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Showing content with the highest reputation on 09/10/24 in Posts

  1. MILTECH-5 @Stachelhaut We have taken care of the ammo supplies and would like to show you the progress of our new static objects today. The picture shows a pallet of HOT missiles for the new DCS Cargo System to ensure the supply for the BO-105 with the CH-47F. We are also confident that we will be able to present you the first BO-105 flight with the new flight model in the next few weeks.
    19 points
  2. Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!
    9 points
  3. Servus Simmers, HOT MUNITION ! YES ! ...genau darum haben wir uns gekümmert und möchten Euch heute den Fortschritt des neuen statischen Objektes zeigen. Das Bild zeigt eine Palette mit gestapelten HOT-Raketen für das neue DCS-Cargo-System, um die Versorgung der BO-105 mit der CH-47F sicherzustellen. Wir sind auch ziemlich zuversichtlich, dass wir in den nächsten Wochen den ersten Flug der BO-105 mit dem neuen Flugmodell präsentieren können. Die Screens zeigen den Weg zu DCS (6 Stunden Arbeit).
    7 points
  4. We have taken care of the ammo supplies and would like to show you the progress of our new static objects today. The picture shows a pallet of HOT missiles for the new DCS Cargo System to ensure the supply for the BO-105 with the CH-47F. We are also confident that we will be able to present you the first BO-105 flight with the new flight model in the next few weeks.
    7 points
  5. Hi there, New released version 1.3.1 https://github.com/iquercorb/OpenModMan/releases/tag/1.3.1 Changelog: Fixed click on Network Library header triggers resize process Fixed (sort of) Mod install may overlaps in case of install in progress Fixed backup data deleted even in case of restoration error Fixed Mod Presets not properly updated during supersede process Fixed Repository Editor doesn't save Repository description Changed network library "upgrade" and "downgrade" status icons, removed "new" icon. Unify logic for downgrade and upgrade Mod download
    6 points
  6. Original post here. Pimax is happy to announce it has been developing its own solution for OpenXR runtime as well as Quadviews foveated rendering, coming to Pimax Play in the near future. The beta test for this is starting soon, with a release later this year. This is yet another step in our aim to provide the ultimate virtual reality experience with our VR headsets, such as the Pimax Crystal Light. What is the OpenXR Runtime? OpenXR is an open standard developed by the Khronos Group — a crucial piece of software that manges the communciation between your VR/AR hardware and the OpenXR API. Essentially, when you use OpenXR, this runtime acts as a translator, converting your application's requests into a format that your hardware can understand and process. In practical terms, the OpenXR runtime simplifies the management of multiple VR and AR devices. It allows applications to function seamlessly across different devices from various manufacturers, all while using the same codebase. Why Pimax Play integration Our decision to implement this feature comes with after user requests, as well as our wish to improve the Pimax Play experience. To have all software features integrated into Pimax Play greatly increases usability and adds to user convenience, without the need for having to download and install additional software. This new development also enables us to continue evolving the runtime. A shoutout to Mbucchia PimaxXR has been developed by Mbucchia, the visionary behind OpenXR Toolkit and PimaxXR, including the Quadviews features — which enormously improves performance in supported VR-games. Mbucchia's contributions have been instrumental in advancing the Pimax ecosystem, and we're proud to build upon his ideas and contributions with our own Pimax OpenXR runtime. Mbucchia has done more for VR than anyone could reasonably expect, and brought software that has powered VR headsets from users all around the world.
    4 points
  7. Hey folks, you can see the group ID in the ME, just click the question mark: null
    4 points
  8. Ich kann's kaum noch erwarten...
    3 points
  9. Thank you Vinc! I'd switch to the code you mentioned, the invert text worked well now. I should satisfied about all these you had achieved, thank you for help me complete my long time dream to make a korry type ICP
    3 points
  10. As an alternative, if your goal is to just see a lot of tracers for a few minutes, you could consider making (part of) them immortal. You could simply end the immortality after a few minutes and they'll start killing each other again.
    3 points
  11. 3 points
  12. Took the Mi-8 out to see what was what and go more inconsistencies. A 10% drop here, a 30% drop there, and then a 10% drop where the 30% drop was before, and so on and so forth. Only sure of two things: The Mi-8 is awesome and the SA map is gorgeous.
    3 points
  13. The earlier F-14A is still in the pipe, it's more or less the major reason for the F-14 being in EA still. Not sure why people think that would change or why people are expecting updates or even release of these things just after the major release and push that the F-4E was. Back to back releases of major stuff like that from the 3rd parties have never been a thing in DCS.
    3 points
  14. A new release has been published. Controller now responds to your radio checks with a less confusing message when it heard you but can't see you on the radar scope (e.g. because you're still starting your aircraft on the ramp) Slight improvements to speech recognition quality Controller will no longer respond to your DECLARE or SNAPLOCK calls with a declaration for your own aircraft Player's guide updated with recommendation to avoid callsigns that sound kind of like numbers (e.g. "Knight"/"Nine") Minor updates to documentation and various internal improvements Download available at https://github.com/dharmab/skyeye/releases/tag/v0.3.1
    3 points
  15. Been over a year, any news on this? LOST cue is very important for BVR employment, its a shame we have to "guess" on all of this stuff so far (including the very incorrect DLZ calculation)
    3 points
  16. Good afternoon, @zyll That is basically what I have been looking for for ages now! An automated way to get the file sizes in check! Thank you so much for pointing me in that direction I ran the script through my DCS folder and noticed the following results with regards to my original 4 points as laid out in the first post: 1. Less hard stuttering whenever I fly the CH-47, AH-64 or the OH-58 around the new Afghanistan map due to smaller textures being loaded in/out om memory or the SSD. 2. VRAM usage going to a manageable 13-14GB instead of instantly running to the 16GB which is the max on my GPU. RAM usage down from 40GB to 30GB. 3. Game loads slightly faster, though not a huge deal. 4. Total game size on SSD reduced from 861GB to 804GB. The texture conversion took my 5800X3D less than an hour to complete. The aircraft and cockpits look nearly identical and you really have to put them side by side to see the difference but the advantages are huge IMHO. @BIGNEWY and @NineLine This is not a huge ask of the team. This way we can still fly around using high texture settings with clear readable cockpits. It would be a huge deal if someone could please have a look at an optimized texture resolution and format option especially with the newer modules having ever larger texture file sizes. Even compressing all textures from 32bit to a much more manageable DXT5 or similar would be a plus. Can you please let us know if there is anyone looking into this? It shouldn't have to take 1,5 years plus to do what the community has done with the script and freely available tools (many thanks to @Zyll for pointing it out and @zbysiek for creating the awesome script) Kind regards, Vincent van Veen And two more shots from the AH-64
    3 points
  17. It's not that simple. There's a lot of things that need to be considered, especially the experience and report of pilots. That nose gear is held in position with an actuator that uses position integration logic, meaning you don't have to account for the extra force because the actuator does most of that on its own. There are accounts of it being very difficult to steer via the brakes when NWS was engaged. There were some situations when NWS would occasionally turn off if the aircraft was too light. They had to use brakes for steering, and in this condition, would notice sticky brakes. There is also a geometric consideration implemented for hard landings to stabilize the aircraft when one wheel touched down first. To help prevent roll over on hard touchdown, the camber shifts on the main gear during depression and becomes more positive. Additional to that geometric gear design, the lean of the aircraft itself also contributes to more positive camber on the heavy side and more negative on the light side. This causes both tires to push slightly in the direction of the heavier weight and results in a countering yaw. Heavy left wing -> positive left wheel camber -> right yaw. However, the moments produced by these effects are far too weak to overcome the actuator. A strong sidewind is much more likely to cause problems than any of those, especially tire drag. Tire drag to weight isn't typically documented or studied because they are usually negligent compared to tread patterns, speed, and temperature more than anything, and are very small forces in total. I think you are making assumptions of physics that are more in-line with cars that have flat tires and no power steering. You give your overweight friend a ride and suddenly realize you have to hold a slight tug on the wheel. Older aircraft like the Phantom and Warbirds were known for this because of older tire designs and manual linkages, but the Hornet and Viper were not known for it.
    3 points
  18. The Vietnam era for DCS is soon to be one of the most deeply represented of all periods. Projects in development include the F-100 Super-Sabre, A-1 Skyraider, F8 Crusader, alongside already existing modules like the F-4E Phantom II, F-5 Tiger II, Huey, MiG 19, and 21. Not to mention the exceptionally well-done A4 Skyhawk and OH6 modules. "In Country" is a group focused on this era, making an effort to thread the needle between realism and enjoyment in an environment of learning and skill development. We are organized by aircraft type, with mission design intended to realistically portray a Vietnam-like environment, threat provision, mission type, and platform roles. While we are very new, future plans include expanding support to red air as well. In a fully actualized picture, we would like to have a squadron or two of each aircraft type on both blue and red sides realistically structured providing multiplayer gameplay in well-designed missions on a regular basis. Our goal is to create an immersive and authentic experience that closely mirrors the challenges faced by pilots during this conflict while also promoting individual growth through logbook tracking and career progression in official events. We would like to unite a community of aviation and history enthusiasts committed to continual learning, teamwork, and shared interests in a realistic setting. Platforms currently supported: A4 Skyhawk F4 Phantom UH-1H Huey OH-6A Loach. Future plans include: Full support of Red Air squadrons including the MiG 17, MiG 19, MiG 21. Support for A6, F-100, and A-1. We offer: Realistic missions in a setting similar to that of the Vietnam War Balanced training and flight organization. Minimal mandatory flight time. Organization and structure. A community of aviation and history enthusiasts. Room to grow. Get in on ground level. Requirements: 18 years of age Microphone Passion for learning and history. Discord: https://discord.gg/kt368db4R4
    2 points
  19. Hello all, I am sorry to be bringing up the same topic again as from months ago, however I feel it is still worth mentioning again and something that might help out a lot of people who are having issues since the latest few releases. As pointed out in a post in March 2023 by @Taz1004 a lot of the normal map, roughmet, and FLIR texture sizes in the game are absolutely huge. These texture files do not need to be this huge (22+MB and some reaching 64+MB) and are furthermore stored as uncompressed 32bit textures when they can easily be compressed without giving up any visual quality. The FLIR textures don't have to be 4K since all we ever see them through is our MFD's or similar sensors which do not have this resolution in the first place. The textures that are affected are mostly found in a lot of the newer modules but they are not exclusive to them. They are also not exclusive to player controlled modules or aircraft/helicopters. Ground units have the same issues. The issue also occurs with many off the addon modules not developed by ED themselves so perhaps a word from ED to the other developers to have a streamlined and standardized texture creation procedure could be considered? From what I can tell from some of the videos I have seen regarding the latest issues with stuttering many of us seem to be suffering from, it appears that DCS is trying to use as many cores as it can get to constantly load/unload textures between SSD->VRAM->RAM->page file leading to massive bottlenecks on the SSD side as the threads end up waiting on the SSD and thus each other. Perhaps one way to combat this issue would be to have the normal map, roughmet, and FLIR textures reduced in size which would, without sacrificing image quality; 1. Alleviate some of the bandwidth requirements between all these different components. 2. Reduce overall VRAM and RAM usage. 3. Reduce texture loading times. 4. Reduce the size of the sim itself (which stands at 861GB for me personally as I own nearly all modules and terrains). I totally understand the dev team is busy but if a modder can make these changes in a matter of a week or two it should be possible for the dev team to put someone on the task of hunting down these insane textures and make them a much more reasonable size. I implore you @BIGNEWY and @NineLine to please pass this message on to the responsible people and take another hard look at these texture files since this was first reported already over a year ago. As someone who has been using DCS since the days of LOMAC, please pass this on and take it seriously because I feel this could make the sim so much more enjoyable for many. Kind regards, Vincent van Veen
    2 points
  20. I can't tell you how many times I have "lost" my mouse cursor while in VR. I wiggle it around and it's nowhere to be seen. I catch a glimpse out of the corner of my eye and look over there, but no mouse cursor. Pretty please may we have a command to center the mouse cursor on screen in front of us? Also, how about an option to limit the mouse cursor to remain within the VR field of view. When I "lose it" it's most often outside my VR view. Thanks.
    2 points
  21. Missile Rag with additional Dampers:
    2 points
  22. You can also do a combination of invisible and fire at point. Then the Player can still destroy them.
    2 points
  23. Hi, I may be wrong, but my observations on this subject are: 1) The Focus Unit is always an AI unit, never a player or client one. 2) The Focus unit is the first unit of the Air Group with lowest GroupID on the mission. 3) If there is no AI Air Groups, then the 1st unit of the Ground Group with the lowest GroupID will be the focus unit. 4) If there is no AI Air nor Ground Groups, the focus unit will then be the 1st unit of the Naval Group with lowest GroupID. The GroupID can't be seen within the Mission Editor, but if you edit the "mission" file of the MIZ file then it can be seen like this: I dont know if the groupId can be edited without having issues within the mission Dictionary entries, have never tried it.
    2 points
  24. 1. No, there's still more work to do that needs help from ED, I don't really have an update on that. 2. Not something I can or will talk about, I'm not the one deciding those kinds of things, I'm just the one of the researchers/SMEs. If you're gonna assume there's something going on every time there's no news all the time then you're going to be disappointed. It's always been the case that there are updates when there are updates, for some reason people started expecting much more detailed and frequent updates when the F-4E was nearing completion, that's really something the community invented. If you look back at earlier releases this isn't something that has changed. Going around and assuming stuff isn't progressing just because there isn't constant and frequent updates just isn't constructive, I can promise you jumping up and down and screaming "are we there yet?" won't change anything. The truth is that as long as you hear nothing else you can assume that it's being worked on and when there's something to share it'll be shared.
    2 points
  25. There haven't been much news and development on the Tomcat since before the Phantom's release. It's understandable that your resources and attention would be focused there, but sometimes it does feel like nothing is going on behind the scenes, even though that's not the case. It'd help if you guys were more active here and in Discord. You are basically the only HB developer still engaging with F-14 users.
    2 points
  26. Было такое на форуме, поищи. Найду- скажу. Вроде даже это даже фиксили. У тебя актуальная версия? И проверь частоту опроса мышки, высокую не ставь. upd: Вот в этой теме описывается подобная проблема, советую там же написать, дабы актуализировать проблему, потому что, судя по последнему сообщению, проблема у одного человека так и осталась (правда, у него может быть частный случай): Фризы при движении мыши Само собой, со временем все будут менять и шапки и системы и системники. Со временем всё становится куда более ресурсоёмким. С WMR вам по любому придётся уходить и делать выбор между окулосоподобными системами или прямым подключением, так как WMR это УЖЕ мёртвая технология, на которую абсолютно официально забили болт в майкрософт и далее её просто-напросто не будет. Как по мне, так вам бы от WMR-шапок поскорее избавиться, пока есть шанс найти им руки.
    2 points
  27. It was supposed to be the previous week... Anyway, the RC 1 is here. https://github.com/FreeCAD/FreeCAD-Bundle/releases CAD CAM Lessons @ YouTube - FreeCAD 1.0 RC1 - Release Candidate https://cadcamlessons.notion.site/FreeCAD-for-Beginners-Course-5c69f15776b445e6b633be111ebff88f
    2 points
  28. I wouldn't count on that. Microsoft flight simulator already has females represented with equal number of female avatars, and different skin colors to choose from. As a game it's probably more attractive to women than DCS, because it focuses on travelling rather than war and weapons. Yet here are the results of the latest community survey, and the male percentage is not going down. https://navigraph.com/blog/survey-2023
    2 points
  29. Some antivirus does not like the protection used in DCS modules and flag it unfortunately
    2 points
  30. Team are working on optimisations. Just have to be patient for now.
    2 points
  31. This has been reported to the team, and we will see a fix in a future patch thank you
    2 points
  32. Glad you guys are enjoying it. Thanks for your support and patience.
    2 points
  33. It just uses the LODs that are generared in .dds files. High = 100% resolution Medium = 50%? resolution Low 25%? resolution Tbh with so many modules having wastly different texture sizes it should just be under special options with a numerical value of the compression you want.
    2 points
  34. We tend to undervalue practical “makeshift” solutions. If they work, they work. Crude is in the eye of the beholder. I’ve managed to make plenty of “crude” solutions in making a flight sim chair, mounting my center stick, making a collective mechanism that bolts on to my winwing throttle. Mostly using lumber scraps, drywall screws, broom handles, and steel strap and steel angle from the hardware store. A wood saw, hack saw, drill bits and a drill is all it takes for tools. Once I’m flying, I don’t notice my contraptions as long as they work well. Making it work well, though can take a little time and thought. Though not much more time than researching ready made commercial solutions (that might not exist, and may not work as well). And if anybody needs anymore validation for “makeshift” solutions, I submit that aviation fabrication in general is full of them. Look around some of the highly detailed cockpit models in DCS. I see tape, zip-ties, string, simple angle brackets, etc all over the place lol. If it’s ugly, but it works (without killing you or putting the plane in danger), then it’s fine!
    2 points
  35. Damn it........ I ruined everything getting this to replace the WH Throttle. Just kidding.... I completely tore apart my red-neck flight console that I built for 66.6% of the crap I own. I've a few adapters arriving from MTSIM on Wednesday, and I'm rearranging it all. See the other plate under the monitor? Leftside - Taurus, PTO2, and K-51 Trim box. I'll send you another pic when it's done. That Start-up Panel on the Taurus changes a lot on the BlackHog A face plate. I just haven't figured it out yet. And I don't think it weights as much as the WH throttle. Part one..... mount it....... Part two tomorrow..... run cables, power on.....
    2 points
  36. I disagree, being inclusive wont attract more females to this sim, cause if they are not interested in military aircraft sim and gaming you really have a tough job. Imagine there is some forum mostly used by female members of our society with topics like fashion or fingernails (just mentioning stuff on top of my head, hope no one gets offended) and they decide to be more inclusive to male members of our society, you think that would interest me for example? I can tell you right now it wont, and they can be as inclusive as they want I'm not gonna discuss anything in that forum. People are trying too hard to be as politically correct as they can that they don't see the big picture, they are throwing them selves over their heads to be politically correct... happens in all aspects of the society and it is not something good cause it usually neglects whats important just to to stand out. I really don't see the point of more females in the sim, I don't mind them here off course but I don't see the point if they are not interested. In this sim I want people of any gender and race that are interested in military simulation, if that means 99% male Asians, or 99% female Mexicans I really don't see a problem there, I'm interested in the sim and that's enough for me.
    2 points
  37. Hi all, regarding user mods they should be free to use, to take payment requires a licence from EDSA. Donations are allowed, please remember that many mod creators have costs associated with hosting and put a lot of effort into being creative, so please be kind. thank you
    2 points
  38. I know for some folks feel uncomfortable about it, but when on a desktop system, I would really encourage people to disable the power service. This process is responsible for all things related to power savings. Including such things as putting hdds or monitors in suspense mode. The issue with this process is two-fold. First of all, when you're interested in ultimate unrestrictive performance, you don't want any of your PCs features to go to sleep. Almost more important than this is, that this process is notorious for flushing the system with interrupts which can lead to (micro-) stuttering. Last but not least, the service can be easily disabled and re-enabled again. Though enabling really only makes sense if you are concerned with power saving.
    2 points
  39. I understand the settings will remain largely, if not exactly, the same. What I mean is that I only want to be worrying about the same settings which affect performance in ST - cloud detail, view distance, level of detail, display resolution etc etc. I don't need to be buying third party software such as process lasso, and messing about with various settings outside of the DCS UI to tell my processor which cores to use, or manually editing config files etc. This, for me, will be a showstopper and I'll find another sim if that's what we are expected to keep on doing to use DCS at satisfactory performance levels. That being said, I trust ED have this in hand and I'll give them my trust to provide us with a MT version of DCS which performs well, hopefully even better than my current ST experience.
    2 points
  40. Both M2 and M3 should work fine as of next patch, unless the patch itself breaks something new (which happened a few times already). Fingers crossed it does not though!
    2 points
  41. По словам в поиске всегда все находил. Ну оно так и было тут всегда,пока ты в узкоспециализированую не выпнул часть,которая весь движ создаёт).
    2 points
  42. Dear CH-47F virtual pilots, Although the DCS: CH-47F has been released, there are certainly important features that will still be added and improved during the Early Access period. To help better understand the status of the project, we’ve created a roadmap to ensure clarity. As with other roadmaps, we will color-code items based on their status: Green – delivered. Blue – in development. Gray – to be developed. Our roadmap features are as follows: First Person Pilots and Crew Models. Additional Paint Schemes for Several Countries. Improvements to the Advanced Flight Control System (AFCS) including automatic turn coordination. Addition of the Digital Advanced Flight Control System (DAFCS) Core Functions that include automatic turn coordination, airspeed hold, and pitch attitude stability, and LCT. Longitudinal Cyclic Trim (LCT) actuators that adjust rotor tilt automatically allowing the fuselage to be level, even at high speeds. Differential Air Speed Hold (DASH) allows a more natural cyclic position as airspeed increases. (WIP) Addition of the Digital Advanced Flight Control System (DAFCS) Native Functions that include inertial and radar altimeter holds velocity, and position hold. Engine Air Particle Separator (EAPS) system. Addition of the Digital Advanced Flight Control System (DAFCS) Flight Director Functions provide MFD steering commands to the flight control computers while coupled to those selected cues. NOTE: Native and Flight Director build upon the Core functions and are not independent. Complete main MFD pages and sub-pages where suitable for the simulation. Multi-Crew Gunner Positions. Additional Gunner Weapon Options. More Interactive Training Missions. More Instant Action and Single Missions. Full Manual. Muti-Point Sling Loading. Flight Engineer Sling Load Door. Operation and Look Out from All Non-Cockpit Doors by Flight Engineer. Extended Range Fuel System (ERFS II). Fire Extinguishers. AN/AVS-7 Night Vision Goggles (NVG) Monocle with Symbology Kind regards, Wags Updated 7 August 2025
    2 points
  43. Never looked back when it dropped. [emoji4] Sent from my SM-A536B using Tapatalk
    2 points
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