this, proving that it's not just one more of your inane strawmen, I hope?2 points
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I am happy for ED to finally have implemented a renewed attempt at improving spotting. I am back playing again now, since this has been a big frustration for me, especially in PvP where the player who ran 1080p had the best spotting, at the cost of making the game look bad visually. As Why485 and others have already touched on more eloquently than I: 1. It's clear that this first implementation has issues. 2. The people with goggles on their heads seem to be affected the most. 3. It's a big shame that the disable option of this new feature doesn't seem to be working for those who want to use it, and I'm sure there would be far fewer posts here if it worked. But hey, this is the latest open beta, people are free to play the stable version if they don't have the patience to wait for a fix. Overall, I'm happy about the new spotting. I find it to be a big improvement from past version. I am looking forward for future iterations and improvements. On another note, I wish the moderators were a bit more present as some people seem to treat this thread/forum as their personal blog.2 points
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Looking for a... turkey shoot...? .... *cough* ... I know the way out by heart, now...2 points
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Hello, I have the same problem and tried everything I could find before posting. I unparked the CPU cores but nothing worked. Considering all the posts on other sites, the problem seems to come from the DCS code. Since version 2.9 I have spent all my time trying to reduce display problems when the goal is to use the software. Even people with latest generation RTX 4090s and Core I9s have the same problem. Question: Do you need a machine that costs $10,000?2 points
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The Royal Air Force and Navy operated the Phantom II. Granted not the E version, but K and M versions. Will there be any UK skins thrown in?2 points
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it is always good to have a hooker next to you when you need one2 points
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I think that maybe the fuze selection menu could be coopted for this. You'd have to choose the "fuze" (actually the seeker) that goes after a specific radar. Shrike was very much a weapon for use against known targets, although quite frankly, there weren't many targets in Vietnam, besides the Fan Song, worth using it on.2 points
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2 points
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If you like CIWS and C-RAMs like me, this one will indeed make you very happy. It's the Chinese juiced up version of the Centurion C-RAM - the LD-3000 C-RAM. It's got a 11-barrel radar guided gatling gun capable of spitting out 11000 rounds of 30 mm APDS per minute - that's around 170 lb of ammo per second! It's trailer based and will come in two versions, one stationary and one mobile.2 points
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