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Everything posted by CoBlue
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Even better pics & tracks. But on very concentrated targets where you can see rocket/bomb craters more clearly. P-47 3 biggest bombs vs free WWII units, vehicles & infantry. P-47 full load HVAR rockets vs. free WWII units, vehicles & infantry. With this bomb/rocket damage model I don't see the Mosquito, or any other non-precision bomb/rocket aircraft, being fun to fly at all in DCS missions, beside doing strafing runs. There are almost daily complains about the splash-damage for several years on the forum & nothing being done about it! Better to over-do it then under-do it. 1st pic bombs. 2nd rockets. 3rd bomb damage f10. p-47 bombsS DAMAGE TEST 3 .trk p-47 ROCKETS DAMAGE TEST 3 .trk
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Tracks & pics attached. F-18 mk-82 vs free WWII units, vehicles & infantry.. P-47 bombs vs free WWII units, vehicles & infantry. P-47 HAVAR rockets vs. free WWII units, vehicles & infantry.P47 BOMBS DAMAGE TEST 2 .trk F18 MK82 DAMAGE TEST 2 .trk Continuing...since ONLY 5mb limit P47 ROCKETS DAMAGE TEST .trk mk82
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No I want to do realistic missions with realistic weapon damage. Nothing as frustrating as flying an 1.5h WWII, Cold-war or heli mission. And discover your weapons didn't even scratch the targets. Bombs & rocket damage on non-armored vehicles & infantry. You can miss a truck with a bomb 5m & it will keep on driving, same with rockets you need direct hits. Even if the "life-bar on F10) is 20% the soldier or armed-truck keeps on driving, shooting.
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This is exactly how it is for me.
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Then he would have implemented it 5 years ago, it was not so sensitive before. The trim is way to sensitive.
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It's back again after latest OB update.
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I'm sure ED can do an more correct calculation, just google "explosion calculator". Right now bomb & rocket damage are to weak. So what's the point of buying the Mosquito?
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Replay/Track Help (Nothing Tracking At All)
CoBlue replied to itstheLIKWID's topic in DCS World Tutorial & Help Requests
I have tracks with "working-track-planes" (L-39, Mig-21, F-5, M2K, all helis & WWII planes" even with time acceleration. They worked 2 weeks ago, until today. I was going to watch an F-5 landing replay & I noticed external views not working, troubleshoot & found out checked in GUI>Special>"F-5 for nearest AC view", was the culprit, so uncecked it & external views ok, but all tracks are now corrupt & not replaying normally, old tracks all aircraft crashing. new tracks finishing abruptly. So I unchecked GUI>Special>"F10 AWACS view" & all seems to work now, very strange? (attached 2 tracks 1:st with checked special views, 2:nd unchecked)f5 stol 2 ok.trk F5 SYRIA STOL.trk -
"Rocket counter previews selection" binding only goes -1 step, then stops. Is that correct behavior?
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WIP I know, but. The in cockpit shadows-flickering-blinking is horrible, even when he un active-poused, I couldn't stand watching it, got too nauseous.
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Well, you said lowering the Saturation won't effect elevator travel & I proved you wrong. If I see somebody posting completely wrong information I will correct it. Now, if you don't need the full elevator deflection that's your business, but it's there for a reason. I'm not going to post all the reasons when you need it but as I said, slow-flight dogfights & aerobatics among others. Of course you're not going to need it when flying fast, all this is basic aerodynamics. We fly PvP dogfights all the time & yes I need full deflection in certain cases.
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Yes, you're right. F-14's trap physics are arcadish & it's Heatblur's fault not the SC's or ED's. They've been delaying the trap-physics, since release, coz they think there are more "important things" to do, a shame for an Naval airplane. Anyways all concerns about trap-physics should be posted in the respective aircraft forums.
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F-14 has arcadish trap-physics, it glues itself every time, no hook-skip, you can be way to fast or slow on AoA . F-18 is the opposite, wrong AoA or hook-skip, you won't trap! Everybody traps the F-14 every time, F-18 bolters more often & is a challenge every time to trap if you're doing proper Case I. Dude, they're worlds apart when it comes to trap-physics.....you sure you've got "Game flight mode" disabled? "Lack of arrest wire physics/animations?" what lacks? there are animations.
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NO it doesn't! You can clearly see it in the pics, look at controls indicator at full back stick, 1:st pic is with with no Saturation, 2:nd with 65 Y Saturation. So you're LIMITING your CONTROL SURFACES MOVEMENTS with using Saturation! Who want's to have maximum pitch authority? I do in ex. dogfights & slowflight.
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That's coz you don't have a full length stick. You've got to learn to use curves, 15/15 is a good start. With those I have no problem holding my pitch whatsoever. Using pitch Saturation will of course lesser your stabilizer travel by 35% in your P-47 & 55% in your Spitt. This WILL effect performance of your plane, especially in slow speed regime. It's like crippling your airplane!
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What's wrong with the Jug, why so little interest ?
CoBlue replied to Hueyman's topic in DCS: P-47 Thunderbolt
It's fantastic, the best WWII plane ED has done IMHO. No strange ground-physics, easy to land & take-off, super nice cockpit & sounds. My whole squad is getting it thanks to "free to play" event. -
Move terrain from main DCS install directory, ex. I want to move PG from disk "C" to "D". Using mklink /j command. Locate PG in "C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\PersianGulf" cut & move the whole folder to "D". Open CMD >As Admin. Type: cd C:\ (press)>Enter Type, beware of spaces they must be there: mklink /J "C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\PersianGulf" "D:\PersianGulf" >Enter Now PG is installed in "D" & will be updated there. DCS still "thinks" it's in it's main DCS install directory. To remove mklink /j or move back PG to "C": Open CMD >As Admin. Type: cd C:\ (press)>Enter Type: rmdir "C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\PersianGulf" Manually move back PG to ""C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\PersianGulf"
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Still FPS drop with radar on.
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multicrew status - released to open beta 17th December 2020
CoBlue replied to AT_Youmu's topic in DCS: UH-1H
Great job ED! it's working like a charm. What a milestone. Weapons worked with very minor quirks & is awesome. Best part, you can fly 2 pilot SOP's side by side. We did ILS, VOR, NDB approaches in crap weather. All cocpit-lights, instruments, radios, nav needles, sound were synced (as long as the pilot tunes them otherwise nav-instruments, ADF, ILS will be de-synced). In summery more then i expected & a hell lot of fun . -
Waiting for MC in the Mi-8. At least start with the door-gunner slot.
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Who will win the race between the Mi-24 and the OH-58?
CoBlue replied to Razorback's topic in DCS: Mi-24P Hind
I'm just waiting for the Hind. Have 0 interest in Kiowa, coz of how Polly handled the Gazelle. -
Can't find "New Topis" tab, is it gone?
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It has half-baked systems. Don't get it. Better to get something worthy of the name "full-fidelity simulation", like F-18, F-14, A-10C.