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Everything posted by Mad_Shell
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In the TSD video, Wags says that the SA page, which uses a secondary datalink to show blue force units (and red force units that were spotted and referenced) is not planned due to sensitivity issues and lack of references. Now, to me it seems like a big deal. It looks like a very useful tool on the battlefield (it's literally the "situation awareness" page...). If possible, it would be a way better and more realistic solution to do something "close enough", even if icons and options are not like the real deal. Automatically showing blue forces and red forces spotted by them on the SA page would give relatively similar capabilities.
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I agree, it would be great if they fixed the tanks reverse speeds that are all wrong (not fun to reverse when you play a tank in DCS, and your reverse speed is 9 kmph, when IRL it's 35 kmph...), tanks not able to hit anything while moving when irl they have >95% hit rate even on the move, or the way too large artillery dispersion (irl it's in tens of meters, not hundreds...)...
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Mad_Shell replied to Silver_Dragon's topic in DCS 2.9
Announcement on Polychop Discord server: https://discord.com/channels/303482672834019330/632737610678140948/918461363146338334 (posted on reddit too for those who don't have discord: https://www.reddit.com/r/hoggit/comments/rcfwex/announcement_on_polychop_discord_server/) -
Up! Because it seems quite important to have a somewhat realistic G fatigue implemented for a combat flight sim... Seeing real life pilots turning G effect off when playing DCS because it's so unrealistic tells you something is wrong...
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Ah, must be accurate then, haven't seen that documentary in a long time
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You're in for a disappointement if you expect an 8mi range... Hellfire range is about 8km ;)
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Mad_Shell replied to Silver_Dragon's topic in DCS 2.9
Preview of the dynamic weather posted by Glowing Amraam on Discord 3EmDr5H.mp4 -
I haven't tested that bug, but more generally speaking, missiles and rockets are too silent in DCS. Basically any missile fired should be heard several kilometers away, those things are really loud irl, while in DCS you barely hear some quiet 'pssshhhhh'
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I don't know if you guys are aware but the Kuznetsov 2017 is now part of the free assets (latest open beta, but no idea since when it's available in the free assets)...
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I tested both with the Ka-50 and the AH-64D, vs 4 tanks in the open: - the Ka-50 managed to destroy... 1 tank. - the AH-64D was effective when there was no obstacle between it and the targets, but when you add a hill... it destroyed 2 tanks, then began to launch Hellfires randomly in the air. The way they attack is very, very ineffective and unrealistic: they just climb really high and continue to advance toward the targets, while they should remain as low as possible and stay at a distance. Ka50_bad_attack.trk AH-64D_bad_attack.trk
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The different announcements like whole-world map, large number of units, better AI, etc... have my hopes up that we may have something at least approaching what VBS4 is achieving (except for air combat, DCS is miles ahead for that). DCS + VBS4 would be the literal dream... These video show that the technology for a whole-world map detailed up to small scales is already there:
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Please ED, why is this not a thing yet (along with part 2) ? You already have the tools, just have to make them public. Barely any development effort, and such improvements for mission makers...
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"Oh look at this poor T-72... it would be a shame if anything happened to it" "Wait, what is the smoke on the right?" "OH SHIT THAT'S A TUNGUSKA!"
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Pretty sure the options were not visible because Wags opened the "special" tab, while those options are probably in the "VR" tab
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reported AIM-120s + All AIM-120 API Missiles in 2.7.7
Mad_Shell replied to DSplayer's topic in Weapon Bugs
There are methods allowing to track a target even in the notch if the signal to noise ratio is high enough and if the target is not too close to clutter sources (ground). For example: https://patents.justia.com/patent/4450446 @BIGNEWY I also want to point out that perhaps a part of the problem is that in DCS, since the RCS of a plane is a single number which is the frontal RCS, a jet notching a missile has a way smaller RCS than it should. For example: in DCS, a Su 27 notching a radar has an RCS of 5 m^2. IRL, many papers show that at this angle the RCS should be 10 to 100 times higher than the frontal RCS, allowing a way better signal to noise ratio detection. -
The robbie tank appears in the fuel page in a screenshot: In some others screenshots we see the Apache carries 1200 30mm rounds (no robbie tank): So my conclusion is that we will have the option to add or remove the robbie tank.
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It doesn't tell much, flying any helicopter is quite easy, you could hand the commands to a non pilot and (s)he could continue to fly it. The real part is taking off, hovering, landing, doing hard manoeuvers...
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Mad_Shell replied to Silver_Dragon's topic in DCS 2.9
From Nineline on Discord: Mosquito is a testbed for new damage visual technology allowing bullet holes to appear dynamically where rounds hit: -
DCS: Apache and current DCS IR/NVG imaging simulation.
Mad_Shell replied to Focha's topic in DCS: AH-64D
Last time I tried it, AI detection range was very reduced at night. I could fly less than 2 km away from a ZSU 23-2 and it wouldn't see me at all.