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  1. 30 May 2025 Dear Fighter Pilots, Partners and Friends, We have released a hotfix for the latest update based on your feedback and our additional testing. Also, we have squeezed in a couple fixes for older issues. Please update your build to the latest version. The F4U-1D Corsair by Magnitude LLC is progressing well and is now in testing! Its launch will be based on results of careful testing and creating content for it. We kindly invite you to read the details below of this amazing aircraft and stay tuned for early access! Please watch this DCS / Pimax Interview to discover how Pimax and Eagle Dynamics works together to push the boundaries of flight simulation with cutting-edge VR immersion and stunning realism. If you or someone with a disability that is interested in getting involved with flight simulations, the DCS 4 Disabilities Discord group is your next stop! This group can help adapt your controllers, write scripts to improve accessibility, and test ergonomic layouts. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Hotfix Development Progress Quick fixes based on your feedback This hotfix aims to resolve several issues that came to light following the last DCS update. Also, we have included a couple fixes for issues found earlier but we could squeeze in this hotfix with everything else. We have written a quick fix for high CPU load that occurs on the main menu and was observed and reported by the community after the last update. We have also included Quick Action Generator changes such as a "Random" skill level to Al and a fix for missions not regenerated even when the "regenerate" button is pressed. We solved a couple more long-standing issues and added them to this update; problems with track replays not saving properly and an infantry disembarkment issue when a mission is running on a dedicated server. Finally, issues with the multiplayer scoreboard not updating properly has also been resolved. F4U-1D Corsair Development Progress Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations. Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics. We Solved It “While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC It Only Gets Better “Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC Key Features in Early Access: High-quality external 3D model Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects Flight Dynamics based on official reports, CFD research, and pilot feedback Engine and propeller control systems Fuel system and optional external tanks Electrical system Hydraulic and pneumatic systems Radio-navigation systems Structure-based damage model Carrier-capable aircraft Manual in English (PDF format) Early Access Weapons: 6 x 0.50-inch (12.7 mm) M2 Browning machine guns 8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR) External fuel tanks and bombs up to 4,000 lb (1,800 kg) To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get: 4 x 127mm single cannons 4 x 127mm twin cannons 17 x 40mm Bofors guns 20 x 20mm twin Oerlikon guns 50 x 20mm single Oerlikon guns Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map. The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility. “As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC DCS x PIMAX Interview Pimax and Eagle Dynamics senior producer Matt “Wags” Wagner discusses how virtual reality is reshaping flight simulation, what goes into bringing DCS aircraft to life in VR, and their thoughts on the history, current state, and future of VR in DCS. Watch the full interview. DCS 4 Disabilities Community Highlight Among the many squadrons that fill the DCS virtual skies, few are as remarkable as DCS 4 Disabilities. This volunteer-run group began with a single wish: To make the cockpit feel welcoming to aviators whose bodies ask a little more patience from them. Their Discord has become a place where veterans with chronic pain, pilots who can fly only short stints, and newcomers who need adapted controls, trade tips, swap mission files, and share laughs. Today, we want to share one of their brightest stories. Lars, callsign Yoda, is a Swiss law student with severely restricted upper-body movement. For months he relied on a friend to act as his co-pilot and wear a head-tracker while he managed radios, weapons, and checklists. But the dream of looking around his cockpit never faded. When VR proved impractical, the group’s search led to Tobii eye-tracking. With it, Yoda’s gaze now translates into fluid head motion, freeing him to scan for bandits and lean into the turn as any other virtual fighter pilot. DCS 4 Disabilities is gathering footage of Yoda’s setup for a forthcoming YouTube series to inspire and spread awareness about accessibility in DCS. What began as a handful of determined fliers is fast becoming a beacon for accessible simulation. Thank you again for your passion and support, Yours sincerely,
    26 points
  2. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10973/ DCS Core Issue with high CPU performance load even in main menu - Fixed Crash instigated by EPLRS setCommand() in scripting in some cases - Fixed (Issues related to EPLRS setCommand() - Page 2 - Scripting Tips, Tricks & Issues - ED Forums) Quick Action Generator. Nothing happens when you press “Regenerate” button in some cases - Fixed Quick Action Generator. Old F-14A model reference removed Quick Action Generator. AI Aircraft skill level lacks Random option - Fixed Quick Action Generator. GUI Error trying to return to generator after Planner - Fixed Ground AI. Disembarking infantry function problems in Dedicated server - Fixed Aircraft AI. SmokeOn_Off function does not work in multiplayer - Fixed (https://forum.dcs.world/topic/351909-ai-aircraft-do-not-get-smoke-when-mission-run-in-multiplayer-mode/) Aircraft AI. Groups of large fighters sometimes try to park in small plane slots after landing and get stuck - Fixed. Track replay was saved incorrectly in some cases and could not be replayed - Fixed. (Track Replay problems - Page 5 - General Bugs - ED Forums) Multiplayer scoreboard not updating properly - Fixed Short stutter/freezes that happen after joining mission or server in some cases - Fixed
    23 points
  3. Hello! I am Widow, and me and my development team are working to bring an A-7D Corsair II Mod to DCS. The model to this plane is nowhere near completion but here are some small snippets of what we have done, our goal is to make the best Standalone A-7D Corsair II mod that we can, If you would like to support us and our journey to creating the A-7D for DCS go ahead and join our server down below! Join our Discord community to get exclusive development updates, behind-the-scenes looks, A-7D discussions, and more. [https://discord.gg/PAH7HchW]
    16 points
  4. fix applied in todays patch, thank you for all of your reports here and in private messages.
    16 points
  5. Progress is going well, I hope we can share news soon about Marianas WWII
    10 points
  6. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10973/ DCS Core Issue with high CPU performance load even in main menu - Fixed Crash instigated by EPLRS setCommand() in scripting in some cases - Fixed (Issues related to EPLRS setCommand() - Page 2 - Scripting Tips, Tricks & Issues - ED Forums) Quick Action Generator. Nothing happens when you press “Regenerate” button in some cases - Fixed Quick Action Generator. Old F-14A model reference removed Quick Action Generator. AI Aircraft skill level lacks Random option - Fixed Quick Action Generator. GUI Error trying to return to generator after Planner - Fixed Ground AI. Disembarking infantry function problems in Dedicated server - Fixed Aircraft AI. SmokeOn_Off function does not work in multiplayer - Fixed (https://forum.dcs.world/topic/351909-ai-aircraft-do-not-get-smoke-when-mission-run-in-multiplayer-mode/) Aircraft AI. Groups of large fighters sometimes try to park in small plane slots after landing and get stuck - Fixed. Track replay was saved incorrectly in some cases and could not be replayed - Fixed. (Track Replay problems - Page 5 - General Bugs - ED Forums) Multiplayer scoreboard not updating properly - Fixed Short stutter/freezes that happen after joining mission or server in some cases - Fixed
    7 points
  7. Hotfix is planned for today the 30th of May 2025 thank you
    7 points
  8. Yes. There were 4 main F-15C standards: 1979 to 1984: Initial F-15C, similar to F-15A but a bit heavier, reinforced wing for 9G, a bit more internal fuel, added internal AN/ALQ-135 ECM, AN/ALR-45 flares/chaff, upgraded APG-63. Used in combat only by Saudi Arabia during 1991 Gulf War with 2 air kills Mirage F1. 1985 to 2004: F-15C MSIP II, added new F100-PW-220 engines, PACS armament control, MPCD display, AN-ALR-56C RWR, AN/ARL-47 flare/chaff, improved AN/ALQ-135 band 4 ECM, NCTR IFF, PSP processor, ACSG HOTAS, pugraded HUD, partial NVG integration, AMRAAM integration and wiring. This variant achieved nearly all F-15C air kills, it was used in late Cold War in Europe, 1991 Gulf War operation Desert Storm with 36 air kills, 1993-1995 Balkan War operation Deny Flight, 1999 operation Allied Force with 2 air kills MiG-29. This is FC3 F-15. 2005 to 2016: still F-15C MSIP II, but mid life upgrade, added Link-16, JHMCS, GPS-navigation, AIM-9X integration, APG-63v(1) with reliability and ECCM upgrade, newer computer. Used in Operation Iraq Freedom since ~2005, no air kills as Iraq basically didn't have aviation anymore. This will be FF DCS F-15. 2017 to 2026-pahse out: Golden Eagle, added AN/APG(v)3 AESA LPI radar, PAD Passive Attack Display with sensor fusion, AIM-120D integration, Sniper pod, new digital HUD classified AN/ALQ-135 ECM and AN/ALR-56C upgrades, classifed EPAWSS self protection. Used in patrols over Syria operation Inherent Resolve since ~2018, no air kills.
    5 points
  9. Glad to see the mod being put to good use! Even though it's not exactly Vietnam, lol We've now fixed the pylon numbering of the MiG-21MF and reverted the Bird Dog propeller, removing the issue. Depending on available time, 1.1.2 will be out next week. We have quite a few aircraft under development and also plans to improve and expand the ship line further. It's too early to tell what lands in 1.2.0, but I hope for a red fighter, a blue recce bird, and an update to an existing helo Cheers, TeTeT
    4 points
  10. I know these updates don't sound like much, but what's listed there, was two days of effort while I'm on vacation this week. 16 full hours of code work and testing. Today is my last day of vacation and I'll be returning to my full-time job. Everyone working on this project has full-time jobs and is doing this in their spare time for FREE. I appreciate folks pointing out issues though, but keep in mind that not everything is within our power to correct. We got a new 3D model for the F22, with new animations and it's awesome, but no other models were replaced. And for the time being, we're still limited by the F-15C avionics.
    4 points
  11. Probably it isn't, cause that's not the scope of the map.
    4 points
  12. Links are the same in the first post. -------UPDATE 250530 Added net animations for new animations to F-22.lua net code. Removed all stock missiles, AIM-9L/M/X, AIM-120B/C Having them available was causing people confusion with other mods and they are not needed with the added weapons. AIM-260A/260B - Decreased the start time of the second stage burn. This should increase the speed in the mid-range flight envelope. Mako A2A Conventional - Increased warhead effectiveness. Updated all missiles to be consistent with v2.0.0. This should make the DLZ information more accurate. Modified Left and Right bay selects to use vertical scan mode vs flood mode. Selecting BVR or Dogfight modes will select All weapons bays.
    3 points
  13. Great call out to DCS 4 Disabilities community
    3 points
  14. //////// 2025 DCS at Pardubice Airshow \\\\\\\\ For the fourth time We have been invited to Pardubice Airshow in Czech rep. We bring DCS to airshow again. 7th-8th of June. https://www.aviatickapout.cz/ Aircrafts: https://www.aviatickapout.cz/#program PROMO VIDEO 2025 This time for visitors We bring 6 times more PC cockpit(showdown PC) for trying out DCS sim. For our 10th anniversary, We prepared a Guest Book and a new badge. We will make report videos and photos. You can our work above.
    3 points
  15. 30. Mai 2025 Liebe Piloten, Partner und Freunde! Wir haben ein Hotfix für das neueste Update veröffentlicht, das auf eurem Feedback und unseren zusätzlichen Tests basiert. Außerdem haben wir ein paar Korrekturen für ältere Probleme eingefügt. Bitte aktualisiert euer DCS auf die neueste Version. Die F4U-1D Corsair von Magnitude LLC macht gute Fortschritte und befindet sich jetzt in der Testphase! Die Veröffentlichung wird auf den Ergebnissen der sorgfältigen Tests und der Erstellung von Inhalten für das Spiel basieren. Wir laden euch herzlich ein, die unten stehenden Details zu diesem erstaunlichen Flugzeug zu lesen, und haltet euch für den Early Access bereit! Schaut euch dieses DCS/Pimax-Interview an, um zu erfahren, wie Pimax und Eagle Dynamics zusammenarbeiten, um die Grenzen der Flugsimulation mit modernster VR-Immersion und verblüffendem Realismus zu erweitern. Wenn ihr mit einer Behinderung daran interessiert seid, sich mit Flugsimulationen zu beschäftigen, ist die „DCS 4 Disabilities“-Discord-Gruppe eure nächste Anlaufstelle! Diese Gruppe kann euch dabei helfen, eure Controller anzupassen, Skripte zu schreiben, um die Zugänglichkeit zu verbessern, und ergonomische Layouts zu testen. Vielen Dank für eure Leidenschaft und Unterstützung. Viele Grüße, Eagle Dynamics DCS-Hotfix Entwicklungsfortschritt Schnelle Korrekturen auf der Grundlage eures Feedbacks Dieser Hotfix zielt darauf ab, mehrere Probleme zu beheben, die nach dem letzten DCS-Update aufgetreten sind. Außerdem haben wir einige Fehlerbehebungen für Probleme eingebaut, die schon früher gefunden wurden, aber wir konnten diesen Hotfix mit allem anderen unterbringen. Wir haben einen Quick-Fix für hohe CPU-Last geschrieben, die im Hauptmenü auftritt und von der Community nach dem letzten Update beobachtet und gemeldet wurde. Wir haben auch Änderungen am Quick Action Generator vorgenommen, wie z. B. eine „Zufalls“-Fertigkeitsstufe für Kl und eine Korrektur für Missionen, die nicht regeneriert werden, selbst wenn der „Regenerieren“-Button gedrückt wird. Wir haben einige seit langem bestehende Probleme gelöst und in dieses Update aufgenommen: Probleme mit nicht korrekt gespeicherten Track-Wiederholungen und ein Problem mit dem Absetzen von Infanterie, wenn eine Mission auf einem dedizierten Server läuft. Schließlich wurde auch das Problem behoben, dass die Multiplayer-Anzeige nicht richtig aktualisiert wurde. F4U-1D Corsair Entwicklungsfortschritt Seit 2017 hat Magnitude 3 LLC immense Anstrengungen unternommen, um dieses ikonische Kampfflugzeug aus dem Zweiten Weltkrieg in DCS zu bringen. Es spielte eine zentrale Rolle im Pazifischen Einsatzgebiet (PTO) und wurde dank seiner Geschwindigkeit, Steigrate und Widerstandsfähigkeit zu einem Symbol für fliegerische Fähigkeiten. Auch im europäischen Einsatzgebiet spielte sie eine kleinere Rolle. Die Entwicklung dieses Moduls hat sich als größere Herausforderung erwiesen, als das Magnitude-Team erwartet hatte. Das ungewöhnliche Design der Corsair war für ihre Zeit revolutionär, und ihre Flugdynamik ist komplex. Die Kombination aus einem leistungsstarken Motor und einem riesigen Propeller, den charakteristischen Möwenflügeln, den großen Klappen und dem robusten Fahrwerk, das auch als Luftbremse diente, stellte eine Herausforderung für die Strömungsdynamik und die Flugeigenschaften dar. Wir haben es gelöst „Perfektion ist ein schwer zu erreichendes Ziel, und wir erheben nicht den Anspruch, dass unser Flugphysikmodell (FM) fehlerfrei ist - wir erkennen an, dass es immer Raum für weitere Verfeinerungen und Verbesserungen gibt. Das aktuelle FM wurde jedoch gründlich validiert und spiegelt das Verhalten des realen Flugzeugs genau wider und übertrifft den Realismus aller bisherigen Corsair-FM, die für Flugsimulatoren entwickelt wurden.“ - Magnitude 3 LLC (Zitat frei übersetzt) Es kann nur noch besser werden „Derzeit haben wir noch einige Punkte auf unserer Entwicklungsliste für das Modul. Zum Beispiel die Implementierung der „Bat Bomb“ (ASM-N-2 Bat), für die die erste Implementierung abgeschlossen ist. Weitere Arbeiten werden die nahtlose Integration in DCS sicherstellen.“ - Magnitude 3 LLC (Zitat frei übersetzt) Hauptmerkmale im Early Access: Hochwertiges externes 3D-Modell Vollständig klickbares Cockpit mit 6 Freiheitsgraden (6DoF) und den neuesten visuellen Effekten Flugdynamik basierend auf offiziellen Berichten, CFD-Forschung und Piloten-Feedback Motor- und Propellersteuerungssysteme Treibstoffsystem und optionale externe Tanks Elektrisches System Hydraulische und pneumatische Systeme Funknavigationssysteme Strukturbasiertes Schadensmodell Trägerfähiges Flugzeug Handbuch auf Englisch (PDF-Format) Waffen im Early Access: 6 x 12,7-mm-M2-Browning-Maschinengewehre 8 x 12,7-cm-Hochgeschwindigkeits-Flugzeugraketen (HVAR) Externe Treibstofftanks und Bomben bis zu 1.800 kg (4.000 lb) Um das Corsair-Erlebnis zu verbessern, wird Magnitude 3 LLC einen Flugzeugträger der Essex-Klasse einbeziehen. Diese Schiffsklasse war eine zentrale PTO-Komponente der amerikanischen Seemacht und eine der zahlreichsten großen Schiffsklassen des 20. Jahrhunderts. Von den 24 gebauten Flugzeugträgern der Essex-Klasse ging keiner durch feindliche Angriffe verloren, wenngleich einige erhebliche Kampfschäden erlitten. Diese Träger waren wahre Festungen auf See, die auf ihrem gepanzerten Rumpf und ihren Decks etwa 90 Flugzeuge transportieren konnten. Außerdem waren sie mit zahlreichen Waffen ausgestattet. In unserer Version der Essex, erhaltet ihr: 4 x 127-mm-Einzelkanonen 4 x 127-mm-Doppelkanonen 17 x 40-mm-Bofors-Kanonen 20 x 20-mm-Oerlikon-Doppelkanonen 50 x 20-mm-Oerlikon-Einzelkanonen Magnitude 3 wird auch acht kaiserlich japanische Bodeneinheiten einführen, darunter Lastwagen, Flugabwehrartillerie und Panzer. Diese werden eine fantastische Ergänzung für die kommende und kostenlose Marianen-Karte des Zweiten Weltkriegs sein. Der KI-Corsair, der Flugzeugträger der Essex-Klasse und die kaiserlichen japanischen Bodeneinheiten werden für alle DCS-Spieler verfügbar sein, um die Kompatibilität zwischen Einzel- und Mehrspieler-Modus zu gewährleisten. „Da wir uns diesem bedeutenden Meilenstein nähern, möchten wir euch unsere tiefste Anerkennung für eure bemerkenswerte Unterstützung und anhaltende Geduld während dieser engagierten Jahre aussprechen. Dieses Projekt ist ohne Frage das längste und anspruchsvollste Projekt, das wir in der DCS-Umgebung durchgeführt haben. – Magnitude 3 LLC (Zitat frei übersetzt) DCS x PIMAX Interview Matt „Wags“ Wagner, Senior Producer bei Eagle Dynamics, spricht mit Pimax darüber, wie die virtuelle Realität die Flugsimulation verändert, wie DCS-Flugzeuge in VR zum Leben erweckt werden und was sie über die Geschichte, den aktuellen Stand und die Zukunft von VR in DCS denken. Schaut euch das Interview an. DCS 4 Disabilities Community-Highlight Unter den vielen Staffeln, die den virtuellen DCS-Himmel füllen, sind nur wenige so bemerkenswert wie DCS 4 Disabilities. Diese ehrenamtlich geführte Gruppe begann mit einem einzigen Wunsch: Virtuelle Piloten, deren Körper ihnen etwas mehr Geduld abverlangt, sollten im Cockpit willkommen geheißen werden. Ihr Discord ist zu einem Ort geworden, an dem Veteranen mit chronischen Schmerzen, Piloten, die nur kurze Einsätze fliegen können, und Neulinge, die angepasste Steuerungen benötigen, Tipps und Missionsdateien austauschen können und gemeinsam lachen. Heute möchten wir eine ihrer schönsten Geschichten erzählen. Lars, Rufzeichen Yoda, ist ein Schweizer Jurastudent mit stark eingeschränkter Beweglichkeit des Oberkörpers. Monatelang war er auf einen Freund angewiesen, der als Co-Pilot fungierte und einen Head-Tracker trug, während er sich um Funkgeräte, Waffen und Checklisten kümmerte. Aber der Traum, sich in seinem Cockpit umzusehen, wurde nie wahr. Als sich VR als unpraktisch erwies, führte die Suche der Gruppe zu Tobii Eye-Tracking. Damit wird Yodas Blick nun in eine fließende Kopfbewegung umgesetzt, so dass er wie jeder andere virtuelle Kampfpilot nach Banditen suchen und sich in die Kurve legen kann. DCS 4 Disabilities sammelt Filmmaterial von Yodas Einstellung für eine bevorstehende YouTube-Serie, um das Bewusstsein für Barrierefreiheit in DCS zu fördern und zu verbreiten. Was mit einer Handvoll entschlossener Flieger begann, wird schnell zu einem Leuchtturm für barrierefreie Simulationen. Abermals vielen Dank für eure Leidenschaft und Unterstützung. Viele Grüße, Eagle Dynamics
    3 points
  16. All military airbases in East Germany had codenames (like "FIGARO" for Dresden), and the morse code of the radio beacons (inner/outer NDB and RSBN) always consisted of the first and the last letter of the respective codename (so FIGARO -> morse code FO). So, no ICAO codes or other four-letter codes. More info here: https://forum.dcs.world/topic/370626-rsbn-ddr-and-more/#findComment-5628192 and here: https://www.mil-airfields.de/de-rpt/ddr-funkfeuer-rsbn-de.htm There were ICAO codes for civilian airfields though, beginning with ET... (for example ETBS for Berlin-Schoenefeld airport).
    3 points
  17. Решил сегодня полетать в онлайне. Промучался 6!!! часов. Теперь Петрович видит цель,захватывает ее, но нет меню со списком целей слева. Иногда оно есть. Я знаю, что там впереди танк, но слева ничего не написано. Хотя рядом еще стоит БМП. Возможно снова проблема в тумане, которого нет. При этом нет какого либо тумана, танк в тебя уже стреляет из пулемета. Петрович не стреляет и танк тебя убивает.... Из пулемета в упор. До целей лететь 60 км. После патча в онлайне снова не работает счетчик. Некоторые скажут-да какая тебе разница, че, типа кто круче. Скажу просто -с счетчиком прикольнее. В прошлом году купил СН-47. За год в СН-47 сделали триммер и какие то текстуры. В ютубе висит ролик Миг-29. Но закрадываются смутные сомнения, что это тот Миг, который есть у всех. Напустили помех на радар, больше я ничего нового не заметил. Визуалка в ДКС не главное. Постоянно что то ломается. За 20 лет в этой игре пишу критику в первый раз! Может помру скоро, старый стал. Сделали быстрый редактор и картридж для ввода ловушек и частот. Да их проще и быстрее в самолете настроить, чем понять, как это в редакторе сделать. Зато сломался Ми-24 и пес его знает, еще что. На Ми-24 редко летаю, но вот попал. Единственное, что не все наверное знают. Онлайн и оффлайн это две разные вещи. Не знаю, с чем это связано. Например, в онлайне нет звуков двигателей современных танков, но при этом у ТОРов, БМП и всяких РСЗО они есть. Так же они есть у танков и всей техники WWI. С чем это связано-загадка. Возможно хозяин сервера ставит какую то хрень или код. Ну и боты, которые видят тебя на земле на вертолете за 60 км. Даже если ты в городе или среди холмов. Хотя это поправимо. Всегда надо брать полный вертолет стингеристов. Сторонние модули не установлены, на компе кроме DCS нет ничего.
    3 points
  18. -------UPDATE 250529 Rebuilt the PMFD system file. Canopy Tint, Visor, Flood Color, Photo, Garfield Clinger, Left and Right Kneeboards are all selectable from the Checklist page (CHK) or from newly created keyboard/joystick bindings found under F-22 Misc. These can be changed at any time, weight on wheels isn't required. The status part is different because of the changes I made to the page and the code. The buttons on either side of the PMFD will also activate the choice. Canopy/Tint, Visor/Type, Flood/Color etc. Added working menu selections to all PMFD pages. Rescaled the VVI G Meter for 4/8/12 G indications with a limit of 14 G. Added a rose colored canopy tint option inspired by Speaker's work. It is not the same texture or rough material as his. It replaces the clear canopy option.
    3 points
  19. Добавлю ещё по борт номерам... Когда мы меняем борт номер в редакторе и при этом смотрим на вертолёт спереди, то видно как у членов экипажа опускаются головы Т.е. выставляя число от 1 до 9, видно как постепенно, приближаясь к девятки - они опускают голову, будто мёртвые. Если пишет двухзначный БН - то опускают голову уже двое. Если впишем 999 - "умрут" все. Ми-8.mp4
    3 points
  20. Su-22m4 for DCS World! Mod developement thread. discord: https://discord.com/invite/6yqcEngfE8 First of all, this is separate project from Sniper's and Octopuss Su-22. I'm making Su-22m4 with custom cockpit and external model, based on FC3 (Su-25A) avionics with PFM. Mod will be released soon as a AI 3d model replacement for Su-17m4 and then, in the meantime I'll work further on developing the flyable mod (mainly working on cockpit) External model is 90% done, with most of the animations, and some liveries. Liveries include Polish, Czech, Hungarian, Ukrainian, Russian, Syrian, DDR and some other. Cockpit needs to be animated as well with making all the scripts and logic in lua. Yes, it will have variable sweep wings! It will carry a lot of unguided weaponry such as bombs and rockets, as well as guided munitions such as Kh-29 missiles family, ARM and more. Maybe I will be able to add TV seeker view into the cockpit CRT without switching to Su-25T avionics, but I dont promise anything yet. No ETA, stay tuned, the AI replacement will be public soon.
    2 points
  21. Incredible. DCS just gets better and better. Thanks for all your hard work!
    2 points
  22. More news of today about this outstanding warbird HERE.
    2 points
  23. PROMO video as an invitation for Airshow in Pardubice where We perform for visitors DCS sim.
    2 points
  24. Superb news about the Corsair. Maybe 2025 will be the year we see it.
    2 points
  25. Optimization is progressing very slowly indeed. It is actually consistently poor. Not only does the CH-47 mess up your gaming experience, other MP players also have a significant FPS loss when the CH-47 flies by or just stands around. You don't like being seen as a Chinook pilot in MP. Please improve this at last.
    2 points
  26. Definitely an issue since the last upgrade only. Not changed my monitor, resolution or aspect ratio and this never happened previously. Worse at higher resolutions, I would say Chris
    2 points
  27. Release Version Current version number: DCS 2.9.16.10523 Next planned update: Hotfix 30th May 2025
    2 points
  28. I've released 1.4.4. This contains improvements to speech recognition accuracy. https://github.com/dharmab/skyeye/releases/tag/v1.4.4
    2 points
  29. The max "trackable" angle off of 63degrees (as in the LUA) is demonstrably wrong as based on RW seeker tracking numbers. Having said that a very Broad brush Pilots employment rule of thumb that covered Fuzing and manoeuver capability in the BFM environment was: Rmax 1nm, Rmin 4Hm, Launch Angle off max 60degrees inside the turn, up to 70degrees angle off for belly shots ... bandit turning away from you.
    2 points
  30. Tried renaming your Saved Games\DCS folder to Saved Games\DCS.old so that DCS will create a new one on startup? You can get your bindings back from the Config\Input folder in the backed up one afterwards. The Saved Games folder is not touched during a repair. The error trace points towards to the SQLite database, of which there is one in Saved Games\DCS for the launcher. Try the rename if you haven't already and see what happens.
    2 points
  31. The D3 and C8 missiles from the enhancement mod are 3rd party missiles and will not work on stock aircraft like the Viper or Hornet. That mod that you have installed, I have one similar, converts the 120B to a D and 120C-5 to a C-8. If you remove that mod, you're back to stock missiles for the Viper/Hornet. The Raptor can use them too, and the code is probably very similar but might be slightly out of date.
    2 points
  32. The Kiowa MFD's (LEFT_MFCD and RIGHT_MFCD) will export (with a stretched ratio) using most? SimAppPro display profiles i.e. A-10C, F-16C, F/A-18C or similar. TL;DR: https://forum.dcs.world/topic/371974-radar-on-an-mfd/#findComment-5632094 Detail: Here is a Kiowa example using the WinWing F/A-18C profile. Monitor setup F/A-18C Cockpit Profile (CENTER_MFCD, LEFT_MFCD and RIGHT_MFCD) DCS Kiowa export to WinWing MFD's Copying WinWing's Export .lua ("DCS World\Config\MonitorSetup\wwtMonitor.lua") to "Saved Games\DCS\Config\MonitorSetup", allows the exported displays to be adjusted to a 3:4 ratio (the HSI, etc. isn't stretched but instead has black bars top and bottom). Custom Export .lua (positions require adjusting to fit your own monitor resolutions/arrangement) _ = function(p) return p; end; name = _('OH-58D_3xMFD_4x3_Aspect'); Description = 'Custom positions and sizes for 3x Winwing MFD.' --created 2025-04-10, Exported Displays given 4x3 Aspect, RB Viewports = { Center = { x = 0; y = 0; width = 5120; height = 1440; aspect = 3.5555555555555554; --32/9 } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center --L2MUMS is mapped to CENTER_MFCD (and permamently displayed) CENTER_MFCD = { x = 8; -- 0+8 offset y = 1794; -- 1440+256 offset +20 for Kiowa +78 to centre width = 752; -- 768 - (8+8) height = 576; -- 4x3 aspect for Kiowa (was 732) } --Custom MFD sizes and positions to fit inside button bevels. LEFT_MFCD = { x = 776; --768+8 offset y = 1794; -- 1440+256 offset +20 for Kiowa +78 to centre width = 752; -- 768 - (8+8) height = 576; -- 4x3 aspect for Kiowa (was 732) } RIGHT_MFCD = { x = 1544; --(768x2)+8 offset y = 1794; -- 1440+256 offset +20 for Kiowa +78 to centre width = 752; -- 768 - (8+8) height = 576; -- 4x3 aspect for Kiowa (was 732) } More detail on viewport exporting can be found in this excellent Export FAQ OH-58D_Monitor(4x3MFDAspect).lua
    2 points
  33. Update! Now With MTR/ TTR/TRR all are the same optics wise. Missing till now is the Commandcontrol center and the Generators. HIPAR is already in Game stock. Prerelease on my Github link: Release Nike Hercules · MenkeVincent/DCS-Mod-Nike-Hercules VID_20250529_181324.mp4
    2 points
  34. With the extra detailed and animated RAZBAM's Strike Eagle driver and upcoming Eagle Dynamics Hornet and Viper pilots, it would be really really nice game dynamic if: 1/ in case of AI downing / AI ejecting a SAR mission tasking was generated for human (or AI helo) + if a utility helo lands near downed aircrew they board the helo and trigger is generated so we can further action this. 'trigger action 'unit x boards rescue unit y' 2/ in case pilot ejected and landed in water, it uses floating device to stay afloat and wait for SAR. If the above is not feasible then perhaps we can get these pilots as personnel static object as with the deck crew. That way we could spawn / despawn them using Lua code.
    2 points
  35. 2 points
  36. From the first post in this thread: "We dont want to state any time window for release as the mod is still far off and we want to get it right without having to skip steps to meet a set date". If someone is working in their own spare time on something you will get for free, "when it's ready" is an entirely appropriate response, in my opinion. And very likely the only answer they can give, in such circumstances, since work, personal life etc may have to take priority.
    2 points
  37. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10523/ DCS Core Introducing the Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. (https://forum.dcs.world/topic/373493-quick-action-generator-faq/) AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport. AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible. AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed. AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed ([REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums) AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission. Weapon. Fixed YJ-83K model for H-6J. Voice overs added to support JTAC communications with player and name more types of weapons properly. ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums) VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed. Terrain Engine: Reduced RAM working set consumption when loading terrain. Terrain Engine: Optimized reading terrain files from disk (especially on SSD). Terrain Engine: Small objects disappear when near the edge of the screen - fixed. Terrain Engine: Some objects darken at far distance - fixed. Render system. DLSS updated to version 310.2.1.0. Voice chat. Client-server architecture was improved for better connection stability DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving. Fixed: DTC Import button is unavailable before New DTC file was created. Fixed: UHF channels loaded into comms via DTC are locked on FM. Fixed: Check differences between F/A-18C and F-16C for CMDS values: corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal corrected step for Burst Interval for F16 corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal corrected step for Interval for F18 Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page. Fixed: Default DTC loading selection issues. Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string. Fixed: Table duplicates units with new files created. Fixed: DTC file not saving aural warning setting. Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation. added DTC closing by ESC fixed ESC for multiplayer Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed error of incorrect loading of DTC data in CMDS F18 Configured CMDS operation Fixed: DTC menu displays data from the previous mission. Fixed: Old F-4E in tooltips. DCS: F/A-18C by Eagle Dynamics Fixed: EW page is missing page options in S/A and AUTO modes. Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS. Fixed: Strange radar azimuth with 1Look RAID. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. DCS: F-16C Viper by Eaglе Dynamics Fixed: DTE category labels should clear after loading. Fixed: Crash on avionics. Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC. Fixed: TGP Contrast going dark switching from FCR. Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode. Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth. Fixed: MSL mode appears on HUD before switching to DGFT. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. Fixed: CMS aft in semi-active mode dispenses CM. Fixed: DTC AUTO programs: added Salvo Quantity checking added NONE threshold logic Fixed: CMS aft in semi-active mode dispenses "bypass" program fixed logic for SEMI mode as it already is for AUTO based on thresholds fixed not starting next CMDS program in AUTO mode for F16 and F18 Fixed: Guard Monitor for F-16 changed wrong COMM 1 default state to "BOTH" apply BOTH init state to all start conditions Fixed: AUTO and SEMI programs may not be selected if the name has "\". DCS: AH-64D by Eagle Dynamics Fixed: FUEL CHECK data fields misaligned for certain time values. Fixed: SEND button on TSD>POINT sub-page not functional. Fixed: FCR STOW on FCR>UTIL sub-page does not work. Fixed: AUX GALLONS EXT> button is not functioning. Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump. Fixed: C-Scope symbology projection in HMD with NVS off. Fixed: Crossfeed and boost behavior during engine start. DCS: CH-47F by Eagle Dynamics Fixed: Engine behaviour in cold conditions Fixed: Internal FLIR textures Fixed: Reduced IR emission Fixed: Parked position of rotors Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator DCS: F-5E by Eagle Dynamics Fixed: Beacon only flashing from the side - added flood lights for beacon. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added a new and improved probe icing model (no visual effects yet). CTD: Fixed potential CTD resulting from JESTER-modding related lua files. Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios: Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles. Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now. Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the “porpoising” that could happen when flying in specific airspeeds and AoAs. Flight Model: Improved the slats overcenter simulation. Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes. Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door. Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi. Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve. Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs! JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions. JESTER: Increased range at which Jester won't ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement. Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it. RWR: Updated the RWR database. RWR: Updated handoff sounds. RWR: Fixed potential RWR handoff sounds looping issues. Visual: Fixes to the Flicker Animator to avoid stuck animations. Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own. Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay. Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up. Sound: Fixed strange “stepping” in audio for the left engine. Sound: Improved phasing-protection for dual-engine sounds. AI: Added TACAN AA to the AI aircraft. Inputs: Added a Special Option to force force-feedback off. Crew Chief: Improved the crew chief flight controls check stab down report. DCS: F-14 Tomcat by Heatblur Simulations Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including: Fixed right wingtip collision light not appearing past LoD1 Improved distance at which nav/collision lighting is visible across most LoDs. Fixed formation lights (slimelights) disappearing on wingtips beyond 100m. Fixed wingtip lights not moving with wings with distant LODs. Forrestal: First pass to significantly improve Forrestal class lighting system: IFLOLS is not visible from the sides anymore. Runway lighting is visible from a longer distance. Changed min pixel sizes for most lighting types. Extended range at which mast navigation lights are visible. Increased refueling probe light distance; the basket should now be more visible when doing AAR at night. Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls. ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings. Added A/A Tacan to AI aircraft. Fixed the flicker animator + afterburner animations when switching cameras. Added the Top Gun 104 livery for the F-14A. Fixed distant LOD appearing darker than it should due to a missing RoughMet texture. Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up. Fixed strange “stepping” in audio for the left engine. Improved phasing-protection for dual-engine sounds. DCS: AJS37 Viggen by Heatblur Simulations Systems: Limited the distance parameter on pop up points to the whole km. Systems: Fix the “BANA line” hiding. Systems: Fix for kneeboard waypoint names. Systems: Removed repeating "Custom cartridge found" message in log. DCS: JF-17 by Deka Ironwork Simulations Fixed. Radar antenna scan center does not follow TDC under SAM mode. Updated. HPT info on MFCD radar page. WIP. TWS EXP mode DCS Mirage F1 by Aerges General: Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings. Added shortcut for ‘Ready for pre-contact’ radio message to tanker. Systems: Fixed IFF panel being non-clickable in multiplayer missions. Navigation and formation lights should now be correctly visible on other clients in multiplayer. Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE). Fixed inoperative 'Light and panel lighting rheostat Axis' input command. Fixed left wing fuel tank requiring unrealistically high Gs to rip off. Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid. Weapons: Fixed bug that prevented radar missile launch in auto mode. R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts. Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded. AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G. R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established. R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected. Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed. R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight. R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete. R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts). Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. 3D model: Added missing F1BE rear canopy locking hook. DCS: C-101 Aviojet by AvioDev Maximum movement speed of roll/pitch steering bars was limited. C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'. Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad. Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. DCS: Cold War Germany by Ugra Media reduced amount of usage RAM and VRAM optimized traffic: the amount of harvester traffic is reduced, vehicle traffic is shifted to cities and airfields fixed normals on road intersection textures corrected errors in frequencies and beacon locations: Briest RSBN is set to terrain, added Mendig NDB 331.0 NMN, Tempelhof VOR/DME changed to VORTAC, added Kirn VORTAC 117.5 KIR ch 122, added Solling NDB 374.5 SOG corrected errors in taxiways of the following airfields: Allstedt, Bitburg, Bremen, Hahn, Hannover, Merseburg, Neubrandenburg, Neuruppin, Peenemunde, Pferdsfeld, Ramstein, Schonefeld, Schweinfurt, Sembach, Spangdahlem, Stendal, Tegel, Tempelhof, Tutow Ramstein taxiway signage corrected removed trees on helipads: H_GDR_34, H_FRG_46, H_FRG_51 color correction of airfield ground textures: Bitburg, Buckeburg, Frankfurt, Finow, Giebelstadt, Gutersloh, Holzdorf, Ramstein, Sembach, Spangdahlem, Werneuchen fixed bugs in models disabled unused models and textures increased height of tank bridge on ranges added straight electric wires on poles along streetcar and railroad tracks added marine passenger ship in the scenes of ports and traffic corrected incorrect display of icons and names on the map added markings of air defense points, radars and hospitals on the map improved image quality for the main menu Campaigns DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 9 to 12. Various minor updates and fixes. DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos. All missions: documentation fixes Mission 2: Jester now selects the appropriate waypoint after push DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 ·All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 13 EZ refuel version: Tanker name typo fixed. Mission 8 all versions: ABE Tacan name fixed. DCS: F/A-18C Serpent’s Head 2 by Badger633 Mission 8 all versions: Blue marker smoke reintroduced. DCS: F-14A Zone 5 Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: F-14B Speed & Angels Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: Spitfire IX The Big Show Campaign by Reflected Simulations Mission 2: scripting improvements DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Minor updates to kneeboards in all missions and checklist pdf Mission 03 fixed typo in mission briefing and briefing pdf Mission 12 minor adjustments to orbiting and strike criteria Mission 14 fixed issue with 307 and 309 not starting up
    2 points
  38. Another general idea is to add highway strips. East Germany part: https://www.mil-airfields.de/germany/east-german-highway-strips.html West Germany part: https://www.mil-airfields.de/germany/highway-strips.html
    1 point
  39. Я же буду прав, если скажу что причина этой доработки от них в их идиотском решении сделать руку пилота как у дистрофика?
    1 point
  40. Definitely have all the charts in that 858 page D model flight manual. I didn't join up till 80, but by than the Tech Order system for every aircraft was basically standardized as a system of manuals. They had too when the Core Automated Maintenance System computers were being birthed. It required uniformity in all Technical Order's for all weapons systems. By the way is also used to manage personal and their training and actual maintenance scheduled and unscheduled, supply, parts, individual jets, their life history, pilot hours, jet flight hours, engine times, practically everything. He who understood that system and how it worked were king basically and would be promoted quick. Not many did, it was complex and screwy how it interlaced, also was hugely compartmentalized. Most maintainers learned the TO system pretty easily because of the uniformity, at least the part of the manual system they used. That old D-1 manual is a blend of a few manuals. It's impressively huge, doubt any pilot actually carried one of those around much, way too big, or ever read and studied the entire thing. Betting the hand held checklist is also big compared to modern ones. Generally those are taken straight off the manuals printed checklist's found scattered all over the chapters and miniaturized on smaller pages inserted into a pilot carried sleeved checklist. Most definitely the emergency procedures, but sometimes the old planes had scroll checklist built right in for the basic phases of flight, seen them on old C-130A's + B's and some C-141's had them also. I don't know about than but in my day you were required to commit to memory any bold faced emergency procedure, and if a flight examiner ask and you had so much as one word wrong or missing you busted your check ride and downgraded to duties not to include flying. So those would be the most studied and important part for a pilot. Any other question you were allowed to reference the book, but if you referenced everything or too much they'd flay you alive with ever increasing difficult questions on stuff from the other manuals and sections you didn't know. Looking at the size of that emergency procedures chapter scares me, that thing looks extremely dangerous and complex. I've never seen emergency procedures for an aircraft with that many pages. Your project looks good to go for great flight model and operational references and data, very detailed graphs and charts for the important stuff most pilots never even bother to look at. But they did have them for operational needs with instructors who could read them. One of the reasons in the old days test pilot school continuously held many classes for future and advanced instructors who went back to their respective units. Biggest part of that was charts and best way is teach you how to make them, those guys knew what these charts were about and how to use them. Or you could go consult an enlisted crewman who was a qualified flight engineer, they drill charts into those guys, but they're all a vanishing breed with computers directly in the aircraft now. When the computer goes down your punching out any way. And thank you for the manuals.
    1 point
  41. Of course this is released while I’m on vacation! Can’t wait to get back home and try it! Sounds like it’s a winner! Thanks @Nightstorm @bhoop19@Grinnelli and others for the hard work! We just need a Raptor campaign now!
    1 point
  42. UPDATE – BO-105 DEVELOPMENT STATUS It’s time for a proper update. Since 2013, I’ve been working to bring the BO-105 into DCS – and the path has been anything but smooth. I’ve gone through technical hell, complete rewrites, system redesigns, hardware issues – and just as many challenges caused by people, not technology. To be clear: some individuals actively made it difficult to realize this module. Instead of support, I encountered deliberate resistance, withheld knowledge, and ego games from so-called “experts” who could’ve helped but chose not to. But I didn’t give up. I pushed forward. A true game-changer came with access to the original technical documentation from Lager Lechfeld. These documents didn’t just clarify the system architecture – they provided every single value needed to accurately simulate the engine: flow rates, pressures, temperature limits, control curves, response timings – all of it. That level of data brought the entire project to the next level of fidelity. Right now, we’re fully focused on improving and finalizing the fuel control system, which is directly dependent on the GPFC (Gas Producer Fuel Control) – the brain of the BO-105’s turbine management. The current implementation includes: – Fuel flow logic and pressure dynamics – Ohmic resistance, voltage, amperage, and current load behavior – Hydraulic system response and complete onboard electrical logic – All connected in one integrated simulation environment The engine is being simulated 1:1, using real-world parameters – no assumptions, no placeholders. Just raw, system-level fidelity. And that’s not all – the entire rotor system is fully modeled, including the hingeless, rigid rotor head and its unique 78° phase lag. This key difference to conventional rotor systems has a significant impact on control behavior and is being replicated exactly in the flight model. So why all this? Because the BO-105 is the love of my life. This isn’t just about “getting it to fly” – it’s about honoring a machine that deserves to exist in DCS in all its technical brilliance. To those who’ve supported this project over the years – thank you. To those who made it harder – congratulations. You made it take longer. But you didn’t stop it. This isn’t just a helicopter mod. It’s a mission that started in 2013 – sharpened by adversity, fueled by obsession, and built with absolute love and respect for this aircraft. And yes – I know the flight model commentary is coming. I’ll be reading it… popcorn in hand
    1 point
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