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Showing content with the highest reputation on 02/26/24 in Posts
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8 points
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Yeah, no. That may be true in anecdotic cases, but not in general. The general problem is, that software can be eye-watering complex and it is close to impossible to catch all bugs with a finite amount of developers and testers (and time and budget of course). Something like DCS has probably a 100 to a 1000 times more lines of code than a simulator 20 years ago. Also - from a business point of view. Developers can't wait for their salery until the last bug is squished. They would never receive their paycheck. And to pre-finance a developement nowadays is very hard. I wouldn't always project malicious intend into everything....6 points
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5 points
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5 points
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yeah, there are pretty much 3 logic issues in the pod from which one got fixed in a upgrade: - when u laser, the pod will reject the measured slant range if it differs from the manually computed slant range (based on baro alt and tgt alt entered in panel) by too much. this is a safety mechanism to not throw the pod completely off when u accidently lase against ur wing or similar (masked), since the pod does the "stabilization" math based on the slant range. however, in certain situations this measurement difference could lead to rejecting ur accurate measurement. there's a button to force accepting the laset range and pilots for into a habit of hammering the button all the time. this got patched later and the pod will autoaccept laser range if the target is "forward" (around 0 deg pod pitch) - the pod can't handle the logic for the controls above 0 degrees (looking up), they invert and calculation is bad - the pod can't handle targets that are computed to be above u. this can either happen bc u attempt to attack uphill or bc u entered a wrong tgt alt on the panel or bc ur barometric altimeter is set incorrectly regarding local pressure. in this case, the pod pretty much freaks out. it tries to move the camera to the computed invalid position and the immediately throws the pod into memory mode since it's outside of gimbal limits. attempting to leave memory mode will instantly kick it back in again. this was called the "idiot mode". in the heat of the moment, they usually disabled the ins integration to the pod, which regains full control but without stabilization5 points
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There have been plenty of quirky aircraft in DCS, I don't see why the F-4E should get any more hate than the others. Also the "4th gen club" isn't a bunch of ignorant fools. Give the community some credit.4 points
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The lights on the autopilot panel of all the versions we have implemented are different from the French ones. Same happens with many other systems. See the attached pics. The only thing that we need to fix is the letters' colours when the buttons are illuminated, as buttons are painted white, so they should show white when buttons are off but dark when on. nullnull4 points
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Yes, this has been improved but not fully fixed yet. What works: CDI and bearing pointer now align correctly in all three modes. CDI is centered when the course is set to the bearing pointer. VOR mode shows correct indications. What still does not work: - HSI TACAN mode shows true bearings instead of magnetic - HSI GPS mode shows true bearings instead of magnetic - GPS screen shows true bearings instead of magnetic, which contradicts IFE own manual This can be checked using the mission I posted here: https://forum.dcs.world/topic/316047-vortacan-course-setting-incorrect/?do=findComment&comment=5336338 The waypoint is over at LSV Tacan, so the bearings should be 25 degrees, yet both TACAN and GPS modes show 37 degrees. null4 points
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4 points
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Unfortunately it needs to go into the DCS folder (not saved games). The location path is saved in the zip.3 points
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I have gone through every single weapon and radar for all assets and tweaked all the parameters to make them more coherent and realistic. I've based my changes on all available OSINT, like the one you are referring to. Unfortunately there will take some time for me to make all these changes available since I update one country pack at a time.3 points
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To unbury the lede the DCS AH does not work correctly in any old plane up to and including the F-86. This because a key modelling of Artificial Horizon (AH) self correction is completely missing rendering the DCS AH useless for any real world simulation. It drifts and it shouldn't. ~ It is not true that WW2 Artificial Horizon (AH) technology lacks correction. The correction mechanism is the pendulous vanes that continuously self correct toward the gravity vector. Bench example of actual P-51 AH self correction. Un-mute. It's true that small momentary errors are induced by a 180 degree turn (for example). But adding an additional 180, ie doing a full 360, the opposite error will cancel the first error out. So forever turning will not skew the AH erroneously. The actual error is caused by the centrifugal force acting on the inertia of the free-hanging pendulous vanes. If one performs a 180 turn and then flies straight and level, the small AH error will quickly self-correct by the pendulous vanes. Actually it's wrong to think of it as having to fly straight and level to self correct. The pendulous vanes works continuously at all times though they can be momentarily overcome by violent maneuvers. It's obviously insane to have to fly perfectly straight and level for AH self-correction. An additional important limitation applies to WW2 era AH (and in to the 50's). For mechanical protection the AH has built in mechanical stops at +-60 pitch and 110 roll. In practical terms the AH will go bananas, coco-for cocopuffs at every roll or looping. DCS AH doesn't do this. It should. This real life Spitfire video shows this. Roll at 17:01, 27:15, 31:40, 32:40, 37:50, 38:47, 39:08, 39:40. Also note self-correction (full 90 degrees) over 9 minutes from 18:05 - 27:00. This video training video explains much of this. How it works, momentary errors caused by turns (180, 270, 360), by acceleration or deceleration. Also mentions the 60 and 110 degree mechanical stops. First 11:25 minutes covers vacuum driven (WW2) AH. This bug is more than 10 years old (in that thread read kablamoman). Not just P-51 as mentioned, every old old plane up to and including F-86. Testing this is easy in a plane with a cageable AH: Cage AH, roll 30, 60, 90 whatever, uncage, roll level. Fly straight and level for some minutes (10 min should be enough). If it doesn't self correct it's wrong. Tested P-51, Spitfire, Bf109, F-86 myself. All fail.3 points
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09. For example the black part of the Datapanel decal was illuminated with the night lighting. That stuff was removed. 28. The horizon is separated from the rest of the ball, and do not rotate when you change course. You can see one of the "seams" as slight shading on the black part a bit below the horizon here. 30. This part of the rope was moved around a little to look more natural. 34. These switches 46. This switch 54. These ones 61. The indicator's default/ off position is corrected to be around the left side of the M (instead of the 150km/h mark), it also starts to move at the correct-ish speed now. Before it started to move as soon as the aircraft started moving. Now you need 120km/h-ish before it starts to move. Additional corrections to the PDF: 31. This is the panel that was basically remade 36. The dimming (which is currently not implemented in code) is for these two panels. 40. Is for the light shining light on the cockpit; It now changes color when you change the pol. filter, which it did not previously. Not wrong, but.. 49. This decals was added 50. Left one is the radar test one, the right one is the temperature selector. Both received text.3 points
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Thanks for catching that. I've fixed it and updated to 1.3.1.3 points
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Es währe das vernünftigste die F4 im Hangar dazu zu stellen und sich das Modul nicht entgehen zu lassen. Im ernst, ich denke genau so, aber von vorn herein war klar ich bin dabei. Jetzt wo ich die ganzen Videos sehe bekräftigt jedes weitere Video das es an dem Modul kein Weg vorbei gibt3 points
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3 points
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New video from Airplane Simulation Company https://discord.com/channels/1014980338503651339/1015320894614282250/12115223129444843523 points
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The "collective" in the Chinook is called the Thrust Control Lever, or Thrust Lever. It operates as a normal collective, as in it collectively changes the pitch of all blades in the fore and aft rotor system. We call it thrust because we're better than everyone else.... lol. Really, we don't call it a collective because we also have the ability to change collective pitch with longitudinal cyclic, fwd cyclic increases collective pitch on the aft rotor and decreases it on the fwd, and vice versa. This is called Differential Collective Pitch and is a huge part of how Tandem Rotor helicopters operate. Missions can be complex, yes. And zero illumination under Night Vision Goggles certainly ups the ante. However, in terms of just pure control, the 47 is amazingly easy to fly. No tail rotor means no antitorque, no translating tendency, etc. The helicopter is extremely stable as long as the Automated Flight Control System is operational. Plus, it can basically fly itself from the ground to any given point, shoot an approach to a hover, and land with no more than two button pushes.... Crew coordination in the Chinook is huge. It's what we do better than anyone else. We have to, because up in the cockpit I have almost 100ft of helicopter behind me that I can't see. We rely on our Flight Engineers and Crew Chiefs to safely operate the aircraft. They also have their own set of gauges and indicator lights on what's called the Maintenance Panel in the back near the ramp. They can use this to diagnose a variety of issues. They monitor eng/transmission pressure and temperature, hydraulic system fluid levels and temp, etc etc. Those guys are awesome and there is no chance I could go out and fly a Chinook outside of anything but a traffic pattern without those guys.3 points
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The new FA-18 flight model seems for me to be terrible. Before I could easily land on a carrier and control AOA with the throttle with approach speeds anywhere from 125 to 140 and land with out blowing out the gear. Now the AOA control with the throttle is almost non-existent and in order to get the AOA to raise up the speed goes through the roof. It is almost like I had a good flight model before that I could control AOA to one that balloons like crazy and is so unstable at low speeds that it’s impossible to land without collapsing the gear. Is there a way to get the old flight model back?3 points
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3 points
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Greetings Pilots! This is an AH-64D Apache Course is a simple but effective training mission that you can use to practice and improve your craft from being a "Zero" to a "Hero" on the digital battlefield. - There is no scripts so you never have to update anything. - Aircraft are set up so you can multicrew with a buddy if you want. - All aircraft are hot start, minus range 12. - Simple & Effective kneeboards - The mission is set up in 12 different ranges, each range has its own spawn. So if you want to do range 1, select the range 1 spawn. If you don't know how to do something check the kneeboard for the range you're on. - Each range you spawn into will give you a quick brief from range control. For example if you spawn on range 7, you'll be prompt to switch to the front seat and have George hover you at an altitude of 150ft. ——— RANGES ——— 1: Navigation Basic - Work your way through 5 waypoints that are pre-loaded into your TSD. 2: Navigation Advanced - Enter the given waypoints into your TSD and fly the route. 3: Landing & Hovering - Practice your landing and hovering, also has an obstacle course 4: Hellfires - Practice using the hellfire missiles from the CPG seat 5: IHADDS Rocket Range - Practice using the rockets with your IHADDS 6: Rockets Long Range - Practice long range rocket engagements from the CPG seat 7: IHADDS Gun Range - Practice using the gun while slaved to your IHADDS. 8: Guns Long Range - Practice long range engagements with the gun from the CPG seat 9: Positive Identification Range - Practice PID against similar looking vehicles. 10: Boats: This is your deck landing qualification (DLQ) Range. 11: Barrier Shooting: Fly behind cover & concealment and engage the enemy 12: Radios: Learn how to set up radio freqs If you're still learning the basics of flying the AH-64D Apache and want to continue using this mission, I highly suggest going to range 3: Landing & Hovering and follow BradMick's "AH-64D Flight lessons" playlist on youtube. —————————————————— - Check your kneeboard! - If you want to do a different range, go back to spectators and select a new range. - If you want to redo a range, restart the mission, and go back to the range. Made by: Tom P !!IF YOU HAVE ANY ISSUES PLEASE LET ME KNOW!! Once downloaded. DCS Drive(whatever drive your DCS is on) > Saved Games > DCS > Missions. And place my mission in there. Open DCS and select mission and play it. Enjoy Apache Course v2.miz *Edit* Had to readd the mission file2 points
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@NineLine As -303- mentioned, it's been over a decade. Any chance we can actually get a fix for this long-standing problem?2 points
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Then you do care about logbook Campaign progress is saved in Saved Games\DCS\MissionEditor\logbook.lua2 points
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I can confirm. Looks like it won't point towards the target (inside the traverse limits) even though I set it up correctly in ME.2 points
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The devs have the ability to replay multiplayer tracks from clients. This is how many of the datalink issues that were found in development were ironed out in multiplayer testing before such features were released. It is of course preferable to have short tracks since the time of the devs are a valuable resource that would otherwise be spent on the module itself versus running through a set of extremely long tracks trying to figure out what specific variable is causing the issue and when it occurred in the mission. @Floyd1212, on several occasions we have spent several hours in multiplayer testing amongst ourselves trying to reproduce this erroneous NAK behavior without success; this is why we are asking for tracks in the hope that we can find some yet-to-be-discovered variable that may have been inserted into the simulation that is causing this issue for the original poster of the thread. We understand that a persistent bug can be frustrating when players want to play the game and enjoy themselves. However, the implication that ED does not perform our own testing to seek reproduction and resolution of issues, or that we ignore bug reports altogether, is also personally frustrating given the amount of investment in testing that does in fact occur.2 points
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Soon. It's in progress.. What can be seen now anyway, some of the stuff are no longer visible due to it being fixed2 points
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2 points
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AIM 54 was never designed to fight vs AIM120. If you want realistic setup you should fight MiG-21/-23s/-29As or at most Su-27 armed with R-27Rs (VERY rarely ERs) armed with 54C, and all Blue fighters in the same time have AIM-7s. Against those threats AIM54 is still very capable weapon, by simple fact its only one which is Fox 3. Yep, it is worse, but are those players using at least 120B from 1994 or 120C-5 from 2000? Why would they stick to latter - always? mmm excellent target for 54 if you are in correct launch parameters, and you can easily outrange them. But also dont forget that AI cheats in DCS. they see missile always at 10nm (for players in 8ish nm, quite big difference) and they know exactly when to dump chaff to get best chance of defeating missile with it. And in modern setting PvP and especially in cybersport, everyone is slinging 120C at each other, which frankly i find extremely boring now.2 points
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Sehe ich auch so, und zwar nicht nur im Spaß! Es gibt sicherlich genügend Module, die man skippen kann (mangels Interesse oder weil die Kohle knapp ist) aber die Phantom wird so viele neue Features und Simulationstiefe bringen - m.E. ein großer Meilenstein für DCS generell. Würde ich mir nicht entgehen lassen, selbst wenn es als Flugzeug nicht perfekt meinen Geschmack trifft (trifft es allerdings...)2 points
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2 points
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If you're looking for carrier-based F/A-18 missions, try the Raven One campaigns by Baltic Dragon. If you don't particularly want to fly from a carrier, then Operation Cerberus North by Chillng is fantastic. The documentation in Cerberus North is a work of art, with almost 100 pages of supporting docs in addition to a briefing doc for each mission. All three campaigns have strong stories, which add immensely to the immersion.2 points
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2 points
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Забыл написать - все вышеперечисленные миссии поправлены в текущем патче.2 points
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I remember all the crazy stalls in the MiG-21, flying the MiG-15 into the ground after I oversped it or stalling on final because the engine takes an eternity to spool up from idle, the L-39 rolling over when I pulled a little too much AoA after a strafe run... Good times.2 points
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It's actually the switches on the ends of both of the panels in question. The left one is next to the KB switch, and the right one is on the same place but on the opposite side of the cockpit. The imperial unit stuff was added by accident to the changelog,and was not meant to be there. Maybe in the future..2 points
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Nur so am Rande - Du kannst fehlende/defekte Windows-Dateien mit Bordmitteln instandsetzen. Mit dism.exe /online /Cleanup-Image /RestoreHealth und sfc.exe /scannow findet und ersetzt Windows defekte und fehlende Systemdateien. In diesem Falle einfach die joy.cpl löschen und durch Windows durch eine frische ersetzen lassen.2 points
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В видео показано будущая реализация упрощений управления Фантома - судя по всему при такой схеме можно получить винегрет из настроек в сети (они как и предполагалось в особых для ЛА, т.е. видимо будут "фиксироваться" в момент сохранения миссии - у админа одни, он сохраняет миссию > пользователь получает отличные от своих). Большая просьба ЕД в качестве меры предупреждения возникновения проблем, сделать в свойствах миссии чекбокс "отключить помощников", которая будет полностью убирать все упрощения для всех ЛА вроде помощника при взлёте, автоРН, того что будет у Фантома и т.д. Ибо вангую наступление хаоса если этого не сделать.2 points
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Agree. Many of the settings I have not enabled even on my system. To get good frame rates, my personal preferences is: - Terrain shadows: OFF - View distance: HIGH (Medium for helis) - Clouds: ULTRA (Standard for helis) - Cockpit shadows: HIGH -Sliders around 75-80% (preload at 50%) Rest of the graphical eye candy settings OFF/LOWEST Test on your system and fine tune to your liking. Personally I like DLAA. DLSS for Apache. On my system I am able to get 90fps in most map and module combos (VR user).2 points
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Would like to see A.i driven coms for air field, inflight refueling, carrier, etc. with voice rather than keyboard. Which would help those in VR and non VR since they can bind the coms to the stick like in the real world. i know Microsoft flight sim is starting to introduce this feature In order to make coms more realistic.2 points
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This mission remains one of my most replayed missions. When I just feel like getting in the Apache this is my go to. Looking forward to more from @Don Rudi.2 points
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Yes, I use to use the pitch trim to set the velocity vector into the middle of the e bracket and I would use the throttle to keep the elevation of the ebracket and velocity vector on the required flight path. Now it is almost impossible to keep them togeather. Before when I hade them set all I had to do was was just bump trim between turns and straight and use throttle to control decent rate. Now it simply impossible to control decent rate with the throttle after I have the velocity vector aligned in the middle of the e bracket. I wish I could take a video of before and after to explain it.2 points
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Fellas, I don't think anyone contests some points being debated here. Some are not even debatable, they're just facts. Such as "the faster the drive, the better". Or "keeping intensive games in a separate drive" (to avoid the so called "resource contention" mentioned above). These are all true, as of "being better" strictly speaking, that has not been the point. The point is.... the debate, for the actual "real life usage and gaming" results, turns into splitting hairs. It really does. It's like those hot debates about sky high overclocking and refresh rates - diminishing returns ensue. At a certain point, as of today, it really makes no difference to your gaming experience. So long as it's a good system, with a good NVME PCie 3.0 and above, it's really hard to see/feel any game choking just because it's installed on same drive as the OS. Even with the "heaviest" stuff available to the gaming public (DCS is not the only one), this won't be an issue. It won't hamper the experience. Perhaps in the future, with (even) more intensive game titles it will make a real difference? Who knows? If you're very strict and anal about your system, willing to have the "the bestest" then, sure. Get a separate (fast) NVMe drive for your intensive games, keep those off the OS drive. That is technically the superior solution. But does it really make a difference? Not for now, it hasn't made any difference in my experience. Similar to what @Baldrick33 and @SharpeXB mentioned above. I'm sure some logged data may appear disproving it, but it's not something you can empirically notice, really. And no, one way or the other, it's not a solution or otherwise guarantee for DCS' ocasional stuttering issues (a particularly sensitive aspect in VR) as some may wish to dissect. The problems lie elsewhere.2 points
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The way it departed flight looked so cool, this thing is going to be fun to fly!2 points
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Hey, ein Nachtrag zur Ruderproblematik - ich denke, die Lösung geht sogar noch viel simpler. Ich wollte der Anleitung folgen, hatte aber ehrlich gesagt, Hemmungen, irgendein obskures Internet-Unlocker-Programm zu benutzen, und habe dann folgendes probiert: da ja die joy.cpl Datei im System32 Ordner offensichtlich defekt ist, habe ich einfach die Original joy.cpl Datei im Ordner "SysWOW64" per Doppelklick geöffnet und eine Kalibrierung durchgeführt. Und siehe da, das hat schon gereicht, der Stick funktionierte sofort einwandfrei bei der Ruderkontrolle. Und das ohne jegliches Gelösche in Systemdateien. Eventuell ist die "SysWOW64"-Datei in der Hierarchie höher und überschreibt die Sys32-Datei. Jedenfalls kann das als allererste Hilfe ohne Fremdprogramm-Eingriffe probiert werden.2 points
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Hi, As we've said before, we're working on a new external light system that will apply to all aircraft thank you2 points
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И, оставляйте это здесь конечно, специально для нас, мне не жалко. Это значит что колыхание травы от винтов самолётов мы ещё НЕ реализовали и НЕ анонсировали. Приводить в пример вертолёты и видео из реала нет смысла, мы и так знаем как должно быть. Вертолёты стали первыми у нас. Ждите, дойдут руки и до самолётов.2 points
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2 points
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Here's three out of five: Herzliya - LLHZ.pdf Amman - OJAM.pdf and OJAM_LIDO.pdf Muwaffaq Salti - OJMS_LIDO.pdf2 points
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Hello, may i ask how it looks like with radar rework, its quite a time after EA release and radar is still in quite poor state. Its still visual filter only instead of clutter, its low altitude performance is still quite absurd. Everywhere i look, its being said its low alt performance was terrible and sidelobes would clutter the scope and overpower targets returns. I cant really say about high alt but at high alt, it should be a lot about gain. Do you have any ETA for changes? Because its what now, 2years of not so great stand in which essentially works as full pulse doppler radar capable of tracking helicopters barely moving. No blind speeds typical for MTIs, no increased clutter from side lobes at low altitudes and so on. Its pretty much killing module for cold war scenarios as its radar extremely overperforms to real life claims so in return, you cant use fox1 missiles in case you want proper cold war jets in mix. Not to mention all i could find about R/S530F was lookup - coalt, no lookdown capabilities and in some literature even minimal altitude usage due to ground clutter. They are just pulse missiles. These things should be main focus now as radar is probably one of the major if not the most major part of fighter jet of this era.2 points
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2 points
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