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Showing content with the highest reputation on 01/29/24 in all areas
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8 points
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All these issues came with DCS 2.9 because ED changed a lot of things in this update. Due to the war in Israel the developers are not able to work on this mod at the moment. So I recommend to have a little patience, especially since it is a free mod.6 points
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Ahem...the video will come later this week Thanks but we're not planning any infantry units at the moment. Out of curiosity, are these books novel/autobiography or more technical stuff? We do have a few US vehicles planned, though.6 points
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Hi, the thread is in the correct place in the forum but we have now pinned it to make it easier to find. thank you5 points
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I don't know their exact reasons. But at least for me, war in their country is a very grave one. And by the way, working on this mod is a hobby of them, not their job. So, deal with it.4 points
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We require a fixed release date for the steam pre-order, which is why we have the coming soon placeholder currently. Heatblur Simulations is working with Eagle Dynamics SA to refine a date, when we have news we will share it. thanks4 points
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4 points
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Long time DCS'er here, but I've never messed with any of the warbirds as I've always been pleased with the experience in some other sims. Lately, the VR performance and aged appearance in other sims has started to bother me, and with Masters of the Air starting up, I decided to dive in to DCS P-51, Normandy 2, the Channel Map, and the Blue Nosed Bastards campaign. Holy smokes, I can't believe what I've been missing. The study-level functionality, flight model, and beautiful representation of the scenery on the Normandy map has blown me away. Combine that with the awesome campaign, and it's the ultimate warbird experience. I really hope to see more WWII content coming our way in the future!3 points
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Yeah, confirmed, I did not have an export.lua, but now I do, repaired it, enabled the writing and it works. Thanks for the help everyone!3 points
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Все модули работают. Стабильная версия в какой-то момент всегда выравнивалась с ОБ. Это означает, что в стейбл так же приходят возможные проблемы, которые были в ОБ. Только в ОБ они могут быть пофикшены уже через неделю, а стейбл будет ждать обновления месяц и более. Проблемы надуманные. Не хотите обновляться - не обновляйтесь. Вы можете пропустить патч и посмотреть отзывы на него через пару дней, а затем уже решить, хотите ли вы обновляться или нет. Вот и будет ваша личная стабильная версия. Благо, игра предоставляет возможность отказаться от обновления, что отсутствует в других играх.3 points
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1/27/2024 - Updated to version 6 - Fixed small issues in several presets - Reworked "Scattered Showers 5" preset. Looks much better now - Minor adjustments to "Low Level Stratus 5" and "Nimbostratus with heavy rain". Clouds have a slightly softer look now.3 points
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Ah. Forgot those files were in there, but they're not actually used. Going to cleanup and re-org the audio folders as part of the sound re-work.3 points
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Howdy folks, I created a new weather mod to give us a little more variety in what we have currently. Hopefully you enjoy this while we wait for ED to give us a proper update to the weather system. This Weather mod includes the following features: 38 new weather presets for scattered showers, overcast/rain, stratus clouds, cumulus clouds, altostratus and altocumulus clouds. Cloud base altitude and thickness limits increased for all presets Fog visibility and thickness limits increased so you can create hazy atmosphere affects Six new density settings tweaked for scattered and isolated thunderstorms Rain and Thunderstorms precipitation now available for all cloud density settings Installation: Recommended: Use OvGME or other mod manager and install to DCS root directory. Make a backup if installing manually! To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy! Download: https://www.digitalcombatsimulator.com/en/files/3335023/ Legacy and LOW RES versions: https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing 8/26/2025 - Updated to version 1.9 - ALL NEW cirrus cloud textures - 20 unique highly detailed cirrus, cirrostratus and cirrocumulus variations - New shader code insures a different cirrus texture loaded with each mission reload for better variety. - Shader "patch mask" helps break up repeativness, adding gaps of clear sky between areas of cirrus - Moon size increased - Star size decreased back to default - New LOW RES version available for people using VR or lower end PC. (see link below for download) https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing ***If you downloaded 1.8 on August 12-14th, download 1.8.1 or upgrade to v1.9 for the fix. There was a bug causing long loading times. Also recommended to clear your shader cache Saved Games\DCS\fxo and metashaders2 folders. 8/14/2025 - *HOTFIX* Updated to version 1.8.1 - Fixed excessive shader cache generation and long load times. 8/12/2025 - Updated to version 1.8 ** Continued work the improve the cirrus cloud texture and shader - New and improved cirrus cloud textures - Cirrus clouds now change float direction over time - New beautiful seamless transitions between different sets of cirrus clouds - Cirrus looks better at all distances - Boosted star light for better night sky 7/1/2025 - Updated to version 17 -NEW: Modded cirrus shader to use a texture array. This increased the number of unique cirrus cloud types from 4 to 16. You will notice many new variations of cirrus while flying your missions now. All cirrus textures were created by me from hi resolution photos of real cirrus clouds. -Tweaked several cloud presets, improving the look of Low level stratus, Altostratus and Altocumulus cloud presets - Included 4 new presets for heavy broken cumulus clouds. These are the Scattered Showers presets with no rain. 3/28/2025 - Updated to version 16 -Updated files for compatibility with DCS version DCS 2.9.14.8394 -Updated cirrus shader for a much more natural random look. Cirrus clouds will no longer cover the entire sky over the map and will appear in random patches. -Changed cirrus cloud fade interval to 30 minutes. The cirrus layer will fade in/out over a 30 minute period. Previously this was set very high to 24 hours so the cirrus clouds were basically static. -Added [Bandit648] tag to Scattered Thunderstorms 1 and Scattered Thunderstorms 2 cloud presets. 12/24/2024 - Updated to version 15 -Updated files for compatibilty wit DCS version 2.9.11.4686 12/17/2024 - Updated to version 14 -Added new cirrus cloud texture -Added two new cloud presets for Scattered Thunderstorms *note: thunder and lightning are not currently working on these presets -Updated METAR codes for all of the mod cloud presets 12/04/2024 - Updated to version 13 -Updated for compatibility with DCS 2.9.10.3948 10/30/2024 - Updated to version 12 -Minor update of files for compatibility with DCS 2.9.9.2280 10/11/2024 - Updated to version 11 - Updated cloud preset thumbnails. The Mod thumbnails are now outlined in yellow for better visibility. Thanks to forum user ggrewe for help with this. - Fixed issue with cloud presets being out of order 7/11/2024 - Updated to version 10 - Updated for DCS 2.9.6 compatibility. - Cirrus cloud textures updated 6/17/2024 - Update to version 9 - New cirrus cloud textures added! 5/23/2024 - Update to version 8 - compatibility for latest DCS version 2.9.5.55300 - updated cirrus layer 2/24/2024 - Update to version 7 - NEW cirrus cloud textures - Cirrus clouds now move and can be seen moving - Cirrus clouds don't fade in and out any longer. They don't change for 24 hours - Tuning and tweaks to several presets - Updated config files for compatibility with DCS 2.9.3.51704 **The cirrus cloud behavior and appearance are drastically changed in this update. There are 4 cirrus cloud textures and they usually are blended with each other, creating a variety of different looking skies. After loading a mission, if you want to change the look of the cirrus clouds simply re-load the mission by pressing SHIFT-R. Sometimes changing the date and/or time in the mission editor changes up the cirrus also. If you want to turn off cirrus clouds completely you can edit \Bazar\shaders\enlight\cirrus.fx in the MOD folder. Change line 36 in that file to: static const float cirrusThickness = 0; Make sure to disable/re-enable the mod in OVGME after making the change. If you think the new cirrus sucks and you want to go back to default delete the following files from the MOD folder and disable/re-enable in OVGME: \Bazar\shaders\enlight\cirrus.fx \Bazar\Effects\EffectTextures.zip Enjoy! 1/27/2024 - Updated to version 6 - Fixed small issues in several presets - Reworked "Scattered Showers 5" preset. Looks much better now - Minor adjustments to "Low Level Stratus 5" and "Nimbostratus with heavy rain". Clouds have a slightly softer look now. 1/24/2024 - Updated to version 5 - High level cirro clouds are back with cirrostratus and cirrocumulus presets! - 10 new cloud presets added - Many tweaks and adjustments to existing presets 1/11/2024 - Updated to version 4 - 2 new stratus cloud presets added - 3 new altostratus cloud presets added - 3 new altocumulus clouds presets added - Re-enabled default cirrus layer and lowered opacity. 1/9/2024 - Weather mod v3 update changes: - 5 new presets added - 2 new cloud types, cirrus and altostratus - Improved stratus cloud presets - Added preview thumbnails for all weather mod presets - Disabled default cirrus layer - Adjusted base altitude settings for all mod presets 1/6/2024 - Weather mod v2 update changes: -Reverted "Broken 2" preset back to default setting -Added 13 new presets! New presets include new overcast/rainy, scattered cumulus and low level stratus clouds. Make sure to adjust your cloud base height as needed with the new presets. The Scattered cumulus look best at low to mid level (2000 - 15000ft). Their base height dramatically changes the look. Status should be se t with base height very low (0 - 3000ft).2 points
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Dear all, as we published the F-4E Manual today, we hope you all enjoy reading it and getting a head start for your very own F-4! Of course we would kindly like to ask you for feedback and suggestions - of any kind. Please use this thread to help us keep an overview. Here is the manual link again: https://f4.manuals.heatblur.se/ Note: access to GitHub and the pdf version will follow a bit later.2 points
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I posted some F-4E documents dating from my time flying it. Enjoy. https://www.digitalcombatsimulator.com/en/files/3335473/ I highly recommend going throught the USAF TPS F-4 Guide before flying the Rhino. It will save you a lot of frustration. The rest of the document should give you a good feel for how the jet was operated back in the day. Vulture2 points
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Recently, while trying to figure out why the altimeter in the M2000C doesn't zero-out at listed QFE, I discovered some extremely concerning issues with how DCS presents data to the user, how altimeter settings are defined and how third party modules handle altimeter modelling. I've realized there are extreme (even thousands of feet) inconsistencies in altimeter indications in almost all 3rd party modules whenever sea level temperature doesn't match ISA, possibly stemming from an omission in the briefing screen and the mission editor. When setting up static weather in ME, the mission designer is required to set real sea level pressure and temperature. These settings are obviously valid only at sea level, with pressure and temperature at most airfields being appropriately lower. The changes in pressure and temperature lapse rates depending on sea level conditions are appropriately modelled in the platform, however the sea level pressure is listed as "QNH" in both the Mission Editor and the briefing. This is incorrect for sea level temperatures other than 15°C. QNH, by definition, is calculated by reducing station pressure to sea level elevation, assuming ISA lapse rates and disregarding temperature offset. Since most barometric altimeters are calibrated for ISA, setting QNH results in the instrument reading a correct field elevation despite the temperature offset. This means for static pressure distribution across the map, the QNH will differ from real sea level, the difference increasing with field elevation, and therefore needs to be calculated from station pressure for individual airfields. In case of ED modules, all altimeters seem to be replicating these effects correctly, whether it is by using pressure as input and replicating real altimeter's scaling to it, or by correctly applying error to known altitude value. That means they behave correctly when using QFE listed in briefing (they show 0 elevation) and a QNH correctly calculated from the QFE (they show field elevation, barring small measurement errors, even at maximum temperature offset allowed by the editor). This also means they show wrong elevation when set to QNH listed in the briefing (which is correct, since it's that QNH that is wrong). The inconsistencies are apparent in 3rd party modules. Out of all modules I could check (Which included all 3rd party fixed wing jets), the only module where the altimeter behaved consistently with ED modules (and realistically with relation to pressure) were the C-101 and AJS-37 modules. Other 3rd parties seemed to each have a unique systematic error: Razbam - all modules (MiG-19, Harrier, Mirage) completely disregard changes to lapse rate with temperature. When set to the real sea level pressure (listed as QNH in briefing) they show their real altitude ASL regardless of temperature offset. Consequently, setting the QFE listed in briefing or given by ATC results in non-zero indication. In the stock campaign shipped with the Mirage in particular, setting the ATC QFE results in an error bigger than 200ft. Necessary 0 elevation setting is obtained by calculating QFE from "QNH" listed in briefing. Heatblur: AJS-37 - Viggen has 2 altimeters. Backup altimeter is consistent with a real altimeter as well as with ED modules. Main altimeter appears to be deliberately temperature corrected and shows correct field elevation when set to real sea level pressure, shows 0 when set to briefed QFE, and shows real altitude above station we set QFE of. Given how Viggen's weapons system works I assume this is a feature of the aircraft and was done deliberately. F-14B - the altimeter displays correct field elevation when set to the real, computed QNH and wrong field elevation when set to the QNH listed in briefing, which is consistent with ED modules. However, when set to the QFE listed in briefing it displays the same altitude error as Razbam modules, suggesting that altitude is being calculated from pressure, but additional correction (possibly duplicating existing one) is applied to it. It requires further investigation, or input from HB. Magnitude 3 - the MiG-21 displays an equal in absolute value but opposite error from Razbam modules. All Razbam modules show elevated altitude when set to QFE at positive temperature offset, and a negative altitude at negative temperature offset. MiG-21 shows a reversed relationship. Why it works that way is a mystery to me, either way indications are wrong. Deka Ironworks - same issue as with Razbam modules. It should be noted however that testing was done at standard pressure, disregarding any further errors - and the altimeter modelling in in the JF-17 previously displayed a disregard even for sea level pressure, always showing real altitude at 29.92. The recent changelog seems to indicate this part, at the very least was fixed, but it wasn't tested. Temperature offset is certainly disregarded, indicating altimeter simply shows real altitude read from platform. AvioDev - C-101 altimeter was consistent with ED modules. These inconsistencies have severe impact on usability of altimeters. Although in some cases they make them more accurate, that is not what is expected in real life, because it's hard to achieve in real life conditions - therefore altimeters need to be consistent, and baring instrumentation or reading errors they should indicate the same measured altitude at the same real altitude with the same altimeter setting, regardless of aircraft. As it stands, that is not the case unless mission sea level temperature is 15°C. If there's any offset, there will be substantial differences in indication from module to module, regardless of what pressure setting is used as reference. At 50°C (which is expectable on some terrains) differences are in the order of 10%, making altimeters useless for altitude deconfliction, and forcing reliance on INS/GPS or even on the info bar. The following measures are suggested to resolve the situation: Correct the terminology used in briefing and in ME. Sea level pressure should be listed as such, or as QFF. QNH should be calculated individually from QFE for player's spawn airfield and listed in briefing, next to the QFE value, for all 3 units. Release clear guidelines for all 3rd parties on altimeter modelling to ensure consistency. Ideally, pressure should be used as input rather than altitude, to ensure altimeter indications are consistent with atmosphere modelling within the platform.2 points
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It's the Shaanxi SX2190 6x6 8 ton logistic truck, based on the Steyr 91. It's configured to transport troops at least. The guy in the background is the PGZ-95 4x25mm SPAAG.2 points
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If the New Iraq map has enough of Iran. I would love an F4 Iran campaign. They did a lot of daring stuff with their F4s. You might also pretend it's a luftwaffe F4 and use it in a cold war what if on the Kola map.2 points
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Whatever the reason is you can wait or move on. Accept that.2 points
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F-15C is the best 4th gen air superiority heavy fighter on the US side, that's why we definitely need it in DCS. Since we have the F-15E, I doubt we will get any trouble from the US government for getting the F-15C. However, in case there is any issue that we don't know about and for that issue, the US government won't allow it, I will be happy if we can still get an F-15A.2 points
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Hi David, glad you are enjoying the WWII content, We do have some more WWII work to come in the future, including WWII Marianas terrain, hellcat and more, we will share news as we get closer to release. thanks bignewy2 points
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Now that the new Helios release is out, over on GitHub is version 1.0.3 of the profile. This should fix all of the UFC woes. Update Helios, Update the F-15e plugin, then download and install ver 1.0.3 and it should be good. If you have a modified profile and don’t want to install a new profile version, message me and I will show you how to fix your existing one.2 points
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Hi, New release version 1.2.5 https://github.com/sedenion/OpenModMan/releases/tag/1.2.5 Change logs: Fixed downloaded Mods do not properly upgrade2 points
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I am almost reluctant to admit this but... The main reason I could no hear the SOUND TO ALL is because I was listening OUTSIDE of the aircraft and I have COCKPIT SOUNDS ON EXTERNAL VIEWS switched off!2 points
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Вы надумали себе какой-то совершенно новый процесс выпуска патчей. Схема выпуска патчей никак не поменяется и останется такой же, какой она существует на данный момент.2 points
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Ну так фризы-то в стабильной версии))) Значит, вы их в любом случае получили бы. Как это относится к объединению версий? Теперь, сидя на стабильной версии, вы будете получать фиксы быстрей. Я пока не увидел ни одного четко сформулированного минуса объединения версий. Больше смахивает на "лишь бы против, не важно почему".2 points
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There are some challenges we are working through with the Crusader mod as a fighter. We are adressing them one by one and making progress. Those challenges included the pylons and missle mounts on the fuselage. We are getting closer but still a WIP. Once we get a satisfactory result we can get a fairly good representation of a photo bird. Unless we get a new model with the slab sides behind the cockpit photo birds will only be representative. The camera windows on the side will be close. The camera on the bottom will be a challenge due to the way the model textures wrap under the jet but again we can get close. Markings after that are relatively easy and we have a few liveries that are in the pipe line. The Thirteen Day liveries are now on the list. Thanks for the suggestion. As with everything else in the mod world, be patient. Maybe "Two Weeks". seabat2 points
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Thanks for your feedback. Fixed all mentioned issues until here. (The Flight Director Group thing will be fixed later today or sth)2 points
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Someone just posted a bug report about this. Indeed the current release have a bug and the upgrade do not occur properly after download... So, don't insist, this currently doesn't work properly, the bug is identified and will be fixed in the next release.2 points
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Мы каждые выходные меняем хотас в ОБ? Совместимость модов к этому не относится и при получении патча в стейбл, моды так же теряли бы совместимость. Вы занимаетесь подменами понятий. Изначально речь про то, что было две версии, останется одна. Баги были и в одной, и в другой.2 points
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I'd like night vision ability in replay. Would making modern night missions much more cinematic.2 points
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An option to have a general night vision mode in spectator mode for assessing damage or position of battlefield assest.2 points
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You could say that there isn't a need for very much at all, flight sims from long ago were pretty bare bones. Refueling damage is nice to have simply because it's realistic, and it because it rewards proper flying. It'll also be another factor to plan for when in the air. Learn your emergency procedures and be ready to put your knowledge to the test.2 points
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А ну то есть примеров нет. Просто непонятно, откуда вы все такие берётесь. Любой разговор, который не в духе одобрения/хвальбы/восхищения, для вас это вызов/недовольство/оскорбление, повод встать на защиту грудью непонятно от чего. Это какие то детские травмы или что?2 points
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Still planning to do a major overhaul of the F-14 engine sounds after coming up with some new tricks and learning some things after doing the F-4 sounds. Just been super busy with day job and real life stuff....but it's not forgotten. Also the sound sample we used for the TF30 is absolutely not a J79....weird assumption to make.2 points
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Посмотрел последние "новости". Я тут один не разобрался, что является вкладом Growling Sidewinder в проект DCS? Перешел по ссылке на Ютуб, оттуда на их магазин... Вроде ролики они какие-то делают ну и футболками торгуют. Я так понимаю - если играешь в футболке от Growling Sidewinder, то "игровой процесс становится интереснее" Правильно? И где вообще эти "подробности" про "промо-акцию с эксклюзивными дисконтами на отобранные игровые модули"? По ссылке из "новостей" не увидел вообще ничего, кроме роликов и магазина футболок. Плохо искал?2 points
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