Leaderboard
Popular Content
Showing content with the highest reputation on 08/05/25 in all areas
-
Preordered because it looks beautiful and it’s different! I hope this paves the path towards a B-1B lancer module8 points
-
As this is the first Quad engine DCS module, a thought has occurred to me that a large number of simmers in DCS will only have the standard duel engine throttle. Orion, Warthog, Thrustmaster etc. Granted there may be some who also fly civilian simultors who will have more throttle axis like the Honeycomb Bravo so they will be fine, BUT I hope the devs haven’t forgotten that this may present a issue and provide axis binding options that will allow 2 engines to be controlled by a single throttle axis. While I am aware this isn’t at all realistic, it would be a simple solution when bringing a Quad engined aircraft into a what has been effectively a Duel engine simulator. luckily I do have the Honeycomb, BUT I know at least 2 others in my Sqn only have Duel throttles and I’m sure they aren’t the only ones here in that situation.7 points
-
В видео оглашены проблемы связанные с Су-33 и моделью ТАКР Адмирал Кузнецов. Думается, некоторые важные вещи можно относительно легко поправить, например конечный угол трамплина в 14 градусов.5 points
-
Well, that was... something... Honestly, aside from what I assume was AI-written and voiced text, it gets many things wrong or makes reaching assumptions, perhaps based on research from ChatGPT? I am not going for a point-for-point rebuttal as this is old, old news, and I have enough going on without reliving past speedbumps in the winding highway that is DCS. SD is correct, we have been thinking about PTO for a loooooong time, Marianas as a free map with a WWII version was planned ages ago, so no, do not drag us into anyone elses story, the world is not that big and conflicts happened in many locations that games will overlap, we do not try and stop anyone from making their own vision of any particular theater. The P-51D was what was supposed to become a Flying Legends collection in DCS, modelling some of the most epic warbirds of that and other eras. RRG came along and wanted to create an all-encompassing ETO theatre, when they saw that much of their Kickstarter went towards the first aircraft, which started the death spiral. That first WWII fighter will make or break a 3rd Party, I think, in many cases, they are more difficult to model correctly (at least when it comes to flight modelling). We never had the manpower to do a full-blown WWII sim. We picked up the pieces the best we could, and we have what we have now. With the F4U coming and the Hellcat being a favourite of the boss, a dip into the PTO theatre just made sense. If we do a Zero... oh my, while other games could do many different Zeros, our version, if we can, would be... epic. Anyways... Let sleeping dogs lie, I will leave this video here and open, but not sure I care to see anymore here I know how it ends.5 points
-
FPV Drone Enhanced v1.0 https://drive.google.com/drive/folders/13VJttIrcidAznYCtfpsBNSd94VLmXA-8?usp=sharing Prerequisites: The Mod of Nibbylot FPV Quadcopter Drone [V0.9.0 Beta] Add HUD with vertical view for dropping, available in 3 colors (white, black, green) Add 'LOW Battery' alert if <= 10%, red flashing Add Toggle keybind for Acro/Angle mode Add Camera View inclinable 0 to -90° (keybind Num2 & Num8) and instant droppable view (SnapView 2) Add 3x ammunitions droppable Add SunVisor Add NVG view See Settings for other Keybind Improved ground stability The angle mode is selected by default, camera tilted downwards at startup Advice At start, the engines must be started with the lowest power level. Zip archive is OVGME compatible Known issue : To limit destruction to starting on the ground, the collisions are restricted ... Thanks to Bearcat for writing the doc, and the creation of the 4 missions which are integrated into the submod. Have fun ...4 points
-
Ive hidden some posts here. please remember to treat everyone with respect if you are going to post here, posts that are insulting will be hidden and a warning will be given. The rules can be found at the top of the forum and apply to everyone. Thank you4 points
-
I've got a LONG history with the Corsair going back to Aces High over twenty years. IMO the Corsair is best when you use the vertical during maneuvers. Don't turn flat. Use high and low Yo-Yos to manage your E state. Also, going vertical will let you cut some of your horizontal turn distance off, allowing you to cut inside an opponent that has, ostensibly, a tighter turn radius. If you can't get lead without scrubbing your E, or if you're not going to get nose on target, try a barrel roll attack: Before he breaks past you pull up and barrel roll AWAY from him, and continue the roll until you can put your lift vector in front of him. Use that big barn door attached to the tail to help swing your nose around and drop back in behind him. Beware that you may lose visual for a moment during the initial break and need to pick him up quickly once you've rolled inverted. Be liberal with the application of that rudder. The Corsair has a VERY good one, and often you can get guns on for a snapshot by kicking the rudder to haul the nose over when your opponent thinks he's managed to slip out of reach. If you need to, remember those flaps. Those first two notches will automatically blow up when their speed is exceeded, and drop back down again as your airspeed decreases, basically making them automatic combat flaps. You might lose a little acceleration, but this will really help your turns. Remember that the Corsair's rate of roll IMPROVES with airspeed. Other than the 190s, the Corsair should out-roll any of the other Warbirds at high speeds. Take advantage of that. And when all else fails, point that big nose at the deck and run like hell.4 points
-
I'm still waiting on my Me-262..... got hornswaggled out of that.... Live and learn4 points
-
3 points
-
It's a double-edged sword. Being slow means you don't get on station as fast and you can't reposition as quickly nor can you effectively evade an IR SAM, but it also means you can launch from further out with more confidence and stay out of the reach of ground fire better. And, landing on unprepared strips is done with more confidence. I've done quite a bit light attack stuff in the 39ZA and I've been able to pretty consistently dodge Iglas and Strelas with it, not even needing flares. Having even a little speed you can get from a split-S is pretty nice to have. Having that and also knowing how to terrain-mask can make the lack of countermeasures seem less acute. I'd still take them if I could, of course. This is where something like the OH-58D really comes into its own; using its MMS, it can observe and track a target before using a guided rocket or missile to slap any threats without them ever knowing you were there. So, being slow can be a con in places, but you can definitely offset it with other aspects.3 points
-
I've been wishing for these since the Chinook was released. I believe these types of features like animations and modeling has always been low priority for ED. Every feature you've listed would improve immersion ten-fold, but I just don't believe it is high priority for ED. I also believe not all ground units are to scale. Have you tried to drive a HMMV inside the Chinook? It's too big to fit. So, to me this is a core ED wish list and not ASC/3rd Party.3 points
-
I think it was mentioned in the initial announcement that it'll be an option.3 points
-
3 points
-
I haven’t done this. I change things globally each time But check this out, is this the solution? At about 3:35 into the video: Otherwise an excellent video. I followed it, and my DCS has never before been so smooth - even with my less demanding headsets. Only thing I changed was to go for 72 hz so that could bump things up even more and still hit the target fps.3 points
-
It's an issue with DCS : AI helos takeoff are unreliable. I've had the same problems! Sometimes, all aircraft take off normally from the runway, but other times, the AI just goes completely wild. I’ve sent a message to ED (Eagle Dynamics) so they can fix this issue.3 points
-
It would be really cool for the MC-130J to have the ability to carry fuel bladders and then land on on a road or austere location where you can establish a FARP to refuel helicopters. Or to land to execute personnel recovery.3 points
-
The mod had it so I assume the module will3 points
-
It doesn’t matter as the ED side of things is still always changing and causing problems with campaigns. So the Tomcat being out of EA won’t change that. The campaign makers have two focus. Either planes they like, or stuff they know will sell. And stuff they know will sell means Hornet and Viper.3 points
-
А по хорошему хотелось бы чтобы песочница была сразу "из коробки", то есть по умолчанию чтобы вся карта была хоть как-то заселена. А не стерильный мир, в котором сам себе придумываешь куда очередной полигон с бтр-ами прилепить. И не шаблонная генерация с расстановкой в квадрате 4 на 5 км. И уже в таком заселённом мире можно практически для любой техники задачи придумывать.3 points
-
YoYo has obviously put a lot of effort into providing the community with this free Kiowa Warrior Campaign, so I thought the least I could do was put a little bit of effort into writing a review that may help encourage other players to give this campaign a try. Short Version: Don't hesitate! Through the Desert Dust is an excellent (free) campaign for the Kiowa based in the skies over Afghanistan. I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. A very enjoyable experience from start (Intro) to finish (Mission 14), with each mission getting better as you progress. Long Version: 1. Research and documentation: The campaign comes with excellent supporting material. This documentation not only sets the theme and objectives but also provides details on the area you will be operating in, and educates you on the history, which I always appreciate and enjoy. Without giving any spoilers, there is also the occasional 'cut scene' throughout the campaign that puts your actions into historical context. 2. Briefing and Kneeboards: The supporting documentation is backed up by excellent mission-by-mission 'briefings', with key information provided on the kneeboards. 3. Controlled Base Operations: Whilst not complex, the campaigns follow a structure for power-up, taxi, departure, and arrival operations. Specific WPs, routes, and departure/arrival ATC procedures are provided, which adds a sense of 'real world' operations together with their supporting comms, which are all automatic and managed via triggers. Once you set the comms during startup, however, you never need to touch them again throughout the flight. This makes the mission building less complex to build and maintain, and for novice players it's one less thing to worry about (good), but it does detract from the 'real world' experience of communicating with your environment by switching manually to the correct channel. However, considering that this is a free campaign, I feel bad even mentioning it 4. Robust use of triggers: Verbal instructions and directions were very clear, and as a result, I have no recollection of having any issues with triggers throughout the campaign. I have played paid campaigns where the trigger logic appears to be a lot less robust/confusing, and that can get very frustrating, but not so with Through The Desert Dust - great job YoYo! 5. Interaction with your flight: Interflight comms is beautifully done, comms triggers all function smoothly, directions are clear and the discussion all contribute to a successful understanding of the mission and your objectives. Listen to them, they help, and in certain instances can be the difference between life and death, ask me how I know. One very challenging area that all mission builders have with DCS is managing the 'crazy' AI. I don't recall a single AI issue throughout the campaign - exceptional! 6. Atmosphere: Thanks to the combination of mission start times (dawn, dusk, night), the excellent musical interludes as you are cruising to your WPs, and the story behind the missions themselves, I can certainly confirm that you will be sucked into the varied world of a Kiowa crew. I have to commend the excellent OH-58D Autopilot (which I hope to see in the Gazelle 'in the future') for supporting the twin-seat operation of the Kiowa, which in turn added to the immersion as you were able to focus on the 'WSO' role when required. The campaign is based in Afghanistan, which is great, but I will look forward to coming back to this campaign in a couple of years to see how the map quality improves. The FOBS created by YoYo were excellently done and full of life, but the map could be pretty bland in parts (yes, I know it's a 'desert'). I especially enjoyed the missions that took you into the mountains. 7. Missions: Mission complexity increases as you progress with different weapons, threats, and objectives. Mission time is in the 60-90 min range but honestly, I couldn't tell you for sure, as mentioned above, you soon lose track of time due to being completely engrossed in each mission! None of them feels 'too long', and when you have a bit of cruise time from WP to WP, those are either filled with helpful and interesting conversations or music (which I very much enjoyed). The storytelling was also excellent, and missions 10-14 inclusive were particularly memorable (no spoilers). 8. Level of experience: I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. Ultimately, when flown with due respect to one's mortality, I'd say the campaign was a low-threat environment. The only time I died was because I did something stupid, even AK-47S can be deadly if you stray too close So to conclude my overlong ramblings, if you fly this OH-58D campaign, you will thoroughly enjoy it and come out the other end as a better Kiowa pilot. Thank you YoYo for another excellent campaign - outstanding work!2 points
-
First of all LOVING the map. Probably going to be my favorite map for the sim. One thing I noticed however is that it seems too green. I feel like it is over saturated especially at low level. Anyone agree on this? Thanks.2 points
-
Ok - supplement to the A-4: Yes, the A-4 Skyhawk is often considered a counter-insurgency (COIN) aircraft due to its suitability for close air support and ground attack missions. While originally designed as a light attack bomber for the US Navy and Marine Corps, its relatively small size, maneuverability, and ability to carry a variety of bombs, rockets, and other munitions made it well-suited for COIN operations. It served in various conflicts where COIN tactics were employed, further solidifying its role in this capacity. Source: The almighty google gemini ai2 points
-
2 points
-
C-101 +It is super stable, even at very slow speeds. Best out of the three for strafing runs. +Fuel for days. -Very under powered, especially if you load it down with fuel. ---It has the absolute worst sound in game. It is borderline unplayable IMO unless you mod the engine growl sound file. L-39 +Does not make your ears bleed. -Has a long standing cockpit model graphics bug. MB-339 +Does not make your ears bleed. -Way too unstable. The smallest stick inputs and the nose bounces all over the place. It's like driving a car with bad struts. Not great for gunnery.2 points
-
Taking in count ED didnt even expand the Chinook new cargo limited features to the rest of the helicopters, one can tihink is not a top priority.2 points
-
Honestly? If you want an actual huge improvement to the DCS COIN experience? The Dynamic Campaign Generator. Counter-insurgencies are very much a unification of military and political elements. They need function in conjunction with one another to prove successful. They must not just defeat insurgents, but also demonstrate to a population that the insurgents do not have their best interests at heart and are rogue elements while also assuring this population that the current government is a much better option and deserves their support. That way, a mission would emphasize a need for restraint, a need for accuracy, and decision making on the fly. Is that convoy of 3 trucks supposed to be there? They have white covers, could they be a bunch of aid workers from the UN, an NGO, or even just locals? Or is this something else? Basically, the A-10C II and the OH-58D would be absolutely come into their own.2 points
-
Well, you definitely sparked curiosity! Personally, I can't help you, since I'm not an actual aviator or anything related - but as a consumer, I will certainly keep an eye open for any progress of your project. Good Luck!2 points
-
2 points
-
I have renamed the files so they should come up un some sort of order on kneeboard forward/back. Also added all of the TACAN ILS approach diagrams. I did not do any of the departure diagrams - but they do exist (around 60). I have included all of the maps that have come up as part of this thread. I'm still looking for Volumes 1 & 2 of the DOD ENAME FLIP - doesn't look like its online anywhere, although I have yet to search the wayback machine data posted earlier. Data on the RAF bases Gutersloh etc would be good. The zip file attached is currently the most complete and supersedes all of the others. Please let me know if you spot any errors - I've not yet tested it Cheers GERMANY MAP Kneeboard v1.1.zip2 points
-
So then it will make you smile hearing that the next version of the RC2.1. is more printer friendly than the older ones ...2 points
-
Extremely rare. Cant even remember the last time I heard about a jet doing it with fuel tanks. I've seen more accidental jettisons of TERs than with fuel tanks on purpose. Even during emergencies it is pretty rare. Usually has to be a very dire situation like theyre too far out to glide that long with tanks on. Lots of factors have to come together, outside of combat, for jettisons to happen.2 points
-
Yeah, thats kind of the point. Honestly its rediculous that you need tons of additional software to make DCS run smoothly. SRS, openkneeboard, viacom, tacview, voice attack, you name it. I feel like it should be EDs interest to implement such thinks in their core system. We will see if they take it on the wishlist.2 points
-
Every Mi-24 manual I have e read says keep it in MK unless above 70 degrees latitude or around magnetic anomalies. Mi-8 is a little different. That’s all.2 points
-
I agree, it's a good idea. In the options, there should be options to bind the throttle to all left engines, all right engines, each engine separately, and all engine together (the same propellers and mixture if they exist here). That would make sense. I use the Warthog throttle, where the throttles are split into two, and I use FSUPIC in MSFS, where I can bind a single throttle to all left and right engines together (in multi-engine aircraft), which makes engine management much easier. I hope the developers follow this approach. +1.2 points
-
L-39ZA can carry R-60s and R-13s, the PK-3 gunpods (which are absolutely fantastic for soft target work), and it comes with a bruiser of a gun in the Gsh-23L in its underslung pod.2 points
-
I have a Honeycomb Alpha and Bravo along with my HOTAS so I'm set!2 points
-
Just update even though I have the above option in my autoexec.cfg. I have tested the DCS program in the two following situations: 1. play DCS right after logging in 2. wait 10 to 15 mins after DCS login I feel the performance of DCS is much better in the option 2.2 points
-
Fixed! Thanks for pointing out. I advice to reinstall it, has a little change in SFM, which is responsible for pilot blacking out. Before that I put the wrong value accidentally.2 points
-
You say they clearly had it for a while, but that may not necessarily be the case. The FMS is just a FMS, anyone with anytime flying airliners in Xplane or MSFS will be comfy with inputting data into that. Finally the skills some of us have been honing for years in civilian flightsims are finally transferrable to DCS. ( hopefully we can keybind out Winwing FMS buttons to the Hercs FMS. Will make things so much quicker I am hoping they are doing quite a few videos mind you, this landing was great, and while it may not show things blowing up, it was still a very enjoyable video and got me excited to fly the Herc. I may not be great at A2A but logistics flying it’s right up my alley.2 points
-
Can't wait to see this one man! It's going to be epic2 points
-
Ну дык так и живем. У меня с десяток миссий "песочниц" от Мариан до Афганистана которые делаются и периодически доделываются на протяжений десятилетия по мере появления новых модулей, юнитов и механик в ДКС. Конечно, с появлением этого модуля расширяются аспекты игры, которых нет, но по-хорошему становятся сильно нужны. Навскидку, с этим модулем для бОльшего погружения нужны еще: Нормальный УВД (хотя бы как в БМС) Тут ничего сделать нельзя самому Навигационные базы с точками, трассами, SID / STAR Как в MSFS, но нам еще нужно чтобы они примерно соответствовали эпохе Можно заморочится самому при помощи инструментария на карте и нарыть схемы, но это работа на несколько дней. Не будет интеграции с бортами Лучшая проработанность радионавигационного оборудования на картах Что-то можно сделать самому, но не все Так что развлекаемся как можем. Не зря же у нас Digital Cockpit Simulator Если верить разрабочикам, ФМ там будет вполне на уровне. Они там особо замечали что в ДКС можно сделать очень хорошую ФМ, в отличие от стандартного МСФС.2 points
-
We need an official repository with earlier versions, not a link to big Reddit thread where the actual DL link is buried somewhere. Even a simple google drive would suffice for now2 points
-
I kinda built this sorta thing for my own use - a simple little server app that pulls the map tiles and navaids from DCS, and is designed for manual, warbird, helo, F-4 style nav. I use it within openkneeboard with a wacom tablet. You can double tap to select a point and use it as a waypoint, threat mark or a nav fix, or can use the new alt-click in the F10 map and then copy to clipboard to get coords easily from DCS. If anyone is interested I've been meaning to polish it up for an opensource release.null2 points
-
Oooh very excited to hear there's a new version coming with all the latest fixes bundled together! Can't wait!2 points
-
The F4 AVTR also has mechanical rewinding (its also animated if you look at the cassette in the deck while it is recording). It rewinds quite fast though (just a few seconds for the entire 20 min cassette). The Tape Player (a feature not present in the real aircraft) was put on top of the AVTR and is a bit more magical in that sense. Otherwise you would run into trouble with for example the cassette only supporting 20min and the EOT light not triggering on the last track and so on. So yeah, the "tape player" works a bit more like a CD player, while the underlying AVTR does work like a cassette recorder (with mechanical rewind etc). Fun fact, the AVTR mechanical rewind is fully simulated and computed. If you unwind, but dont wait long enough, and then keep recording again, your footage in your Saved Games folder will overlap.2 points
-
Ok, I've finally had time to look at this stuff. Let me breakdown everything I found and observed. This is going to be a bit long so bear with me. Let's start with the loadouts. The pilot taking off in the real-world video had: 2x AIM-120B, 1x GBU-12, 1x GBU-38 (on BRU-57), 1x Litening TGP, 2x Wing tanks. With max fuel his weight before startup would've been 36,718lbs --NOTE-- In the real-world video you posted the first F16 seen has one GBU-12, one GBU-38, one Litening TGP, two AIM-120Bs, and two tanks, while the jet taking off has the same loadout but has the GBU-38 as a single-by on the BRU57 Smart bomb rack, a pretty common occurrence. In DCS we can't do that so we will stick with the one-by GBU-38 on the WWP, not too big of a change. Also, the weights are relatively close to the same. Your loadout was: 2x AIM-120C, 2x GBU-12, 1x Litening TGP, 2x Wing Tanks. Weight before startup 36,815lbs. Charlies are heavier than bravos. That gives us a weight difference of 97lbs. (48.5lbs per wing) Another factor for weight though, is the real-world pilot didn't start off on the runway with full fuel like you are doing. He burned some sitting there starting the jet, getting the systems ready, and taxi meaning he probably took off with a fuel weight of about 11,019lbs vs your fuel weight of 12,113lbs. Depending on certain factors he could've burned anywhere between 1,100lbs to 1,500lbs of fuel. So, accounting for that we will go with the middle and say he burned 1,300lbs bringing his new weight to around 35,418lbs. So now we have both weights factored. Yours: 36,815lbs IRL Video: 35,418lbs --Difference in weight = 1,397lbs Let's get our numbers now (All numbers are rounded to the nearest ones). For a 10 Degree pitch Yours: Rotation Speed = w/AB 164 w/o AB 169 | T/O Speed = 179 IRL Video: Rotation Speed = w/AB 160 w/o AB 165 | T/O Speed = 175 For an 8 Degree pitch (increase takeoff speed by 8 percent) Yours: Rotation Speed = w/AB 178 w/o AB 183 | T/O Speed = 193 IRL Video: Rotation Speed = w/AB 174 w/o AB 179 | T/O Speed = 189 Only going to do AB takeoffs You can see for the 10 degrees pitch your numbers were just a bit off. Now, let me talk about what I noticed in the video, because this will be important later. The real-world pilot is at Balad AB which has an elevation of 144ft above MSL (judging by the background he is taking off from runway 30) vs you, taking off from Batumi which is only 33ft above MSL, but that isn't too much of a factor here. Now, if we take into account that in early October, which is when this video is uploaded the temperature would've been around 98 to high 80s. But giving the chances the video was upload immediately is very slim meaning this was most likely shot in June to August time frame meaning the temps would've been around 100 to 115 degrees. The runway temp would've been around 160-180 degrees (based on real world flight line experience as a maintainer at Nellis AFB, the ground gets super-hot on the flight line). So, you got to take that into account for engine performance. Can't really tell what the winds were but I will just put a 2-knot wind in since judging by the trees I couldn't really see any movement but I'm sure there was some type of wind that day across the runway. I made a mission with these parameters: Iraq Takeoff Example.miz And last but not least, probably the biggest factor in all of this, is what he does at the end. The 45 degrees vertical climb. Because he did that and judging by how he took off, I can tell he did an 8-degree pitch instead of a 10-degree pitch. You can tell because he stays pretty low before starting the climb. With that he had a whole (if I'm right about his weight) 13 knots on you when he started his rotation. This is where it gets interesting. I watched your track in slow motion countless times and here is what I noticed. You started to rotate at 164. This is the speed you initially started pulling the stick back. So, your horizontal stabs were not fully deflected yet. At 169 your horizontal stabs were fully deflected which started your rotation. Takeoff was at 197 for both wheels. At 194 you were kind of taking off with a roll, so you didn't have both wheels off the ground yet. The controls indicator showed you applied a slight roll to the right when pitching. Obviously, those numbers aren't what you were looking for. Now let's get to my tracks because this is where it gets good. I also did this on the Caucasus map for those who don't have the Iraq map. Replicating the real-world video as close as possible. In my first track Iraq 10 degrees 156.trk I started pull the stick for rotation at 156 and had full horizontal stab deflection at 161 which started my rotation. I achieved takeoff at 185. In the 2nd track Iraq 10 degrees 160.trk I started to pull the stick for rotation at 160 and had full horizontal stab deflection at 162 which started my rotation. I achieved takeoff at 186. In the 3rd track Iraq 10 degrees 161.trk I started to pull the stick for rotation at 161 and had full horizontal stab deflection at 165 which started my rotation. I achieved takeoff at 187. That was all with using the speed on the HUD. I then decided to test the speed using the external view. I did one take. My rotation needed to start at 154 in the HUD which would be 161 on the external cam. So, I pulled at 154 and had full horizontal stab at 160 in the HUD, which started my rotation. I achieved takeoff again at 186Iraq 10 degrees 154 in HUD.trk Having tested the 10-degree pitch numerous times, I then moved onto the 8-degree pitch. Remember 8 degrees = Rotation Speed = w/AB 174 | T/O Speed = 189 1st track I started pulling the stick at 170 and had full stab deflection at 174 which started my rotation. I achieved takeoff at 189. Iraq 8 degrees 170.trk 2nd track I started pulling at 171 and had full stab deflection at 177. I achieved takeoff at 190. Iraq 8 degrees 171.trk 3rd track I started pulling at 171 and had full stab deflection at 176. I achieved takeoff at 191. Iraq 8 degrees 171 2.trk These three tracks show the problem. The F16 in DCS cannot do a 10-degree pitch and achieve calculated numbers. It can however hit or come close to hitting the numbers for the 8-degree pitch. It should be able to do both. I provided a track from an external view as well to compare with the real-world video doing an 8-degree pitch, and I roughly found the location of where the person was standing when recording. You will see it closely replicates the real-world video. Don't take control, I move the camera into position. Iraq 8 degrees external view.trk Done on Caucasus: 8 degrees - takeoff was 189 Caucasus 8 degrees 189.trk 10 degrees - takeoff was 185 Caucasus 10 degrees 185.trk I even went a step further and tested out Mover's loadout, which was a pretty similar loadout to what I had during my incentive ride. And I can confirm that it still needs a bit of tuning in this area for the Viper. It is so close to being on point. Same results: 10 degrees Caucasus 10 degrees dif lo.trk Takeoff speed = 159 | rotate w/AB at 144 Pulled back at 141, full deflect at 147 w/ t/o at 166 8 degrees Caucasus 8 degrees dif lo.trk Takeoff speed = 172 | rotate w/AB at 157 Pulled back at 153, full deflect at 159 / t/o at 172 I concluded that no matter the speed, with this loadout or a lighter loadout, and going for 10 degrees, that I would takeoff ~10 knots faster than what the calculated takeoff speed is. An 8-degree pitch and flying for those speeds was way more consistent. After watching real world videos in slow motion and watching my tracks in slow motion and analyzing every little detail I almost thought it was the scheduling of the LEFs but came to the conclusion that those are operating correctly every single time. WOW comes off and the LEFs actuate accordingly. So it isn't that. I now suspect two things could be the problem: low engine thrust, or too much drag against the aircraft when the nose comes up. The drag seems like the more probable cause as there is no issue when going for 8 degrees. You are going faster essentially pushing past that drag because you have the speed to do so. Whereas, going slow and aiming for 10 degrees the jet just doesn't want to get up until it is faster. Almost as if the 8 degrees speed is the only speed the jet can get off the ground with. The reason I suspect the engine is because when holding the brakes and running the engine to 90rpm there should be a brief moment where the brakes hold but quickly slip due to the amount of thrust. This is something that is noted in the -1 as well and is noted to not push past 90rpm when holding brakes, and to come off the brakes as soon as the jet moves on its own. It can be one of them or both. I hope this helps with the investigating from team @NineLine @BIGNEWY2 points
-
Как по мне в оригинале тесновато в кабине. Даже когда я был молод и худ было чувство как будто сейчас локти заденут что нить на бортах около кресла. И только взявшись за РУС это уходило. В модуле как раз это чувство. Не боишься зацепится локтями за АЗСы и прочее всякое торчащее из бортов.2 points
-
Recently Browsing 0 members
- No registered users viewing this page.